use * for pointer type instead of &

See #770

To help automatically translate code, see the
zig-fmt-pointer-reform-2 branch.

This will convert all & into *. Due to the syntax
ambiguity (which is why we are making this change),
even address-of & will turn into *, so you'll have
to manually fix thes instances. You will be guaranteed
to get compile errors for them - expected 'type', found 'foo'
This commit is contained in:
Andrew Kelley
2018-05-31 10:56:59 -04:00
parent 717ac85a5a
commit fcbb7426fa
150 changed files with 2160 additions and 2141 deletions

View File

@@ -56,14 +56,14 @@ test "constant enum with payload" {
shouldBeNotEmpty(full);
}
fn shouldBeEmpty(x: &const AnEnumWithPayload) void {
fn shouldBeEmpty(x: *const AnEnumWithPayload) void {
switch (x.*) {
AnEnumWithPayload.Empty => {},
else => unreachable,
}
}
fn shouldBeNotEmpty(x: &const AnEnumWithPayload) void {
fn shouldBeNotEmpty(x: *const AnEnumWithPayload) void {
switch (x.*) {
AnEnumWithPayload.Empty => unreachable,
else => {},
@@ -750,15 +750,15 @@ test "bit field access with enum fields" {
assert(data.b == B.Four3);
}
fn getA(data: &const BitFieldOfEnums) A {
fn getA(data: *const BitFieldOfEnums) A {
return data.a;
}
fn getB(data: &const BitFieldOfEnums) B {
fn getB(data: *const BitFieldOfEnums) B {
return data.b;
}
fn getC(data: &const BitFieldOfEnums) C {
fn getC(data: *const BitFieldOfEnums) C {
return data.c;
}