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turbonss/cxxmph/trigraph.h

50 lines
1.5 KiB
C++

#ifndef __CXXMPH_TRIGRAPH_H__
#define __CXXMPH_TRIGRAPH_H__
// Build a trigraph using a memory efficient representation.
//
// Prior knowledge of the number of edges and vertices for the graph is
// required. For each vertex, we store how many edges touch it (degree) and the
// index of the first edge in the vector of triples representing the edges.
#include <stdint.h> // for uint32_t and friends
#include <vector>
namespace cxxmph {
class TriGraph {
public:
struct Edge {
Edge() { }
Edge(uint32_t v0, uint32_t v1, uint32_t v2) {
vertices[0] = v0;
vertices[1] = v1;
vertices[2] = v2;
}
uint32_t& operator[](uint8_t v) { return vertices[v]; }
const uint32_t& operator[](uint8_t v) const { return vertices[v]; }
uint32_t vertices[3];
};
TriGraph(uint32_t nedges, uint32_t nvertices);
~TriGraph();
void AddEdge(const Edge& edge);
void RemoveEdge(uint32_t edge_id);
void ExtractEdgesAndClear(std::vector<Edge>* edges);
void DebugGraph() const;
const std::vector<Edge>& edges() const { return edges_; }
const std::vector<uint8_t>& vertex_degree() const { return vertex_degree_; }
const std::vector<uint32_t>& first_edge() const { return first_edge_; }
private:
uint32_t nedges_; // total number of edges
std::vector<Edge> edges_;
std::vector<Edge> next_edge_; // for implementing removal
std::vector<uint32_t> first_edge_; // the first edge for this vertex
std::vector<uint8_t> vertex_degree_; // number of edges for this vertex
};
} // namespace cxxmph
#endif // __CXXMPH_TRIGRAPH_H__