d3d10.h (220549B) - Raw
1 /*** Autogenerated by WIDL 10.4 from include/d3d10.idl - Do not edit ***/ 2 3 #ifdef _WIN32 4 #ifndef __REQUIRED_RPCNDR_H_VERSION__ 5 #define __REQUIRED_RPCNDR_H_VERSION__ 475 6 #endif 7 #include <rpc.h> 8 #include <rpcndr.h> 9 #endif 10 11 #ifndef COM_NO_WINDOWS_H 12 #include <windows.h> 13 #include <ole2.h> 14 #endif 15 16 #ifndef __d3d10_h__ 17 #define __d3d10_h__ 18 19 /* Forward declarations */ 20 21 #ifndef __ID3D10DeviceChild_FWD_DEFINED__ 22 #define __ID3D10DeviceChild_FWD_DEFINED__ 23 typedef interface ID3D10DeviceChild ID3D10DeviceChild; 24 #ifdef __cplusplus 25 interface ID3D10DeviceChild; 26 #endif /* __cplusplus */ 27 #endif 28 29 #ifndef __ID3D10Resource_FWD_DEFINED__ 30 #define __ID3D10Resource_FWD_DEFINED__ 31 typedef interface ID3D10Resource ID3D10Resource; 32 #ifdef __cplusplus 33 interface ID3D10Resource; 34 #endif /* __cplusplus */ 35 #endif 36 37 #ifndef __ID3D10Buffer_FWD_DEFINED__ 38 #define __ID3D10Buffer_FWD_DEFINED__ 39 typedef interface ID3D10Buffer ID3D10Buffer; 40 #ifdef __cplusplus 41 interface ID3D10Buffer; 42 #endif /* __cplusplus */ 43 #endif 44 45 #ifndef __ID3D10Texture1D_FWD_DEFINED__ 46 #define __ID3D10Texture1D_FWD_DEFINED__ 47 typedef interface ID3D10Texture1D ID3D10Texture1D; 48 #ifdef __cplusplus 49 interface ID3D10Texture1D; 50 #endif /* __cplusplus */ 51 #endif 52 53 #ifndef __ID3D10Texture2D_FWD_DEFINED__ 54 #define __ID3D10Texture2D_FWD_DEFINED__ 55 typedef interface ID3D10Texture2D ID3D10Texture2D; 56 #ifdef __cplusplus 57 interface ID3D10Texture2D; 58 #endif /* __cplusplus */ 59 #endif 60 61 #ifndef __ID3D10Texture3D_FWD_DEFINED__ 62 #define __ID3D10Texture3D_FWD_DEFINED__ 63 typedef interface ID3D10Texture3D ID3D10Texture3D; 64 #ifdef __cplusplus 65 interface ID3D10Texture3D; 66 #endif /* __cplusplus */ 67 #endif 68 69 #ifndef __ID3D10View_FWD_DEFINED__ 70 #define __ID3D10View_FWD_DEFINED__ 71 typedef interface ID3D10View ID3D10View; 72 #ifdef __cplusplus 73 interface ID3D10View; 74 #endif /* __cplusplus */ 75 #endif 76 77 #ifndef __ID3D10DepthStencilView_FWD_DEFINED__ 78 #define __ID3D10DepthStencilView_FWD_DEFINED__ 79 typedef interface ID3D10DepthStencilView ID3D10DepthStencilView; 80 #ifdef __cplusplus 81 interface ID3D10DepthStencilView; 82 #endif /* __cplusplus */ 83 #endif 84 85 #ifndef __ID3D10RenderTargetView_FWD_DEFINED__ 86 #define __ID3D10RenderTargetView_FWD_DEFINED__ 87 typedef interface ID3D10RenderTargetView ID3D10RenderTargetView; 88 #ifdef __cplusplus 89 interface ID3D10RenderTargetView; 90 #endif /* __cplusplus */ 91 #endif 92 93 #ifndef __ID3D10ShaderResourceView_FWD_DEFINED__ 94 #define __ID3D10ShaderResourceView_FWD_DEFINED__ 95 typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView; 96 #ifdef __cplusplus 97 interface ID3D10ShaderResourceView; 98 #endif /* __cplusplus */ 99 #endif 100 101 #ifndef __ID3D10BlendState_FWD_DEFINED__ 102 #define __ID3D10BlendState_FWD_DEFINED__ 103 typedef interface ID3D10BlendState ID3D10BlendState; 104 #ifdef __cplusplus 105 interface ID3D10BlendState; 106 #endif /* __cplusplus */ 107 #endif 108 109 #ifndef __ID3D10DepthStencilState_FWD_DEFINED__ 110 #define __ID3D10DepthStencilState_FWD_DEFINED__ 111 typedef interface ID3D10DepthStencilState ID3D10DepthStencilState; 112 #ifdef __cplusplus 113 interface ID3D10DepthStencilState; 114 #endif /* __cplusplus */ 115 #endif 116 117 #ifndef __ID3D10GeometryShader_FWD_DEFINED__ 118 #define __ID3D10GeometryShader_FWD_DEFINED__ 119 typedef interface ID3D10GeometryShader ID3D10GeometryShader; 120 #ifdef __cplusplus 121 interface ID3D10GeometryShader; 122 #endif /* __cplusplus */ 123 #endif 124 125 #ifndef __ID3D10InputLayout_FWD_DEFINED__ 126 #define __ID3D10InputLayout_FWD_DEFINED__ 127 typedef interface ID3D10InputLayout ID3D10InputLayout; 128 #ifdef __cplusplus 129 interface ID3D10InputLayout; 130 #endif /* __cplusplus */ 131 #endif 132 133 #ifndef __ID3D10PixelShader_FWD_DEFINED__ 134 #define __ID3D10PixelShader_FWD_DEFINED__ 135 typedef interface ID3D10PixelShader ID3D10PixelShader; 136 #ifdef __cplusplus 137 interface ID3D10PixelShader; 138 #endif /* __cplusplus */ 139 #endif 140 141 #ifndef __ID3D10RasterizerState_FWD_DEFINED__ 142 #define __ID3D10RasterizerState_FWD_DEFINED__ 143 typedef interface ID3D10RasterizerState ID3D10RasterizerState; 144 #ifdef __cplusplus 145 interface ID3D10RasterizerState; 146 #endif /* __cplusplus */ 147 #endif 148 149 #ifndef __ID3D10SamplerState_FWD_DEFINED__ 150 #define __ID3D10SamplerState_FWD_DEFINED__ 151 typedef interface ID3D10SamplerState ID3D10SamplerState; 152 #ifdef __cplusplus 153 interface ID3D10SamplerState; 154 #endif /* __cplusplus */ 155 #endif 156 157 #ifndef __ID3D10VertexShader_FWD_DEFINED__ 158 #define __ID3D10VertexShader_FWD_DEFINED__ 159 typedef interface ID3D10VertexShader ID3D10VertexShader; 160 #ifdef __cplusplus 161 interface ID3D10VertexShader; 162 #endif /* __cplusplus */ 163 #endif 164 165 #ifndef __ID3D10Asynchronous_FWD_DEFINED__ 166 #define __ID3D10Asynchronous_FWD_DEFINED__ 167 typedef interface ID3D10Asynchronous ID3D10Asynchronous; 168 #ifdef __cplusplus 169 interface ID3D10Asynchronous; 170 #endif /* __cplusplus */ 171 #endif 172 173 #ifndef __ID3D10Counter_FWD_DEFINED__ 174 #define __ID3D10Counter_FWD_DEFINED__ 175 typedef interface ID3D10Counter ID3D10Counter; 176 #ifdef __cplusplus 177 interface ID3D10Counter; 178 #endif /* __cplusplus */ 179 #endif 180 181 #ifndef __ID3D10Query_FWD_DEFINED__ 182 #define __ID3D10Query_FWD_DEFINED__ 183 typedef interface ID3D10Query ID3D10Query; 184 #ifdef __cplusplus 185 interface ID3D10Query; 186 #endif /* __cplusplus */ 187 #endif 188 189 #ifndef __ID3D10Predicate_FWD_DEFINED__ 190 #define __ID3D10Predicate_FWD_DEFINED__ 191 typedef interface ID3D10Predicate ID3D10Predicate; 192 #ifdef __cplusplus 193 interface ID3D10Predicate; 194 #endif /* __cplusplus */ 195 #endif 196 197 #ifndef __ID3D10Device_FWD_DEFINED__ 198 #define __ID3D10Device_FWD_DEFINED__ 199 typedef interface ID3D10Device ID3D10Device; 200 #ifdef __cplusplus 201 interface ID3D10Device; 202 #endif /* __cplusplus */ 203 #endif 204 205 #ifndef __ID3D10Multithread_FWD_DEFINED__ 206 #define __ID3D10Multithread_FWD_DEFINED__ 207 typedef interface ID3D10Multithread ID3D10Multithread; 208 #ifdef __cplusplus 209 interface ID3D10Multithread; 210 #endif /* __cplusplus */ 211 #endif 212 213 /* Headers for imported files */ 214 215 #include <oaidl.h> 216 #include <ocidl.h> 217 #include <dxgi.h> 218 #include <d3dcommon.h> 219 220 #ifdef __cplusplus 221 extern "C" { 222 #endif 223 224 #ifndef _D3D10_CONSTANTS 225 #define _D3D10_CONSTANTS 226 #define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000) 227 228 #define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000) 229 230 #define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000) 231 232 #define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000) 233 234 #define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000) 235 236 #define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000) 237 238 #define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000) 239 240 #define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000) 241 242 #define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000) 243 244 #define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000) 245 246 #define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000) 247 248 #define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000) 249 250 #define D3D10_FLOAT32_MAX (3.40282346600000e+38) 251 252 #define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000) 253 254 #define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000) 255 256 #define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000) 257 258 #define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000) 259 260 #define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000) 261 262 #define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000) 263 264 #define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000) 265 266 #define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900) 267 268 #define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900) 269 270 #define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900) 271 272 #define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000) 273 274 #define D3D10_LINEAR_GAMMA (1.00000000000000) 275 276 #define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000) 277 278 #define D3D10_MAX_DEPTH (1.00000000000000) 279 280 #define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34) 281 282 #define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000) 283 284 #define D3D10_MIN_DEPTH (0.00000000000000) 285 286 #define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000) 287 288 #define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000) 289 290 #define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000) 291 292 #define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000) 293 294 #define D3D10_SRGB_GAMMA (2.20000000000000) 295 296 #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000) 297 298 #define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000) 299 300 #define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000) 301 302 #define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000) 303 304 #define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000) 305 306 #define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000) 307 308 #define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000) 309 310 #define D3D_SPEC_VERSION (1.05000500000000) 311 312 #define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff) 313 314 #define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff) 315 316 #define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff) 