all: migrate code to new cast builtin syntax
Most of this migration was performed automatically with `zig fmt`. There were a few exceptions which I had to manually fix: * `@alignCast` and `@addrSpaceCast` cannot be automatically rewritten * `@truncate`'s fixup is incorrect for vectors * Test cases are not formatted, and their error locations change
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@@ -32,7 +32,7 @@ fn redupif32(x: f32) f32 {
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t -= 0.5;
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}
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const u = @floatFromInt(f32, @intFromFloat(i32, t));
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const u = @as(f32, @floatFromInt(@as(i32, @intFromFloat(t))));
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return ((x - u * DP1) - u * DP2) - t * DP3;
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}
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@@ -81,7 +81,7 @@ fn redupif64(x: f64) f64 {
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t -= 0.5;
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}
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const u = @floatFromInt(f64, @intFromFloat(i64, t));
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const u = @as(f64, @floatFromInt(@as(i64, @intFromFloat(t))));
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return ((x - u * DP1) - u * DP2) - t * DP3;
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}
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@@ -26,10 +26,10 @@ fn cosh32(z: Complex(f32)) Complex(f32) {
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const x = z.re;
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const y = z.im;
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const hx = @bitCast(u32, x);
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const hx = @as(u32, @bitCast(x));
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const ix = hx & 0x7fffffff;
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const hy = @bitCast(u32, y);
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const hy = @as(u32, @bitCast(y));
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const iy = hy & 0x7fffffff;
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if (ix < 0x7f800000 and iy < 0x7f800000) {
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@@ -89,14 +89,14 @@ fn cosh64(z: Complex(f64)) Complex(f64) {
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const x = z.re;
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const y = z.im;
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const fx = @bitCast(u64, x);
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const hx = @intCast(u32, fx >> 32);
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const lx = @truncate(u32, fx);
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const fx = @as(u64, @bitCast(x));
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const hx = @as(u32, @intCast(fx >> 32));
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const lx = @as(u32, @truncate(fx));
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const ix = hx & 0x7fffffff;
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const fy = @bitCast(u64, y);
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const hy = @intCast(u32, fy >> 32);
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const ly = @truncate(u32, fy);
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const fy = @as(u64, @bitCast(y));
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const hy = @as(u32, @intCast(fy >> 32));
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const ly = @as(u32, @truncate(fy));
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const iy = hy & 0x7fffffff;
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// nearly non-exceptional case where x, y are finite
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@@ -30,13 +30,13 @@ fn exp32(z: Complex(f32)) Complex(f32) {
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const x = z.re;
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const y = z.im;
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const hy = @bitCast(u32, y) & 0x7fffffff;
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const hy = @as(u32, @bitCast(y)) & 0x7fffffff;
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// cexp(x + i0) = exp(x) + i0
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if (hy == 0) {
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return Complex(f32).init(@exp(x), y);
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}
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const hx = @bitCast(u32, x);
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const hx = @as(u32, @bitCast(x));
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// cexp(0 + iy) = cos(y) + isin(y)
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if ((hx & 0x7fffffff) == 0) {
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return Complex(f32).init(@cos(y), @sin(y));
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@@ -75,18 +75,18 @@ fn exp64(z: Complex(f64)) Complex(f64) {
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const x = z.re;
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const y = z.im;
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const fy = @bitCast(u64, y);
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const hy = @intCast(u32, (fy >> 32) & 0x7fffffff);
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const ly = @truncate(u32, fy);
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const fy = @as(u64, @bitCast(y));
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const hy = @as(u32, @intCast((fy >> 32) & 0x7fffffff));
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const ly = @as(u32, @truncate(fy));
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// cexp(x + i0) = exp(x) + i0
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if (hy | ly == 0) {
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return Complex(f64).init(@exp(x), y);
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}
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const fx = @bitCast(u64, x);
