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\newcommand{\onpage}[1]{\ref{#1} on page~\pageref{#1}}
\newcommand{\titlecite}[1]{\citetitle{#1}\cite{#1}}
\newcommand{\titleciteauthor}[1]{\citetitle{#1} by \citeauthor{#1}\cite{#1}}
\newcommand{\DP}{Douglas \& Peucker}
\newcommand{\VW}{Visvalingam--Whyatt}
\newcommand{\WM}{Wang--M{\"u}ller}
\newcommand{\WnM}{Wang and M{\"u}ller}
% {\WM} algoritmo realizacija kartografinei upių generalizacijai
\newcommand{\MYTITLE}{{\WM} algorithm realization for cartographic line generalization}
\newcommand{\MYTITLENOCAPS}{wang--m{\"u}ller algorithm realization for cartographic line generalization}
\newcommand{\MYAUTHOR}{Motiejus Jakštys}

\title{\MYTITLE}
\author{\MYAUTHOR}
\date{\VCDescribe}

\begin{document}

\begin{titlepage}
    \begin{center}
        \includegraphics[width=0.2\textwidth]{vu.pdf} \\[4ex]

        \large
        \textbf{\textsc{
            vilnius university \\
            faculty of chemistry and geosciences \\
            department of cartography and geoinformatics
        }} \\[8ex]

        \textbf{\MYAUTHOR} \\[8ex]

        \normalsize
        A thesis presented for the degree of Master in Cartography \\[8ex]

        \LARGE
        \textbf{\textsc{\MYTITLENOCAPS}}

        \vfill

        \normalsize
        Supervisor Dr. Andrius Balčiūnas \\[16ex]

        \VCDescribe
    \end{center}
\end{titlepage}

\begin{abstract}
\label{sec:abstract}

Currently available line simplification algorithms are rooted in mathematics
    and geometry, and are unfit for bendy map features like rivers and
    coastlines. {\WnM} observed how cartographers simplify these natural
    features and created an algorithm. We implemented this algorithm and
    documented it in great detail. Our implementation makes {\WM} algorithm
    freely available in PostGIS, and this paper explains it.

\end{abstract}

\newpage

\tableofcontents

\newpage
\listoffigures
\listoftables

\newpage

\section{Introduction}
\label{sec:introduction}

\iffalse
NOTICE: this value should be copied to layer2img.py:TEXTWIDTH, so dimensions
of inline images are reasonable.

Textwidth in cm: {\printinunitsof{cm}\prntlen{\textwidth}}
\fi

When creating small-scale maps, often the detail of the data source is greater
than desired for the map. While many features can be removed or simplified, it
is more tricky with natural features that have many bends, like coastlines,
rivers or forest boundaries.

To create a small-scale map from a large-scale data source, features need to be
simplified, i.e., detail should be reduced. While performing the
simplification, it is important to retain the "defining" shape of the original
feature. Otherwise, if the simplified feature looks too different than the
original, the result will look unrealistic.

For example, if a river is nearly straight, it should remain such after
simplification. An overly straightened river will look like a canal, and the
other way around --- too curvy would not reflect the natural shape. Conversely,
if the river originally is highly wiggly, the number of bends should be
reduced, but not removed altogether.

Simplification problem for other objects can often be solved by other
non-geometric means:

\begin{itemize}
    \item Towns and cities can be filtered by number of inhabitants.
    \item Roads can be eliminated by the road length, number of lanes, or
        classification of the road (local, regional, international).
\end{itemize}

To sum up, natural line simplification problem can be viewed as a task of
finding a delicate balance between two competing goals:

\begin{itemize}
    \item Reduce detail by removing or simplifying "less important" features.
    \item Retain enough detail, so the original is still recognize-able.
\end{itemize}

Given the discussed complexities, a fine line between under-simplification
(leaving object as-is) and over-simplification (making a straight line) needs
to be found. Therein lies the complexity of simplification algorithms: all have
different trade-offs.

\section{Literature Review and Problematic}
\label{sec:literature-review-problematic}

\subsection{From Simplification to Generalization}
\label{sec:from-simplification-to-generalization}

It is important to note the distinction between simplification, line
generalization and cartographic generalization.

Simplification reduces object's detail in isolation, not taking object's
natural properties or surrounding objects into account. For example, if a
river is simplified, it may have an approximate shape of the original river,
but lose some shapes that define it. For example:

\begin{itemize}

  \item Low-water rivers in slender slopes have many small bends next to each
      other. A non-cartographic line simplification may remove all of them,
        thus losing an important river's characteristic feature: after such
        simplification, it will be hard to tell that the original river was
        low-water in a slender slope.

  \item Low-angle river bend river over a long distance differs significantly
      from a completely straight canal. Non-cartographic line simplification
        may replace a that bend with a straight line, making the river more
        similar to a canal than a river.

\end{itemize}

In other words, simplification processes the line ignoring its geographic
features. It is works well when the features are man-made (e.g., roads,
administrative boundaries, buildings). There is a number of freely available
non-cartographic line simplification algorithms, which this paper will review.

Contrary to line simplification, Cartographic Generalization does not focus
into a single feature class (e.g., rivers), but the whole map. For example,
line simplification may change river bends in a way that bridges (and roads to
the bridges) become misplaced. While line simplification is limited to a single
feature class, cartographic generalization is not. Fully automatic cartographic
generalization is not yet a solved problem <TODO: Reference needed>.

