\documentclass[a4paper]{article} \usepackage[T1,T2A]{fontenc} % T2A is for Cyrillic characters \usepackage[english]{babel} \usepackage[utf8]{inputenc} \usepackage [autostyle, english=american]{csquotes} \MakeOuterQuote{"} \usepackage[maxbibnames=99,style=numeric,sorting=none]{biblatex} \addbibresource{bib.bib} \usepackage[ pdfusetitle, pdfkeywords={Line Generalization,Cartographic Line Generalization,Wang--M{\"u}ller}, pdfborderstyle={/S/U/W 0} % /S/U/W 1 to enable reasonable decorations ]{hyperref} \usepackage{enumitem} \usepackage[toc,page,title]{appendix} \usepackage{caption} \usepackage{subcaption} \usepackage{gensymb} \usepackage{units} \usepackage{varwidth} \usepackage{tabularx} \usepackage{float} \usepackage{tikz} \usepackage{fancyvrb} %\usepackage{charter} \iftrue % requires minted \usepackage{minted} \newcommand{\inputcode}[2]{\inputminted[fontsize=\small]{#1}{#2}} \else % does not require minted \usepackage{verbatim} \newcommand{\inputcode}[2]{\verbatiminput{#2}} \usepackage{setspace} \doublespacing \fi \input{version.inc} \input{vars.inc} % for layout debugging \usepackage{layouts} \newcommand{\onpage}[1]{\ref{#1} on page~\pageref{#1}} \newcommand{\titlecite}[1]{\citetitle{#1}\cite{#1}} \newcommand{\DP}{Douglas \& Peucker} \newcommand{\VW}{Visvalingam--Whyatt} \newcommand{\WM}{Wang--M{\"u}ller} % {\WM} algoritmo realizacija kartografinei upių generalizacijai \newcommand{\MYTITLE}{{\WM} algorithm realization for cartographic line generalization} \newcommand{\MYAUTHOR}{Motiejus Jakštys} \title{\MYTITLE} \author{\MYAUTHOR} \date{\VCDescribe} \begin{document} \begin{titlepage} \begin{center} \includegraphics[width=0.4\textwidth]{vu} \huge \textbf{\MYTITLE} \\[4ex] \LARGE \textbf{\MYAUTHOR} \\[8ex] \vfill A thesis presented for the degree of\\ Master in Cartography \\[3ex] \large \VCDescribe \end{center} \end{titlepage} \begin{abstract} \label{sec:abstract} Currently available line simplification algorithms are rooted in mathematics and geometry, and are not fit bendy natural features like rivers and coastlines. This paper discusses our implementation of {\WM} algorithm, with notes that we would have been appreciated before starting the re-implementation endeavor. This paper accompanies our implementation of {\WM} algorithm and will be helpful to anyone trying to understand the original {\WM} paper, or our implementation. \end{abstract} \newpage \tableofcontents \listoffigures \newpage \section{Introduction} \label{sec:introduction} \iffalse NOTICE: this value should be copied to layer2img.py:TEXTWIDTH, so dimensions of inline images are reasonable. Textwidth in cm: {\printinunitsof{cm}\prntlen{\textwidth}} \fi When creating small-scale maps, often the detail of the data source is greater than desired for the map. While many features can be removed or simplified, it is more tricky with natural features that have many bends, like coastlines, rivers and forest boundaries. To create a small-scale map from a large-scale data source, features need to be generalized: detail should be reduced. While performing the generalization, it is important to retain the "defining" shape of the original feature. Otherwise, if the generalized feature looks too different than the original, the result will look unrealistic. For example, if a river is nearly straight, it should be nearly straight after generalization, otherwise a too straightened river will look like a canal. Conversely, if the river is highly wiggly, the number of bends should be reduced, but not removed altogether. Generalization problem for other objects can often be solved by other non-geometric means: \begin{itemize} \item Towns and cities can be filtered and generalized by number of inhabitants. \item Roads can be eliminated by the road length, number of lanes, or classification of the road (local, regional, international). \end{itemize} To sum up, natural line generalization problem can be viewed as a task of finding a delicate balance between two competing goals: \begin{itemize} \item Reduce detail by removing or simplifying "less important" features. \item Retain enough detail, so the original is still recognize-able. \end{itemize} Given the discussed complexities, a fine line between under-generalization (leaving object as-is) and over-generalization (making a straight line) needs to be found. Therein lies the complexity of generalization algorithms: all have different trade-offs. \section{Literature review and problematic} \label{sec:literature-review} A number of cartographic line generalization algorithms have been researched. The "classical" ones are {\DP}\cite{douglas1973algorithms} and {\VW}\cite{visvalingam1993line} in combination with Chaikin's\cite{chaikin1974algorithm}. This section reviews the classical ones, which, besides being around for a long time, offer easily accessible implementations, as well as more modern ones, which only theorize, but do not