use * for pointer type instead of &

See #770

To help automatically translate code, see the
zig-fmt-pointer-reform-2 branch.

This will convert all & into *. Due to the syntax
ambiguity (which is why we are making this change),
even address-of & will turn into *, so you'll have
to manually fix thes instances. You will be guaranteed
to get compile errors for them - expected 'type', found 'foo'
This commit is contained in:
Andrew Kelley
2018-05-31 10:56:59 -04:00
parent 717ac85a5a
commit fcbb7426fa
150 changed files with 2160 additions and 2141 deletions

View File

@@ -14,7 +14,7 @@ pub fn ldexp_cexp(z: var, expt: i32) Complex(@typeOf(z.re)) {
};
}
fn frexp_exp32(x: f32, expt: &i32) f32 {
fn frexp_exp32(x: f32, expt: *i32) f32 {
const k = 235; // reduction constant
const kln2 = 162.88958740; // k * ln2
@@ -24,7 +24,7 @@ fn frexp_exp32(x: f32, expt: &i32) f32 {
return @bitCast(f32, (hx & 0x7fffff) | ((0x7f + 127) << 23));
}
fn ldexp_cexp32(z: &const Complex(f32), expt: i32) Complex(f32) {
fn ldexp_cexp32(z: *const Complex(f32), expt: i32) Complex(f32) {
var ex_expt: i32 = undefined;
const exp_x = frexp_exp32(z.re, &ex_expt);
const exptf = expt + ex_expt;
@@ -38,7 +38,7 @@ fn ldexp_cexp32(z: &const Complex(f32), expt: i32) Complex(f32) {
return Complex(f32).new(math.cos(z.im) * exp_x * scale1 * scale2, math.sin(z.im) * exp_x * scale1 * scale2);
}
fn frexp_exp64(x: f64, expt: &i32) f64 {
fn frexp_exp64(x: f64, expt: *i32) f64 {
const k = 1799; // reduction constant
const kln2 = 1246.97177782734161156; // k * ln2
@@ -54,7 +54,7 @@ fn frexp_exp64(x: f64, expt: &i32) f64 {
return @bitCast(f64, (u64(high_word) << 32) | lx);
}
fn ldexp_cexp64(z: &const Complex(f64), expt: i32) Complex(f64) {
fn ldexp_cexp64(z: *const Complex(f64), expt: i32) Complex(f64) {
var ex_expt: i32 = undefined;
const exp_x = frexp_exp64(z.re, &ex_expt);
const exptf = i64(expt + ex_expt);