Cartographic line generalization falls in between the two: it does more than
line simplification, and less than cartographic generalization. Cartographic
line generalization deals with a single feature class, but takes into account
its geographic properties. This paper examines {\WM}'s
\titlecite{wang1998line}, a cartographic line generalization algorithm.

\subsection{Available algorithms}

This section reviews the classical line simplification algorithms, which,
besides being around for a long time, offer easily accessible implementations,
as well as more modern ones, which only theorize, but do not provide an
implementation.

\subsection{Simplification requirements}

\subsubsection{{\DP}, {\VW} and Chaikin's}
\label{sec:dp-vw-chaikin}

{\DP}\cite{douglas1973algorithms} and {\VW}\cite{visvalingam1993line} are
"classical" line simplification computer graphics algorithms. They are
relatively simple to implement, require few runtime resources. Both of them
accept a single parameter, based on desired scale of the map, which makes them
straightforward to adjust for different scales.

Both algorithms are part of PostGIS, a free-software GIS suite:
\begin{itemize}
    \item {\DP} via
        \href{https://postgis.net/docs/ST_Simplify.html}{PostGIS \textsc{st\_simplify}}.

    \item {\VW} via
        \href{https://postgis.net/docs/ST_SimplifyVW.html}{PostGIS
        \textsc{st\_simplifyvw}}.
\end{itemize}

It may be worthwhile to post-process those through a widely available Chaikin's
line smoothing algorithm\cite{chaikin1974algorithm} via
\href{https://postgis.net/docs/ST_ChaikinSmoothing.html}{PostGIS
\textsc{st\_chaikinsmoothing}}.

To use in generalization examples, we will use two rivers: Šalčia and Visinčia.
These rivers were chosen, because they have both large and small bends, and
thus convenient to analyze for both small and large scale generalization.
Figure~\onpage{fig:salvis-25} illustrates the original two rivers without any
simplification.

\begin{figure}[ht]
    \centering
    \includegraphics[width=\textwidth]{salvis-25k}
    \caption{Example rivers for visual tests (1:{\numprint{25000}}).}
    \label{fig:salvis-25}
\end{figure}

\begin{figure}[ht]
    \centering
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{salvis-50k}
        \caption{Example scaled 1:\numprint{50000}.}
    \end{subfigure}
    \hfill
    \begin{subfigure}[b]{.49\textwidth}
        \centering
        \includegraphics[width=.2\textwidth]{salvis-250k}
        \caption{Example scaled 1:\numprint{250000}.}
    \end{subfigure}
    \caption{Down-scaled original river.}
    \label{fig:salvis-50-250}
\end{figure}

Same rivers, unprocessed, but in higher scales (1:\numprint{50000} and
1:\numprint{250000}) are depicted in figure~\onpage{fig:salvis-50-250}. Some
river features are so compact that a reasonably thin line depicting the river
is touching itself, creating a thicker line. We can assume that some
simplification for scale 1:\numprint{50000} and especially for
1:\numprint{250000} are worthwhile.

\begin{figure}[ht]
    \centering
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{salvis-douglas-64-50k}
        \caption{Using {\DP}.}
    \end{subfigure}
    \hfill
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{salvis-visvalingam-64-50k}
        \caption{Using {\VW}.}
    \end{subfigure}
    \caption{Simplified using classical algorithms (1:\numprint{50000}).}
    \label{fig:salvis-generalized-50k}
\end{figure}

Figure~\onpage{fig:salvis-generalized-50k} illustrates the same river bend, but
simplified using {\DP} and {\VW} algorithms. The resulting lines are jagged,
thus the resulting line looks unlike a real river. To smoothen the jaggedness,
traditionally, Chaikin's\cite{chaikin1974algorithm} is applied after
generalization, illustrated in
figure~\onpage{fig:salvis-generalized-chaikin-50k}.

\begin{figure}[ht]
    \centering
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{salvis-douglas-64-chaikin-50k}
        \caption{{\DP} and Chaikin's.}
    \end{subfigure}
    \hfill
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{salvis-visvalingam-64-chaikin-50k}
        \caption{{\VW} and Chaikin's.}
    \end{subfigure}
    \caption{Simplified and smoothened river (1:\numprint{50000}).}
    \label{fig:salvis-generalized-chaikin-50k}
\end{figure}

\begin{figure}[ht]
    \centering
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{salvis-overlaid-douglas-64-chaikin-50k}
        \caption{{\DP} and Chaikin's.}
    \end{subfigure}
    \hfill
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{salvis-overlaid-visvalingam-64-chaikin-50k}
        \caption{{\VW} and Chaikin's.}
    \end{subfigure}
    \caption{Zoomed-in simplified and smoothened river and original.}
    \label{fig:salvis-overlaid-generalized-chaikin-50k}
\end{figure}

The resulting simplified and smoothened example
(figure~\onpage{fig:salvis-generalized-chaikin-50k}) yields a more
aesthetically pleasing result, however, it obscures natural river features.
Given the absence of rocks, the only natural features that influence the river
direction are topographic:

\begin{itemize}

    \item Relatively straight river (completely straight or with small-angled
        bends over a relatively long distance) implies greater slope, more
        water, and/or faster flow.

