std.Build: Install Windows DLLs to <prefix>/bin/ by default
Windows does not support RPATH and only searches for DLLs in a small number of predetermined paths by default, with one of them being the directory from which the application loaded. Installing both executables and DLLs to `bin/` by default helps ensure that the executable can find any DLL artifacts it has linked to. DLL import libraries are still installed to `lib/`. These defaults match CMake's behavior.
This commit is contained in:
committed by
Andrew Kelley
parent
c947e79d73
commit
e8f28cda9e
@@ -57,8 +57,8 @@ pub fn create(owner: *std.Build, artifact: *Step.Compile, options: Options) *Ins
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.disabled => null,
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.default => switch (artifact.kind) {
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.obj => @panic("object files have no standard installation procedure"),
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.exe, .@"test" => InstallDir{ .bin = {} },
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.lib => InstallDir{ .lib = {} },
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.exe, .@"test" => .bin,
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.lib => if (artifact.isDll()) .bin else .lib,
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},
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.override => |o| o,
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};
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@@ -77,15 +77,12 @@ pub fn create(owner: *std.Build, artifact: *Step.Compile, options: Options) *Ins
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},
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.h_dir = switch (options.h_dir) {
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.disabled => null,
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.default => switch (artifact.kind) {
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.lib => .header,
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else => null,
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},
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.default => if (artifact.kind == .lib) .header else null,
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.override => |o| o,
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},
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.implib_dir = switch (options.implib_dir) {
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.disabled => null,
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.default => if (artifact.producesImplib()) dest_dir else null,
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.default => if (artifact.producesImplib()) .lib else null,
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.override => |o| o,
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},
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