317 318 #define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9) 319 320 #define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8) 321 322 #define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2) 323 324 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14) 325 326 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4) 327 328 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32) 329 330 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15) 331 332 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) 333 334 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15) 335 336 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) 337 338 #define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) 339 340 #define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64) 341 342 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4) 343 344 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1) 345 346 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1) 347 348 #define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1) 349 350 #define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32) 351 352 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1) 353 354 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128) 355 356 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1) 357 358 #define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1) 359 360 #define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128) 361 362 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1) 363 364 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16) 365 366 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1) 367 368 #define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1) 369 370 #define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16) 371 372 #define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32) 373 374 #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4) 375 376 #define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32) 377 378 #define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096) 379 380 #define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3) 381 382 #define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3) 383 384 #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10) 385 386 #define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10) 387 388 #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8) 389 390 #define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) 391 392 #define D3D10_DEFAULT_DEPTH_BIAS (0) 393 394 #define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0) 395 396 #define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff) 397 398 #define D3D10_DEFAULT_SCISSOR_ENDX (0) 399 400 #define D3D10_DEFAULT_SCISSOR_ENDY (0) 401 402 #define D3D10_DEFAULT_SCISSOR_STARTX (0) 403 404 #define D3D10_DEFAULT_SCISSOR_STARTY (0) 405 406 #define D3D10_DEFAULT_STENCIL_READ_MASK (0xff) 407 408 #define D3D10_DEFAULT_STENCIL_REFERENCE (0) 409 410 #define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff) 411 412 #define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0) 413 414 #define D3D10_DEFAULT_VIEWPORT_HEIGHT (0) 415 416 #define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0) 417 418 #define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0) 419 420 #define D3D10_DEFAULT_VIEWPORT_WIDTH (0) 421 422 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1) 423 424 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32) 425 426 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1) 427 428 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2) 429 430 #define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1) 431 432 #define D3D10_GS_INPUT_REGISTER_COMPONENTS (4) 433 434 #define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) 435 436 #define D3D10_GS_INPUT_REGISTER_COUNT (16) 437 438 #define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2) 439 440 #define D3D10_GS_INPUT_REGISTER_READ_PORTS (1) 441 442 #define D3D10_GS_INPUT_REGISTER_VERTICES (6) 443 444 #define D3D10_GS_OUTPUT_ELEMENTS (32) 445 446 #define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4) 447 448 #define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) 449 450 #define D3D10_GS_OUTPUT_REGISTER_COUNT (32) 451 452 #define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0) 453 454 #define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0) 455 456 #define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0) 457 458 #define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1) 459 460 #define D3D10_IA_INSTANCE_ID_BIT_COUNT (32) 461 462 #define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32) 463 464 #define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32) 465 466 #define D3D10_IA_VERTEX_ID_BIT_COUNT (32) 467 468 #define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16) 469 470 #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64) 471 472 #define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16) 473 474 #define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff) 475 476 #define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff) 477 478 #define D3D10_MAX_MAXANISOTROPY (16) 479 480 #define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32) 481 482 #define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17) 483 484 #define D3D10_MIN_MAXANISOTROPY (0) 485 486 #define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6) 487 488 #define D3D10_MIP_LOD_RANGE_BIT_COUNT (8) 489 490 #define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0) 491 492 #define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13) 493 494 #define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15) 495 496 #define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff) 497 498 #define D3D10_PS_FRONTFACING_FALSE_VALUE (0) 499 500 #define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff) 501 502 #define D3D10_PS_INPUT_REGISTER_COMPONENTS (4) 503 504 #define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) 505 506 #define D3D10_PS_INPUT_REGISTER_COUNT (32) 507 508 #define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2) 509 510 #define D3D10_PS_INPUT_REGISTER_READ_PORTS (1) 511 512 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1) 513 514 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32) 515 516 #define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1) 517 518 #define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4) 519 520 #define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) 521 522 #define D3D10_PS_OUTPUT_REGISTER_COUNT (8) 523 524 #define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096) 525 526 #define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27) 527 528 #define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096) 529 530 #define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096) 531 532 #define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32) 533 534 #define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32) 535 536 #define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192) 537 538 #define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024) 539 540 #define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096) 541 542 #define D3D10_REQ_MAXANISOTROPY (16) 543 544 #define D3D10_REQ_MIP_LEVELS (14) 545 546 #define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048) 547 548 #define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096) 549 550 #define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192) 551 552 #define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128) 553 554 #define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20) 555 556 #define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096) 557 558 #define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512) 559 560 #define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192) 561 562 #define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512) 563 564 #define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192) 565 566 #define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048) 567 568 #define D3D10_REQ_TEXTURECUBE_DIMENSION (8192) 569 570 #define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0) 571 572 #define D3D10_SHADER_MAJOR_VERSION (4) 573 574 #define D3D10_SHADER_MINOR_VERSION (0) 575 576 #define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0) 577 578 #define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5) 579 580 #define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8) 581 582 #define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048) 583 584 #define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256) 585 586 #define D3D10_SO_BUFFER_SLOT_COUNT (4) 587 588 #define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff) 589 590 #define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1) 591 592 #define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64) 593 594 #define D3D10_STANDARD_COMPONENT_BIT_COUNT (32) 595 596 #define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64) 597 598 #define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4) 599 600 #define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128) 601 602 #define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32) 603 604 #define D3D10_STANDARD_VECTOR_SIZE (4) 605 606 #define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16) 607 608 #define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64) 609 610 #define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8) 611 612 #define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6) 613 614 #define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18) 615 616 #define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0) 617 618 #define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15) 619 620 #define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16) 621 622 #define D3D10_VIEWPORT_BOUNDS_MAX (16383) 623 624 #define D3D10_VIEWPORT_BOUNDS_MIN (-16384) 625 626 #define D3D10_VS_INPUT_REGISTER_COMPONENTS (4) 627 628 #define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32) 629 630 #define D3D10_VS_INPUT_REGISTER_COUNT (16) 631 632 #define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2) 633 634 #define D3D10_VS_INPUT_REGISTER_READ_PORTS (1) 635 636 #define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4) 637 638 #define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32) 639 640 #define D3D10_VS_OUTPUT_REGISTER_COUNT (16) 641 642 #define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10) 643 644 #define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25) 645 646 #define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25) 647 648 #define D3D_MAJOR_VERSION (10) 649 650 #define D3D_MINOR_VERSION (0) 651 652 #define D3D_SPEC_DATE_DAY (8) 653 654 #define D3D_SPEC_DATE_MONTH (8) 655 656 #define D3D_SPEC_DATE_YEAR (2006) 657 658 #endif 659 #define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff) 660 661 #define _FACD3D10 (0x879) 662 663 #define _FACD3D10DEBUG (_FACD3D10 + 1) 664 665 #define D3D10_FILTER_TYPE_MASK (0x3) 666 667 #define D3D10_SDK_VERSION (29) 668 669 #define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code) 670 #define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code) 671 #if defined(__cplusplus) && !defined(D3D10_NO_HELPERS) 672 inline unsigned int D3D10CalcSubresource(unsigned int level, unsigned int layer, unsigned int level_count) 673 { 674 return layer * level_count + level; 675 } 676 #endif 677 typedef enum D3D10_BLEND { 678 D3D10_BLEND_ZERO = 1, 679 D3D10_BLEND_ONE = 2, 680 D3D10_BLEND_SRC_COLOR = 3, 681 D3D10_BLEND_INV_SRC_COLOR = 4, 682 D3D10_BLEND_SRC_ALPHA = 5, 683 D3D10_BLEND_INV_SRC_ALPHA = 6, 684 D3D10_BLEND_DEST_ALPHA = 7, 685 D3D10_BLEND_INV_DEST_ALPHA = 8, 686 D3D10_BLEND_DEST_COLOR = 9, 687 D3D10_BLEND_INV_DEST_COLOR = 10, 688 D3D10_BLEND_SRC_ALPHA_SAT = 11, 689 D3D10_BLEND_BLEND_FACTOR = 14, 690 D3D10_BLEND_INV_BLEND_FACTOR = 15, 691 D3D10_BLEND_SRC1_COLOR = 16, 692 D3D10_BLEND_INV_SRC1_COLOR = 17, 693 D3D10_BLEND_SRC1_ALPHA = 18, 694 D3D10_BLEND_INV_SRC1_ALPHA = 19 695 } D3D10_BLEND; 696 typedef enum D3D10_BLEND_OP { 697 D3D10_BLEND_OP_ADD = 1, 698 D3D10_BLEND_OP_SUBTRACT = 2, 699 D3D10_BLEND_OP_REV_SUBTRACT = 3, 700 D3D10_BLEND_OP_MIN = 4, 701 D3D10_BLEND_OP_MAX = 5 702 } D3D10_BLEND_OP; 703 typedef struct D3D10_BLEND_DESC { 704 WINBOOL AlphaToCoverageEnable; 705 WINBOOL BlendEnable[8]; 706 D3D10_BLEND SrcBlend; 707 D3D10_BLEND DestBlend; 708 D3D10_BLEND_OP BlendOp; 709 D3D10_BLEND SrcBlendAlpha; 710 D3D10_BLEND DestBlendAlpha; 711 D3D10_BLEND_OP BlendOpAlpha; 712 UINT8 RenderTargetWriteMask[8]; 713 } D3D10_BLEND_DESC; 714 typedef enum D3D10_DEPTH_WRITE_MASK { 715 D3D10_DEPTH_WRITE_MASK_ZERO = 0, 716 D3D10_DEPTH_WRITE_MASK_ALL = 1 717 } D3D10_DEPTH_WRITE_MASK; 718 typedef enum D3D10_COMPARISON_FUNC { 719 D3D10_COMPARISON_NEVER = 1, 720 D3D10_COMPARISON_LESS = 2, 721 D3D10_COMPARISON_EQUAL = 3, 722 D3D10_COMPARISON_LESS_EQUAL = 4, 723 D3D10_COMPARISON_GREATER = 5, 724 D3D10_COMPARISON_NOT_EQUAL = 6, 725 D3D10_COMPARISON_GREATER_EQUAL = 7, 726 D3D10_COMPARISON_ALWAYS = 8 727 } D3D10_COMPARISON_FUNC; 728 typedef enum D3D10_STENCIL_OP { 729 D3D10_STENCIL_OP_KEEP = 1, 730 D3D10_STENCIL_OP_ZERO = 2, 731 D3D10_STENCIL_OP_REPLACE = 3, 732 D3D10_STENCIL_OP_INCR_SAT = 4, 733 D3D10_STENCIL_OP_DECR_SAT = 5, 734 D3D10_STENCIL_OP_INVERT = 6, 735 D3D10_STENCIL_OP_INCR = 7, 736 D3D10_STENCIL_OP_DECR = 8 737 } D3D10_STENCIL_OP; 738 typedef struct D3D10_DEPTH_STENCILOP_DESC { 739 D3D10_STENCIL_OP StencilFailOp; 740 D3D10_STENCIL_OP StencilDepthFailOp; 741 D3D10_STENCIL_OP StencilPassOp; 742 D3D10_COMPARISON_FUNC StencilFunc; 743 } D3D10_DEPTH_STENCILOP_DESC; 744 typedef struct D3D10_DEPTH_STENCIL_DESC { 745 WINBOOL DepthEnable; 746 D3D10_DEPTH_WRITE_MASK DepthWriteMask; 747 D3D10_COMPARISON_FUNC DepthFunc; 748 WINBOOL StencilEnable; 749 UINT8 StencilReadMask; 750 UINT8 StencilWriteMask; 751 D3D10_DEPTH_STENCILOP_DESC FrontFace; 752 D3D10_DEPTH_STENCILOP_DESC BackFace; 753 } D3D10_DEPTH_STENCIL_DESC; 754 typedef enum D3D10_FILL_MODE { 755 D3D10_FILL_WIREFRAME = 2, 756 D3D10_FILL_SOLID = 3 757 } D3D10_FILL_MODE; 758 typedef enum D3D10_CULL_MODE { 759 D3D10_CULL_NONE = 1, 760 D3D10_CULL_FRONT = 2, 761 D3D10_CULL_BACK = 3 762 } D3D10_CULL_MODE; 763 typedef struct D3D10_RASTERIZER_DESC { 764 D3D10_FILL_MODE FillMode; 765 D3D10_CULL_MODE CullMode; 766 WINBOOL FrontCounterClockwise; 767 INT DepthBias; 768 FLOAT DepthBiasClamp; 769 FLOAT SlopeScaledDepthBias; 770 WINBOOL DepthClipEnable; 771 WINBOOL ScissorEnable; 772 WINBOOL MultisampleEnable; 773 WINBOOL AntialiasedLineEnable; 774 } D3D10_RASTERIZER_DESC; 775 typedef enum D3D10_FILTER { 776 D3D10_FILTER_MIN_MAG_MIP_POINT = 0, 777 D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, 778 D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, 779 D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, 780 D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, 781 D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, 782 D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, 783 D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, 784 D3D10_FILTER_ANISOTROPIC = 0x55, 785 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, 786 D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, 787 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, 788 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, 789 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, 790 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, 791 D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, 792 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, 793 D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, 794 D3D10_FILTER_TEXT_1BIT = 0x80000000 795 } D3D10_FILTER; 796 typedef enum D3D10_TEXTURE_ADDRESS_MODE { 797 D3D10_TEXTURE_ADDRESS_WRAP = 1, 798 D3D10_TEXTURE_ADDRESS_MIRROR = 2, 799 D3D10_TEXTURE_ADDRESS_CLAMP = 3, 800 D3D10_TEXTURE_ADDRESS_BORDER = 4, 801 D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5 802 } D3D10_TEXTURE_ADDRESS_MODE; 803 typedef struct D3D10_SAMPLER_DESC { 804 D3D10_FILTER Filter; 805 D3D10_TEXTURE_ADDRESS_MODE AddressU; 806 D3D10_TEXTURE_ADDRESS_MODE AddressV; 807 D3D10_TEXTURE_ADDRESS_MODE AddressW; 808 FLOAT MipLODBias; 809 UINT MaxAnisotropy; 810 D3D10_COMPARISON_FUNC ComparisonFunc; 811 FLOAT BorderColor[4]; 812 FLOAT MinLOD; 813 FLOAT MaxLOD; 814 } D3D10_SAMPLER_DESC; 815 typedef enum D3D10_COUNTER { 816 D3D10_COUNTER_GPU_IDLE = 0, 817 D3D10_COUNTER_VERTEX_PROCESSING = 1, 818 D3D10_COUNTER_GEOMETRY_PROCESSING = 2, 819 D3D10_COUNTER_PIXEL_PROCESSING = 3, 820 D3D10_COUNTER_OTHER_GPU_PROCESSING = 4, 821 D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5, 822 D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6, 823 D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7, 824 D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8, 825 D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9, 826 D3D10_COUNTER_VS_MEMORY_LIMITED = 10, 827 D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11, 828 D3D10_COUNTER_GS_MEMORY_LIMITED = 12, 829 D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13, 830 D3D10_COUNTER_PS_MEMORY_LIMITED = 14, 831 D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15, 832 D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16, 833 D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17, 834 D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 835 } D3D10_COUNTER; 836 typedef struct D3D10_COUNTER_DESC { 837 D3D10_COUNTER Counter; 838 UINT MiscFlags; 839 } D3D10_COUNTER_DESC; 840 typedef enum D3D10_COUNTER_TYPE { 841 D3D10_COUNTER_TYPE_FLOAT32 = 0, 842 D3D10_COUNTER_TYPE_UINT16 = 1, 843 D3D10_COUNTER_TYPE_UINT32 = 2, 844 D3D10_COUNTER_TYPE_UINT64 = 3 845 } D3D10_COUNTER_TYPE; 846 typedef struct D3D10_COUNTER_INFO { 847 D3D10_COUNTER LastDeviceDependentCounter; 848 UINT NumSimultaneousCounters; 849 UINT8 NumDetectableParallelUnits; 850 } D3D10_COUNTER_INFO; 851 typedef enum D3D10_RESOURCE_DIMENSION { 852 D3D10_RESOURCE_DIMENSION_UNKNOWN = 0, 853 D3D10_RESOURCE_DIMENSION_BUFFER = 1, 854 D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2, 855 D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3, 856 D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4 857 } D3D10_RESOURCE_DIMENSION; 858 typedef enum D3D10_USAGE { 859 D3D10_USAGE_DEFAULT = 0, 860 D3D10_USAGE_IMMUTABLE = 1, 861 D3D10_USAGE_DYNAMIC = 2, 862 D3D10_USAGE_STAGING = 3 863 } D3D10_USAGE; 864 typedef enum D3D10_BIND_FLAG { 865 D3D10_BIND_VERTEX_BUFFER = 0x1, 866 D3D10_BIND_INDEX_BUFFER = 0x2, 867 D3D10_BIND_CONSTANT_BUFFER = 0x4, 868 D3D10_BIND_SHADER_RESOURCE = 0x8, 869 D3D10_BIND_STREAM_OUTPUT = 0x10, 870 D3D10_BIND_RENDER_TARGET = 0x20, 871 D3D10_BIND_DEPTH_STENCIL = 0x40 872 } D3D10_BIND_FLAG; 873 typedef struct D3D10_BUFFER_DESC { 874 UINT ByteWidth; 875 D3D10_USAGE Usage; 876 UINT BindFlags; 877 UINT CPUAccessFlags; 878 UINT MiscFlags; 879 } D3D10_BUFFER_DESC; 880 #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) 881 struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC { 882 CD3D10_BUFFER_DESC() {} 883 explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {} 884 explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) { 885 ByteWidth = byteWidth; 886 Usage = usage; 887 BindFlags = bindFlags; 888 CPUAccessFlags = cpuaccessFlags; 889 MiscFlags = miscFlags; 890 } 891 ~CD3D10_BUFFER_DESC() {} 892 operator const D3D10_BUFFER_DESC&() const { 893 return *this; 894 } 895 }; 896 #endif 897 typedef enum D3D10_MAP { 898 D3D10_MAP_READ = 1, 899 D3D10_MAP_WRITE = 2, 900 D3D10_MAP_READ_WRITE = 3, 901 D3D10_MAP_WRITE_DISCARD = 4, 902 D3D10_MAP_WRITE_NO_OVERWRITE = 5 903 } D3D10_MAP; 904 typedef struct D3D10_TEXTURE1D_DESC { 905 UINT Width; 906 UINT MipLevels; 907 UINT ArraySize; 908 DXGI_FORMAT Format; 909 D3D10_USAGE Usage; 910 UINT BindFlags; 911 UINT CPUAccessFlags; 912 UINT MiscFlags; 913 } D3D10_TEXTURE1D_DESC; 914 #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) 915 struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC { 916 CD3D10_TEXTURE1D_DESC() {} 917 explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {} 918 explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0, 919 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, 920 UINT miscFlags = 0) { 921 Width = width; 922 MipLevels = mipLevels; 923 ArraySize = arraySize; 924 Format = format; 925 Usage = usage; 926 BindFlags = bindFlags; 927 CPUAccessFlags = cpuaccessFlags; 928 MiscFlags = miscFlags; 929 } 930 ~CD3D10_TEXTURE1D_DESC() {} 931 operator const D3D10_TEXTURE1D_DESC&() const { 932 return *this; 933 } 934 }; 935 #endif 936 typedef struct D3D10_TEXTURE2D_DESC { 937 UINT Width; 938 UINT Height; 939 UINT MipLevels; 940 UINT ArraySize; 941 DXGI_FORMAT Format; 942 DXGI_SAMPLE_DESC SampleDesc; 943 D3D10_USAGE Usage; 944 UINT BindFlags; 945 UINT CPUAccessFlags; 946 UINT MiscFlags; 947 } D3D10_TEXTURE2D_DESC; 948 #if !defined(D3D10_NO_HELPERS) && defined(__cplusplus) 949 struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC { 950 CD3D10_TEXTURE2D_DESC() {} 951 explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {} 952 explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, 953 UINT arraySize = 1, 954 UINT mipLevels = 0, 955 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, 956 D3D10_USAGE usage = D3D10_USAGE_DEFAULT, 957 UINT cpuaccessFlags = 0, 958 UINT sampleCount = 1, 959 UINT sampleQuality = 0, 960 UINT miscFlags = 0) { 961 Width = width; 962 Height = height; 963 MipLevels = mipLevels; 964 ArraySize = arraySize; 965 Format = format; 966 SampleDesc.Count = sampleCount; 967 SampleDesc.Quality = sampleQuality; 968 Usage = usage; 969 BindFlags = bindFlags; 970 CPUAccessFlags = cpuaccessFlags; 971 MiscFlags = miscFlags; 972 } 973 ~CD3D10_TEXTURE2D_DESC() {} 974 operator const D3D10_TEXTURE2D_DESC&() const { 975 return *this; 976 } 977 }; 978 #endif 979 typedef struct D3D10_TEXTURE3D_DESC { 980 UINT Width; 981 UINT Height; 982 UINT Depth; 983 UINT MipLevels; 984 DXGI_FORMAT Format; 985 D3D10_USAGE Usage; 986 UINT BindFlags; 987 UINT CPUAccessFlags; 988 UINT MiscFlags; 989 } D3D10_TEXTURE3D_DESC; 990 typedef enum D3D10_DSV_DIMENSION { 991 D3D10_DSV_DIMENSION_UNKNOWN = 0, 992 D3D10_DSV_DIMENSION_TEXTURE1D = 1, 993 D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2, 994 D3D10_DSV_DIMENSION_TEXTURE2D = 3, 995 D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4, 996 D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, 997 D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 998 } D3D10_DSV_DIMENSION; 999 typedef struct D3D10_TEX1D_DSV { 1000 UINT MipSlice; 1001 } D3D10_TEX1D_DSV; 1002 typedef struct D3D10_TEX1D_ARRAY_DSV { 1003 UINT MipSlice; 1004 UINT FirstArraySlice; 1005 UINT ArraySize; 1006 } D3D10_TEX1D_ARRAY_DSV; 1007 typedef struct D3D10_TEX2D_DSV { 1008 UINT MipSlice; 1009 } D3D10_TEX2D_DSV; 1010 typedef struct D3D10_TEX2D_ARRAY_DSV { 1011 UINT MipSlice; 1012 UINT FirstArraySlice; 1013 UINT ArraySize; 1014 } D3D10_TEX2D_ARRAY_DSV; 1015 typedef struct D3D10_TEX2DMS_DSV { 1016 UINT UnusedField_NothingToDefine; 1017 } D3D10_TEX2DMS_DSV; 1018 typedef struct D3D10_TEX2DMS_ARRAY_DSV { 1019 UINT FirstArraySlice; 1020 UINT ArraySize; 1021 } D3D10_TEX2DMS_ARRAY_DSV; 1022 typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { 1023 DXGI_FORMAT Format; 1024 D3D10_DSV_DIMENSION ViewDimension; 1025 __C89_NAMELESS union { 1026 D3D10_TEX1D_DSV Texture1D; 1027 D3D10_TEX1D_ARRAY_DSV Texture1DArray; 1028 D3D10_TEX2D_DSV Texture2D; 1029 D3D10_TEX2D_ARRAY_DSV Texture2DArray; 1030 D3D10_TEX2DMS_DSV Texture2DMS; 1031 D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; 1032 } __C89_NAMELESSUNIONNAME; 1033 } D3D10_DEPTH_STENCIL_VIEW_DESC; 1034 typedef enum D3D10_RTV_DIMENSION { 1035 D3D10_RTV_DIMENSION_UNKNOWN = 0, 1036 D3D10_RTV_DIMENSION_BUFFER = 1, 1037 D3D10_RTV_DIMENSION_TEXTURE1D = 2, 1038 D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3, 1039 D3D10_RTV_DIMENSION_TEXTURE2D = 4, 1040 D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5, 1041 D3D10_RTV_DIMENSION_TEXTURE2DMS = 6, 1042 D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, 1043 D3D10_RTV_DIMENSION_TEXTURE3D = 8 1044 } D3D10_RTV_DIMENSION; 1045 typedef struct D3D10_BUFFER_RTV { 1046 __C89_NAMELESS union { 1047 UINT FirstElement; 1048 UINT ElementOffset; 1049 } __C89_NAMELESSUNIONNAME1; 1050 __C89_NAMELESS union { 1051 UINT NumElements; 1052 UINT ElementWidth; 1053 } __C89_NAMELESSUNIONNAME2; 1054 } D3D10_BUFFER_RTV; 1055 typedef struct D3D10_TEX1D_RTV { 1056 UINT MipSlice; 1057 } D3D10_TEX1D_RTV; 1058 typedef struct D3D10_TEX1D_ARRAY_RTV { 1059 UINT MipSlice; 1060 UINT FirstArraySlice; 1061 UINT ArraySize; 1062 } D3D10_TEX1D_ARRAY_RTV; 1063 typedef struct D3D10_TEX2D_RTV { 1064 UINT MipSlice; 1065 } D3D10_TEX2D_RTV; 1066 typedef struct D3D10_TEX2D_ARRAY_RTV { 1067 UINT MipSlice; 1068 UINT FirstArraySlice; 1069 UINT ArraySize; 1070 } D3D10_TEX2D_ARRAY_RTV; 1071 typedef struct D3D10_TEX2DMS_RTV { 1072 UINT UnusedField_NothingToDefine; 1073 } D3D10_TEX2DMS_RTV; 1074 typedef struct D3D10_TEX2DMS_ARRAY_RTV { 1075 UINT FirstArraySlice; 1076 UINT ArraySize; 1077 } D3D10_TEX2DMS_ARRAY_RTV; 1078 typedef struct D3D10_TEX3D_RTV { 1079 UINT MipSlice; 1080 UINT FirstWSlice; 1081 UINT WSize; 1082 } D3D10_TEX3D_RTV; 1083 typedef struct D3D10_RENDER_TARGET_VIEW_DESC { 1084 DXGI_FORMAT Format; 1085 D3D10_RTV_DIMENSION ViewDimension; 1086 __C89_NAMELESS union { 1087 D3D10_BUFFER_RTV Buffer; 1088 D3D10_TEX1D_RTV Texture1D; 1089 D3D10_TEX1D_ARRAY_RTV Texture1DArray; 1090 D3D10_TEX2D_RTV Texture2D; 1091 D3D10_TEX2D_ARRAY_RTV Texture2DArray; 1092 D3D10_TEX2DMS_RTV Texture2DMS; 1093 D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; 1094 D3D10_TEX3D_RTV Texture3D; 1095 } __C89_NAMELESSUNIONNAME; 1096 } D3D10_RENDER_TARGET_VIEW_DESC; 1097 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION; 1098 typedef struct D3D10_BUFFER_SRV { 1099 __C89_NAMELESS union { 1100 UINT FirstElement; 1101 UINT ElementOffset; 1102 } __C89_NAMELESSUNIONNAME1; 1103 __C89_NAMELESS union { 1104 UINT NumElements; 1105 UINT ElementWidth; 1106 } __C89_NAMELESSUNIONNAME2; 1107 } D3D10_BUFFER_SRV; 1108 typedef struct D3D10_TEX1D_SRV { 1109 UINT MostDetailedMip; 1110 UINT MipLevels; 1111 } D3D10_TEX1D_SRV; 1112 typedef struct D3D10_TEX1D_ARRAY_SRV { 1113 UINT MostDetailedMip; 1114 UINT MipLevels; 1115 UINT FirstArraySlice; 1116 UINT ArraySize; 1117 } D3D10_TEX1D_ARRAY_SRV; 1118 typedef struct D3D10_TEX2D_SRV { 1119 UINT MostDetailedMip; 1120 UINT MipLevels; 1121 } D3D10_TEX2D_SRV; 1122 typedef struct D3D10_TEX2D_ARRAY_SRV { 1123 UINT MostDetailedMip; 1124 UINT MipLevels; 1125 UINT FirstArraySlice; 1126 UINT ArraySize; 1127 } D3D10_TEX2D_ARRAY_SRV; 1128 typedef struct D3D10_TEX2DMS_SRV { 1129 UINT UnusedField_NothingToDefine; 1130 } D3D10_TEX2DMS_SRV; 1131 typedef struct D3D10_TEX2DMS_ARRAY_SRV { 1132 UINT FirstArraySlice; 1133 UINT ArraySize; 1134 } D3D10_TEX2DMS_ARRAY_SRV; 1135 typedef struct D3D10_TEX3D_SRV { 1136 UINT MostDetailedMip; 1137 UINT MipLevels; 1138 } D3D10_TEX3D_SRV; 1139 typedef struct D3D10_TEXCUBE_SRV { 1140 UINT MostDetailedMip; 1141 UINT MipLevels; 1142 } D3D10_TEXCUBE_SRV; 1143 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { 1144 DXGI_FORMAT Format; 1145 D3D10_SRV_DIMENSION ViewDimension; 1146 __C89_NAMELESS union { 1147 D3D10_BUFFER_SRV Buffer; 1148 D3D10_TEX1D_SRV Texture1D; 1149 D3D10_TEX1D_ARRAY_SRV Texture1DArray; 1150 D3D10_TEX2D_SRV Texture2D; 1151 D3D10_TEX2D_ARRAY_SRV Texture2DArray; 1152 D3D10_TEX2DMS_SRV Texture2DMS; 1153 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; 1154 D3D10_TEX3D_SRV Texture3D; 1155 D3D10_TEXCUBE_SRV TextureCube; 1156 } __C89_NAMELESSUNIONNAME; 1157 } D3D10_SHADER_RESOURCE_VIEW_DESC; 1158 typedef struct D3D10_BOX { 1159 UINT left; 1160 UINT top; 1161 UINT front; 1162 UINT right; 1163 UINT bottom; 1164 UINT back; 1165 } D3D10_BOX; 1166 typedef struct D3D10_SUBRESOURCE_DATA { 1167 const void *pSysMem; 1168 UINT SysMemPitch; 1169 UINT SysMemSlicePitch; 1170 } D3D10_SUBRESOURCE_DATA; 1171 typedef struct D3D10_SO_DECLARATION_ENTRY { 1172 const char *SemanticName; 1173 UINT SemanticIndex; 1174 BYTE StartComponent; 1175 BYTE ComponentCount; 1176 BYTE OutputSlot; 1177 } D3D10_SO_DECLARATION_ENTRY; 1178 typedef enum D3D10_INPUT_CLASSIFICATION { 1179 D3D10_INPUT_PER_VERTEX_DATA = 0, 1180 D3D10_INPUT_PER_INSTANCE_DATA = 1 1181 } D3D10_INPUT_CLASSIFICATION; 1182 typedef struct D3D10_INPUT_ELEMENT_DESC { 1183 const char *SemanticName; 1184 UINT SemanticIndex; 1185 DXGI_FORMAT Format; 1186 UINT InputSlot; 1187 UINT AlignedByteOffset; 1188 D3D10_INPUT_CLASSIFICATION InputSlotClass; 1189 UINT InstanceDataStepRate; 1190 } D3D10_INPUT_ELEMENT_DESC; 1191 typedef enum D3D10_QUERY { 1192 D3D10_QUERY_EVENT = 0, 1193 D3D10_QUERY_OCCLUSION = 1, 1194 D3D10_QUERY_TIMESTAMP = 2, 1195 D3D10_QUERY_TIMESTAMP_DISJOINT = 3, 1196 D3D10_QUERY_PIPELINE_STATISTICS = 4, 1197 D3D10_QUERY_OCCLUSION_PREDICATE = 5, 1198 D3D10_QUERY_SO_STATISTICS = 6, 1199 D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7 1200 } D3D10_QUERY; 1201 typedef struct D3D10_QUERY_DESC { 1202 D3D10_QUERY Query; 1203 UINT MiscFlags; 1204 } D3D10_QUERY_DESC; 1205 typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY; 1206 typedef