    \item Bendy river, on the contrary, implies slower flow, slighter slope,
        and/or less water.

\end{itemize}

Both {\VW} and {\DP} have a tendency to remove the small bends altogether, a
valuable characterization of the river.

Sometimes low-water rivers in slender slopes have many bends next to each
other. In low resolutions (either in small-DPI screens or paper, or when the
river is sufficiently zoomed out, or both), the small bends will amalgamate to
a unintelligible blob. Figure~\onpage{fig:pixel-amalgamation} illustrates two
real-world examples where a bendy river, normally 1 or 2 pixels wide, creates a
wide area, of which the shapes of the bend are unintelligible. In this example,
classical algorithms would remove these bends altogether. A cartographer would
retain a few of those distinctive bends, but would increase the distance
between the bends, remove some of the bends, or both.

\begin{figure}[ht]
    \includegraphics[width=\textwidth]{amalgamate1}
    \caption{Narrow bends amalgamating into large unintelligible blobs.}
    \label{fig:pixel-amalgamation}
\end{figure}

For the reasons discussed in this section, the "classical" {\DP} and {\VW} are
not well suited for natural river generalization, and a more robust line
generalization algorithm is worthwhile for to look for.

\subsubsection{Modern approaches}

% TODO:
% https://pdfs.semanticscholar.org/e80b/1c64345583eb8f7a6c53834d1d40852595d5.pdf
% A New Algorithm for Cartographic Simplification of Streams and Lakes Using
% Deviation Angles and Error Bands

Due to their simplicity and ubiquity, {\DP} and {\VW} have been established as
go-to algorithms for line generalization. During recent years, alternatives
have emerged. These modern replacements fall into roughly two categories:

\begin{itemize}

    \item Cartographic knowledge was encoded to an algorithm (bottom-up
        approach). One among these are \titlecite{wang1998line}, also known
        as {\WM}'s algorithm.

    \item Mathematical shape transformation which yields a more cartographic
        result. E.g., \titlecite{jiang2003line},
        \titlecite{dyken2009simultaneous}, \titlecite{mustafa2006dynamic},
        \titlecite{nollenburg2008morphing}.

\end{itemize}

Authors of most of the aforementioned articles have implemented the
generalization algorithm, at least to generate the illustrations in the
articles. However, code is not available for evaluation with a desired data
set, much less for use as a basis for creating new maps. To author's knowledge,
{\WM}\cite{wang1998line} is available in a commercial product, but requires a
purchase of the commercial product suite, without a way to license the
standalone algorithm.

Lack of robust openly available generalization algorithm implementations poses
a problem for map creation with free software: there is not a similar
high-quality simplification algorithm to create down-scaled maps, so any
cartographic work, which uses line generalization as part of its processing,
will be of sub-par quality. We believe that availability of high-quality
open-source tools is an important foundation for future cartographic
experimentation and development, thus it it benefits the cartographic society
as a whole.

{\WM}'s commercial availability signals something about the value of the
algorithm: at least the authors of the commercial software suite deemed it
worthwhile to include it. However, not everyone has access to the commercial
software suite, access to funds to buy the commercial suite, or access to the
operating system required to run the commercial suite. PostGIS, in contrast, is
free on itself, and runs on free platforms. Therefore, algorithm
implementations that run on PostGIS or other free platforms are useful to a
wider cartographic society than proprietary ones.

\subsection{Problematic with generalization of rivers}

Section~\ref{sec:dp-vw-chaikin} illustrates the current gaps with Line
Simplification algorithms for real rivers. To sum up, we highlight the
following cartographic problems from our examples:

\begin{description}

    \item[Long bends] should remain as long bends, instead of become fully
        straight lines.

    \item[Many small bends] should not be removed. To retain river's character,
        the algorithm should retain some small bends, and, when they are too
        small to be visible, should be combined or exaggerated.

\end{description}

Like discussed in section~\ref{sec:from-simplification-to-generalization}, we
limiting the problem to cartographic line generalization. That is, full
cartographic generalization, which takes topology and other feature classes
into account, is out of scope.

Figure~\ref{fig:wang125} illustrates {\WM} algorithm from their original
paper. Note how the long bends retain curvy, and how some small bends got
exaggerated.

\begin{figure}[ht]
    \centering
    \includegraphics[width=.8\textwidth]{wang125}

    \caption{Originally figure 12.5: cartographic line generalization example.}

    \label{fig:wang125}
\end{figure}

\section{Methodology}
\label{sec:methodology}

The original {\WM}'s algorithm \cite{wang1998line} leaves something to be
desired for a practical implementation: it is not straightforward to implement
the algorithm from the paper alone.

Explanations in this document are meant to expand, rather than substitute, the
original description in {\WM}. Therefore familiarity with the original paper is
assumed, and, for some sections, having the original close-by is necessary to
meaningfully follow this document.

This paper describes {\WM} in detail that is more useful for anyone who wishes
to follow the algorithm implementation more closely: each section is expanded
with additional commentary, and richer illustrations for non-obvious steps. In
many cases, corner cases are discussed and clarified.

Assume Euclidean geometry throughout this document, unless noted otherwise.

\subsection{Main geometry elements}
\label{sec:vocab}

This section defines and explains the geometry elements that are used
throughout this paper and the implementation.

\begin{description}

    \item[Vertex] is a point on a plane, can be expressed by a pair of $(x,y)$
        coordinates.

