lots of corrections
This commit is contained in:
parent
8180f0526e
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2
Makefile
2
Makefile
@ -132,7 +132,7 @@ salvis-50k_WIDTHDIV = 2
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salvis-250k_1SELECT = wm_rivers where name='Šalčia' OR name='Visinčia'
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salvis-250k_WIDTHDIV = 10
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.faux_test-rivers: tests-rivers.sql wm.sql .faux_db
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.faux_test-rivers: tests-rivers.sql wm.sql Makefile .faux_db
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./db -v scaledwidth=$(SCALEDWIDTH) -f $<
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touch $@
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168
mj-msc.tex
168
mj-msc.tex
@ -19,11 +19,12 @@
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\usepackage{float}
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\usepackage{tikz}
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\usepackage{fancyvrb}
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%\usepackage{charter}
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\iffalse
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\iftrue
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% requires minted
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\usepackage{minted}
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\newcommand{\inputcode}[2]{\inputminted[fontsize=\small}{#1}{#2}
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\newcommand{\inputcode}[2]{\inputminted[fontsize=\small]{#1}{#2}}
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\else
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% does not require minted
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\usepackage{verbatim}
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@ -98,18 +99,20 @@ Textwidth in cm: {\printinunitsof{cm}\prntlen{\textwidth}}
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\fi
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When creating small-scale maps, often the detail of the data source is greater
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than desired for the map. This becomes especially acute for natural features
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that have many bends, like coastlines, rivers and forest boundaries.
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than desired for the map. While many features can be removed or simplified, it
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is more tricky with natural features that have many bends, like coastlines,
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rivers and forest boundaries.
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To create a small-scale map from a large-scale data source, these features need
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to be generalized: detail should be reduced. However, while doing so, it is
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important to preserve the "defining" shape of the original feature, otherwise
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the result will look unrealistic.
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To create a small-scale map from a large-scale data source, features need to be
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generalized: detail should be reduced. While performing the generalization, it
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is important to retain the "defining" shape of the original feature. Otherwise,
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if the generalized feature looks too different than the original, the result
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will look unrealistic.
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For example, if a river is nearly straight, it should be nearly straight after
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generalization, otherwise a too straightened river will look like a canal.
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Conversely, if the river is highly wiggly, the number of bends should be
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reduced, but not removed.
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reduced, but not removed altogether.
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Generalization problem for other objects can often be solved by other
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non-geometric means:
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@ -121,8 +124,8 @@ non-geometric means:
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classification of the road (local, regional, international).
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\end{itemize}
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Natural line generalization problem can be viewed as having two competing
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goals:
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To sum up, natural line generalization problem can be viewed as a task of
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finding a delicate balance between two competing goals:
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\begin{itemize}
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\item Reduce detail by removing or simplifying "less important" features.
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@ -130,16 +133,21 @@ goals:
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\end{itemize}
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Given the discussed complexities, a fine line between under-generalization
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(leaving object as-is) and over-generalization (making a straight line) must be
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found. Therein lies the complexity of generalization algorithms: all have
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(leaving object as-is) and over-generalization (making a straight line) needs
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to be found. Therein lies the complexity of generalization algorithms: all have
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different trade-offs.
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\section{Literature review and problematic}
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\label{sec:literature-review}
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A number of cartographic line generalization algorithms have been researched.
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The "classical" ones are {\DP} and {\VW} in combination with Chaikin's. There
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are also modern ones.
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The "classical" ones are {\DP}\cite{douglas1973algorithms} and
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{\VW}\cite{visvalingam1993line} in combination with
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Chaikin's\cite{chaikin1974algorithm}.
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This section reviews the classical ones, which, besides being around for a long
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time, offer easily accessible implementations, as well as more modern ones,
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which only theorize, but do not provide an implementation.
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\subsection{Available algorithms}
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@ -149,25 +157,28 @@ are also modern ones.
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"classical" line generalization computer graphics algorithms. They are
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relatively simple to implement, require few runtime resources. Both of them
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accept only a single parameter, based on desired scale of the map, which makes
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them very simple to adjust for different scales.
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them straightforward to adjust for different scales.
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Both algorithms are part of PostGIS, a free-software GIS suite:
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\begin{itemize}
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\item {\DP} via
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\href{https://postgis.net/docs/ST_Simplify.html}{PostGIS Simplify}.
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\href{https://postgis.net/docs/ST_Simplify.html}{PostGIS \texttt{ST\_Simplify}}.
