divti3.zig (1113B) - Raw
1 const std = @import("std"); 2 const builtin = @import("builtin"); 3 const udivmod = @import("udivmod.zig").udivmod; 4 const arch = builtin.cpu.arch; 5 const common = @import("common.zig"); 6 7 pub const panic = common.panic; 8 9 comptime { 10 if (common.want_windows_v2u64_abi) { 11 @export(&__divti3_windows_x86_64, .{ .name = "__divti3", .linkage = common.linkage, .visibility = common.visibility }); 12 } else { 13 @export(&__divti3, .{ .name = "__divti3", .linkage = common.linkage, .visibility = common.visibility }); 14 } 15 } 16 17 pub fn __divti3(a: i128, b: i128) callconv(.c) i128 { 18 return div(a, b); 19 } 20 21 const v128 = @Vector(2, u64); 22 23 fn __divti3_windows_x86_64(a: v128, b: v128) callconv(.c) v128 { 24 return @bitCast(div(@bitCast(a), @bitCast(b))); 25 } 26 27 inline fn div(a: i128, b: i128) i128 { 28 const s_a = a >> (128 - 1); 29 const s_b = b >> (128 - 1); 30 31 const an = (a ^ s_a) -% s_a; 32 const bn = (b ^ s_b) -% s_b; 33 34 const r = udivmod(u128, @bitCast(an), @bitCast(bn), null); 35 const s = s_a ^ s_b; 36 return (@as(i128, @bitCast(r)) ^ s) -% s; 37 } 38 39 test { 40 _ = @import("divti3_test.zig"); 41 }