    \item[Line Segment] or \textsc{segment} joins two vertices by a straight
        line. A segment can be expressed by two coordinate pairs: $(x_1, y_1)$
        and $(x_2, y_2)$. Line Segment and Segment are used interchangeably.

    \item[Line] or \textsc{linestring}, represents a single linear feature. For
        example, a river or a coastline.

        Geometrically, A line is a series of connected line segments, or,
        equivalently, a series of connected vertices. Each vertex connects to
        two other vertices, except those vertices at either ends of the line:
        these two connect to a single other vertex.

    \item[Multiline] or \textsc{multilinestring} is a collection of linear
        features. Throughout this implementation this is used rarely (normally,
        a river is a single line), but can be valid when, for example, a river
        has an island.

    \item[Bend] is a subset of a line that humans perceive as a curve. The
        geometric definition is complex and is discussed in
        section~\ref{sec:definition-of-a-bend}.

    \item[Baseline] is a line between bend's first and last vertices.

    \item[Sum of inner angles] TBD.

    \item[Algorithmic Complexity] also called \textsc{big o notation}, is a
        relative measure to explain how long will the algorithm runs depending
        on it's input. It is widely used in computing science when discussing
        the efficiency of a given algorithm.

        For example, given $n$ objects and time complexity of $O(log(n))$, the
        time it takes to execute the algorithm is logarithmic to $n$.
        Conversely, if complexity is $O(n^2)$, then the time it takes to
        execute the algorithm grows quadratically with input. Importantly, if
        the input size doubles, the time it takes to run the algorithm
        quadruples.

        $O$ notation was first suggested by
        Bachmann\cite{bachmann1894analytische} and Landau\cite{landau1911} in
        late \textsc{xix} century, and clarified and popularized for
        computing science by Donald Knuth\cite{knuth1976big} in the 1970s.

\end{description}

\subsection{Automated tests}
\label{sec:automated-tests}

As part of the algorithm realization, an automated test suite has been
developed. Shapes to test each function have been hand-crafted and expected
results have been manually calculated. The test suite executes parts of the
algorithm against a predefined set of geometries, and asserts that the output
matches the resulting hand-calculated geometry.

The full set of test geometries is visualized in figure~\ref{fig:test-figures}.

\begin{figure}[ht]
    \centering
    \includegraphics[width=\textwidth]{test-figures}
    \caption{Geometries for automated test cases.}
    \label{fig:test-figures}
\end{figure}

The full test suite can be executed with a single command, and completes in
about a second Having an easily accessible test suite boosts confidence that no
unexpected bugs have snug in while modifying the algorithm.

We will explain two instances on when automated tests were very useful during
the implementation:
\begin{itemize}

    \item Created a function \textsc{wm\_exaggeration}, which exaggerates bends
      following the rules. It worked well over simple geometries, but, due to a
      subtle bug, created a self-crossing bend in Visinčia. We copied the
      offending bend to the automated test suite and fixed the bug. The test
      suite has the bend itself (a hook-looking bend on the right-hand side of
      figure~\ref{fig:test-figures}) and code to verify that it was correctly
      exaggerated.

        Later, while adding a feature to exaggeration code, I introduced a
        different bug, which was automatically captured by the same bend.

    \item During algorithm development, I run automated tests about once a
        minute. They quickly find logical and syntax errors. In contrast,
        running the algorithm with real rivers takes a few minutes, which is
        increases the feedback loop, and takes longer to fix the "simple"
        errors.

\end{itemize}

Whenever I find and fix a bug, I aim to create an automated test case for it,
so the same bug is not re-introduced by whoever works next on the same piece of
code.

Besides testing for specific cases, an automated test suite ensures future
stability and longevity of the implementation itself: when new contributors
start changing code, they have higher assurance they have not broken
already-working code.

\subsection{Reproducing generalizations in this paper}
\label{sec:reproducing-the-paper}

It is widely believed that the ability to reproduce the results of a published
study is important to the scientific community. In practice, however, it is
often hard to impossible: research methodologies, as well as algorithms
themselves, are explained in prose, which, due to the nature of the non-machine
language, lends itself to inexact interpretations.

This article, besides explaining the algorithm in prose, includes the program
of the algorithm in a way that can be executed on reader's workstation. On top
of it, all the illustrations in this paper are generated using that algorithm,
from a predefined list of test geometries (test geometries were explained in
section~\ref{sec:automated-tests}).

Instructions how to re-generate all the visualizations are found in
appendix~\ref{sec:code-regenerate}. The visualization code serves as a good
example reference for anyone willing to start using the algorithm.