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\item {\VW} via
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\href{https://postgis.net/docs/ST_SimplifyVW.html}{PostGIS SimplifyVW}.
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\href{https://postgis.net/docs/ST_SimplifyVW.html}{PostGIS \texttt{SimplifyVW}}.
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\end{itemize}
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It may be worthwhile to post-process those through a widely available Chaikin's
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line smoothing algorithm\cite{chaikin1974algorithm} via
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\href{https://postgis.net/docs/ST_ChaikinSmoothing.html}{PostGIS
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ChaikinSmoothing}.
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\texttt{ST\_ChaikinSmoothing}}.
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To use in generalization examples, we will use two rivers: Žeimena and Šalčia
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(they flow into one). Figure~\onpage{fig:salvis-25} illustrates the original
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two rivers without any processing (yet).
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To use in generalization examples, we will use two rivers: Šalčia and Visinčia.
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Figure~\ref{fig:salvis-25} illustrates the original two rivers without any
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processing.
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These rivers were chosen, because they have both large and small bends, and
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thus convenient to analyze for both small and large scale generalization.
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\begin{figure}[h]
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\centering
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@ -177,9 +188,10 @@ two rivers without any processing (yet).
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\end{figure}
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Same rivers, unprocessed, but with higher density (scales 1:50000 and 1:250000)
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are depicted in figure~\onpage{fig:salvis-50-250}. Some river features are so
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compact that a reasonably thin line depicting them is overlapping with itself.
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As can be seen in the article example, generalization is worthy.
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are depicted in figure~\ref{fig:salvis-50-250}. Some river features are so
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compact that a reasonably thin line depicting the river is overlapping with
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itself, creating a thicker line in print. As a result, generalization for this
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river for a smaller scale is worthy.
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\begin{figure}[h]
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\centering
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@ -197,8 +209,6 @@ As can be seen in the article example, generalization is worthy.
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\label{fig:salvis-50-250}
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\end{figure}
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\subsubsection{Modern approaches}
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Due to their simplicity and ubiquity, {\DP} and {\VW} have been established as
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@ -219,10 +229,12 @@ have emerged. These modern replacements fall into roughly two categories:
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\end{itemize}
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Authors of most of the aforementioned articles have implemented the
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generalization algorithm, at least to generate the visuals in the articles.
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However, I wasn't able to find code for any of those to evaluate with my
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desired data set, or use as a basis for my own maps. {\WM} \cite{wang1998line}
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is available in a commercial product.
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generalization algorithm, at least to generate the illustrations in the
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articles. However, code is not available for evaluation with a desired data
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set, much less for use as a basis for creating new maps. To author's knowledge,
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{\WM}\cite{wang1998line} is available in a commercial product, but requires a
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purchase of the commercial product suite, without a way to license the
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standalone algorithm.
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Lack of robust openly available generalization algorithm implementations poses
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a problem for map creation with free software: there is not a similar
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@ -233,6 +245,15 @@ open-source tools is an important foundation for future cartographic
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experimentation and development, thus it it benefits the cartographic society
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as a whole.
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{\WM}'s commercial availability signals something about the value of the
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algorithm: at least the authors of the commercial software suite deemed it
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worthwhile to include it. However, not everyone has access to the commercial
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software suite, access to funds to buy the commercial suite, or access to the
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operating system required to run the commercial suite. PostGIS, in contrast, is
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free on itself, and runs on free platforms. Therefore, algorithm
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implementations that run on PostGIS or other free platforms are useful to a
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wider cartographic society than proprietary ones.
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\subsection{Problematic with generalization of rivers}
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\section{Methodology}
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@ -244,14 +265,15 @@ the algorithm from the paper alone.
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Explanations in this document are meant to expand, rather than substitute, the
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original description in {\WM}. Therefore familiarity with the original paper is
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assumed, and, for some sections, having it close-by is necessary to
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assumed, and, for some sections, having the original close-by is necessary to
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meaningfully follow this document.
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In this paper we describe {\WM} in a detail that is more useful for algorithm:
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each section will be expanded, with more elaborate and exact illustrations for
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every step of the algorithm.
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This paper describes {\WM} in detail that is more useful for anyone who wishes
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to follow the algorithm implementation more closely: each section is expanded
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with additional commentary, and richer illustrations for non-obvious steps. In
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many cases, corner cases are discussed and clarified.
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Algorithms discussed in this paper assume Euclidean geometry.
