std.Target: Remove the renderscript32/renderscript64 arch tags.
It's dead: https://developer.android.com/guide/topics/renderscript/migrate
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@@ -97,8 +97,6 @@ pub fn targetTriple(allocator: Allocator, target: std.Target) ![]const u8 {
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.lanai => "lanai",
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.wasm32 => "wasm32",
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.wasm64 => "wasm64",
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.renderscript32 => "renderscript32",
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.renderscript64 => "renderscript64",
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.ve => "ve",
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.spu_2 => return error.@"LLVM backend does not support SPU Mark II",
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};
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@@ -321,8 +319,6 @@ pub fn targetArch(arch_tag: std.Target.Cpu.Arch) llvm.ArchType {
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.lanai => .lanai,
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.wasm32 => .wasm32,
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.wasm64 => .wasm64,
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.renderscript32 => .renderscript32,
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.renderscript64 => .renderscript64,
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.ve => .ve,
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.spu_2 => .UnknownArch,
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};
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@@ -12106,8 +12102,6 @@ pub fn initializeLLVMTarget(arch: std.Target.Cpu.Arch) void {
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.spirv32,
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.spirv64,
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.kalimba,
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.renderscript32,
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.renderscript64,
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.dxil,
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=> {},
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