\subsection{Implementation workflow}

\tikzset{
  startstop/.style={trapezium,text centered,minimum height=2em,
    trapezium left angle=70,trapezium right angle=110,draw=black,fill=red!20},
  proc/.style={rectangle,minimum height=2em,text centered,draw=black,
    fill=orange!20},
  decision/.style={diamond,minimum height=2em,text centered,aspect=3,
    draw=black,fill=green!20},
  arrow/.style={thick,->,>=stealth},
}

\begin{figure}[!ht]
  \centering
  \begin{tikzpicture}[node distance=1.5cm,auto]
    \node (start) [startstop] {Read \textsc{linestring}};
    \node (detect) [proc,below of=start] {Detect bends};
    \node (inflections) [proc,below of=detect] {Fix gentle inflections};
    \node (selfcrossing) [proc,below of=inflections] {Eliminate self-crossing};
    \node (mutated1) [decision,below of=selfcrossing] {Mutated?};
    \node (bendattrs) [proc,below of=mutated1] {Compute bend attributes};
    \node (exaggeration) [proc,below of=bendattrs] {Exaggeration};
    \node (mutated2) [decision,below of=exaggeration] {Mutated?};
    \node (elimination) [proc,below of=mutated2] {Elimination};
    \node (mutated3) [decision,below of=elimination] {Mutated?};
    \node (stop) [startstop,below of=mutated3] {Stop};

    \coordinate [right of=mutated1,node distance=5cm] (mutated1y) {};
    \coordinate [right of=mutated2,node distance=5cm] (mutated2y) {};
    \coordinate [right of=mutated3,node distance=5cm] (mutated3y) {};

    \draw [arrow] (start) -- (detect);
    \draw [arrow] (detect) -- (inflections);
    \draw [arrow] (inflections) -- (selfcrossing);
    \draw [arrow] (selfcrossing) -- (mutated1);
    \draw [arrow] (mutated1) -| node [near start] {Yes} (mutated1y) |- (detect);
    \draw [arrow] (mutated1) -- node[anchor=west] {No} (bendattrs);
    \draw [arrow] (bendattrs) -- (exaggeration);
    \draw [arrow] (exaggeration) -- (mutated2);
    \draw [arrow] (mutated2) -| node [near start] {Yes} (mutated2y) |- (detect);
    \draw [arrow] (mutated2) -- node[anchor=west] {No} (elimination);
    \draw [arrow] (mutated3) -| node [near start] {Yes} (mutated3y) |- (detect);
    \draw [arrow] (mutated3) -- node[anchor=west] {No} (stop);
    \draw [arrow] (elimination) -- (mutated3);
  \end{tikzpicture}
  \caption{Flow chart of the implementation workflow.}
  \label{fig:flow-chart}
\end{figure}

Figure~\ref{fig:flow-chart} visualizes the algorithm steps for each line.
\textsc{multilinestring} features are split to \textsc{linestring} features and
executed in order.

Judging from {\WM} prototype flow chart (depicted in figure 11 of the original
paper), their approach is iterative for the line: it will process the line in
sequence, doing all steps, before moving on to the next step. We will call this
approach "streaming", because it does not require to have the full line to
process it.

We have taken a different approach: process each step fully for the line,
before moving to the next step. This way provides the following advantages:

\begin{itemize}

    \item \textsc{eliminate self-crossing}, when finds a bend with the right
        sum of inflection angles, it checks the full line for self-crossings.
        This is impossible with streaming, because it requires having the full
        line in memory. It could be optimized by, for example, looking for a
        fixed number of neighboring bends (say, 10), but that would complicate
        the implementation.

    \item \textsc{fix gentle inflections} is iterating the same line twice from
        opposite directions. That could be re-written to streaming fashion, but
        that complicates the implementation too.

\end{itemize}

On the other hand, comparing to the {\WM} prototype flow chart, our
implementation uses more memory (because it needs to have the full line before
processing), and some steps are unnecessarily repeated, like re-computing the
bend's attributes.

\section{Algorithm implementation}

Like alluded in section~\ref{sec:introduction}, {\WM} paper skims over
certain details, which are important to implement the algorithm. This section
goes through each algorithm stage, illustrating the intermediate steps and
explaining the author's desiderata for a more detailed description.

Illustrations of the following sections are extracted from the automated test
cases, which were written during the algorithm implementation (as discussed in
section~\onpage{sec:automated-tests}).

Illustrated lines are black. Bends themselves are linear features.
Discriminating between bends in illustrations might be tricky, because
sometimes a single \textsc{line segment} can belong to two bends.

Given that, there is another way to highlight bends in a schematic drawing: by
converting them to polygons and by altering their background colors. It works
as follows:

\begin{itemize}
    \item Join the first and last vertices of the bend, creating a polygon.
    \item Color the polygons using distinct colors.
\end{itemize}

This type of illustration works quite well, since polygons created from bends
are almost never overlapping, and discriminating different backgrounds is
easier than discriminating different line shapes or colors.

\subsection{Debugging}

NOTE: this will explain how intermediate debugging tables (\textsc{wm\_debug})
work. This is not related to the algorithm, but the only the implementation
itself (probably should come together with paper's regeneration and unit
tests).

\subsection{Merging pieces of the river into one}

NOTE: explain how different river segments are merged into a single line. This
is not explained in the {\WM} paper, but is a necessary prerequisite. This is
implemented in \textsc{aggregate-rivers.sql}.

\subsection{Bend scaling and dimensions}
\label{sec:bend-scaling-and-dimensions}

{\WM} accepts a single input parameter: the diameter of a half-circle. If the
bend's adjusted size (explained in detail in
section~\onpage{sec:shape-of-a-bend}) is greater than the area of the
half-circle, then the bend will be left untouched. If the bend's adjusted size
is smaller than the area of the provided half-circle, the bend will be
simplified: either exaggerated, combined or eliminated.

