This commit also performs some refactors to `TypedValue.print` in
preparation for improved comptime pointer access logic. Once that logic
exists, `TypedValue.print` can use Sema to access pointers for more
helpful printing.
This commit also implements proposal #19435, because the existing logic
there relied on some blatantly incorrect code in `Value.sliceLen`.
Resolves: #19435
Good riddance!
Most of these changes are trivial. There's a fix for a minor bug this
exposed in `Value.readFromPackedMemory`, but aside from that, it's all
just things like changing `intern` calls to `toIntern`.
Perhaps someday, we will make Sema operate on mutable values more
generally. For now, it makes sense to split out this representation,
since it is only used in comptime pointer accesses.
There are some currently unused methods on `MutableValue` which will
be used once I rewrite the comptime pointer access logic to be less
terrible.
The commit following this one will - at long last - delete the legacy
Value representation
`Decl` can no longer store un-interned values, so this field is now
unnecessary. The type can instead be fetched with the new `typeOf`
helper method, which just gets the type of the Decl's `Value`.
This commit changes how we represent comptime-mutable memory
(`comptime var`) in the compiler in order to implement the intended
behavior that references to such memory can only exist at comptime.
It does *not* clean up the representation of mutable values, improve the
representation of comptime-known pointers, or fix the many bugs in the
comptime pointer access code. These will be future enhancements.
Comptime memory lives for the duration of a single Sema, and is not
permitted to escape that one analysis, either by becoming runtime-known
or by becoming comptime-known to other analyses. These restrictions mean
that we can represent comptime allocations not via Decl, but with state
local to Sema - specifically, the new `Sema.comptime_allocs` field. All
comptime-mutable allocations, as well as any comptime-known const allocs
containing references to such memory, live in here. This allows for
relatively fast checking of whether a value references any
comptime-mtuable memory, since we need only traverse values up to
pointers: pointers to Decls can never reference comptime-mutable memory,
and pointers into `Sema.comptime_allocs` always do.
This change exposed some faulty pointer access logic in `Value.zig`.
I've fixed the important cases, but there are some TODOs I've put in
which are definitely possible to hit with sufficiently esoteric code. I
plan to resolve these by auditing all direct accesses to pointers (most
of them ought to use Sema to perform the pointer access!), but for now
this is sufficient for all realistic code and to get tests passing.
This change eliminates `Zcu.tmp_hack_arena`, instead using the Sema
arena for comptime memory mutations, which is possible since comptime
memory is now local to the current Sema.
This change should allow `Decl` to store only an `InternPool.Index`
rather than a full-blown `ty: Type, val: Value`. This commit does not
perform this refactor.
Namespace types (`struct`, `enum`, `union`, `opaque`) do not use
structural equality - equivalence is based on their Decl index (and soon
will change to AST node + captures). However, we previously stored all
other information in the corresponding `InternPool.Key` anyway. For
logical consistency, it makes sense to have the key only be the true key
(that is, the Decl index) and to load all other data through another
function. This introduces those functions, by the name of
`loadStructType` etc. It's a big diff, but most of it is no-brainer
changes.
In future, it might be nice to eliminate a bunch of the loaded state in
favour of accessor functions on the `LoadedXyzType` types (like how we
have `LoadedUnionType.size()`), but that can be explored at a later
date.
* Introduce `-Ddebug-extensions` for enabling compiler debug helpers
* Replace safety mode checks with `std.debug.runtime_safety`
* Replace debugger helper checks with `!builtin.strip_debug_info`
Sometimes, you just have to debug optimized compilers...