std: remove BoundedArray
This use case is handled by ArrayListUnmanaged via the "...Bounded" method variants, and it's more optimal to share machine code, versus generating multiple versions of each function for differing array lengths.
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@@ -8,20 +8,22 @@ const Instruction = enum {
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};
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fn evaluate(initial_stack: []const i32, code: []const Instruction) !i32 {
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var stack = try std.BoundedArray(i32, 8).fromSlice(initial_stack);
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var buffer: [8]i32 = undefined;
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var stack = std.ArrayListUnmanaged(i32).initBuffer(&buffer);
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try stack.appendSliceBounded(initial_stack);
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var ip: usize = 0;
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return vm: switch (code[ip]) {
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// Because all code after `continue` is unreachable, this branch does
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// not provide a result.
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.add => {
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try stack.append(stack.pop().? + stack.pop().?);
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try stack.appendBounded(stack.pop().? + stack.pop().?);
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ip += 1;
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continue :vm code[ip];
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},
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.mul => {
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try stack.append(stack.pop().? * stack.pop().?);
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try stack.appendBounded(stack.pop().? * stack.pop().?);
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ip += 1;
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continue :vm code[ip];
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