The half-circle's diameter depends on the desired scale of the target map: it
should be small enough to retain small but visible bends,

The extent of line simplification depends on the desired target scale.
Simplification should be more aggressive for smaller target scales, and
less aggressive for larger scales. This section goes through the process
of finding the correct variable to {\WM} algorithm.

What is the minimal, but still eligible figure that can should be displayed on
the map?

According to \titlecite{cartoucheMinimalDimensions}, the map is typically held
at a distance of 30cm. Recommended minimum symbol size given viewing distance
of 45cm (1.5 feet) is 1.5mm, as analyzed in \titlecite{mappingunits}.

In our case, our target is line bend, rather than a symbol. Assume 1.5mm is a
diameter of the bend. A semi-circle of 1.5mm diameter is depicted in
figure~\ref{fig:half-circle}. In other words, a bend of this size or larger,
when adjusted to scale, will not be simplified.

\begin{figure}[ht]
  \centering
  \begin{tikzpicture}[x=1mm,y=1mm]
      \draw[] (-10, 0) -- (-.75,0) arc (225:-45:.75) -- (10, 0);
  \end{tikzpicture}
  \caption{Smallest feature that will be not simplified (to scale).}
  \label{fig:half-circle}
\end{figure}

{\WM} algorithm does not have a notion of scale, but it does have a notion of
distance: it accepts a single parameter $D$, the half-circle's diameter.
Assuming measurement units in projected coordinate system are meters (for
example, \titlecite{epsg3857}), values of some popular scales is highlighted in
table~\ref{table:scale-halfcirlce-diameter}.

\begin{table}[ht]
    \centering
    \begin{tabular}{ c  D{.}{.}{1} }
        Scale               & \multicolumn{1}{c}{$D(m)$}  \\ \hline
        1:\numprint{10000}  &  15                         \\
        1:\numprint{15000}  &  22.5                       \\
        1:\numprint{25000}  &  37.5                       \\
        1:\numprint{50000}  &  75                         \\
        1:\numprint{250000} & 375                         \\
    \end{tabular}
    \caption{{\WM} half-circle diameter $D$ for popular scales.}
    \label{table:scale-halfcirlce-diameter}
\end{table}

Sometimes, when working with {\WM}, it is useful to convert between
half-circle's diameter $D$ and adjusted size $A_{adj}$. These easily derive
from circle's area formula $A = 2\pi \frac{D}{2}^2$:

\[
  D = 2\sqrt{\frac{2 A_{adj}}{\pi}}
\]

In reverse, adjusted size $A_{adj}$ from half-circle's diameter:

\[
  A_{adj} = \frac{\pi D^2}{8}
\]

\subsection{Definition of a Bend}
\label{sec:definition-of-a-bend}

The original article describes a bend as:

\begin{displaycquote}{wang1998line}
    A bend can be defined as that part of a line which contains a number of
    subsequent vertices, with the inflection angles on all vertices included in
    the bend being either positive or negative and the inflection of the bend's
    two end vertices being in opposite signs.
\end{displaycquote}

While it gives a good intuitive understanding of what the bend is, this section
provides more technical details. Here are some non-obvious characteristics that
are necessary when writing code to detect the bends:

\begin{itemize}
    \item End segments of each line should also belong to bends. That way, all
        segments belong to 1 or 2 bends.

    \item First and last segments of each bend (except for the two end-line
        segments) are also the first vertex of the next bend.
\end{itemize}

Properties above may be apparent when looking at illustrations at this article
or reading here, but they are nowhere as such when looking at the original
article.

Figure~\ref{fig:fig8-definition-of-a-bend} illustrates article's figure 8,
but with bends colored as polygons: each color is a distinctive bend.

\begin{figure}[ht]
    \centering
    \includegraphics[width=\textwidth]{fig8-definition-of-a-bend}
    \caption{Originally figure 8: detected bends are highlighted.}
    \label{fig:fig8-definition-of-a-bend}
\end{figure}

\subsection{Gentle Inflection at End of a Bend}

The gist of the section is in the original article:

\begin{displaycquote}{wang1998line}
    But if the inflection that marks the end of a bend is quite small, people
    would not recognize this as the bend point of a bend
\end{displaycquote}

Figure~\ref{fig:fig5-gentle-inflection} visualizes original paper's figure 5,
when a single vertex is moved outwards the end of the bend.

\begin{figure}[ht]
    \centering
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{fig5-gentle-inflection-before}
        \caption{Before applying the inflection rule.}
    \end{subfigure}
    \hfill
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{fig5-gentle-inflection-after}
        \caption{After applying the inflection rule.}
    \end{subfigure}
    \caption{Originally figure 5: gentle inflections at the ends of the bend.}
    \label{fig:fig5-gentle-inflection}
\end{figure}

The illustration for this section was clear, but insufficient: it does not
specify how many vertices should be included when calculating the end-of-bend
inflection. The iterative approach was chosen --- as long as the angle is "right"
and the distance is decreasing, the algorithm should keep re-assigning vertices
to different bends; practically not having an upper bound on the number of
iterations.

