use * for pointer type instead of &

See #770

To help automatically translate code, see the
zig-fmt-pointer-reform-2 branch.

This will convert all & into *. Due to the syntax
ambiguity (which is why we are making this change),
even address-of & will turn into *, so you'll have
to manually fix thes instances. You will be guaranteed
to get compile errors for them - expected 'type', found 'foo'
This commit is contained in:
Andrew Kelley
2018-05-31 10:56:59 -04:00
parent 717ac85a5a
commit fcbb7426fa
150 changed files with 2160 additions and 2141 deletions

View File

@@ -16,7 +16,7 @@ pub fn exp(z: var) Complex(@typeOf(z.re)) {
};
}
fn exp32(z: &const Complex(f32)) Complex(f32) {
fn exp32(z: *const Complex(f32)) Complex(f32) {
@setFloatMode(this, @import("builtin").FloatMode.Strict);
const exp_overflow = 0x42b17218; // max_exp * ln2 ~= 88.72283955
@@ -63,7 +63,7 @@ fn exp32(z: &const Complex(f32)) Complex(f32) {
}
}
fn exp64(z: &const Complex(f64)) Complex(f64) {
fn exp64(z: *const Complex(f64)) Complex(f64) {
const exp_overflow = 0x40862e42; // high bits of max_exp * ln2 ~= 710
const cexp_overflow = 0x4096b8e4; // (max_exp - min_denorm_exp) * ln2