std: update std.builtin.Type fields to follow naming conventions
The compiler actually doesn't need any functional changes for this: Sema does reification based on the tag indices of `std.builtin.Type` already! So, no zig1.wasm update is necessary. This change is necessary to disallow name clashes between fields and decls on a type, which is a prerequisite of #9938.
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@@ -135,8 +135,8 @@ fn testOneClzVector(
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}
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fn expectVectorsEqual(a: anytype, b: anytype) !void {
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const len_a = @typeInfo(@TypeOf(a)).Vector.len;
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const len_b = @typeInfo(@TypeOf(b)).Vector.len;
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const len_a = @typeInfo(@TypeOf(a)).vector.len;
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const len_b = @typeInfo(@TypeOf(b)).vector.len;
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try expect(len_a == len_b);
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var i: usize = 0;
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@@ -1683,12 +1683,12 @@ test "signed zeros are represented properly" {
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}
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fn testOne(comptime T: type) !void {
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const ST = std.meta.Int(.unsigned, @typeInfo(T).Float.bits);
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const ST = std.meta.Int(.unsigned, @typeInfo(T).float.bits);
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var as_fp_val = -@as(T, 0.0);
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_ = &as_fp_val;
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const as_uint_val: ST = @bitCast(as_fp_val);
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// Ensure the sign bit is set.
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try expect(as_uint_val >> (@typeInfo(T).Float.bits - 1) == 1);
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try expect(as_uint_val >> (@typeInfo(T).float.bits - 1) == 1);
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}
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};
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