provide an implementation. \subsection{Available algorithms} \subsubsection{{\DP}, {\VW} and Chaikin's} {\DP}\cite{douglas1973algorithms} and {\VW}\cite{visvalingam1993line} are "classical" line generalization computer graphics algorithms. They are relatively simple to implement, require few runtime resources. Both of them accept only a single parameter, based on desired scale of the map, which makes them straightforward to adjust for different scales. Both algorithms are part of PostGIS, a free-software GIS suite: \begin{itemize} \item {\DP} via \href{https://postgis.net/docs/ST_Simplify.html}{PostGIS \texttt{ST\_Simplify}}. \item {\VW} via \href{https://postgis.net/docs/ST_SimplifyVW.html}{PostGIS \texttt{SimplifyVW}}. \end{itemize} It may be worthwhile to post-process those through a widely available Chaikin's line smoothing algorithm\cite{chaikin1974algorithm} via \href{https://postgis.net/docs/ST_ChaikinSmoothing.html}{PostGIS \texttt{ST\_ChaikinSmoothing}}. To use in generalization examples, we will use two rivers: Šalčia and Visinčia. Figure~\ref{fig:salvis-25} illustrates the original two rivers without any processing. These rivers were chosen, because they have both large and small bends, and thus convenient to analyze for both small and large scale generalization. \begin{figure}[h] \centering \includegraphics[width=\textwidth]{salvis-25k} \caption{Example rivers for visual tests (1:25000).} \label{fig:salvis-25} \end{figure} \begin{figure}[h] \centering \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{salvis-50k} \caption{Example scaled 1:50000.} \end{subfigure} \hfill \begin{subfigure}[b]{.49\textwidth} \centering \includegraphics[width=.2\textwidth]{salvis-250k} \caption{Example scaled 1:250000.} \end{subfigure} \caption{Down-scaled original river.} \label{fig:salvis-50-250} \end{figure} Same rivers, unprocessed, but with higher density (scales 1:50000 and 1:250000) are depicted in figure~\onpage{fig:salvis-50-250}. Some river features are so compact that a reasonably thin line depicting the river is touching itself, creating a thicker line. As a result, generalization for this river for a smaller scale is worthy. \begin{figure}[h] \centering \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{salvis-douglas-64-50k} \caption{Using {\DP}} \end{subfigure} \hfill \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{salvis-visvalingam-64-50k} \caption{Using {\VW}} \end{subfigure} \caption{Generalized using classical algorithms (1:50000).} \label{fig:salvis-generalized-50k} \end{figure} Figure~\onpage{fig:salvis-generalized-50k} illustrates the same river bend, but generalized using {\DP} and {\VW} algorithms. The resulting lines are jagged, thus the resulting line looks unlike a real river. To smoothen the jaggedness, traditionally, Chaikin's\cite{chaikin1974algorithm} is applied after generalization, illustrated in figure~\onpage{fig:salvis-generalized-chaikin-50k}. \begin{figure}[h] \centering \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{salvis-douglas-64-chaikin-50k} \caption{Using {\DP} and Chaikin's} \end{subfigure} \hfill \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{salvis-visvalingam-64-chaikin-50k} \caption{Using {\VW} and Chaikin's} \end{subfigure} \caption{Generalized and smoothened river (1:50000).} \label{fig:salvis-generalized-chaikin-50k} \end{figure} \begin{figure}[h] \centering \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{salvis-overlaid-douglas-64-chaikin-50k} \caption{Original and {\DP} + Chaikin's} \end{subfigure} \hfill \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{salvis-overlaid-visvalingam-64-chaikin-50k} \caption{Original and {\VW} + Chaikin's} \end{subfigure} \caption{Generalized and smoothened river (1:50000) and the original one overlaid.} \label{fig:salvis-overlaid-generalized-chaikin-50k} \end{figure} The resulting generalized and smoothened example (figure~\onpage{fig:salvis-generalized-chaikin-50k}) yields a more aesthetically pleasant result, however, it obscures natural river features. Given the absence of rocks, the only natural features that influence the river direction are topographic: \begin{itemize} \item Relatively straight river (completely straight or with small-angled bends over a relatively long distance) implies greater slope, more water, and/or faster flow. \item Bendy river, on the contrary, implies slower flow, slighter slope, and/or less water. \end{itemize} Both {\VW} and {\DP} have a tendency to remove the small bends altogether, a valuable characterization of the river. Sometimes low-water rivers in slender slopes have many bends next to each other. In low resolutions (either in small-DPI screens or paper, or when the river is sufficiently zoomed out, or both), the small bends will amalgamate to a unintelligible blob. Figure~\onpage{fig:amalgamate1} and figure~\onpage{fig:amalgamate2} are real-world examples where