x86_64: implement float arithmetic builtins
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@@ -7,8 +7,6 @@ const maxInt = std.math.maxInt;
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const minInt = std.math.minInt;
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const mem = std.mem;
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const math = std.math;
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const no_x86_64_hardware_f16_support = builtin.zig_backend == .stage2_x86_64 and
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!std.Target.x86.featureSetHas(builtin.cpu.features, .f16c);
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test "assignment operators" {
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if (builtin.zig_backend == .stage2_arm) return error.SkipZigTest; // TODO
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@@ -1444,7 +1442,6 @@ test "@round f16" {
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if (builtin.zig_backend == .stage2_sparc64) return error.SkipZigTest; // TODO
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if (builtin.zig_backend == .stage2_spirv64) return error.SkipZigTest;
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if (builtin.zig_backend == .stage2_x86_64 and builtin.target.ofmt != .elf) return error.SkipZigTest;
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if (no_x86_64_hardware_f16_support) return error.SkipZigTest; // TODO
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try testRound(f16, 12.0);
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try comptime testRound(f16, 12.0);
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