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const hx = @intCast(u32, fx >> 32);
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const lx = @truncate(u32, fx);
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const fx = @as(u64, @bitCast(x));
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const hx = @as(u32, @intCast(fx >> 32));
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const lx = @as(u32, @truncate(fx));
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// cexp(0 + iy) = cos(y) + isin(y)
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if ((hx & 0x7fffffff) | lx == 0) {
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@@ -27,10 +27,10 @@ fn frexp_exp32(x: f32, expt: *i32) f32 {
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const kln2 = 162.88958740; // k * ln2
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const exp_x = @exp(x - kln2);
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const hx = @bitCast(u32, exp_x);
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const hx = @as(u32, @bitCast(exp_x));
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// TODO zig should allow this cast implicitly because it should know the value is in range
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expt.* = @intCast(i32, hx >> 23) - (0x7f + 127) + k;
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return @bitCast(f32, (hx & 0x7fffff) | ((0x7f + 127) << 23));
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expt.* = @as(i32, @intCast(hx >> 23)) - (0x7f + 127) + k;
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return @as(f32, @bitCast((hx & 0x7fffff) | ((0x7f + 127) << 23)));
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}
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fn ldexp_cexp32(z: Complex(f32), expt: i32) Complex(f32) {
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@@ -39,10 +39,10 @@ fn ldexp_cexp32(z: Complex(f32), expt: i32) Complex(f32) {
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const exptf = expt + ex_expt;
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const half_expt1 = @divTrunc(exptf, 2);
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const scale1 = @bitCast(f32, (0x7f + half_expt1) << 23);
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const scale1 = @as(f32, @bitCast((0x7f + half_expt1) << 23));
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const half_expt2 = exptf - half_expt1;
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const scale2 = @bitCast(f32, (0x7f + half_expt2) << 23);
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const scale2 = @as(f32, @bitCast((0x7f + half_expt2) << 23));
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return Complex(f32).init(
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@cos(z.im) * exp_x * scale1 * scale2,
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@@ -56,14 +56,14 @@ fn frexp_exp64(x: f64, expt: *i32) f64 {
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const exp_x = @exp(x - kln2);
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const fx = @bitCast(u64, exp_x);
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const hx = @intCast(u32, fx >> 32);
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const lx = @truncate(u32, fx);
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const fx = @as(u64, @bitCast(exp_x));
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const hx = @as(u32, @intCast(fx >> 32));
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const lx = @as(u32, @truncate(fx));
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expt.* = @intCast(i32, hx >> 20) - (0x3ff + 1023) + k;
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expt.* = @as(i32, @intCast(hx >> 20)) - (0x3ff + 1023) + k;
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const high_word = (hx & 0xfffff) | ((0x3ff + 1023) << 20);
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return @bitCast(f64, (@as(u64, high_word) << 32) | lx);
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return @as(f64, @bitCast((@as(u64, high_word) << 32) | lx));
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}
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fn ldexp_cexp64(z: Complex(f64), expt: i32) Complex(f64) {
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@@ -72,10 +72,10 @@ fn ldexp_cexp64(z: Complex(f64), expt: i32) Complex(f64) {
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const exptf = @as(i64, expt + ex_expt);
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const half_expt1 = @divTrunc(exptf, 2);
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const scale1 = @bitCast(f64, (0x3ff + half_expt1) << (20 + 32));
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const scale1 = @as(f64, @bitCast((0x3ff + half_expt1) << (20 + 32)));
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const half_expt2 = exptf - half_expt1;
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const scale2 = @bitCast(f64, (0x3ff + half_expt2) << (20 + 32));
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const scale2 = @as(f64, @bitCast((0x3ff + half_expt2) << (20 + 32)));
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return Complex(f64).init(
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@cos(z.im) * exp_x * scale1 * scale2,
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@@ -26,10 +26,10 @@ fn sinh32(z: Complex(f32)) Complex(f32) {
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const x = z.re;
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const y = z.im;
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const hx = @bitCast(u32, x);
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const hx = @as(u32, @bitCast(x));
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const ix = hx & 0x7fffffff;
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const hy = @bitCast(u32, y);
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const hy = @as(u32, @bitCast(y));
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const iy = hy & 0x7fffffff;
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if (ix < 0x7f800000 and iy < 0x7f800000) {
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@@ -89,14 +89,14 @@ fn sinh64(z: Complex(f64)) Complex(f64) {
