zig

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commit 5bc4f1e3f12d8d872767e767cc298fbe293ef119 (tree)
parent 10fb1f2730cb2d1760233622e232b35d21d651ea
Author: Andrew Kelley <superjoe30@gmail.com>
Date:   Sat, 10 Mar 2018 18:23:08 -0500

xml2 workaround is relevant for linux too

Diffstat:
MCMakeLists.txt | 2+-
MREADME.md | 1+
Mbuild.zig | 4+++-
3 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/CMakeLists.txt b/CMakeLists.txt @@ -709,7 +709,7 @@ target_link_libraries(zig LINK_PUBLIC ${LLVM_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT} ) -if(APPLE) +if(NOT MSVC) target_link_libraries(zig LINK_PUBLIC xml2) endif() if(ZIG_DIA_GUIDS_LIB) diff --git a/README.md b/README.md @@ -126,6 +126,7 @@ libc. Create demo games using Zig. * cmake >= 2.8.5 * gcc >= 5.0.0 or clang >= 3.6.0 * LLVM, Clang, LLD development libraries == 6.x, compiled with the same gcc or clang version above + - These depend on zlib and libxml2. ##### Windows diff --git a/build.zig b/build.zig @@ -68,7 +68,6 @@ pub fn build(b: &Builder) !void { exe.linkSystemLibrary("pthread"); } else if (exe.target.isDarwin()) { - exe.linkSystemLibrary("xml2"); exe.linkSystemLibrary("c++"); } @@ -76,6 +75,9 @@ pub fn build(b: &Builder) !void { exe.addObjectFile(dia_guids_lib); } + if (exe.target.getOs() != builtin.Os.windows) { + exe.linkSystemLibrary("xml2"); + } exe.linkSystemLibrary("c"); b.default_step.dependOn(&exe.step);