use * for pointer type instead of &
See #770 To help automatically translate code, see the zig-fmt-pointer-reform-2 branch. This will convert all & into *. Due to the syntax ambiguity (which is why we are making this change), even address-of & will turn into *, so you'll have to manually fix thes instances. You will be guaranteed to get compile errors for them - expected 'type', found 'foo'
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@@ -41,7 +41,7 @@ fn usage(exe: []const u8) !void {
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return error.Invalid;
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}
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fn cat_file(stdout: &os.File, file: &os.File) !void {
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fn cat_file(stdout: *os.File, file: *os.File) !void {
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var buf: [1024 * 4]u8 = undefined;
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while (true) {
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@@ -7,7 +7,7 @@ const c = @cImport({
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const msg = c"Hello, world!\n";
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export fn main(argc: c_int, argv: &&u8) c_int {
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export fn main(argc: c_int, argv: **u8) c_int {
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if (c.printf(msg) != c_int(c.strlen(msg))) return -1;
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return 0;
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@@ -1,6 +1,6 @@
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const base64 = @import("std").base64;
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export fn decode_base_64(dest_ptr: &u8, dest_len: usize, source_ptr: &const u8, source_len: usize) usize {
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export fn decode_base_64(dest_ptr: *u8, dest_len: usize, source_ptr: *const u8, source_len: usize) usize {
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const src = source_ptr[0..source_len];
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const dest = dest_ptr[0..dest_len];
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const base64_decoder = base64.standard_decoder_unsafe;
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@@ -1,6 +1,6 @@
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const Builder = @import("std").build.Builder;
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pub fn build(b: &Builder) void {
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pub fn build(b: *Builder) void {
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const obj = b.addObject("base64", "base64.zig");
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const exe = b.addCExecutable("test");
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@@ -1,6 +1,6 @@
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const Builder = @import("std").build.Builder;
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pub fn build(b: &Builder) void {
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pub fn build(b: *Builder) void {
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const lib = b.addSharedLibrary("mathtest", "mathtest.zig", b.version(1, 0, 0));
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const exe = b.addCExecutable("test");
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