std: update std.builtin.Type fields to follow naming conventions

The compiler actually doesn't need any functional changes for this: Sema
does reification based on the tag indices of `std.builtin.Type` already!
So, no zig1.wasm update is necessary.

This change is necessary to disallow name clashes between fields and
decls on a type, which is a prerequisite of #9938.
This commit is contained in:
mlugg
2024-08-28 02:35:53 +01:00
parent 1a178d4995
commit 0fe3fd01dd
336 changed files with 4105 additions and 4112 deletions

View File

@@ -6,21 +6,21 @@ const expectEqual = std.testing.expectEqual;
/// Creates a raw "1.0" mantissa for floating point type T. Used to dedupe f80 logic.
inline fn mantissaOne(comptime T: type) comptime_int {
return if (@typeInfo(T).Float.bits == 80) 1 << floatFractionalBits(T) else 0;
return if (@typeInfo(T).float.bits == 80) 1 << floatFractionalBits(T) else 0;
}
/// Creates floating point type T from an unbiased exponent and raw mantissa.
inline fn reconstructFloat(comptime T: type, comptime exponent: comptime_int, comptime mantissa: comptime_int) T {
const TBits = @Type(.{ .Int = .{ .signedness = .unsigned, .bits = @bitSizeOf(T) } });
const TBits = @Type(.{ .int = .{ .signedness = .unsigned, .bits = @bitSizeOf(T) } });
const biased_exponent = @as(TBits, exponent + floatExponentMax(T));
return @as(T, @bitCast((biased_exponent << floatMantissaBits(T)) | @as(TBits, mantissa)));
}
/// Returns the number of bits in the exponent of floating point type T.
pub inline fn floatExponentBits(comptime T: type) comptime_int {
comptime assert(@typeInfo(T) == .Float);
comptime assert(@typeInfo(T) == .float);
return switch (@typeInfo(T).Float.bits) {
return switch (@typeInfo(T).float.bits) {
16 => 5,
32 => 8,
64 => 11,
@@ -32,9 +32,9 @@ pub inline fn floatExponentBits(comptime T: type) comptime_int {
/// Returns the number of bits in the mantissa of floating point type T.
pub inline fn floatMantissaBits(comptime T: type) comptime_int {
comptime assert(@typeInfo(T) == .Float);
comptime assert(@typeInfo(T) == .float);
return switch (@typeInfo(T).Float.bits) {
return switch (@typeInfo(T).float.bits) {
16 => 10,
32 => 23,
64 => 52,
@@ -46,12 +46,12 @@ pub inline fn floatMantissaBits(comptime T: type) comptime_int {
/// Returns the number of fractional bits in the mantissa of floating point type T.
pub inline fn floatFractionalBits(comptime T: type) comptime_int {
comptime assert(@typeInfo(T) == .Float);
comptime assert(@typeInfo(T) == .float);
// standard IEEE floats have an implicit 0.m or 1.m integer part
// f80 is special and has an explicitly stored bit in the MSB
// this function corresponds to `MANT_DIG - 1' from C
return switch (@typeInfo(T).Float.bits) {
return switch (@typeInfo(T).float.bits) {
16 => 10,
32 => 23,
64 => 52,
@@ -97,8 +97,8 @@ pub inline fn floatEps(comptime T: type) T {
/// Returns the local epsilon of floating point type T.
pub inline fn floatEpsAt(comptime T: type, x: T) T {
switch (@typeInfo(T)) {
.Float => |F| {
const U: type = @Type(.{ .Int = .{ .signedness = .unsigned, .bits = F.bits } });
.float => |F| {
const U: type = @Type(.{ .int = .{ .signedness = .unsigned, .bits = F.bits } });
const u: U = @bitCast(x);
const y: T = @bitCast(u ^ 1);
return @abs(x - y);