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\iffalse
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\input{version}
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\newcommand{\DP}{Douglas \& Peucker}
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\newcommand{\VW}{Visvalingam--Whyatt}
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\newcommand{\WM}{Wang--M{\"u}ller}
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\title{
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2021-04-01 09:42:08 +03:00
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\includegraphics[width=60mm]{vu.png}\\[8ex]
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2021-03-30 17:37:13 +03:00
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Cartographic Generalization of Lines using free software \\
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(example of rivers) \\ \vspace{4mm}
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}
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\author{Motiejus Jakštys}
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\date{
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2021-04-01 09:42:08 +03:00
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\VCDescribe
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}
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\begin{document}
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\maketitle
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\begin{abstract}
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\label{sec:abstract}
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Current open-source line generalization solutions have their roots in
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mathematics and geometry, and are not fit for natural objects like rivers
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and coastlines. This paper discusses our implementation of {\WM} algorithm
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under and open-source license, explains things that we would had
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appreciated in the original paper and compares our results to different
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generalization algorithms.
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\end{abstract}
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\newpage
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\tableofcontents
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\listoffigures
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\newpage
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\section{Introduction}
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\label{sec:introduction}
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2021-04-01 09:42:08 +03:00
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When creating small-scale maps, often the detail of the data source is greater
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than desired for the map. This becomes especially acute for natural features
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that have many bends, like coastlines, rivers and forest boundaries.
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To create a small-scale map from a large-scale data source, these features need
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to be generalized: detail should be reduced. However, while doing so, it is
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important to preserve the "defining" shape of the original feature, otherwise
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the result will look unrealistic.
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For example, if a river is nearly straight, it should be nearly straight after
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generalization, otherwise a too straightened river will look like a canal.
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Conversely, if the river is highly wiggly, the number of bends should be
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reduced, but not removed.
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Generalization problem for other objects can often be solved by other
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non-geometric means:
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\begin{itemize}
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\item Towns and cities can be filtered and generalized by number of
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inhabitants.
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\item Roads can be eliminated by the road length, number of lanes, or
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classification of the road (local, regional, international).
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\end{itemize}
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Natural line generalization problem can be viewed as having two competing
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goals:
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\begin{itemize}
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\item Reduce detail by removing or simplifying "less important" features.
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\item Retain enough detail, so the original is still recognize-able.
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\end{itemize}
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Given the discussed complexities, a fine line between under-generalization
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(leaving object as-is) and over-generalization (making a straight line) must be
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found. Therein lies the complexity of generalization algorithms: all have
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different trade-offs.
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\section{Literature review}
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\label{sec:literature-review}
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A number of cartographic line generalization algorithms have been researched.
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The "classical" ones are {\DP} and {\VW}.
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\subsection{{\DP} and {\VW}}
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\cite{douglas1973algorithms} and \cite{visvalingam1993line} are "classical"
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line generalization computer graphics algorithms. They are relatively simple to
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implement, require few runtime resources. Both of them accept only a single
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parameter, which makes them very simple to adjust for different scales.
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However, both of them are emitting insufficient
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\subsection{Modern approaches}
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After {\DP} and {\VW} have been established,
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These fall into two rough categories:
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\begin{itemize}
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\item Cartographic knowledge was encoded to an algorithm (bottom-up
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approach). One among these are \cite{wang1998line}.
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\item Mathematical shape transformation which yields a more cartographic
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result. E.g. \cite{jiang2003line}, \cite{dyken2009simultaneous},
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\cite{mustafa2006dynamic}, \cite{nollenburg2008morphing}.
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\end{itemize}
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During research for the mentioned articles, prototype code has been written for
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most of the algorithms. However, none of them seem to be available for use
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except for the two "classical" ones -- {\DP} and {\VW}.
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\cite{wang1998line} is an algorithm specifically created for cartographic
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generalization and available for general use, though it is only currently
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available in a commercial product. This poses a problem for map creation in
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open source software: there is not a similar high-quality simplification
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algorithm to create down-scaled maps, so any cartographic work, which uses line
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generalization as part of its processing, will be of sub-par quality.
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We believe that availability of high-quality open-source tools is an important
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foundation for future cartographic experimentation and development, thus it
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it benefits the cartographic society as a whole.
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This paper will be reviewing and comparing two widely available algorithms that
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are often used for line generalization:
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\begin{itemize}
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\item \cite{douglas1973algorithms} via
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\href{https://postgis.net/docs/ST_Simplify.html}{PostGIS Simplify}.
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\item \cite{visvalingam1993line} via
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\href{https://postgis.net/docs/ST_SimplifyVW.html}{PostGIS SimplifyVW}.
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\end{itemize}
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Since both algorithms produce jaggy output lines, it is worthwhile to process
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those through a widely available \cite{chaikin1974algorithm} smoothing
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algorithm via \href{https://postgis.net/docs/ST_ChaikinSmoothing.html}{PostGIS
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ChaikinSmoothing}.
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2021-04-01 09:42:08 +03:00
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\section{Methodology}
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\label{sec:methodology}
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\section{Conclusions}
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\label{sec:conclusions}
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\section{Related Work and future suggestions}
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\label{sec:related_work}
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\printbibliography
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\begin{appendices}
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\section{Code listings}
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2021-03-31 15:30:14 +03:00
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We strongly believe ability to reproduce the results is critical for any
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scientific work. To make it possible for this algorithm, all source
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files and accompanying scripts have been attached to the PDF. To preview
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the code listings and re-generate this document, run this simple script:
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2021-03-31 15:12:42 +03:00
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\inputminted[fontsize=\small]{bash}{extract-and-generate}
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2021-03-31 15:30:14 +03:00
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A reasonably up-to-date Linux or OS X system with a working Docker installation
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is required to re-generate this document.
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\end{appendices}
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\end{document}
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