D3D_PRIMITIVE D3D10_PRIMITIVE; 1207 typedef RECT D3D10_RECT; 1208 typedef struct D3D10_VIEWPORT { 1209 INT TopLeftX; 1210 INT TopLeftY; 1211 UINT Width; 1212 UINT Height; 1213 FLOAT MinDepth; 1214 FLOAT MaxDepth; 1215 } D3D10_VIEWPORT; 1216 typedef struct D3D10_MAPPED_TEXTURE2D { 1217 void *pData; 1218 UINT RowPitch; 1219 } D3D10_MAPPED_TEXTURE2D; 1220 typedef struct D3D10_MAPPED_TEXTURE3D { 1221 void *pData; 1222 UINT RowPitch; 1223 UINT DepthPitch; 1224 } D3D10_MAPPED_TEXTURE3D; 1225 typedef enum D3D10_CPU_ACCESS_FLAG { 1226 D3D10_CPU_ACCESS_WRITE = 0x10000, 1227 D3D10_CPU_ACCESS_READ = 0x20000 1228 } D3D10_CPU_ACCESS_FLAG; 1229 typedef enum D3D10_RESOURCE_MISC_FLAG { 1230 D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, 1231 D3D10_RESOURCE_MISC_SHARED = 0x2, 1232 D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4, 1233 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10, 1234 D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20 1235 } D3D10_RESOURCE_MISC_FLAG; 1236 typedef enum D3D10_MAP_FLAG { 1237 D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000 1238 } D3D10_MAP_FLAG; 1239 typedef enum D3D10_RAISE_FLAG { 1240 D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1 1241 } D3D10_RAISE_FLAG; 1242 typedef enum D3D10_CLEAR_FLAG { 1243 D3D10_CLEAR_DEPTH = 0x1, 1244 D3D10_CLEAR_STENCIL = 0x2 1245 } D3D10_CLEAR_FLAG; 1246 typedef enum D3D10_COLOR_WRITE_ENABLE { 1247 D3D10_COLOR_WRITE_ENABLE_RED = 0x1, 1248 D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, 1249 D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4, 1250 D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, 1251 D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA 1252 } D3D10_COLOR_WRITE_ENABLE; 1253 typedef enum D3D10_FORMAT_SUPPORT { 1254 D3D10_FORMAT_SUPPORT_BUFFER = 0x1, 1255 D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, 1256 D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, 1257 D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8, 1258 D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10, 1259 D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20, 1260 D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40, 1261 D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80, 1262 D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100, 1263 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, 1264 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, 1265 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, 1266 D3D10_FORMAT_SUPPORT_MIP = 0x1000, 1267 D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, 1268 D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, 1269 D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000, 1270 D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, 1271 D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, 1272 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, 1273 D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000, 1274 D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, 1275 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, 1276 D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, 1277 D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, 1278 D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000 1279 } D3D10_FORMAT_SUPPORT; 1280 typedef enum D3D10_TEXTURECUBE_FACE { 1281 D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, 1282 D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1, 1283 D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2, 1284 D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3, 1285 D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4, 1286 D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5 1287 } D3D10_TEXTURECUBE_FACE; 1288 typedef enum D3D10_ASYNC_GETDATA_FLAG { 1289 D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 1290 } D3D10_ASYNC_GETDATA_FLAG; 1291 typedef enum D3D10_FILTER_TYPE { 1292 D3D10_FILTER_TYPE_POINT = 0, 1293 D3D10_FILTER_TYPE_LINEAR = 1 1294 } D3D10_FILTER_TYPE; 1295 typedef enum D3D10_QUERY_MISC_FLAG { 1296 D3D10_QUERY_MISC_PREDICATEHINT = 0x1 1297 } D3D10_QUERY_MISC_FLAG; 1298 typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { 1299 UINT64 Frequency; 1300 WINBOOL Disjoint; 1301 } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; 1302 typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { 1303 UINT64 IAVertices; 1304 UINT64 IAPrimitives; 1305 UINT64 VSInvocations; 1306 UINT64 GSInvocations; 1307 UINT64 GSPrimitives; 1308 UINT64 CInvocations; 1309 UINT64 CPrimitives; 1310 UINT64 PSInvocations; 1311 } D3D10_QUERY_DATA_PIPELINE_STATISTICS; 1312 typedef struct D3D10_QUERY_DATA_SO_STATISTICS { 1313 UINT64 NumPrimitivesWritten; 1314 UINT64 PrimitivesStorageNeeded; 1315 } D3D10_QUERY_DATA_SO_STATISTICS; 1316 typedef enum D3D10_CREATE_DEVICE_FLAG { 1317 D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, 1318 D3D10_CREATE_DEVICE_DEBUG = 0x2, 1319 D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, 1320 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, 1321 D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10, 1322 D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20, 1323 D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, 1324 D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200, 1325 D3D10_CREATE_DEVICE_DEBUGGABLE = 0x400 1326 } D3D10_CREATE_DEVICE_FLAG; 1327 #ifndef __ID3D10Device_FWD_DEFINED__ 1328 #define __ID3D10Device_FWD_DEFINED__ 1329 typedef interface ID3D10Device ID3D10Device; 1330 #ifdef __cplusplus 1331 interface ID3D10Device; 1332 #endif /* __cplusplus */ 1333 #endif 1334 1335 /***************************************************************************** 1336 * ID3D10DeviceChild interface 1337 */ 1338 #ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__ 1339 #define __ID3D10DeviceChild_INTERFACE_DEFINED__ 1340 1341 DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1342 #if defined(__cplusplus) && !defined(CINTERFACE) 1343 MIDL_INTERFACE("9b7e4c00-342c-4106-a19f-4f2704f689f0") 1344 ID3D10DeviceChild : public IUnknown 1345 { 1346 virtual void STDMETHODCALLTYPE GetDevice( 1347 ID3D10Device **ppDevice) = 0; 1348 1349 virtual HRESULT STDMETHODCALLTYPE GetPrivateData( 1350 REFGUID guid, 1351 UINT *pDataSize, 1352 void *pData) = 0; 1353 1354 virtual HRESULT STDMETHODCALLTYPE SetPrivateData( 1355 REFGUID guid, 1356 UINT DataSize, 1357 const void *pData) = 0; 1358 1359 virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( 1360 REFGUID guid, 1361 const IUnknown *pData) = 0; 1362 1363 }; 1364 #ifdef __CRT_UUID_DECL 1365 __CRT_UUID_DECL(ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1366 #endif 1367 #else 1368 typedef struct ID3D10DeviceChildVtbl { 1369 BEGIN_INTERFACE 1370 1371 /*** IUnknown methods ***/ 1372 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1373 ID3D10DeviceChild *This, 1374 REFIID riid, 1375 void **ppvObject); 1376 1377 ULONG (STDMETHODCALLTYPE *AddRef)( 1378 ID3D10DeviceChild *This); 1379 1380 ULONG (STDMETHODCALLTYPE *Release)( 1381 ID3D10DeviceChild *This); 1382 1383 /*** ID3D10DeviceChild methods ***/ 1384 void (STDMETHODCALLTYPE *GetDevice)( 1385 ID3D10DeviceChild *This, 1386 ID3D10Device **ppDevice); 1387 1388 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1389 ID3D10DeviceChild *This, 1390 REFGUID guid, 1391 UINT *pDataSize, 1392 void *pData); 1393 1394 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1395 ID3D10DeviceChild *This, 1396 REFGUID guid, 1397 UINT DataSize, 1398 const void *pData); 1399 1400 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1401 ID3D10DeviceChild *This, 1402 REFGUID guid, 1403 const IUnknown *pData); 1404 1405 END_INTERFACE 1406 } ID3D10DeviceChildVtbl; 1407 1408 interface ID3D10DeviceChild { 1409 CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl; 1410 }; 1411 1412 #ifdef COBJMACROS 1413 #ifndef WIDL_C_INLINE_WRAPPERS 1414 /*** IUnknown methods ***/ 1415 #define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1416 #define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This) 1417 #define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This) 1418 /*** ID3D10DeviceChild methods ***/ 1419 #define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1420 #define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1421 #define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1422 #define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1423 #else 1424 /*** IUnknown methods ***/ 1425 static inline HRESULT ID3D10DeviceChild_QueryInterface(ID3D10DeviceChild* This,REFIID riid,void **ppvObject) { 1426 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1427 } 1428 static inline ULONG ID3D10DeviceChild_AddRef(ID3D10DeviceChild* This) { 1429 return This->lpVtbl->AddRef(This); 1430 } 1431 static inline ULONG ID3D10DeviceChild_Release(ID3D10DeviceChild* This) { 1432 return This->lpVtbl->Release(This); 1433 } 1434 /*** ID3D10DeviceChild methods ***/ 1435 static inline void ID3D10DeviceChild_GetDevice(ID3D10DeviceChild* This,ID3D10Device **ppDevice) { 1436 This->lpVtbl->GetDevice(This,ppDevice); 1437 } 1438 static inline HRESULT ID3D10DeviceChild_GetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) { 1439 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1440 } 1441 static inline HRESULT ID3D10DeviceChild_SetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) { 1442 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1443 } 1444 static inline HRESULT ID3D10DeviceChild_SetPrivateDataInterface(ID3D10DeviceChild* This,REFGUID guid,const IUnknown *pData) { 1445 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1446 } 1447 #endif 1448 #endif 1449 1450 #endif 1451 1452 1453 #endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */ 1454 1455 /***************************************************************************** 