Sema: insert an error return trace frame when appropriate when analyzing
ret_load. Also optimize the instructions to avoid an unnecessary block
sent to the backends.
AstGen: always emit a dbg_stmt for return expressions, in between the
defer instructions and the return instruction.
This improves the following test case:
```zig
pub fn main() !void {
return foo();
}
fn foo() !void {
return error.Bad;
}
```
The error return trace now points to the return token instead of
pointing to the foo() function call, matching stage1.
stage2 was adding bogus error return trace frames when an error was not
being returned. This commit makes several improvements:
* Make a runtime check if necessary to only emit a frame into the error
return trace when an actual error is returned.
* Use the `analyzeIsNonErrComptimeOnly` machinery to avoid runtime
checks when it is compile-time-known that the value is an error, or a
non-error.
* Make std.builtin.returnError take a non-optional stack trace pointer.
closes#12174
Removed the copy of param_names inside of Fn and changed to
implementation of getParamName to fetch to parameter name from the ZIR.
The signature of getParamName was also changed to take an additional
*Module argument.
* No longer emit div_exact AIR instruction that can produce a
remainder, invoking undefined behavior.
* div_trunc, div_exact, div_floor are extracted from analyzeArithmetic
and directly handled similarly to div_trunc, integrating them with
integer overflow safety checking.
* Also they no longer emit divide-by-zero safety checking when RHS
is comptime known to be non-zero.
Concrete improvements:
* Added safety for integer overflow (-MAX_INT/-1)
* Omit division by zero safety check when RHS is comptime known to
be non-zero.
* Avoid emitting `_optimized` variants of AIR instructions for integers
(this suffix is intended to be used for floats only).
Subjective changes: I extracted the div logic out from analyzeArithmetic
in order to reduce the amount of branches - not for performance reasons
but for code clarity. It is more lines of code however, and some logic
is duplicated.