Moved to c arrays to allow mmap'ing.
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a61882d722
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@ -112,6 +112,7 @@ MPH_MAP_METHOD_DECL(void_type, rehash)() {
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for (const_iterator it = values_.begin(), end = values_.end();
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it != end; ++it) {
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size_type id = table_.index(it->first);
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assert(id < new_values.size());
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new_values[id] = *it;
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}
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values_.swap(new_values);
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@ -39,9 +39,20 @@ namespace cxxmph {
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const uint8_t MPHTable::valuemask[] = { 0xfc, 0xf3, 0xcf, 0x3f};
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void MPHTable::clear() {
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// TODO(davi) impolement me
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MPHTable::~MPHTable() {
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clear();
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}
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void MPHTable::clear() {
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delete [] g_;
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g_ = NULL;
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g_size_ = 0;
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delete [] ranktable_;
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ranktable_ = NULL;
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ranktable_size_ = 0;
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// TODO(davi) implement me
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}
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bool MPHTable::GenerateQueue(
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TriGraph* graph, vector<uint32_t>* queue_output) {
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uint32_t queue_head = 0, queue_tail = 0;
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@ -61,12 +72,14 @@ bool MPHTable::GenerateQueue(
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}
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}
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}
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/*
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for (unsigned int i = 0; i < marked_edge.size(); ++i) {
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cerr << "vertex with degree " << static_cast<uint32_t>(graph->vertex_degree()[i]) << " marked " << marked_edge[i] << endl;
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}
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for (unsigned int i = 0; i < queue.size(); ++i) {
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cerr << "vertex " << i << " queued at " << queue[i] << endl;
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}
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*/
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// At this point queue head is the number of edges touching at least one
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// vertex of degree 1.
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// cerr << "Queue head " << queue_head << " Queue tail " << queue_tail << endl;
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@ -86,9 +99,11 @@ bool MPHTable::GenerateQueue(
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}
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}
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}
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/*
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for (unsigned int i = 0; i < queue.size(); ++i) {
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cerr << "vertex " << i << " queued at " << queue[i] << endl;
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}
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*/
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int cycles = queue_head - nedges;
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if (cycles == 0) queue.swap(*queue_output);
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return cycles == 0;
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@ -99,60 +114,67 @@ void MPHTable::Assigning(
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uint32_t current_edge = 0;
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vector<bool> marked_vertices(n_ + 1);
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// Initialize vector of half nibbles with all bits set.
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uint32_t sizeg = static_cast<uint32_t>(ceil(n_/4.0));
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vector<uint8_t>(sizeg, std::numeric_limits<uint8_t>::max()).swap(g_);
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g_size_ = static_cast<uint32_t>(ceil(n_/4.0));
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delete [] g_;
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g_ = new uint8_t[g_size_];
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memset(g_, std::numeric_limits<uint8_t>::max(), g_size_);
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assert(g_[g_size_ - 1] == 255);
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uint32_t nedges = m_; // for legibility
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for (int i = nedges - 1; i + 1 >= 1; --i) {
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current_edge = queue[i];
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const TriGraph::Edge& e = edges[current_edge];
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/*
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cerr << "B: " << e[0] << " " << e[1] << " " << e[2] << " -> "
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<< get_2bit_value(g_, e[0]) << " "
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<< get_2bit_value(g_, e[1]) << " "
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<< get_2bit_value(g_, e[2]) << " edge " << current_edge << endl;
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*/
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if (!marked_vertices[e[0]]) {
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if (!marked_vertices[e[1]]) {
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set_2bit_value(&g_, e[1], kUnassigned);
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set_2bit_value(g_, e[1], kUnassigned);
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marked_vertices[e[1]] = true;
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}
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if (!marked_vertices[e[2]]) {
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set_2bit_value(&g_, e[2], kUnassigned);
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set_2bit_value(g_, e[2], kUnassigned);