To prove that the algorithm implementation is correct for multiple vertices,
additional example was created, and illustrated in
figure~\ref{fig:inflection-1-gentle-inflection}: the rule re-assigns two
vertices to the next bend.

\begin{figure}[ht]
    \centering
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{inflection-1-gentle-inflection-before}
        \caption{Before applying the inflection rule.}
    \end{subfigure}
    \hfill
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{inflection-1-gentle-inflection-after}
        \caption{After applying the inflection rule.}
    \end{subfigure}
    \caption{Gentle inflection at the end of the bend with multiple vertices.}
    \label{fig:inflection-1-gentle-inflection}
\end{figure}

Note that to find and fix the gentle bends' inflections, the algorithm should
run twice, both ways. Otherwise, if it is executed only one way, the steps will
fail to match some bends that should be adjusted. Current implementation works
as follows:

\begin{enumerate}
    \item Run the algorithm from beginning to the end.
    \item \label{rev1} Reverse the line and each bend.
    \item Run the algorithm again.
    \item \label{rev2} Reverse the line and each bend.
    \item Return result.
\end{enumerate}

Reversing the line and its bends is straightforward to implement, but costly:
the two reversal steps cost additional time and memory. The algorithm could be
made more optimal with a similar version of the algorithm, but the one which
goes backwards. In this case, steps \ref{rev1} and \ref{rev2} could be spared,
that way saving memory and computation time.

The "quite small angle" was arbitrarily chosen to $\smallAngle$.

\subsection{Self-line Crossing When Cutting a Bend}

When bend's baseline crosses another bend, it is called self-crossing.
Self-crossing is undesirable for the upcoming bend manipulation operators, thus
should be removed. There are a few rules on when and how they should be removed
--- this section explains them in higher detail, discusses their time
complexity and applied optimizations. Figure~\ref{fig:fig6-selfcrossing} is
copied from the original article.

\begin{figure}[ht]
    \centering
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{fig6-selfcrossing-before}
        \caption{Bend's baseline (dotted) is crossing a neighboring bend.}
    \end{subfigure}
    \hfill
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{fig6-selfcrossing-after}
        \caption{Self-crossing removed.}
    \end{subfigure}
    \caption{Originally figure 6: simple case of self-line crossing.}
    \label{fig:fig6-selfcrossing}
\end{figure}

\begin{figure}[ht]
    \centering
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{selfcrossing-1-before}
        \caption{Bend's baseline (dotted) is crossing a non-neighboring bend.}
    \end{subfigure}
    \hfill
    \begin{subfigure}[b]{.49\textwidth}
        \includegraphics[width=\textwidth]{selfcrossing-1-after}
        \caption{Self-crossing removed.}
    \end{subfigure}
    \caption{Self-crossing with non-neighboring bend.}
    \label{fig:selfcrossing-1-non-neighbor}
\end{figure}

Looking at the {\WM} paper alone, it may seem like self-crossing may happen
only with the neighboring bend. This would mean an efficient $O(n)$
implementation\footnote{where $n$ is the number of bends in a line. See
explanation of \textsc{algorithmic complexity} in section~\ref{sec:vocab}.}.
However, as one can see in figure~\ref{fig:selfcrossing-1-non-neighbor}, it may
not be the case: any other bend in the line may be crossing it.

If one translates the requirements to code in a straightforward way, it would
be quite computationally expensive: naively implemented, complexity of checking
every bend with every bend is $O(n^2)$. In other words, the time it takes to
run the algorithm grows quadratically with the with the number of vertices.

It is possible to optimize this step and skip checking a large number of bends.
Only bends whose sum of inner angles is larger than $180^\circ$ can ever
self-cross. That way, only a fraction of bends need to be checked. The
worst-case complexity is still $O(n^2)$, when all bends' inner angles are
larger than $180^\circ$. Having this optimization, the algorithmic complexity
(as a result, the time it takes to execute the algorithm) is drops by the
fraction of bends whose sum of inner angles is smaller than $180^\circ$.

\subsection{Attributes of a Single Bend}

\textsc{compactness index} is "the ratio of the area of the polygon over the
circle whose circumference length is the same as the length of the
circumference of the polygon" \cite{wang1998line}. Given a bend, its
compactness index is calculated as follows:

\begin{enumerate}

  \item Construct a polygon by joining first and last vertices of the bend.

  \item Calculate area of the polygon $A_{p}$.

  \item Calculate perimeter $P$ of the polygon. The same value is the
      circumference of the circle: $C = P$.

    \item Given circle's circumference $C$, circle's area $A_{c}$ is:

    \[
      A_{circle} = \frac{C^2}{4\pi}
    \]

  \item Compactness index $c$ is are of the polygon divided by the area of the
    circle:

    \[
      c = \frac{A_{p}}{A_{c}} =
        \frac{A_{p}}{ \frac{C^2}{4\pi} } =
        \frac{4\pi A_{p}}{C^2}
    \]

\end{enumerate}

Other than that, once this section is implemented, each bend will have a list
of properties, upon which actions later will be performed.

\subsection{Shape of a Bend}
\label{sec:shape-of-a-bend}

This section introduces \textsc{adjusted size} $A_{adj}$, which trivially
derives from \textsc{compactness index} $c$ and "polygonized" bend's area $A_{p}$:

\[
  A_{adj} = \frac{0.75 A_{p}}{c}
\]

Adjusted size becomes necessary later to compare bends with each other, and
decide if the bend is within the simplification threshold.