1456 * ID3D10Resource interface 1457 */ 1458 #ifndef __ID3D10Resource_INTERFACE_DEFINED__ 1459 #define __ID3D10Resource_INTERFACE_DEFINED__ 1460 1461 DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1462 #if defined(__cplusplus) && !defined(CINTERFACE) 1463 MIDL_INTERFACE("9b7e4c01-342c-4106-a19f-4f2704f689f0") 1464 ID3D10Resource : public ID3D10DeviceChild 1465 { 1466 virtual void STDMETHODCALLTYPE GetType( 1467 D3D10_RESOURCE_DIMENSION *rType) = 0; 1468 1469 virtual void STDMETHODCALLTYPE SetEvictionPriority( 1470 UINT EvictionPriority) = 0; 1471 1472 virtual UINT STDMETHODCALLTYPE GetEvictionPriority( 1473 ) = 0; 1474 1475 }; 1476 #ifdef __CRT_UUID_DECL 1477 __CRT_UUID_DECL(ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1478 #endif 1479 #else 1480 typedef struct ID3D10ResourceVtbl { 1481 BEGIN_INTERFACE 1482 1483 /*** IUnknown methods ***/ 1484 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1485 ID3D10Resource *This, 1486 REFIID riid, 1487 void **ppvObject); 1488 1489 ULONG (STDMETHODCALLTYPE *AddRef)( 1490 ID3D10Resource *This); 1491 1492 ULONG (STDMETHODCALLTYPE *Release)( 1493 ID3D10Resource *This); 1494 1495 /*** ID3D10DeviceChild methods ***/ 1496 void (STDMETHODCALLTYPE *GetDevice)( 1497 ID3D10Resource *This, 1498 ID3D10Device **ppDevice); 1499 1500 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1501 ID3D10Resource *This, 1502 REFGUID guid, 1503 UINT *pDataSize, 1504 void *pData); 1505 1506 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1507 ID3D10Resource *This, 1508 REFGUID guid, 1509 UINT DataSize, 1510 const void *pData); 1511 1512 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1513 ID3D10Resource *This, 1514 REFGUID guid, 1515 const IUnknown *pData); 1516 1517 /*** ID3D10Resource methods ***/ 1518 void (STDMETHODCALLTYPE *GetType)( 1519 ID3D10Resource *This, 1520 D3D10_RESOURCE_DIMENSION *rType); 1521 1522 void (STDMETHODCALLTYPE *SetEvictionPriority)( 1523 ID3D10Resource *This, 1524 UINT EvictionPriority); 1525 1526 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 1527 ID3D10Resource *This); 1528 1529 END_INTERFACE 1530 } ID3D10ResourceVtbl; 1531 1532 interface ID3D10Resource { 1533 CONST_VTBL ID3D10ResourceVtbl* lpVtbl; 1534 }; 1535 1536 #ifdef COBJMACROS 1537 #ifndef WIDL_C_INLINE_WRAPPERS 1538 /*** IUnknown methods ***/ 1539 #define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1540 #define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This) 1541 #define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This) 1542 /*** ID3D10DeviceChild methods ***/ 1543 #define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1544 #define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1545 #define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1546 #define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1547 /*** ID3D10Resource methods ***/ 1548 #define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 1549 #define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 1550 #define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 1551 #else 1552 /*** IUnknown methods ***/ 1553 static inline HRESULT ID3D10Resource_QueryInterface(ID3D10Resource* This,REFIID riid,void **ppvObject) { 1554 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1555 } 1556 static inline ULONG ID3D10Resource_AddRef(ID3D10Resource* This) { 1557 return This->lpVtbl->AddRef(This); 1558 } 1559 static inline ULONG ID3D10Resource_Release(ID3D10Resource* This) { 1560 return This->lpVtbl->Release(This); 1561 } 1562 /*** ID3D10DeviceChild methods ***/ 1563 static inline void ID3D10Resource_GetDevice(ID3D10Resource* This,ID3D10Device **ppDevice) { 1564 This->lpVtbl->GetDevice(This,ppDevice); 1565 } 1566 static inline HRESULT ID3D10Resource_GetPrivateData(ID3D10Resource* This,REFGUID guid,UINT *pDataSize,void *pData) { 1567 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1568 } 1569 static inline HRESULT ID3D10Resource_SetPrivateData(ID3D10Resource* This,REFGUID guid,UINT DataSize,const void *pData) { 1570 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1571 } 1572 static inline HRESULT ID3D10Resource_SetPrivateDataInterface(ID3D10Resource* This,REFGUID guid,const IUnknown *pData) { 1573 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1574 } 1575 /*** ID3D10Resource methods ***/ 1576 static inline void ID3D10Resource_GetType(ID3D10Resource* This,D3D10_RESOURCE_DIMENSION *rType) { 1577 This->lpVtbl->GetType(This,rType); 1578 } 1579 static inline void ID3D10Resource_SetEvictionPriority(ID3D10Resource* This,UINT EvictionPriority) { 1580 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 1581 } 1582 static inline UINT ID3D10Resource_GetEvictionPriority(ID3D10Resource* This) { 1583 return This->lpVtbl->GetEvictionPriority(This); 1584 } 1585 #endif 1586 #endif 1587 1588 #endif 1589 1590 1591 #endif /* __ID3D10Resource_INTERFACE_DEFINED__ */ 1592 1593 /***************************************************************************** 1594 * ID3D10Buffer interface 1595 */ 1596 #ifndef __ID3D10Buffer_INTERFACE_DEFINED__ 1597 #define __ID3D10Buffer_INTERFACE_DEFINED__ 1598 1599 DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1600 #if defined(__cplusplus) && !defined(CINTERFACE) 1601 MIDL_INTERFACE("9b7e4c02-342c-4106-a19f-4f2704f689f0") 1602 ID3D10Buffer : public ID3D10Resource 1603 { 1604 virtual HRESULT STDMETHODCALLTYPE Map( 1605 D3D10_MAP MapType, 1606 UINT MapFlags, 1607 void **ppData) = 0; 1608 1609 virtual void STDMETHODCALLTYPE Unmap( 1610 ) = 0; 1611 1612 virtual void STDMETHODCALLTYPE GetDesc( 1613 D3D10_BUFFER_DESC *pDesc) = 0; 1614 1615 }; 1616 #ifdef __CRT_UUID_DECL 1617 __CRT_UUID_DECL(ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1618 #endif 1619 #else 1620 typedef struct ID3D10BufferVtbl { 1621 BEGIN_INTERFACE 1622 1623 /*** IUnknown methods ***/ 1624 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1625 ID3D10Buffer *This, 1626 REFIID riid, 1627 void **ppvObject); 1628 1629 ULONG (STDMETHODCALLTYPE *AddRef)( 1630 ID3D10Buffer *This); 1631 1632 ULONG (STDMETHODCALLTYPE *Release)( 1633 ID3D10Buffer *This); 1634 1635 /*** ID3D10DeviceChild methods ***/ 1636 void (STDMETHODCALLTYPE *GetDevice)( 1637 ID3D10Buffer *This, 1638 ID3D10Device **ppDevice); 1639 1640 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1641 ID3D10Buffer *This, 1642 REFGUID guid, 1643 UINT *pDataSize, 1644 void *pData); 1645 1646 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1647 ID3D10Buffer *This, 1648 REFGUID guid, 1649 UINT DataSize, 1650 const void *pData); 1651 1652 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1653 ID3D10Buffer *This, 1654 REFGUID guid, 1655 const IUnknown *pData); 1656 1657 /*** ID3D10Resource methods ***/ 1658 void (STDMETHODCALLTYPE *GetType)( 1659 ID3D10Buffer *This, 1660 D3D10_RESOURCE_DIMENSION *rType); 1661 1662 void (STDMETHODCALLTYPE *SetEvictionPriority)( 1663 ID3D10Buffer *This, 1664 UINT EvictionPriority); 1665 1666 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 1667 ID3D10Buffer *This); 1668 1669 /*** ID3D10Buffer methods ***/ 1670 HRESULT (STDMETHODCALLTYPE *Map)( 1671 ID3D10Buffer *This, 1672 D3D10_MAP MapType, 1673 UINT MapFlags, 1674 void **ppData); 1675 1676 void (STDMETHODCALLTYPE *Unmap)( 1677 ID3D10Buffer *This); 1678 1679 void (STDMETHODCALLTYPE *GetDesc)( 1680 ID3D10Buffer *This, 1681 D3D10_BUFFER_DESC *pDesc); 1682 1683 END_INTERFACE 1684 } ID3D10BufferVtbl; 1685 1686 interface ID3D10Buffer { 1687 CONST_VTBL ID3D10BufferVtbl* lpVtbl; 1688 }; 1689 1690 #ifdef COBJMACROS 1691 #ifndef WIDL_C_INLINE_WRAPPERS 1692 /*** IUnknown methods ***/ 1693 #define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1694 #define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This) 1695 #define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This) 1696 /*** ID3D10DeviceChild methods ***/ 1697 #define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1698 #define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1699 #define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1700 #define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1701 /*** ID3D10Resource methods ***/ 1702 #define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 1703 #define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 1704 #define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 1705 /*** ID3D10Buffer methods ***/ 1706 #define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData) 1707 #define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This) 1708 #define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 1709 #else 1710 /*** IUnknown methods ***/ 1711 static inline HRESULT ID3D10Buffer_QueryInterface(ID3D10Buffer* This,REFIID riid,void **ppvObject) { 1712 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1713 } 1714 static inline ULONG ID3D10Buffer_AddRef(ID3D10Buffer* This) { 1715 return This->lpVtbl->AddRef(This); 1716 } 1717 static inline ULONG ID3D10Buffer_Release(ID3D10Buffer* This) { 1718 return This->lpVtbl->Release(This); 1719 } 1720 /*** ID3D10DeviceChild methods ***/ 1721 static inline void ID3D10Buffer_GetDevice(ID3D10Buffer* This,ID3D10Device **ppDevice) { 1722 This->lpVtbl->GetDevice(This,ppDevice); 1723 } 1724 static inline HRESULT ID3D10Buffer_GetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) { 1725 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1726 } 1727 static inline HRESULT ID3D10Buffer_SetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT DataSize,const void *pData) { 1728 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1729 } 1730 static inline HRESULT ID3D10Buffer_SetPrivateDataInterface(ID3D10Buffer* This,REFGUID guid,const IUnknown *pData) { 1731 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1732 } 1733 /*** ID3D10Resource methods ***/ 1734 