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assert(marked_vertices.size() > e[2]);
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marked_vertices[e[2]] = true;
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}
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set_2bit_value(&g_, e[0], (6 - (get_2bit_value(g_, e[1]) + get_2bit_value(g_, e[2]))) % 3);
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set_2bit_value(g_, e[0], (6 - (get_2bit_value(g_, e[1]) + get_2bit_value(g_, e[2]))) % 3);
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marked_vertices[e[0]] = true;
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} else if (!marked_vertices[e[1]]) {
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if (!marked_vertices[e[2]]) {
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set_2bit_value(&g_, e[2], kUnassigned);
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set_2bit_value(g_, e[2], kUnassigned);
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marked_vertices[e[2]] = true;
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}
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set_2bit_value(&g_, e[1], (7 - (get_2bit_value(g_, e[0]) + get_2bit_value(g_, e[2]))) % 3);
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set_2bit_value(g_, e[1], (7 - (get_2bit_value(g_, e[0]) + get_2bit_value(g_, e[2]))) % 3);
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marked_vertices[e[1]] = true;
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} else {
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set_2bit_value(&g_, e[2], (8 - (get_2bit_value(g_, e[0]) + get_2bit_value(g_, e[1]))) % 3);
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set_2bit_value(g_, e[2], (8 - (get_2bit_value(g_, e[0]) + get_2bit_value(g_, e[1]))) % 3);
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marked_vertices[e[2]] = true;
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}
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/*
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cerr << "A: " << e[0] << " " << e[1] << " " << e[2] << " -> "
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<< get_2bit_value(g_, e[0]) << " "
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<< get_2bit_value(g_, e[1]) << " "
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<< get_2bit_value(g_, e[2]) << " " << endl;
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*/
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}
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}
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void MPHTable::Ranking() {
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uint32_t nbytes_total = static_cast<uint32_t>(ceil(n_ / 4.0));
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uint32_t size = k_ >> 2U;
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uint32_t ranktablesize = static_cast<uint32_t>(
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ranktable_size_ = static_cast<uint32_t>(
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ceil(n_ / static_cast<double>(k_)));
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// TODO(davi) Change swap of member classes for resize + memset to avoid
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// fragmentation
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vector<uint32_t> (ranktablesize).swap(ranktable_);;
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delete [] ranktable_;
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ranktable_ = new uint32_t[ranktable_size_];
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memset(ranktable_, 0, ranktable_size_*sizeof(uint32_t));
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uint32_t offset = 0;
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uint32_t count = 0;
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uint32_t i = 1;
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while (1) {
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if (i == ranktable_.size()) break;
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if (i == ranktable_size_) break;
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uint32_t nbytes = size < nbytes_total ? size : nbytes_total;
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for (uint32_t j = 0; j < nbytes; ++j) count += kBdzLookupTable[g_[offset + j]];
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ranktable_[i] = count;
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@ -170,14 +192,15 @@ uint32_t MPHTable::Rank(uint32_t vertex) const {
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uint32_t end_idx_b = vertex >> 2;
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while (beg_idx_b < end_idx_b) base_rank += kBdzLookupTable[g_[beg_idx_b++]];
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beg_idx_v = beg_idx_b << 2;
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cerr << "beg_idx_v: " << beg_idx_v << endl;
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cerr << "base rank: " << base_rank << endl;
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// cerr << "beg_idx_v: " << beg_idx_v << endl;
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// cerr << "base rank: " << base_rank << endl;
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/*
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cerr << "G: ";
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for (unsigned int i = 0; i < n_; ++i) {
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cerr << get_2bit_value(g_, i) << " ";
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}
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cerr << endl;
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*/
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while (beg_idx_v < vertex) {
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if (get_2bit_value(g_, beg_idx_v) != kUnassigned) ++base_rank;
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++beg_idx_v;
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@ -23,8 +23,9 @@ namespace cxxmph {
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class MPHTable {
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public:
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MPHTable(double c = 1.23, uint8_t b = 7) :
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c_(c), b_(b), m_(0), n_(0), k_(0), r_(0) { }
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~MPHTable() {}
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c_(c), b_(b), m_(0), n_(0), k_(0), r_(0),
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g_(NULL), g_size_(0), ranktable_(NULL), ranktable_size_(0) { }
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~MPHTable();
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template <class SeededHashFcn, class ForwardIterator>
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bool Reset(ForwardIterator begin, ForwardIterator end);
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@ -57,20 +58,23 @@ class MPHTable {
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// Partition vertex count, derived from c parameter.