a river, normally 1 or 2 pixels wide, creates a few pixels wide blob due to a number of bends. \begin{figure}[h] \includegraphics[width=\textwidth]{amalgamate1} \caption{Narrow bends amalgamating into large unintelligible blobs} \label{fig:pixel-amalgamation} \end{figure} Therefore, a more robust generalization algorithm is worthwhile for lookout. \subsubsection{Modern approaches} % TODO: % https://pdfs.semanticscholar.org/e80b/1c64345583eb8f7a6c53834d1d40852595d5.pdf % A New Algorithm for Cartographic Simplification of Streams and Lakes Using % Deviation Angles and Error Bands Due to their simplicity and ubiquity, {\DP} and {\VW} have been established as go-to algorithms for line generalization. During recent years, alternatives have emerged. These modern replacements fall into roughly two categories: \begin{itemize} \item Cartographic knowledge was encoded to an algorithm (bottom-up approach). One among these are \titlecite{wang1998line}, also known as {\WM}'s algorithm. \item Mathematical shape transformation which yields a more cartographic result. E.g. \titlecite{jiang2003line}, \titlecite{dyken2009simultaneous}, \titlecite{mustafa2006dynamic}, \titlecite{nollenburg2008morphing}. \end{itemize} Authors of most of the aforementioned articles have implemented the generalization algorithm, at least to generate the illustrations in the articles. However, code is not available for evaluation with a desired data set, much less for use as a basis for creating new maps. To author's knowledge, {\WM}\cite{wang1998line} is available in a commercial product, but requires a purchase of the commercial product suite, without a way to license the standalone algorithm. Lack of robust openly available generalization algorithm implementations poses a problem for map creation with free software: there is not a similar high-quality simplification algorithm to create down-scaled maps, so any cartographic work, which uses line generalization as part of its processing, will be of sub-par quality. We believe that availability of high-quality open-source tools is an important foundation for future cartographic experimentation and development, thus it it benefits the cartographic society as a whole. {\WM}'s commercial availability signals something about the value of the algorithm: at least the authors of the commercial software suite deemed it worthwhile to include it. However, not everyone has access to the commercial software suite, access to funds to buy the commercial suite, or access to the operating system required to run the commercial suite. PostGIS, in contrast, is free on itself, and runs on free platforms. Therefore, algorithm implementations that run on PostGIS or other free platforms are useful to a wider cartographic society than proprietary ones. \subsection{Problematic with generalization of rivers} \section{Methodology} \label{sec:methodology} The original {\WM}'s algorithm \cite{wang1998line} leaves something to be desired for a practical implementation: it is not straightforward to implement the algorithm from the paper alone. Explanations in this document are meant to expand, rather than substitute, the original description in {\WM}. Therefore familiarity with the original paper is assumed, and, for some sections, having the original close-by is necessary to meaningfully follow this document. This paper describes {\WM} in detail that is more useful for anyone who wishes to follow the algorithm implementation more closely: each section is expanded with additional commentary, and richer illustrations for non-obvious steps. In many cases, corner cases are discussed and clarified. Assume Euclidean geometry throughout this document, unless noted otherwise. \subsection{Vocabulary and terminology} \label{sec:vocab} This section defines vocabulary and terms as defined in the rest of the paper. \begin{description} \item[Vertex] is a point on a plane, can be expressed by a pair of $(x,y)$ coordinates. \item[Line Segment] or \textsc{segment} joins two vertices by a straight line. A segment can be expressed by two coordinate pairs: $(x_1, y_1)$ and $(x_2, y_2)$. Line Segment and Segment are used interchangeably throughout the paper. \item[Line] or \textsc{linestring}, represents a single linear feature in the real world. For example, a river or a coastline. Geometrically, A line is a series of connected line segments, or, equivalently, a series of connected vertices. Each vertex connects to two other vertices, except those vertices at either ends of the line: these two connect to a single other vertex. \item[Bend] is a subset of a line that humans perceive as a curve. The geometric definition is complex and is discussed in section~\ref{sec:definition-of-a-bend}. \item[Baseline] is a line between bend's first and last vertex. \item[Sum of inner angles] TBD. \item[Algorithmic Complexity] also called \textsc{big o notation}, is a relative