commit 5bc4f1e3f12d8d872767e767cc298fbe293ef119 (tree)
parent 10fb1f2730cb2d1760233622e232b35d21d651ea
Author: Andrew Kelley <superjoe30@gmail.com>
Date: Sat, 10 Mar 2018 18:23:08 -0500
xml2 workaround is relevant for linux too
Diffstat:
3 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
@@ -709,7 +709,7 @@ target_link_libraries(zig LINK_PUBLIC
${LLVM_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT}
)
-if(APPLE)
+if(NOT MSVC)
target_link_libraries(zig LINK_PUBLIC xml2)
endif()
if(ZIG_DIA_GUIDS_LIB)
diff --git a/README.md b/README.md
@@ -126,6 +126,7 @@ libc. Create demo games using Zig.
* cmake >= 2.8.5
* gcc >= 5.0.0 or clang >= 3.6.0
* LLVM, Clang, LLD development libraries == 6.x, compiled with the same gcc or clang version above
+ - These depend on zlib and libxml2.
##### Windows
diff --git a/build.zig b/build.zig
@@ -68,7 +68,6 @@ pub fn build(b: &Builder) !void {
exe.linkSystemLibrary("pthread");
} else if (exe.target.isDarwin()) {
- exe.linkSystemLibrary("xml2");
exe.linkSystemLibrary("c++");
}
@@ -76,6 +75,9 @@ pub fn build(b: &Builder) !void {
exe.addObjectFile(dia_guids_lib);
}
+ if (exe.target.getOs() != builtin.Os.windows) {
+ exe.linkSystemLibrary("xml2");
+ }
exe.linkSystemLibrary("c");
b.default_step.dependOn(&exe.step);