static inline void ID3D10Buffer_GetType(ID3D10Buffer* This,D3D10_RESOURCE_DIMENSION *rType) { 1735 This->lpVtbl->GetType(This,rType); 1736 } 1737 static inline void ID3D10Buffer_SetEvictionPriority(ID3D10Buffer* This,UINT EvictionPriority) { 1738 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 1739 } 1740 static inline UINT ID3D10Buffer_GetEvictionPriority(ID3D10Buffer* This) { 1741 return This->lpVtbl->GetEvictionPriority(This); 1742 } 1743 /*** ID3D10Buffer methods ***/ 1744 static inline HRESULT ID3D10Buffer_Map(ID3D10Buffer* This,D3D10_MAP MapType,UINT MapFlags,void **ppData) { 1745 return This->lpVtbl->Map(This,MapType,MapFlags,ppData); 1746 } 1747 static inline void ID3D10Buffer_Unmap(ID3D10Buffer* This) { 1748 This->lpVtbl->Unmap(This); 1749 } 1750 static inline void ID3D10Buffer_GetDesc(ID3D10Buffer* This,D3D10_BUFFER_DESC *pDesc) { 1751 This->lpVtbl->GetDesc(This,pDesc); 1752 } 1753 #endif 1754 #endif 1755 1756 #endif 1757 1758 1759 #endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */ 1760 1761 /***************************************************************************** 1762 * ID3D10Texture1D interface 1763 */ 1764 #ifndef __ID3D10Texture1D_INTERFACE_DEFINED__ 1765 #define __ID3D10Texture1D_INTERFACE_DEFINED__ 1766 1767 DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1768 #if defined(__cplusplus) && !defined(CINTERFACE) 1769 MIDL_INTERFACE("9b7e4c03-342c-4106-a19f-4f2704f689f0") 1770 ID3D10Texture1D : public ID3D10Resource 1771 { 1772 virtual HRESULT STDMETHODCALLTYPE Map( 1773 UINT Subresource, 1774 D3D10_MAP MapType, 1775 UINT MapFlags, 1776 void **ppData) = 0; 1777 1778 virtual void STDMETHODCALLTYPE Unmap( 1779 UINT Subresource) = 0; 1780 1781 virtual void STDMETHODCALLTYPE GetDesc( 1782 D3D10_TEXTURE1D_DESC *pDesc) = 0; 1783 1784 }; 1785 #ifdef __CRT_UUID_DECL 1786 __CRT_UUID_DECL(ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1787 #endif 1788 #else 1789 typedef struct ID3D10Texture1DVtbl { 1790 BEGIN_INTERFACE 1791 1792 /*** IUnknown methods ***/ 1793 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1794 ID3D10Texture1D *This, 1795 REFIID riid, 1796 void **ppvObject); 1797 1798 ULONG (STDMETHODCALLTYPE *AddRef)( 1799 ID3D10Texture1D *This); 1800 1801 ULONG (STDMETHODCALLTYPE *Release)( 1802 ID3D10Texture1D *This); 1803 1804 /*** ID3D10DeviceChild methods ***/ 1805 void (STDMETHODCALLTYPE *GetDevice)( 1806 ID3D10Texture1D *This, 1807 ID3D10Device **ppDevice); 1808 1809 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1810 ID3D10Texture1D *This, 1811 REFGUID guid, 1812 UINT *pDataSize, 1813 void *pData); 1814 1815 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1816 ID3D10Texture1D *This, 1817 REFGUID guid, 1818 UINT DataSize, 1819 const void *pData); 1820 1821 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1822 ID3D10Texture1D *This, 1823 REFGUID guid, 1824 const IUnknown *pData); 1825 1826 /*** ID3D10Resource methods ***/ 1827 void (STDMETHODCALLTYPE *GetType)( 1828 ID3D10Texture1D *This, 1829 D3D10_RESOURCE_DIMENSION *rType); 1830 1831 void (STDMETHODCALLTYPE *SetEvictionPriority)( 1832 ID3D10Texture1D *This, 1833 UINT EvictionPriority); 1834 1835 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 1836 ID3D10Texture1D *This); 1837 1838 /*** ID3D10Texture1D methods ***/ 1839 HRESULT (STDMETHODCALLTYPE *Map)( 1840 ID3D10Texture1D *This, 1841 UINT Subresource, 1842 D3D10_MAP MapType, 1843 UINT MapFlags, 1844 void **ppData); 1845 1846 void (STDMETHODCALLTYPE *Unmap)( 1847 ID3D10Texture1D *This, 1848 UINT Subresource); 1849 1850 void (STDMETHODCALLTYPE *GetDesc)( 1851 ID3D10Texture1D *This, 1852 D3D10_TEXTURE1D_DESC *pDesc); 1853 1854 END_INTERFACE 1855 } ID3D10Texture1DVtbl; 1856 1857 interface ID3D10Texture1D { 1858 CONST_VTBL ID3D10Texture1DVtbl* lpVtbl; 1859 }; 1860 1861 #ifdef COBJMACROS 1862 #ifndef WIDL_C_INLINE_WRAPPERS 1863 /*** IUnknown methods ***/ 1864 #define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 1865 #define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This) 1866 #define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This) 1867 /*** ID3D10DeviceChild methods ***/ 1868 #define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 1869 #define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 1870 #define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 1871 #define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 1872 /*** ID3D10Resource methods ***/ 1873 #define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 1874 #define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 1875 #define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 1876 /*** ID3D10Texture1D methods ***/ 1877 #define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData) 1878 #define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) 1879 #define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 1880 #else 1881 /*** IUnknown methods ***/ 1882 static inline HRESULT ID3D10Texture1D_QueryInterface(ID3D10Texture1D* This,REFIID riid,void **ppvObject) { 1883 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 1884 } 1885 static inline ULONG ID3D10Texture1D_AddRef(ID3D10Texture1D* This) { 1886 return This->lpVtbl->AddRef(This); 1887 } 1888 static inline ULONG ID3D10Texture1D_Release(ID3D10Texture1D* This) { 1889 return This->lpVtbl->Release(This); 1890 } 1891 /*** ID3D10DeviceChild methods ***/ 1892 static inline void ID3D10Texture1D_GetDevice(ID3D10Texture1D* This,ID3D10Device **ppDevice) { 1893 This->lpVtbl->GetDevice(This,ppDevice); 1894 } 1895 static inline HRESULT ID3D10Texture1D_GetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) { 1896 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 1897 } 1898 static inline HRESULT ID3D10Texture1D_SetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) { 1899 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 1900 } 1901 static inline HRESULT ID3D10Texture1D_SetPrivateDataInterface(ID3D10Texture1D* This,REFGUID guid,const IUnknown *pData) { 1902 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 1903 } 1904 /*** ID3D10Resource methods ***/ 1905 static inline void ID3D10Texture1D_GetType(ID3D10Texture1D* This,D3D10_RESOURCE_DIMENSION *rType) { 1906 This->lpVtbl->GetType(This,rType); 1907 } 1908 static inline void ID3D10Texture1D_SetEvictionPriority(ID3D10Texture1D* This,UINT EvictionPriority) { 1909 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 1910 } 1911 static inline UINT ID3D10Texture1D_GetEvictionPriority(ID3D10Texture1D* This) { 1912 return This->lpVtbl->GetEvictionPriority(This); 1913 } 1914 /*** ID3D10Texture1D methods ***/ 1915 static inline HRESULT ID3D10Texture1D_Map(ID3D10Texture1D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,void **ppData) { 1916 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData); 1917 } 1918 static inline void ID3D10Texture1D_Unmap(ID3D10Texture1D* This,UINT Subresource) { 1919 This->lpVtbl->Unmap(This,Subresource); 1920 } 1921 static inline void ID3D10Texture1D_GetDesc(ID3D10Texture1D* This,D3D10_TEXTURE1D_DESC *pDesc) { 1922 This->lpVtbl->GetDesc(This,pDesc); 1923 } 1924 #endif 1925 #endif 1926 1927 #endif 1928 1929 1930 #endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */ 1931 1932 /***************************************************************************** 1933 * ID3D10Texture2D interface 1934 */ 1935 #ifndef __ID3D10Texture2D_INTERFACE_DEFINED__ 1936 #define __ID3D10Texture2D_INTERFACE_DEFINED__ 1937 1938 DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 1939 #if defined(__cplusplus) && !defined(CINTERFACE) 1940 MIDL_INTERFACE("9b7e4c04-342c-4106-a19f-4f2704f689f0") 1941 ID3D10Texture2D : public ID3D10Resource 1942 { 1943 virtual HRESULT STDMETHODCALLTYPE Map( 1944 UINT Subresource, 1945 D3D10_MAP MapType, 1946 UINT MapFlags, 1947 D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0; 1948 1949 virtual void STDMETHODCALLTYPE Unmap( 1950 UINT Subresource) = 0; 1951 1952 virtual void STDMETHODCALLTYPE GetDesc( 1953 D3D10_TEXTURE2D_DESC *pDesc) = 0; 1954 1955 }; 1956 #ifdef __CRT_UUID_DECL 1957 __CRT_UUID_DECL(ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 1958 #endif 1959 #else 1960 typedef struct ID3D10Texture2DVtbl { 1961 BEGIN_INTERFACE 1962 1963 /*** IUnknown methods ***/ 1964 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 1965 ID3D10Texture2D *This, 1966 REFIID riid, 1967 void **ppvObject); 1968 1969 ULONG (STDMETHODCALLTYPE *AddRef)( 1970 ID3D10Texture2D *This); 1971 1972 ULONG (STDMETHODCALLTYPE *Release)( 1973 ID3D10Texture2D *This); 1974 1975 /*** ID3D10DeviceChild methods ***/ 1976 void (STDMETHODCALLTYPE *GetDevice)( 1977 ID3D10Texture2D *This, 1978 ID3D10Device **ppDevice); 1979 1980 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 1981 ID3D10Texture2D *This, 1982 REFGUID guid, 1983 UINT *pDataSize, 1984 void *pData); 1985 1986 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 1987 ID3D10Texture2D *This, 1988 REFGUID guid, 1989 UINT DataSize, 1990 const void *pData); 1991 1992 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 1993 ID3D10Texture2D *This, 1994 REFGUID guid, 1995 const IUnknown *pData); 1996 1997 /*** ID3D10Resource methods ***/ 1998 void (STDMETHODCALLTYPE *GetType)( 1999 ID3D10Texture2D *This, 2000 D3D10_RESOURCE_DIMENSION *rType); 2001 2002 void (STDMETHODCALLTYPE *SetEvictionPriority)( 2003 ID3D10Texture2D *This, 2004 UINT EvictionPriority); 2005 2006 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 2007 ID3D10Texture2D *This); 2008 2009 /*** ID3D10Texture2D methods ***/ 2010 HRESULT (STDMETHODCALLTYPE *Map)( 2011 ID3D10Texture2D *This, 2012 UINT Subresource, 2013 D3D10_MAP MapType, 2014 UINT MapFlags, 2015 D3D10_MAPPED_TEXTURE2D *pMappedTex2D); 2016 2017 void (STDMETHODCALLTYPE *Unmap)( 2018 ID3D10Texture2D *This, 2019 UINT Subresource); 2020 