divdf3.zig (9366B) - Raw
1 //! Ported from: 2 //! 3 //! https://github.com/llvm/llvm-project/commit/d674d96bc56c0f377879d01c9d8dfdaaa7859cdb/compiler-rt/lib/builtins/divdf3.c 4 5 const std = @import("std"); 6 const builtin = @import("builtin"); 7 const arch = builtin.cpu.arch; 8 const common = @import("common.zig"); 9 10 const normalize = common.normalize; 11 const wideMultiply = common.wideMultiply; 12 13 pub const panic = common.panic; 14 15 comptime { 16 if (common.want_aeabi) { 17 @export(&__aeabi_ddiv, .{ .name = "__aeabi_ddiv", .linkage = common.linkage, .visibility = common.visibility }); 18 } else { 19 @export(&__divdf3, .{ .name = "__divdf3", .linkage = common.linkage, .visibility = common.visibility }); 20 } 21 } 22 23 pub fn __divdf3(a: f64, b: f64) callconv(.c) f64 { 24 return div(a, b); 25 } 26 27 fn __aeabi_ddiv(a: f64, b: f64) callconv(.{ .arm_aapcs = .{} }) f64 { 28 return div(a, b); 29 } 30 31 inline fn div(a: f64, b: f64) f64 { 32 const Z = std.meta.Int(.unsigned, 64); 33 const SignedZ = std.meta.Int(.signed, 64); 34 35 const significandBits = std.math.floatMantissaBits(f64); 36 const exponentBits = std.math.floatExponentBits(f64); 37 38 const signBit = (@as(Z, 1) << (significandBits + exponentBits)); 39 const maxExponent = ((1 << exponentBits) - 1); 40 const exponentBias = (maxExponent >> 1); 41 42 const implicitBit = (@as(Z, 1) << significandBits); 43 const quietBit = implicitBit >> 1; 44 const significandMask = implicitBit - 1; 45 46 const absMask = signBit - 1; 47 const exponentMask = absMask ^ significandMask; 48 const qnanRep = exponentMask | quietBit; 49 const infRep = @as(Z, @bitCast(std.math.inf(f64))); 50 51 const aExponent: u32 = @truncate((@as(Z, @bitCast(a)) >> significandBits) & maxExponent); 52 const bExponent: u32 = @truncate((@as(Z, @bitCast(b)) >> significandBits) & maxExponent); 53 const quotientSign: Z = (@as(Z, @bitCast(a)) ^ @as(Z, @bitCast(b))) & signBit; 54 55 var aSignificand: Z = @as(Z, @bitCast(a)) & significandMask; 56 var bSignificand: Z = @as(Z, @bitCast(b)) & significandMask; 57 var scale: i32 = 0; 58 59 // Detect if a or b is zero, denormal, infinity, or NaN. 60 if (aExponent -% 1 >= maxExponent - 1 or bExponent -% 1 >= maxExponent - 1) { 61 const aAbs: Z = @as(Z, @bitCast(a)) & absMask; 62 const bAbs: Z = @as(Z, @bitCast(b)) & absMask; 63 64 // NaN / anything = qNaN 65 if (aAbs > infRep) return @bitCast(@as(Z, @bitCast(a)) | quietBit); 66 // anything / NaN = qNaN 67 if (bAbs > infRep) return @bitCast(@as(Z, @bitCast(b)) | quietBit); 68 69 if (aAbs == infRep) { 70 // infinity / infinity = NaN 71 if (bAbs == infRep) { 72 return @bitCast(qnanRep); 73 } 74 // infinity / anything else = +/- infinity 75 else { 76 return @bitCast(aAbs | quotientSign); 77 } 78 } 79 80 // anything else / infinity = +/- 0 81 if (bAbs == infRep) return @bitCast(quotientSign); 82 83 if (aAbs == 0) { 84 // zero / zero = NaN 85 if (bAbs == 0) { 86 return @bitCast(qnanRep); 87 } 88 // zero / anything else = +/- zero 89 else { 90 return @bitCast(quotientSign); 91 } 92 } 93 // anything else / zero = +/- infinity 94 if (bAbs == 0) return @bitCast(infRep | quotientSign); 95 96 // one or both of a or b is denormal, the other (if applicable) is a 97 // normal number. Renormalize one or both of a and b, and set scale to 98 // include the necessary exponent adjustment. 99 if (aAbs < implicitBit) scale +%= normalize(f64, &aSignificand); 100 if (bAbs < implicitBit) scale -%= normalize(f64, &bSignificand); 101 } 102 103 // Or in the implicit significand bit. (If we fell through from the 104 // denormal path it was already set by normalize( ), but setting it twice 105 // won't hurt anything.) 106 aSignificand |= implicitBit; 107 bSignificand |= implicitBit; 108 var quotientExponent: i32 = @as(i32, @bitCast(aExponent -% bExponent)) +% scale; 109 110 // Align the significand of b as a Q31 fixed-point number in the range 111 // [1, 2.0) and get a Q32 approximate reciprocal using a small minimax 112 // polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2. This 113 // is accurate to about 3.5 binary digits. 114 const q31b: u32 = @truncate(bSignificand >> 21); 115 var recip32 = @as(u32, 0x7504f333) -% q31b; 116 117 // Now refine the reciprocal estimate using a Newton-Raphson iteration: 118 // 119 // x1 = x0 * (2 - x0 * b) 120 // 121 // This doubles the number of correct binary digits in the approximation 122 // with each iteration, so after three iterations, we have about 28 binary 123 // digits of accuracy. 