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Assume Euclidean geometry throughout this document, unless noted otherwise.
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\subsection{Vocabulary and terminology}
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@ -267,8 +289,8 @@ This section defines vocabulary and terms as defined in the rest of the paper.
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$(x_2, y_2)$. Line Segment and Segment are used interchangeably
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throughout the paper.
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\item[Line] represents a single linear feature in the real world. For
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example, a river or a coastline. {\tt LINESTRING} in GIS terms.
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\item[Line] (or \textsc{linestring}) represents a single linear feature in
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the real world. For example, a river or a coastline.
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Geometrically, A line is a series of connected line segments, or,
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equivalently, a series of connected vertices. Each vertex connects to
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@ -300,7 +322,7 @@ and the implementation.
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Radians & $\nicefrac{\pi}{6}$ & $\nicefrac{\pi}{4}$ & $\nicefrac{\pi}{2}$ & $\pi$ & $2\pi$ \\
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\hline
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\end{tabular}
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\caption{Popular degree and radian values}
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\caption{Some angular degree and radian values mentioned in this article.}
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\label{table:radians}
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\end{table}
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@ -314,8 +336,7 @@ algorithm against a predefined set of geometries, and asserts that the output
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matches the resulting hand-calculated geometry.
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The full set of test geometries is visualized in
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figure~\onpage{fig:test-figures}. The figure includes arrows depicting line
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direction.
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figure~\ref{fig:test-figures}.
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\begin{figure}[h]
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\centering
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@ -330,7 +351,7 @@ unexpected bugs have snug in while modifying the algorithm.
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\section{Description of the implementation}
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Like alluded in section~\onpage{sec:introduction}, {\WM} paper skims over
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Like alluded in section~\ref{sec:introduction}, {\WM} paper skims over
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certain details, which are important to implement the algorithm. This section
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goes through each algorithm stage, illustrating the intermediate steps and
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explaining the author's desiderata for a more detailed description.
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@ -339,15 +360,23 @@ Illustrations of the following sections are extracted from the automated test
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cases, which were written during the algorithm implementation (as discussed in
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section~\onpage{sec:automated-tests}).
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Lines in illustrations are black, and bends are heavily colored after
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converting them to polygons. Bends are converted to polygons (for illustration
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purposes) using the following algorithm:
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Illustrated lines are black. Bends themselves are linear features.
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Discriminating between bends in illustrations might be tricky, because
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sometimes a single \textsc{line segment} can belong to two bends.
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Given that, there is another way to highlight bends in a schematic drawing: by
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converting them to polygons and by altering their background colors. It works
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as follows:
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\begin{itemize}
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\item Join the first and last vertices of the bend, creating a polygon.
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\item Color the polygons using distinct colors.
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\end{itemize}
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This type of illustration works quite well, since polygons created from bends
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are almost never overlapping, and discriminating different backgrounds is
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easier than discriminating different line shapes or colors.
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\subsection{Definition of a Bend}
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\label{sec:definition-of-a-bend}
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@ -369,20 +398,20 @@ are necessary when writing code to detect the bends:
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segments belong to 1 or 2 bends.
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\item First and last segments of each bend (except for the two end-line
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segments) is also the first vertex of the next bend.
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segments) are also the first vertex of the next bend.
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\end{itemize}
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Properties above may be apparent when looking at illustrations at this article
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or reading here, but they are nowhere as such when looking at the original
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article.
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Figure~\ref{fig:fig8-definition-of-a-bend} illustrates article's Figure 8,
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Figure~\ref{fig:fig8-definition-of-a-bend} illustrates article's figure 8,
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but with bends colored as polygons: each color is a distinctive bend.
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\begin{figure}[h]
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\centering
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\includegraphics[width=\textwidth]{fig8-definition-of-a-bend}
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\caption{Originally Figure 8: detected bends are highlighted}
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\caption{Originally figure 8: detected bends are highlighted}
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\label{fig:fig8-definition-of-a-bend}
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\end{figure}
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@ -395,7 +424,7 @@ The gist of the section is in the original article:
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would not recognize this as the bend point of a bend
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\end{displaycquote}
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Figure~\ref{fig:fig5-gentle-inflection} visualizes original paper's Figure 5,
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Figure~\ref{fig:fig5-gentle-inflection} visualizes original paper's figure 5,
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when a single vertex is moved outwards the end of the bend.
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\begin{figure}[h]
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@ -409,13 +438,13 @@ when a single vertex is moved outwards the end of the bend.