measure to explain how long will the algorithm runs depending on it's input. It is widely used in computing science when discussing the efficiency of a given algorithm. For example, given $n$ objects and time complexity of $O(log(n))$, the time it takes to execute the algorithm is logarithmic to $n$. Conversely, if complexity is $O(n^2)$, then the time it takes to execute the algorithm is quadratic depending on the input. Importantly, if the input size doubles, the time it takes to run the algorithm quadruples. $O$ notation was first suggested by Bachmann\cite{bachmann1894analytische} and Landau\cite{landau1911} in late XIX'th century, and clarified and popularized for computing science by Donald Knuth\cite{knuth1976big} in the 1970s. \end{description} \subsection{Radians and Degrees} This document contains a few constant angles expressed in radians. Table~\ref{table:radians} summarizes some of the values used in this document and the implementation. \begin{table}[h] \centering \begin{tabular}{|c|c|c|c|c|c|c|} \hline Degrees & $30^\circ$ & $45^\circ$ & $90^\circ$ & $180^\circ$ & $360^\circ$ \\ \hline Radians & $\nicefrac{\pi}{6}$ & $\nicefrac{\pi}{4}$ & $\nicefrac{\pi}{2}$ & $\pi$ & $2\pi$ \\ \hline \end{tabular} \caption{Some angular degree and radian values mentioned in this article.} \label{table:radians} \end{table} \subsection{Automated tests} \label{sec:automated-tests} As part of the algorithm realization, an automated test suite has been developed. Shapes to test each function have been hand-crafted and expected results have been manually calculated. The test suite executes parts of the algorithm against a predefined set of geometries, and asserts that the output matches the resulting hand-calculated geometry. The full set of test geometries is visualized in figure~\ref{fig:test-figures}. \begin{figure}[h] \centering \includegraphics[width=\textwidth]{test-figures} \caption{Line geometries for automated test cases.} \label{fig:test-figures} \end{figure} The full test suite can be executed with a single command, and completes in a few seconds. Having an easily accessible test suite boosts confidence that no unexpected bugs have snug in while modifying the algorithm. \subsection{Reproducing generalizations in this paper} \label{sec:reproducing-the-paper} It is widely believed that the ability to reproduce the results of a published study is important to the scientific community. In practice, however, it is often hard to impossible: research methodologies, as well as algorithms themselves, are explained in prose, which, due to the nature of the non-machine language, lends itself to inexact interpretations. This article, besides explaining the algorithm in prose, \emph{includes} the program of the algorithm in a way that can be executed on reader's workstation. On top of it, all the illustrations in this paper are generated using that algorithm, from a predefined list of test geometries (test geometries were explained in section~\ref{sec:automated-tests}). Instructions how to re-generate all the visualizations are found in appendix~\ref{sec:code-regenerate}. The visualization code serves as a good example reference for anyone willing to start using the algorithm. \section{Description of the implementation} Like alluded in section~\ref{sec:introduction}, {\WM} paper skims over certain details, which are important to implement the algorithm. This section goes through each algorithm stage, illustrating the intermediate steps and explaining the author's desiderata for a more detailed description. Illustrations of the following sections are extracted from the automated test cases, which were written during the algorithm implementation (as discussed in section~\onpage{sec:automated-tests}). Illustrated lines are black. Bends themselves are linear features. Discriminating between bends in illustrations might be tricky, because sometimes a single \textsc{line segment} can belong to two bends. Given that, there is another way to highlight bends in a schematic drawing: by converting them to polygons and by altering their background colors. It works as follows: \begin{itemize} \item Join the first and last vertices of the bend, creating a polygon. \item Color the polygons using distinct colors. \end{itemize} This type of illustration works quite well, since polygons created from bends are almost never overlapping, and discriminating different backgrounds is easier than discriminating different line shapes or colors. \subsection{Definition of a Bend} \label{sec:definition-of-a-bend} The original article describes a bend as: \begin{displaycquote}{wang1998line} A bend can be defined as that part of a line which contains a number of subsequent vertices, with the inflection angles on all vertices included in the bend being either positive or negative and the inflection of the bend's two end vertices being in opposite signs. \end{displaycquote} While