stage1: add @shuffle() shufflevector support
I change the semantics of the mask operand, to make it a little more flexible. There is no real danger in this because it is a compile-error if you do it the LLVM way (and there is an appropiate error to tell you this). v2: avoid problems with double-free
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committed by
Andrew Kelley
parent
9e4065fa73
commit
193604c837
@@ -4581,6 +4581,35 @@ static LLVMValueRef ir_render_ctz(CodeGen *g, IrExecutable *executable, IrInstru
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return gen_widen_or_shorten(g, false, int_type, instruction->base.value.type, wrong_size_int);
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}
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static LLVMValueRef ir_render_shuffle_vector(CodeGen *g, IrExecutable *executable, IrInstructionShuffleVector *instruction) {
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uint64_t len_a = instruction->a->value.type->data.vector.len;
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uint64_t len_c = instruction->mask->value.type->data.vector.len;
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// LLVM uses integers larger than the length of the first array to
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// index into the second array. This was deemed unnecessarily fragile
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// when changing code, so Zig uses negative numbers to index the
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// second vector. These start at -1 and go down, and are easiest to use
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// with the ~ operator. Here we convert between the two formats.
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IrInstruction *mask = instruction->mask;
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LLVMValueRef *values = allocate<LLVMValueRef>(len_c);
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for (uint64_t i = 0;i < len_c;i++) {
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if (mask->value.data.x_array.data.s_none.elements[i].special == ConstValSpecialUndef) {
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values[i] = LLVMGetUndef(LLVMInt32Type());
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} else {
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int64_t v = bigint_as_signed(&mask->value.data.x_array.data.s_none.elements[i].data.x_bigint);
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if (v < 0)
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v = (uint32_t)~v + (uint32_t)len_a;
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values[i] = LLVMConstInt(LLVMInt32Type(), v, false);
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}
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}
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return LLVMBuildShuffleVector(g->builder,
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ir_llvm_value(g, instruction->a),
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ir_llvm_value(g, instruction->b),
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LLVMConstVector(values, len_c),
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"");
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}
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static LLVMValueRef ir_render_pop_count(CodeGen *g, IrExecutable *executable, IrInstructionPopCount *instruction) {
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ZigType *int_type = instruction->op->value.type;
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LLVMValueRef fn_val = get_int_builtin_fn(g, int_type, BuiltinFnIdPopCount);
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@@ -6095,6 +6124,8 @@ static LLVMValueRef ir_render_instruction(CodeGen *g, IrExecutable *executable,
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return ir_render_spill_begin(g, executable, (IrInstructionSpillBegin *)instruction);
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case IrInstructionIdSpillEnd:
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return ir_render_spill_end(g, executable, (IrInstructionSpillEnd *)instruction);
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case IrInstructionIdShuffleVector:
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return ir_render_shuffle_vector(g, executable, (IrInstructionShuffleVector *) instruction);
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}
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zig_unreachable();
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}
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@@ -7785,6 +7816,7 @@ static void define_builtin_fns(CodeGen *g) {
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create_builtin_fn(g, BuiltinFnIdCompileLog, "compileLog", SIZE_MAX);
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create_builtin_fn(g, BuiltinFnIdIntType, "IntType", 2); // TODO rename to Int
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create_builtin_fn(g, BuiltinFnIdVectorType, "Vector", 2);
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create_builtin_fn(g, BuiltinFnIdShuffle, "shuffle", 4);
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create_builtin_fn(g, BuiltinFnIdSetCold, "setCold", 1);
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create_builtin_fn(g, BuiltinFnIdSetRuntimeSafety, "setRuntimeSafety", 1);
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create_builtin_fn(g, BuiltinFnIdSetFloatMode, "setFloatMode", 1);
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