stage2: implement @truncate
This commit is contained in:
238
src/Module.zig
238
src/Module.zig
@@ -4033,244 +4033,6 @@ pub fn failWithOwnedErrorMsg(mod: *Module, scope: *Scope, err_msg: *ErrorMsg) Co
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return error.AnalysisFail;
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}
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pub fn intAdd(allocator: *Allocator, lhs: Value, rhs: Value) !Value {
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// TODO is this a performance issue? maybe we should try the operation without
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// resorting to BigInt first.
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var lhs_space: Value.BigIntSpace = undefined;
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var rhs_space: Value.BigIntSpace = undefined;
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const lhs_bigint = lhs.toBigInt(&lhs_space);
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const rhs_bigint = rhs.toBigInt(&rhs_space);
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const limbs = try allocator.alloc(
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std.math.big.Limb,
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std.math.max(lhs_bigint.limbs.len, rhs_bigint.limbs.len) + 1,
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);
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var result_bigint = BigIntMutable{ .limbs = limbs, .positive = undefined, .len = undefined };
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result_bigint.add(lhs_bigint, rhs_bigint);
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const result_limbs = result_bigint.limbs[0..result_bigint.len];
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if (result_bigint.positive) {
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return Value.Tag.int_big_positive.create(allocator, result_limbs);
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} else {
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return Value.Tag.int_big_negative.create(allocator, result_limbs);
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}
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}
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pub fn intSub(allocator: *Allocator, lhs: Value, rhs: Value) !Value {
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// TODO is this a performance issue? maybe we should try the operation without
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// resorting to BigInt first.
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var lhs_space: Value.BigIntSpace = undefined;
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var rhs_space: Value.BigIntSpace = undefined;
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const lhs_bigint = lhs.toBigInt(&lhs_space);
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const rhs_bigint = rhs.toBigInt(&rhs_space);
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const limbs = try allocator.alloc(
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std.math.big.Limb,
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std.math.max(lhs_bigint.limbs.len, rhs_bigint.limbs.len) + 1,
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);
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var result_bigint = BigIntMutable{ .limbs = limbs, .positive = undefined, .len = undefined };
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result_bigint.sub(lhs_bigint, rhs_bigint);
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const result_limbs = result_bigint.limbs[0..result_bigint.len];
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if (result_bigint.positive) {
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return Value.Tag.int_big_positive.create(allocator, result_limbs);
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} else {
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return Value.Tag.int_big_negative.create(allocator, result_limbs);
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}
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}
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pub fn intDiv(allocator: *Allocator, lhs: Value, rhs: Value) !Value {
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// TODO is this a performance issue? maybe we should try the operation without
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// resorting to BigInt first.
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var lhs_space: Value.BigIntSpace = undefined;
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var rhs_space: Value.BigIntSpace = undefined;
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const lhs_bigint = lhs.toBigInt(&lhs_space);
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const rhs_bigint = rhs.toBigInt(&rhs_space);
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const limbs_q = try allocator.alloc(
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std.math.big.Limb,
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lhs_bigint.limbs.len + rhs_bigint.limbs.len + 1,
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);
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const limbs_r = try allocator.alloc(
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std.math.big.Limb,
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lhs_bigint.limbs.len,
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);
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const limbs_buffer = try allocator.alloc(
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std.math.big.Limb,
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std.math.big.int.calcDivLimbsBufferLen(lhs_bigint.limbs.len, rhs_bigint.limbs.len),
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);
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var result_q = BigIntMutable{ .limbs = limbs_q, .positive = undefined, .len = undefined };
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var result_r = BigIntMutable{ .limbs = limbs_r, .positive = undefined, .len = undefined };
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result_q.divTrunc(&result_r, lhs_bigint, rhs_bigint, limbs_buffer, null);
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const result_limbs = result_q.limbs[0..result_q.len];
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if (result_q.positive) {
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return Value.Tag.int_big_positive.create(allocator, result_limbs);
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} else {
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return Value.Tag.int_big_negative.create(allocator, result_limbs);
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}
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}
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pub fn intMul(allocator: *Allocator, lhs: Value, rhs: Value) !Value {
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// TODO is this a performance issue? maybe we should try the operation without
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// resorting to BigInt first.