it gives a good intuitive understanding of what the bend is, this section provides more technical details. Here are some non-obvious characteristics that are necessary when writing code to detect the bends: \begin{itemize} \item End segments of each line should also belong to bends. That way, all segments belong to 1 or 2 bends. \item First and last segments of each bend (except for the two end-line segments) are also the first vertex of the next bend. \end{itemize} Properties above may be apparent when looking at illustrations at this article or reading here, but they are nowhere as such when looking at the original article. Figure~\ref{fig:fig8-definition-of-a-bend} illustrates article's figure 8, but with bends colored as polygons: each color is a distinctive bend. \begin{figure}[h] \centering \includegraphics[width=\textwidth]{fig8-definition-of-a-bend} \caption{Originally figure 8: detected bends are highlighted.} \label{fig:fig8-definition-of-a-bend} \end{figure} \subsection{Gentle Inflection at End of a Bend} The gist of the section is in the original article: \begin{displaycquote}{wang1998line} But if the inflection that marks the end of a bend is quite small, people would not recognize this as the bend point of a bend \end{displaycquote} Figure~\ref{fig:fig5-gentle-inflection} visualizes original paper's figure 5, when a single vertex is moved outwards the end of the bend. \begin{figure}[h] \centering \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{fig5-gentle-inflection-before} \caption{Before applying the inflection rule.} \end{subfigure} \hfill \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{fig5-gentle-inflection-after} \caption{After applying the inflection rule.} \end{subfigure} \caption{Originally figure 5: gentle inflections at the ends of the bend.} \label{fig:fig5-gentle-inflection} \end{figure} The illustration for this section was clear, but insufficient: it does not specify how many vertices should be included when calculating the end-of-bend inflection. The iterative approach was chosen --- as long as the angle is "right" and the distance is decreasing, the algorithm should keep re-assigning vertices to different bends; practically not having an upper bound on the number of iterations. To prove that the algorithm implementation is correct for multiple vertices, additional example was created, and illustrated in figure~\ref{fig:inflection-1-gentle-inflection}: the rule re-assigns two vertices to the next bend. \begin{figure}[h] \centering \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{inflection-1-gentle-inflection-before} \caption{Before applying the inflection rule.} \end{subfigure} \hfill \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{inflection-1-gentle-inflection-after} \caption{After applying the inflection rule.} \end{subfigure} \caption{Gentle inflection at the end of the bend when multiple vertices are moved.} \label{fig:inflection-1-gentle-inflection} \end{figure} Note that to find and fix the gentle bends' inflections, the algorithm should run twice, both ways. Otherwise, if it is executed only one way, the steps will fail to match some bends that should be adjusted. Current implementation works as follows: \begin{enumerate} \item Run the algorithm from beginning to the end. \item \label{rev1} Reverse the line and each bend. \item Run the algorithm again. \item \label{rev2} Reverse the line and each bend. \item Return result. \end{enumerate} Reversing the line and its bends is straightforward to implement, but costly: the two reversal steps cost additional time and memory. The algorithm could be made more optimal with a similar version of the algorithm, but the one which goes backwards. In this case, steps \ref{rev1} and \ref{rev2} could be spared, that way saving memory and computation time. The "quite small angle" was arbitrarily chosen to $\smallAngle$. \subsection{Self-line Crossing When Cutting a Bend} When bend's baseline crosses another bend, it is called self-crossing. Self-crossing is undesirable for the upcoming bend manipulation operators, thus should be removed. There are a few rules on when and how they should be removed --- this section explains them in higher detail, discusses their time complexity and applied optimizations. Figure~\ref{fig:fig6-selfcrossing} is copied from the original article. \begin{figure}[h] \centering \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{fig6-selfcrossing-before} \caption{Bend's baseline (dotted) is crossing a neighboring bend.} \end{subfigure} \hfill \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{fig6-selfcrossing-after} \caption{Self-crossing removed.} \end{subfigure} \caption{Originally figure 6: simple case of self-line crossing.} \label{fig:fig6-selfcrossing} \end{figure} \begin{figure}[h] \centering \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{selfcrossing-1-before} \caption{Bend's baseline (dotted) is crossing a non-neighboring bend.