addf3.zig (6348B) - Raw
1 const std = @import("std"); 2 const math = std.math; 3 const common = @import("./common.zig"); 4 const normalize = common.normalize; 5 6 /// Ported from: 7 /// 8 /// https://github.com/llvm/llvm-project/blob/02d85149a05cb1f6dc49f0ba7a2ceca53718ae17/compiler-rt/lib/builtins/fp_add_impl.inc 9 pub inline fn addf3(comptime T: type, a: T, b: T) T { 10 const bits = @typeInfo(T).float.bits; 11 const Z = std.meta.Int(.unsigned, bits); 12 13 const typeWidth = bits; 14 const significandBits = math.floatMantissaBits(T); 15 const fractionalBits = math.floatFractionalBits(T); 16 const exponentBits = math.floatExponentBits(T); 17 18 const signBit = (@as(Z, 1) << (significandBits + exponentBits)); 19 const maxExponent = ((1 << exponentBits) - 1); 20 21 const integerBit = (@as(Z, 1) << fractionalBits); 22 const quietBit = integerBit >> 1; 23 const significandMask = (@as(Z, 1) << significandBits) - 1; 24 25 const absMask = signBit - 1; 26 const qnanRep = @as(Z, @bitCast(math.nan(T))) | quietBit; 27 28 var aRep: Z = @bitCast(a); 29 var bRep: Z = @bitCast(b); 30 const aAbs = aRep & absMask; 31 const bAbs = bRep & absMask; 32 33 const infRep: Z = @bitCast(math.inf(T)); 34 35 // Detect if a or b is zero, infinity, or NaN. 36 if (aAbs -% @as(Z, 1) >= infRep - @as(Z, 1) or 37 bAbs -% @as(Z, 1) >= infRep - @as(Z, 1)) 38 { 39 // NaN + anything = qNaN 40 if (aAbs > infRep) return @bitCast(@as(Z, @bitCast(a)) | quietBit); 41 // anything + NaN = qNaN 42 if (bAbs > infRep) return @bitCast(@as(Z, @bitCast(b)) | quietBit); 43 44 if (aAbs == infRep) { 45 // +/-infinity + -/+infinity = qNaN 46 if ((@as(Z, @bitCast(a)) ^ @as(Z, @bitCast(b))) == signBit) { 47 return @bitCast(qnanRep); 48 } 49 // +/-infinity + anything remaining = +/- infinity 50 else { 51 return a; 52 } 53 } 54 55 // anything remaining + +/-infinity = +/-infinity 56 if (bAbs == infRep) return b; 57 58 // zero + anything = anything 59 if (aAbs == 0) { 60 // but we need to get the sign right for zero + zero 61 if (bAbs == 0) { 62 return @bitCast(@as(Z, @bitCast(a)) & @as(Z, @bitCast(b))); 63 } else { 64 return b; 65 } 66 } 67 68 // anything + zero = anything 69 if (bAbs == 0) return a; 70 } 71 72 // Swap a and b if necessary so that a has the larger absolute value. 73 if (bAbs > aAbs) { 74 const temp = aRep; 75 aRep = bRep; 76 bRep = temp; 77 } 78 79 // Extract the exponent and significand from the (possibly swapped) a and b. 80 var aExponent: i32 = @intCast((aRep >> significandBits) & maxExponent); 81 var bExponent: i32 = @intCast((bRep >> significandBits) & maxExponent); 82 var aSignificand = aRep & significandMask; 83 var bSignificand = bRep & significandMask; 84 85 // Normalize any denormals, and adjust the exponent accordingly. 86 if (aExponent == 0) aExponent = normalize(T, &aSignificand); 87 if (bExponent == 0) bExponent = normalize(T, &bSignificand); 88 89 // The sign of the result is the sign of the larger operand, a. If they 90 // have opposite signs, we are performing a subtraction; otherwise addition. 91 const resultSign = aRep & signBit; 92 const subtraction = (aRep ^ bRep) & signBit != 0; 93 94 // Shift the significands to give us round, guard and sticky, and or in the 95 // implicit significand bit. (If we fell through from the denormal path it 96 // was already set by normalize( ), but setting it twice won't hurt 97 // anything.) 98 aSignificand = (aSignificand | integerBit) << 3; 99 bSignificand = (bSignificand | integerBit) << 3; 100 101 // Shift the significand of b by the difference in exponents, with a sticky 102 // bottom bit to get rounding correct. 103 const @"align": u32 = @intCast(aExponent - bExponent); 104 if (@"align" != 0) { 105 if (@"align" < typeWidth) { 106 const sticky = if (bSignificand << @intCast(typeWidth - @"align") != 0) @as(Z, 1) else 0; 107 bSignificand = (bSignificand >> @truncate(@"align")) | sticky; 108 } else { 109 bSignificand = 1; // sticky; b is known to be non-zero. 110 } 111 } 112 if (subtraction) { 113 aSignificand -= bSignificand; 114 // If a == -b, return +zero. 115 if (aSignificand == 0) return @bitCast(@as(Z, 0)); 116 117 // If partial cancellation occurred, we need to left-shift the result 118 // and adjust the exponent: 119 if (aSignificand < integerBit << 3) { 120 const shift = @as(i32, @intCast(@clz(aSignificand))) - @as(i32, @intCast(@clz(integerBit << 3))); 121 aSignificand <<= @intCast(shift); 122 aExponent -= shift; 123 } 124 } else { // addition 125 aSignificand += bSignificand; 126 127 // If the addition carried up, we need to right-shift the result and 128 // adjust the exponent: 129 if (aSignificand & (integerBit << 4) != 0) { 130 const sticky = aSignificand & 1; 131 aSignificand = aSignificand >> 1 | sticky; 132 aExponent += 1; 133 } 134 } 135 136 // If we have overflowed the type, return +/- infinity: 137 if (aExponent >= maxExponent) return @bitCast(infRep | resultSign); 138 139 if (aExponent <= 0) { 140 // Result is denormal; the exponent and round/sticky bits are zero. 141 // All we need to do is shift the significand and apply the correct sign. 142 aSignificand >>= @intCast(4 - aExponent); 143 return @bitCast(resultSign | aSignificand); 144 } 145 146 // Low three bits are round, guard, and sticky. 147 const roundGuardSticky = aSignificand & 0x7; 148 149 // Shift the significand into place, and mask off the integer bit, if it's implicit. 150 var result = (aSignificand >> 3) & significandMask; 151 152 // Insert the exponent and sign. 153 result |= @as(Z, @intCast(aExponent)) << significandBits; 154 result |= resultSign; 155 156 // Final rounding. The result may overflow to infinity, but that is the 157 // correct result in that case. 158 if (roundGuardSticky > 0x4) result += 1; 159 if (roundGuardSticky == 0x4) result += result & 1; 160 161 // Restore any explicit integer bit, if it was rounded off 162 if (significandBits != fractionalBits) { 163 if ((result >> significandBits) != 0) result |= integerBit; 164 } 165 166 return @bitCast(result); 167 } 168 169 test { 170 _ = @import("addf3_test.zig"); 171 }