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var lhs_space: Value.BigIntSpace = undefined;
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var rhs_space: Value.BigIntSpace = undefined;
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const lhs_bigint = lhs.toBigInt(&lhs_space);
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const rhs_bigint = rhs.toBigInt(&rhs_space);
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const limbs = try allocator.alloc(
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std.math.big.Limb,
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lhs_bigint.limbs.len + rhs_bigint.limbs.len + 1,
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);
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var result_bigint = BigIntMutable{ .limbs = limbs, .positive = undefined, .len = undefined };
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var limbs_buffer = try allocator.alloc(
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std.math.big.Limb,
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std.math.big.int.calcMulLimbsBufferLen(lhs_bigint.limbs.len, rhs_bigint.limbs.len, 1),
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);
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defer allocator.free(limbs_buffer);
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result_bigint.mul(lhs_bigint, rhs_bigint, limbs_buffer, allocator);
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const result_limbs = result_bigint.limbs[0..result_bigint.len];
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if (result_bigint.positive) {
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return Value.Tag.int_big_positive.create(allocator, result_limbs);
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} else {
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return Value.Tag.int_big_negative.create(allocator, result_limbs);
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}
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}
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pub fn floatAdd(
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arena: *Allocator,
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float_type: Type,
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src: LazySrcLoc,
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lhs: Value,
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rhs: Value,
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) !Value {
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_ = src;
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switch (float_type.tag()) {
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.f16 => {
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@panic("TODO add __trunctfhf2 to compiler-rt");
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//const lhs_val = lhs.toFloat(f16);
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//const rhs_val = rhs.toFloat(f16);
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//return Value.Tag.float_16.create(arena, lhs_val + rhs_val);
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},
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.f32 => {
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const lhs_val = lhs.toFloat(f32);
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const rhs_val = rhs.toFloat(f32);
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return Value.Tag.float_32.create(arena, lhs_val + rhs_val);
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},
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.f64 => {
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const lhs_val = lhs.toFloat(f64);
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const rhs_val = rhs.toFloat(f64);
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return Value.Tag.float_64.create(arena, lhs_val + rhs_val);
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},
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.f128, .comptime_float, .c_longdouble => {
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const lhs_val = lhs.toFloat(f128);
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const rhs_val = rhs.toFloat(f128);
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return Value.Tag.float_128.create(arena, lhs_val + rhs_val);
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},
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else => unreachable,
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}
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}
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pub fn floatSub(
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arena: *Allocator,
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float_type: Type,
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src: LazySrcLoc,
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lhs: Value,
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rhs: Value,
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) !Value {
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_ = src;
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switch (float_type.tag()) {
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.f16 => {
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@panic("TODO add __trunctfhf2 to compiler-rt");
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//const lhs_val = lhs.toFloat(f16);
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//const rhs_val = rhs.toFloat(f16);
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//return Value.Tag.float_16.create(arena, lhs_val - rhs_val);
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},
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.f32 => {
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const lhs_val = lhs.toFloat(f32);
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const rhs_val = rhs.toFloat(f32);
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return Value.Tag.float_32.create(arena, lhs_val - rhs_val);
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},
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.f64 => {
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const lhs_val = lhs.toFloat(f64);
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const rhs_val = rhs.toFloat(f64);
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return Value.Tag.float_64.create(arena, lhs_val - rhs_val);
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},
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.f128, .comptime_float, .c_longdouble => {
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const lhs_val = lhs.toFloat(f128);
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const rhs_val = rhs.toFloat(f128);
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return Value.Tag.float_128.create(arena, lhs_val - rhs_val);
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},
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else => unreachable,
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}
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}
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pub fn floatDiv(
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arena: *Allocator,
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float_type: Type,
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src: LazySrcLoc,
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lhs: Value,
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rhs: Value,
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) !Value {
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_ = src;
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switch (float_type.tag()) {
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.f16 => {
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@panic("TODO add __trunctfhf2 to compiler-rt");
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//const lhs_val = lhs.toFloat(f16);
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//const rhs_val = rhs.toFloat(f16);
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//return Value.Tag.float_16.create(arena, lhs_val / rhs_val);
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},
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.f32 => {
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const lhs_val = lhs.toFloat(f32);
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const rhs_val = rhs.toFloat(f32);
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return Value.Tag.float_32.create(arena, lhs_val / rhs_val);
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},
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.f64 => {
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const lhs_val = lhs.toFloat(f64);
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const rhs_val = rhs.toFloat(f64);
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return Value.Tag.float_64.create(arena, lhs_val / rhs_val);
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},
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.f128, .comptime_float, .c_longdouble => {
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const lhs_val = lhs.toFloat(f128);
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const rhs_val = rhs.toFloat(f128);
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return Value.Tag.float_128.create(arena, lhs_val / rhs_val);
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},
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else => unreachable,
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}
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}
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pub fn floatMul(
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arena: *Allocator,
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float_type: Type,
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src: LazySrcLoc,
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lhs: Value,
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rhs: Value,
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) !Value {
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_ = src;
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switch (float_type.tag()) {
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.f16 => {
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@panic("TODO add __trunctfhf2 to compiler-rt");
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//const lhs_val = lhs.toFloat(f16);
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//const rhs_val = rhs.toFloat(f16);
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//return Value.Tag.float_16.create(arena, lhs_val * rhs_val);
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},
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.f32 => {
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const lhs_val = lhs.toFloat(f32);
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const rhs_val = rhs.toFloat(f32);
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return Value.Tag.float_32.create(arena, lhs_val * rhs_val);
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},
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.f64 => {
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const lhs_val = lhs.toFloat(f64);
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const rhs_val = rhs.toFloat(f64);
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return Value.Tag.float_64.create(arena, lhs_val * rhs_val);
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},
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.f128, .comptime_float, .c_longdouble => {
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const lhs_val = lhs.toFloat(f128);
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const rhs_val = rhs.toFloat(f128);
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return Value.Tag.float_128.create(arena, lhs_val * rhs_val);
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},
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else => unreachable,
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}
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}
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pub fn simplePtrType(
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arena: *Allocator,
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elem_ty: Type,
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