} \end{subfigure} \hfill \begin{subfigure}[b]{.49\textwidth} \includegraphics[width=\textwidth]{selfcrossing-1-after} \caption{Self-crossing removed.} \end{subfigure} \caption{Self-crossing with non-neighboring bend.} \label{fig:selfcrossing-1-non-neighbor} \end{figure} Looking at the {\WM} paper alone, it may seem like self-crossing may happen only with the neighboring bend. This would mean an efficient $O(n)$ implementation\footnote{where $n$ is the number of bends in a line. See explanation of \textsc{algorithmic complexity} in section~\ref{sec:vocab}.}. However, as one can see in figure~\ref{fig:selfcrossing-1-non-neighbor}, it may not be the case: any other bend in the line may be crossing it. If one translates the requirements to code in a straightforward way, it would be quite computationally expensive: naively implemented, complexity of checking every bend with every bend is $O(n^2)$. In other words, the time it takes to run the algorithm grows quadratically with the with the number of vertices. It is possible to optimize this step and skip checking most of the bends. Only bends whose sum of inner angles is larger than $\pi$ can ever self-cross. If the value is less than $\pi$, it cannot cross other bends. That way, only a fraction of bends need to be checked. The worst-case complexity is still $O(n^2)$, when all bends' inner angles are larger than $\pi$, but, assuming no more than $20\%$ of the bends' inner angles are larger than $\pi$, the time it takes to run this piece of the algorithm drops by $80\%$. \subsection{Attributes of a Single Bend} \textsc{Compactness Index} is "the ratio of the area of the polygon over the circle whose circumference length is the same as the length of the circumference of the polygon" \cite{wang1998line}. Given a bend, its compactness index is calculated as follows: \begin{enumerate} \item Construct a polygon by joining first and last vertices of the bend. \item Calculate area of the polygon. \item Calculate perimeter $u$ of the polygon. The same value is the circumference of the circle. \item Given circle's perimeter $u$, circle's area $A$ is: \[ A = \frac{u^2}{4\pi} \] \item Compactness index is $\nicefrac{P}{A}$: \[ cmp = \frac{P}{A} = \frac{P}{ \frac{u^2}{4\pi} } = \frac{4\pi P}{u^2} \] \end{enumerate} Other than that, once this section is implemented, each bend will have a list of properties, upon which actions later will be performed. \subsection{Shape of a Bend} This section introduces \textsc{adjusted size}, which trivially derives from \textsc{compactness index} $cmp$ and shape's area $A$: \[ adjsize = \frac{0.75 A}{cmp} \] Adjusted size becomes necessary later to compare bends with each other, and find out similar ones. \subsection{Isolated Bend} Bend itself and its "isolation" can be described by \textsc{average curvature}, which is \textcquote{wang1998line}{geometrically defined as the ratio of inflection over the length of a curve.} Two conditions must be true to claim that a bend is isolated: \begin{enumerate} \item \textsc{average curvature} of neighboring bends, should be larger than the "candidate" bend's curvature. The article did not offer a value, this implementation arbitrarily chose $\isolationThreshold$. \item Bends on both sides of the "candidate" should be longer than a certain value. This implementation does not (yet) define such a constraint and will only follow the average curvature constraint above. \end{enumerate} \subsection{The Context of a Bend: Isolated and Similar Bends} To find out whether two bends are similar, they are compared by 3 components: \begin{enumerate} \item \textsc{adjusted size} \item \textsc{compactness index} \item Baseline length \end{enumerate} Components 1, 2 and 3 represent a point in a 3-dimensional space, and Euclidean distance $d$ between those is calculated to differentiate between bends $p$ and $q$: \[ d(p,q) = \sqrt{(adjsize_p-adjsize_q)^2 + (cmp_p-cmp_q)^2 + (baseline_p-baseline_q)^2} \] The smaller the distance $d$, the more similar the bends are. \subsection{Elimination Operator} \subsection{Combination Operator} \subsection{Exaggeration Operator} \section{Program Implementation} \section{Results of Experiments} \section{Conclusions} \label{sec:conclusions} \section{Related Work and future suggestions} \label{sec:related_work} \printbibliography \begin{appendices} \section{Code listings} \subsection{Re-generating this paper} \label{sec:code-regenerate} Like explained in section~\ref{sec:reproducing-the-paper}, illustrations in this paper are generated from a small list of sample geometries. To observe the source geometries or regenerate this paper, run this script (assuming name of this document is {\tt mj-msc-full.pdf}): \inputcode{bash}{extract-and-generate} \subsection{Algorithm code listings} \inputcode{postgresql}{wm.sql} \end{appendices} \end{document}