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\includegraphics[width=\textwidth]{fig5-gentle-inflection-after}
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\caption{After applying the inflection rule}
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\end{subfigure}
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\caption{Originally Figure 5: gentle inflections at the ends of the bend}
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\caption{Originally figure 5: gentle inflections at the ends of the bend}
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\label{fig:fig5-gentle-inflection}
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\end{figure}
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The illustration for this section was clear, but insufficient: it does not
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specify how many vertices should be included when calculating the end-of-bend
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inflection. We chose the iterative approach --- as long as the angle is "right"
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inflection. The iterative approach was chosen --- as long as the angle is "right"
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and the distance is decreasing, the algorithm should keep re-assigning vertices
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to different bends; practically not having an upper bound on the number of
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iterations.
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@ -423,7 +452,7 @@ iterations.
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To prove that the algorithm implementation is correct for multiple vertices,
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additional example was created, and illustrated in
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figure~\ref{fig:inflection-1-gentle-inflection}: the rule re-assigns two
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vertices to the next bend instead of one.
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vertices to the next bend.
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\begin{figure}[h]
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\centering
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@ -436,14 +465,15 @@ vertices to the next bend instead of one.
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\includegraphics[width=\textwidth]{inflection-1-gentle-inflection-after}
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\caption{After applying the inflection rule}
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\end{subfigure}
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\caption{Gentle inflection at the end of the bend when multiple vertices is moved}
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\caption{Gentle inflection at the end of the bend when multiple vertices
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are moved}
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\label{fig:inflection-1-gentle-inflection}
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\end{figure}
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To find and fix the gentle bends' inflections requires to run the algorithm in
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both directions; if implemented as documented, the steps will fail to match
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some bends that should be mutated. This implementation does it in the following
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way:
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Note that to find and fix the gentle bends' inflections, the algorithm should
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run twice, both ways. Otherwise, if it is executed only one way, the steps will
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fail to match some bends that should be adjusted. Current implementation works
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as follows:
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\begin{enumerate}
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\item Run the algorithm from beginning to the end.
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@ -453,17 +483,18 @@ way:
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\item Return result.
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\end{enumerate}
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The current implementation is the most straightforward, but not optimal:
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reversing of lines and bends could be avoided by walking backwards the lines.
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In this case, steps \ref{rev1} and \ref{rev2} could be spared, thus saving
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memory and computation time.
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Reversing the line and its bends is straightforward to implement, but costly:
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the two reversal steps cost additional time and memory. The algorithm could be
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made more optimal with a similar version of the algorithm, but the one which
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goes backwards. In this case, steps \ref{rev1} and \ref{rev2} could be spared,
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that way saving memory and computation time.
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The "quite small angle" was arbitrarily chosen to $\smallAngle$.
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\subsection{Self-line Crossing When Cutting a Bend}
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When bend's baseline crosses another bend, it is called self-crossing. This is
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undesirable in the upcoming operators, and self-crossings should be removed
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When bend's baseline crosses another bend, it is called self-crossing.
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Self-crossing is undesirable in the upcoming operators, thus should be removed
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following the rules of the article.
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\begin{figure}[h]
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@ -477,14 +508,15 @@ following the rules of the article.
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\includegraphics[width=\textwidth]{fig6-selfcrossing-after}
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\caption{Self-crossing removed following the algorithm}
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\end{subfigure}
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\caption{Originally Figure 6: simple case of self-line crossing}
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\caption{Originally figure 6: simple case of self-line crossing}
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\label{fig:fig6-selfcrossing}
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\end{figure}
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The original description does not go into detail which bends may self-cross, and which <TBD>
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The self-line-crossing may happen not by the neighboring bend, but by any other
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bend in the line. For example, the baseline of the bend $(A, B)$ may cross
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different bends in between, as depicted in
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figure~\onpage{fig:selfcrossing-1-non-neighbor}.
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bend in the line. For example, the baseline of the bend may cross different
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bends in between, as depicted in figure~\ref{fig:selfcrossing-1-non-neighbor}.
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\begin{figure}[h]
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\centering
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@ -632,7 +664,7 @@ We strongly believe in the ability to reproduce the results is critical for any
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This was tested on Linux Debian 11 with upstream packages only.
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\subsection{Algorithm code listings}
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\inputcode{postgresql}{wm.sql}
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%\inputcode{postgresql}{wm.sql}
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\end{appendices}
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\end{document}
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