Sometimes it is useful to convert adjusted size to half-circle's diameter $D$,
which comes as a parameter to the {\WM} algorithm:

\subsection{Isolated Bend}

Bend itself and its "isolation" can be described by \textsc{average curvature},
which is \textcquote{wang1998line}{geometrically defined as the ratio of
inflection over the length of a curve.}

Two conditions must be true to claim that a bend is isolated:

\begin{enumerate}
    \item \textsc{average curvature} of neighboring bends, should be larger
        than the "candidate" bend's curvature. The article did not offer a
        value, this implementation arbitrarily chose $\isolationThreshold$.

    \item Bends on both sides of the "candidate" should be longer than a
        certain value. This implementation does not (yet) define such a
        constraint and will only follow the average curvature constraint above.
\end{enumerate}

\subsection{The Context of a Bend: Isolated and Similar Bends}

To find out whether two bends are similar, they are compared by 3 components:

\begin{enumerate}
  \item \textsc{adjusted size} $A_{adj}$.
  \item \textsc{compactness index} $c$.
  \item \textsc{baseline length} $l$.
\end{enumerate}

Components 1, 2 and 3 represent a point in a 3-dimensional space, and Euclidean
distance $d(p,q)$ between those is calculated to differentiate bends $p$ and
$q$:

\[
  d(p,q) = \sqrt{(A_{adj(p)}-A_{adj(q)})^2 +
                   (c_p-c_q)^2 +
                   (l_p-l_q)^2}
\]

The smaller the distance $d$, the more similar the bends are.

\subsection{Elimination Operator}

Figure~\ref{fig:elimination-through-iterations} illustrates steps of figure 8
from the original paper. There is not much to add to the original description
beyond repeating the elimination steps in an illustrated example.

\begin{figure}[ht]
    \centering
    \begin{subfigure}[b]{.7\textwidth}
        \includegraphics[width=\textwidth]{fig8-elimination-gen1}
        \caption{Original}
    \end{subfigure}
    \begin{subfigure}[b]{.7\textwidth}
        \includegraphics[width=\textwidth]{fig8-elimination-gen2}
        \caption{Iteration 1}
    \end{subfigure}
    \begin{subfigure}[b]{.7\textwidth}
        \includegraphics[width=\textwidth]{fig8-elimination-gen3}
        \caption{Iteration 2 (result)}
    \end{subfigure}
    \caption{Originally figure 8: bend elimination through iterations.}
    \label{fig:elimination-through-iterations}
\end{figure}

\subsection{Combination Operator}

Combination operator was not implemented in this version.

\subsection{Exaggeration Operator}

Exaggeration operator finds bends of which \textsc{adjusted size} is smaller
than the \textsc{diameter of the half-circle}. Once a target bend is found, it
will be exaggerated it in increments until either becomes true:

\begin{itemize}
    \item \textsc{adjusted size} of the exaggerated bend is larger than area of
        the half-circle.

    \item The exaggerated bend starts intersecting with a neighboring bend.
        Then exaggeration aborts, and the bend remains as if it were one step
        before the intersection.

\end{itemize}

Exaggeration operator uses a hardcoded parameter \textsc{exaggeration step} $s
\in (1,2]$. It was arbitrarily picked to {\exaggerationEnthusiasm} for this
implementation. A single exaggeration increment is done as follows:

\begin{enumerate}
    \item Find a candidate bend.
    \item Find the bend's baseline.
    \item Find \textsc{midpoint}, the center of the bend's baseline.

    \item Find \textsc{midbend}, the center of the bend. Distance from one
        baseline vertex to \textsc{midbend} should be the same as from
        \textsc{midbend} to the other baseline vertex.

    \item Mark each bend's vertex with a number between $[1,s]$. The number is
        derived with elements linearly interpolated between the start vertex
        and \textsc{midbend}. The other half of the bend, from \textsc{midbend}
        to the final vertex, is linearly interpolated between $[s,1]$.

    \item Each point (except the beginning and end vertices of the bend) will
        be placed farther away from the baseline. The length of misplacement is
        the marked value in the previous step.

\end{enumerate}




\section{Program Implementation}

NOTE: this should provide a higher-level overview of the written code:

\begin{itemize}
    \item State machine (which functions call when).
    \item Algorithmic complexity.
    \item Expected runtime given the number of bends/vertices, some performance
        experiments.
\end{itemize}

\section{Results of Experiments}

NOTE: this can only be filled after the algorithm implementation is complete.

\section{Conclusions}
\label{sec:conclusions}

NOTE: write when all the sections before this are be complete.

\section{Related Work and future suggestions}
\label{sec:related_work}

NOTE: write after section~\ref{sec:conclusions} is complete.

\printbibliography

\begin{appendices}

\section{Code listings}

This section contains code listings of a subset of files tightly related to the
    {\WM} algorithm.

\subsection{Re-generating this paper}
\label{sec:code-regenerate}

Like explained in section~\ref{sec:reproducing-the-paper}, illustrations in
    this paper are generated from a small list of sample geometries. To observe
    the source geometries or regenerate this paper, run this script (assuming
    name of this document is {\tt mj-msc-full.pdf}):

\inputcode{bash}{extract-and-generate}

%\subsection{Function \textsc{st\_simplifywv}}
%\inputcode{postgresql}{wm.sql}

\subsection{Function \textsc{aggregate\_rivers}}
\inputcode{postgresql}{aggregate-rivers.sql}

\end{appendices}
\end{document}
