std.Target: Remove the renderscript32/renderscript64 arch tags.

It's dead: https://developer.android.com/guide/topics/renderscript/migrate
This commit is contained in:
Alex Rønne Petersen
2024-07-21 14:02:24 +02:00
parent 08cddaf11c
commit 9848623e62
6 changed files with 0 additions and 34 deletions

View File

@@ -97,8 +97,6 @@ pub fn targetTriple(allocator: Allocator, target: std.Target) ![]const u8 {
.lanai => "lanai",
.wasm32 => "wasm32",
.wasm64 => "wasm64",
.renderscript32 => "renderscript32",
.renderscript64 => "renderscript64",
.ve => "ve",
.spu_2 => return error.@"LLVM backend does not support SPU Mark II",
};
@@ -321,8 +319,6 @@ pub fn targetArch(arch_tag: std.Target.Cpu.Arch) llvm.ArchType {
.lanai => .lanai,
.wasm32 => .wasm32,
.wasm64 => .wasm64,
.renderscript32 => .renderscript32,
.renderscript64 => .renderscript64,
.ve => .ve,
.spu_2 => .UnknownArch,
};
@@ -12106,8 +12102,6 @@ pub fn initializeLLVMTarget(arch: std.Target.Cpu.Arch) void {
.spirv32,
.spirv64,
.kalimba,
.renderscript32,
.renderscript64,
.dxil,
=> {},