124 var correction32: u32 = undefined; 125 correction32 = @truncate(~(@as(u64, recip32) *% q31b >> 32) +% 1); 126 recip32 = @truncate(@as(u64, recip32) *% correction32 >> 31); 127 correction32 = @truncate(~(@as(u64, recip32) *% q31b >> 32) +% 1); 128 recip32 = @truncate(@as(u64, recip32) *% correction32 >> 31); 129 correction32 = @truncate(~(@as(u64, recip32) *% q31b >> 32) +% 1); 130 recip32 = @truncate(@as(u64, recip32) *% correction32 >> 31); 131 132 // recip32 might have overflowed to exactly zero in the preceding 133 // computation if the high word of b is exactly 1.0. This would sabotage 134 // the full-width final stage of the computation that follows, so we adjust 135 // recip32 downward by one bit. 136 recip32 -%= 1; 137 138 // We need to perform one more iteration to get us to 56 binary digits; 139 // The last iteration needs to happen with extra precision. 140 const q63blo: u32 = @truncate(bSignificand << 11); 141 var correction: u64 = undefined; 142 var reciprocal: u64 = undefined; 143 correction = ~(@as(u64, recip32) *% q31b +% (@as(u64, recip32) *% q63blo >> 32)) +% 1; 144 const cHi: u32 = @truncate(correction >> 32); 145 const cLo: u32 = @truncate(correction); 146 reciprocal = @as(u64, recip32) *% cHi +% (@as(u64, recip32) *% cLo >> 32); 147 148 // We already adjusted the 32-bit estimate, now we need to adjust the final 149 // 64-bit reciprocal estimate downward to ensure that it is strictly smaller 150 // than the infinitely precise exact reciprocal. Because the computation 151 // of the Newton-Raphson step is truncating at every step, this adjustment 152 // is small; most of the work is already done. 153 reciprocal -%= 2; 154 155 // The numerical reciprocal is accurate to within 2^-56, lies in the 156 // interval [0.5, 1.0), and is strictly smaller than the true reciprocal 157 // of b. Multiplying a by this reciprocal thus gives a numerical q = a/b 158 // in Q53 with the following properties: 159 // 160 // 1. q < a/b 161 // 2. q is in the interval [0.5, 2.0) 162 // 3. the error in q is bounded away from 2^-53 (actually, we have a 163 // couple of bits to spare, but this is all we need). 164 165 // We need a 64 x 64 multiply high to compute q, which isn't a basic 166 // operation in C, so we need to be a little bit fussy. 167 var quotient: Z = undefined; 168 var quotientLo: Z = undefined; 169 wideMultiply(Z, aSignificand << 2, reciprocal, "ient, "ientLo); 170 171 // Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0). 172 // In either case, we are going to compute a residual of the form 173 // 174 // r = a - q*b 175 // 176 // We know from the construction of q that r satisfies: 177 // 178 // 0 <= r < ulp(q)*b 179 // 180 // if r is greater than 1/2 ulp(q)*b, then q rounds up. Otherwise, we 181 // already have the correct result. The exact halfway case cannot occur. 182 // We also take this time to right shift quotient if it falls in the [1,2) 183 // range and adjust the exponent accordingly. 184 var residual: Z = undefined; 185 if (quotient < (implicitBit << 1)) { 186 residual = (aSignificand << 53) -% quotient *% bSignificand; 187 quotientExponent -%= 1; 188 } else { 189 quotient >>= 1; 190 residual = (aSignificand << 52) -% quotient *% bSignificand; 191 } 192 193 const writtenExponent = quotientExponent +% exponentBias; 194 195 if (writtenExponent >= maxExponent) { 196 // If we have overflowed the exponent, return infinity. 197 return @bitCast(infRep | quotientSign); 198 } else if (writtenExponent < 1) { 199 if (writtenExponent == 0) { 200 // Check whether the rounded result is normal. 201 const round = @intFromBool((residual << 1) > bSignificand); 202 // Clear the implicit bit. 203 var absResult = quotient & significandMask; 204 // Round. 205 absResult += round; 206 if ((absResult & ~significandMask) != 0) { 207 // The rounded result is normal; return it. 208 return @bitCast(absResult | quotientSign); 209 } 210 } 211 // Flush denormals to zero. In the future, it would be nice to add 212 // code to round them correctly. 213 return @bitCast(quotientSign); 214 } else { 215 const round = @intFromBool((residual << 1) > bSignificand); 216 // Clear the implicit bit 217 var absResult = quotient & significandMask; 218 // Insert the exponent 219 absResult |= @as(Z, @bitCast(@as(SignedZ, writtenExponent))) << significandBits; 220 // Round 221 absResult +%= round; 222 // Insert the sign and return 223 return @bitCast(absResult | quotientSign); 224 } 225 } 226 227 test { 228 _ = @import("divdf3_test.zig"); 229 }