code coverage dumping tool basic implementation

* std.debug.Dwarf: add `sortCompileUnits` along with a field to track
  the state for the purpose of assertions and correct API usage.
  This makes batch lookups faster.
  - in the future, findCompileUnit should be enhanced to rely on sorted
    compile units as well.
* implement `std.debug.Dwarf.resolveSourceLocations` as well as
  `std.debug.Info.resolveSourceLocations`. It's still pretty slow, since
  it calls getLineNumberInfo for each array element, repeating a lot of
  work unnecessarily.
* integrate these APIs with `std.Progress` to understand what is taking
  so long.

The output I'm seeing from this tool shows a lot of missing source
locations. In particular, the main area of interest is missing for my
tokenizer fuzzing example.
This commit is contained in:
Andrew Kelley
2024-08-02 17:45:31 -07:00
parent 2e12b45d8b
commit de47acd732
4 changed files with 102 additions and 16 deletions

View File

@@ -27,6 +27,12 @@ pub const SourceLocation = struct {
line: u64,
column: u64,
file_name: []const u8,
pub const invalid: SourceLocation = .{
.line = 0,
.column = 0,
.file_name = &.{},
};
};
pub const Symbol = struct {