This seems to be required for ptr_elem_ptr with storage buffers. Note that
this does not imply that the pointer can be regarded as physical too.
Some variants of ptr_elem_ptr will need to be forbidden
The former prevents recognizing code patterns and turning them into libcalls,
which is what we want for compiler-rt. The latter is meant to be used on call
sites to prevent them from being turned into intrinsics.
Context: https://github.com/ziglang/zig/issues/21833
The -lldmingw option affects a lot of logic throughout LLD. We need to pass it
for *-windows-gnu even when we're not actually linking MinGW since we're still
using the MinGW ABI with all that that entails. (One particular problem we would
run into is missing handling of stdcall-decorated symbols for 32-bit x86.) Also,
various other LLD options are sensitive to this option, so it's best to pass it
as early as possible.
Closes#11817.
The old isARM() function was a portability trap. With the name it had, it seemed
like the obviously correct function to use, but it didn't include Thumb. In the
vast majority of cases where someone wants to ask "is the target Arm?", Thumb
*should* be included.
There are exactly 3 cases in the codebase where we do actually need to exclude
Thumb, although one of those is in Aro and mirrors a check in Clang that is
itself likely a bug. These rare cases can just add an extra isThumb() check.
Once we upgrade to LLVM 20, these should be lowered verbatim rather than to
simply musl. Similarly, the special case in llvmMachineAbi() should go away.
Like d1d95294fd, this is more Apple nonsense where
they abused the arch component of the triple to encode what's really an ABI.
Handling this correctly in Zig's target triple model would take quite a bit of
work. Fortunately, the last Armv7-based Apple Watch was released in 2017 and
these targets are now considered legacy. By the time Zig hits 1.0, they will be
a distant memory. So just remove them.
Don't use the reader interface
Avoid unnecessary heap allocations
At first I started working on incorporating the Archive fields into the
Wasm data model, however, I realized a better strategy: simply omit
Archive data from the serialized linker state. Those files can be
trivially reparsed on next compiler process start. If they haven't
changed, great. Otherwise if they have, the prelink phase needs to be
restarted anyway.
Before, the wasm struct had a string table, the ZigObject had a string
table, and each Object had a string table.
Now there is just the one. This makes for more efficient use of memory
and simplifies logic, particularly with regards to linker state
serialization.
This commit additionally adds significantly more integer type safety.
- Rename GPU address spaces to match with SPIR-V spec.
- Emit `Block` Decoration for Uniform/PushConstant variables.
- Don't emit `OpTypeForwardPointer` for non-opencl targets.
(there's still a false-positive about recursive structs)
Signed-off-by: Ali Cheraghi <alichraghi@proton.me>
This commit reworks how anonymous struct literals and tuples work.
Previously, an untyped anonymous struct literal
(e.g. `const x = .{ .a = 123 }`) was given an "anonymous struct type",
which is a special kind of struct which coerces using structural
equivalence. This mechanism was a holdover from before we used
RLS / result types as the primary mechanism of type inference. This
commit changes the language so that the type assigned here is a "normal"
struct type. It uses a form of equivalence based on the AST node and the
type's structure, much like a reified (`@Type`) type.
Additionally, tuples have been simplified. The distinction between
"simple" and "complex" tuple types is eliminated. All tuples, even those
explicitly declared using `struct { ... }` syntax, use structural
equivalence, and do not undergo staged type resolution. Tuples are very
restricted: they cannot have non-`auto` layouts, cannot have aligned
fields, and cannot have default values with the exception of `comptime`
fields. Tuples currently do not have optimized layout, but this can be
changed in the future.
This change simplifies the language, and fixes some problematic
coercions through pointers which led to unintuitive behavior.
Resolves: #16865