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uint32_t r_;
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// The array containing the minimal perfect hash function graph.
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std::vector<uint8_t> g_;
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// The array containing the minimal perfect hash function graph. Do not use
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// c++ vector to make mmap based backing easier.
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uint8_t* g_;
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uint32_t g_size_;
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// The table used for the rank step of the minimal perfect hash function
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std::vector<uint32_t> ranktable_;
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uint32_t* ranktable_;
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uint32_t ranktable_size_;
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// The selected hash seed triplet for finding the edges in the minimal
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// perfect hash function graph.
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uint32_t hash_seed_[3];
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static const uint8_t valuemask[];
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static void set_2bit_value(std::vector<uint8_t> *d, uint32_t i, uint8_t v) {
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(*d)[(i >> 2)] &= (v << ((i & 3) << 1)) | valuemask[i & 3];
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static void set_2bit_value(uint8_t *d, uint32_t i, uint8_t v) {
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d[(i >> 2)] &= ((v << ((i & 3) << 1)) | valuemask[i & 3]);
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}
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static uint32_t get_2bit_value(const std::vector<uint8_t>& d, uint32_t i) {
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return (d[(i >> 2)] >> ((i & 3) << 1)) & 3;
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static uint32_t get_2bit_value(const uint8_t* d, uint32_t i) {
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return (d[(i >> 2)] >> (((i & 3) << 1)) & 3);
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}
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@ -85,13 +89,13 @@ bool MPHTable::Reset(ForwardIterator begin, ForwardIterator end) {
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n_ = 3*r_;
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k_ = 1U << b_;
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cerr << "m " << m_ << " n " << n_ << " r " << r_ << endl;
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// cerr << "m " << m_ << " n " << n_ << " r " << r_ << endl;
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int iterations = 10;
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std::vector<TriGraph::Edge> edges;
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std::vector<uint32_t> queue;
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while (1) {
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cerr << "Iterations missing: " << iterations << endl;
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// cerr << "Iterations missing: " << iterations << endl;
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for (int i = 0; i < 3; ++i) hash_seed_[i] = random() % m_;
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// for (int i = 0; i < 3; ++i) hash_seed_[i] = random() + i;
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if (Mapping<SeededHashFcn>(begin, end, &edges, &queue)) break;
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@ -116,7 +120,7 @@ bool MPHTable::Mapping(
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uint32_t v0 = h[0] % r_;
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uint32_t v1 = h[1] % r_ + r_;
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uint32_t v2 = h[2] % r_ + (r_ << 1);
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cerr << "Key: " << *it << " edge " << it - begin << " (" << v0 << "," << v1 << "," << v2 << ")" << endl;
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// cerr << "Key: " << *it << " edge " << it - begin << " (" << v0 << "," << v1 << "," << v2 << ")" << endl;
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graph.AddEdge(TriGraph::Edge(v0, v1, v2));
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}
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if (GenerateQueue(&graph, queue)) {
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@ -133,13 +137,13 @@ uint32_t MPHTable::index(const Key& key) const {
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h[0] = h[0] % r_;
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h[1] = h[1] % r_ + r_;
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h[2] = h[2] % r_ + (r_ << 1);
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assert(g_.size());
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cerr << "g_.size() " << g_.size() << " h0 >> 2 " << (h[0] >> 2) << endl;
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assert((h[0] >> 2) <g_.size());
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assert((h[1] >> 2) <g_.size());
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assert((h[2] >> 2) <g_.size());
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assert(g_size_);
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// cerr << "g_.size() " << g_size_ << " h0 >> 2 " << (h[0] >> 2) << endl;
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assert((h[0] >> 2) <g_size_);
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assert((h[1] >> 2) <g_size_);
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assert((h[2] >> 2) <g_size_);
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uint32_t vertex = h[(get_2bit_value(g_, h[0]) + get_2bit_value(g_, h[1]) + get_2bit_value(g_, h[2])) % 3];
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cerr << "Search found vertex " << vertex << endl;
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// cerr << "Search found vertex " << vertex << endl;
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return Rank(vertex);
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}
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