introduce align keyword
* remove `@setGlobalAlign`
* add align keyword for setting alignment on functions and
variables.
* loads and stores use alignment from pointer
* memcpy, memset use alignment from pointer
* add syntax for pointer alignment
* slices can have volatile
* add u2, i2 primitives
* ignore preferred align and use abi align everywhere
* back to only having alignOf builtin.
preferredAlignOf is too tricky to be useful.
See #432. Partial revert of
e726925e80.
See #37
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@@ -107,6 +107,7 @@ struct ZigKeyword {
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};
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static const struct ZigKeyword zig_keywords[] = {
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{"align", TokenIdKeywordAlign},
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{"and", TokenIdKeywordAnd},
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{"asm", TokenIdKeywordAsm},
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{"break", TokenIdKeywordBreak},
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@@ -1454,6 +1455,7 @@ const char * token_name(TokenId id) {
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case TokenIdFatArrow: return "=>";
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case TokenIdFloatLiteral: return "FloatLiteral";
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case TokenIdIntLiteral: return "IntLiteral";
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case TokenIdKeywordAlign: return "align";
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case TokenIdKeywordAnd: return "and";
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case TokenIdKeywordAsm: return "asm";
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case TokenIdKeywordBreak: return "break";
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