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const x = z.re;
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const y = z.im;
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const fx = @bitCast(u64, x);
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const hx = @intCast(u32, fx >> 32);
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const lx = @truncate(u32, fx);
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const fx = @as(u64, @bitCast(x));
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const hx = @as(u32, @intCast(fx >> 32));
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const lx = @as(u32, @truncate(fx));
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const ix = hx & 0x7fffffff;
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const fy = @bitCast(u64, y);
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const hy = @intCast(u32, fy >> 32);
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const ly = @truncate(u32, fy);
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const fy = @as(u64, @bitCast(y));
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const hy = @as(u32, @intCast(fy >> 32));
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const ly = @as(u32, @truncate(fy));
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const iy = hy & 0x7fffffff;
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if (ix < 0x7ff00000 and iy < 0x7ff00000) {
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@@ -58,14 +58,14 @@ fn sqrt32(z: Complex(f32)) Complex(f32) {
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if (dx >= 0) {
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const t = @sqrt((dx + math.hypot(f64, dx, dy)) * 0.5);
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return Complex(f32).init(
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@floatCast(f32, t),
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@floatCast(f32, dy / (2.0 * t)),
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@as(f32, @floatCast(t)),
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@as(f32, @floatCast(dy / (2.0 * t))),
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);
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} else {
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const t = @sqrt((-dx + math.hypot(f64, dx, dy)) * 0.5);
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return Complex(f32).init(
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@floatCast(f32, @fabs(y) / (2.0 * t)),
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@floatCast(f32, math.copysign(t, y)),
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@as(f32, @floatCast(@fabs(y) / (2.0 * t))),
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@as(f32, @floatCast(math.copysign(t, y))),
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);
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}
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}
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@@ -24,7 +24,7 @@ fn tanh32(z: Complex(f32)) Complex(f32) {
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const x = z.re;
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const y = z.im;
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const hx = @bitCast(u32, x);
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const hx = @as(u32, @bitCast(x));
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const ix = hx & 0x7fffffff;
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if (ix >= 0x7f800000) {
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@@ -32,7 +32,7 @@ fn tanh32(z: Complex(f32)) Complex(f32) {
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const r = if (y == 0) y else x * y;
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return Complex(f32).init(x, r);
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}
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const xx = @bitCast(f32, hx - 0x40000000);
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const xx = @as(f32, @bitCast(hx - 0x40000000));
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const r = if (math.isInf(y)) y else @sin(y) * @cos(y);
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return Complex(f32).init(xx, math.copysign(@as(f32, 0.0), r));
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}
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@@ -62,11 +62,11 @@ fn tanh64(z: Complex(f64)) Complex(f64) {
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const x = z.re;
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const y = z.im;
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const fx = @bitCast(u64, x);
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const fx = @as(u64, @bitCast(x));
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// TODO: zig should allow this conversion implicitly because it can notice that the value necessarily
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// fits in range.
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const hx = @intCast(u32, fx >> 32);
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const lx = @truncate(u32, fx);
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const hx = @as(u32, @intCast(fx >> 32));
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const lx = @as(u32, @truncate(fx));
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const ix = hx & 0x7fffffff;
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if (ix >= 0x7ff00000) {
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@@ -75,7 +75,7 @@ fn tanh64(z: Complex(f64)) Complex(f64) {
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return Complex(f64).init(x, r);
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}
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const xx = @bitCast(f64, (@as(u64, hx - 0x40000000) << 32) | lx);
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const xx = @as(f64, @bitCast((@as(u64, hx - 0x40000000) << 32) | lx));
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const r = if (math.isInf(y)) y else @sin(y) * @cos(y);
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return Complex(f64).init(xx, math.copysign(@as(f64, 0.0), r));
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}
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