2021 void (STDMETHODCALLTYPE *GetDesc)( 2022 ID3D10Texture2D *This, 2023 D3D10_TEXTURE2D_DESC *pDesc); 2024 2025 END_INTERFACE 2026 } ID3D10Texture2DVtbl; 2027 2028 interface ID3D10Texture2D { 2029 CONST_VTBL ID3D10Texture2DVtbl* lpVtbl; 2030 }; 2031 2032 #ifdef COBJMACROS 2033 #ifndef WIDL_C_INLINE_WRAPPERS 2034 /*** IUnknown methods ***/ 2035 #define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2036 #define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This) 2037 #define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This) 2038 /*** ID3D10DeviceChild methods ***/ 2039 #define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2040 #define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2041 #define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2042 #define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2043 /*** ID3D10Resource methods ***/ 2044 #define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 2045 #define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 2046 #define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 2047 /*** ID3D10Texture2D methods ***/ 2048 #define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D) 2049 #define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) 2050 #define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2051 #else 2052 /*** IUnknown methods ***/ 2053 static inline HRESULT ID3D10Texture2D_QueryInterface(ID3D10Texture2D* This,REFIID riid,void **ppvObject) { 2054 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2055 } 2056 static inline ULONG ID3D10Texture2D_AddRef(ID3D10Texture2D* This) { 2057 return This->lpVtbl->AddRef(This); 2058 } 2059 static inline ULONG ID3D10Texture2D_Release(ID3D10Texture2D* This) { 2060 return This->lpVtbl->Release(This); 2061 } 2062 /*** ID3D10DeviceChild methods ***/ 2063 static inline void ID3D10Texture2D_GetDevice(ID3D10Texture2D* This,ID3D10Device **ppDevice) { 2064 This->lpVtbl->GetDevice(This,ppDevice); 2065 } 2066 static inline HRESULT ID3D10Texture2D_GetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) { 2067 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2068 } 2069 static inline HRESULT ID3D10Texture2D_SetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) { 2070 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2071 } 2072 static inline HRESULT ID3D10Texture2D_SetPrivateDataInterface(ID3D10Texture2D* This,REFGUID guid,const IUnknown *pData) { 2073 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2074 } 2075 /*** ID3D10Resource methods ***/ 2076 static inline void ID3D10Texture2D_GetType(ID3D10Texture2D* This,D3D10_RESOURCE_DIMENSION *rType) { 2077 This->lpVtbl->GetType(This,rType); 2078 } 2079 static inline void ID3D10Texture2D_SetEvictionPriority(ID3D10Texture2D* This,UINT EvictionPriority) { 2080 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 2081 } 2082 static inline UINT ID3D10Texture2D_GetEvictionPriority(ID3D10Texture2D* This) { 2083 return This->lpVtbl->GetEvictionPriority(This); 2084 } 2085 /*** ID3D10Texture2D methods ***/ 2086 static inline HRESULT ID3D10Texture2D_Map(ID3D10Texture2D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE2D *pMappedTex2D) { 2087 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D); 2088 } 2089 static inline void ID3D10Texture2D_Unmap(ID3D10Texture2D* This,UINT Subresource) { 2090 This->lpVtbl->Unmap(This,Subresource); 2091 } 2092 static inline void ID3D10Texture2D_GetDesc(ID3D10Texture2D* This,D3D10_TEXTURE2D_DESC *pDesc) { 2093 This->lpVtbl->GetDesc(This,pDesc); 2094 } 2095 #endif 2096 #endif 2097 2098 #endif 2099 2100 2101 #endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */ 2102 2103 /***************************************************************************** 2104 * ID3D10Texture3D interface 2105 */ 2106 #ifndef __ID3D10Texture3D_INTERFACE_DEFINED__ 2107 #define __ID3D10Texture3D_INTERFACE_DEFINED__ 2108 2109 DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2110 #if defined(__cplusplus) && !defined(CINTERFACE) 2111 MIDL_INTERFACE("9b7e4c05-342c-4106-a19f-4f2704f689f0") 2112 ID3D10Texture3D : public ID3D10Resource 2113 { 2114 virtual HRESULT STDMETHODCALLTYPE Map( 2115 UINT Subresource, 2116 D3D10_MAP MapType, 2117 UINT MapFlags, 2118 D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0; 2119 2120 virtual void STDMETHODCALLTYPE Unmap( 2121 UINT Subresource) = 0; 2122 2123 virtual void STDMETHODCALLTYPE GetDesc( 2124 D3D10_TEXTURE3D_DESC *pDesc) = 0; 2125 2126 }; 2127 #ifdef __CRT_UUID_DECL 2128 __CRT_UUID_DECL(ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2129 #endif 2130 #else 2131 typedef struct ID3D10Texture3DVtbl { 2132 BEGIN_INTERFACE 2133 2134 /*** IUnknown methods ***/ 2135 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2136 ID3D10Texture3D *This, 2137 REFIID riid, 2138 void **ppvObject); 2139 2140 ULONG (STDMETHODCALLTYPE *AddRef)( 2141 ID3D10Texture3D *This); 2142 2143 ULONG (STDMETHODCALLTYPE *Release)( 2144 ID3D10Texture3D *This); 2145 2146 /*** ID3D10DeviceChild methods ***/ 2147 void (STDMETHODCALLTYPE *GetDevice)( 2148 ID3D10Texture3D *This, 2149 ID3D10Device **ppDevice); 2150 2151 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2152 ID3D10Texture3D *This, 2153 REFGUID guid, 2154 UINT *pDataSize, 2155 void *pData); 2156 2157 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2158 ID3D10Texture3D *This, 2159 REFGUID guid, 2160 UINT DataSize, 2161 const void *pData); 2162 2163 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2164 ID3D10Texture3D *This, 2165 REFGUID guid, 2166 const IUnknown *pData); 2167 2168 /*** ID3D10Resource methods ***/ 2169 void (STDMETHODCALLTYPE *GetType)( 2170 ID3D10Texture3D *This, 2171 D3D10_RESOURCE_DIMENSION *rType); 2172 2173 void (STDMETHODCALLTYPE *SetEvictionPriority)( 2174 ID3D10Texture3D *This, 2175 UINT EvictionPriority); 2176 2177 UINT (STDMETHODCALLTYPE *GetEvictionPriority)( 2178 ID3D10Texture3D *This); 2179 2180 /*** ID3D10Texture3D methods ***/ 2181 HRESULT (STDMETHODCALLTYPE *Map)( 2182 ID3D10Texture3D *This, 2183 UINT Subresource, 2184 D3D10_MAP MapType, 2185 UINT MapFlags, 2186 D3D10_MAPPED_TEXTURE3D *pMappedTex3D); 2187 2188 void (STDMETHODCALLTYPE *Unmap)( 2189 ID3D10Texture3D *This, 2190 UINT Subresource); 2191 2192 void (STDMETHODCALLTYPE *GetDesc)( 2193 ID3D10Texture3D *This, 2194 D3D10_TEXTURE3D_DESC *pDesc); 2195 2196 END_INTERFACE 2197 } ID3D10Texture3DVtbl; 2198 2199 interface ID3D10Texture3D { 2200 CONST_VTBL ID3D10Texture3DVtbl* lpVtbl; 2201 }; 2202 2203 #ifdef COBJMACROS 2204 #ifndef WIDL_C_INLINE_WRAPPERS 2205 /*** IUnknown methods ***/ 2206 #define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2207 #define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This) 2208 #define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This) 2209 /*** ID3D10DeviceChild methods ***/ 2210 #define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2211 #define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2212 #define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2213 #define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2214 /*** ID3D10Resource methods ***/ 2215 #define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType) 2216 #define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority) 2217 #define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This) 2218 /*** ID3D10Texture3D methods ***/ 2219 #define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D) 2220 #define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource) 2221 #define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2222 #else 2223 /*** IUnknown methods ***/ 2224 static inline HRESULT ID3D10Texture3D_QueryInterface(ID3D10Texture3D* This,REFIID riid,void **ppvObject) { 2225 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2226 } 2227 static inline ULONG ID3D10Texture3D_AddRef(ID3D10Texture3D* This) { 2228 return This->lpVtbl->AddRef(This); 2229 } 2230 static inline ULONG ID3D10Texture3D_Release(ID3D10Texture3D* This) { 2231 return This->lpVtbl->Release(This); 2232 } 2233 /*** ID3D10DeviceChild methods ***/ 2234 static inline void ID3D10Texture3D_GetDevice(ID3D10Texture3D* This,ID3D10Device **ppDevice) { 2235 This->lpVtbl->GetDevice(This,ppDevice); 2236 } 2237 static inline HRESULT ID3D10Texture3D_GetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) { 2238 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2239 } 2240 static inline HRESULT ID3D10Texture3D_SetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) { 2241 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2242 } 2243 static inline HRESULT ID3D10Texture3D_SetPrivateDataInterface(ID3D10Texture3D* This,REFGUID guid,const IUnknown *pData) { 2244 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2245 } 2246 /*** ID3D10Resource methods ***/ 2247 static inline void ID3D10Texture3D_GetType(ID3D10Texture3D* This,D3D10_RESOURCE_DIMENSION *rType) { 2248 This->lpVtbl->GetType(This,rType); 2249 } 2250 static inline void ID3D10Texture3D_SetEvictionPriority(ID3D10Texture3D* This,UINT EvictionPriority) { 2251 This->lpVtbl->SetEvictionPriority(This,EvictionPriority); 2252 } 2253 static inline UINT ID3D10Texture3D_GetEvictionPriority(ID3D10Texture3D* This) { 2254 return This->lpVtbl->GetEvictionPriority(This); 2255 } 2256 /*** ID3D10Texture3D methods ***/ 2257 static inline HRESULT ID3D10Texture3D_Map(ID3D10Texture3D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE3D *pMappedTex3D) { 2258 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D); 2259 } 2260 static inline void ID3D10Texture3D_Unmap(ID3D10Texture3D* This,UINT Subresource) { 2261 This->lpVtbl->Unmap(This,Subresource); 2262 } 2263 static inline void ID3D10Texture3D_GetDesc(ID3D10Texture3D* This,D3D10_TEXTURE3D_DESC *pDesc) { 2264 This->lpVtbl->GetDesc(This,pDesc); 2265 } 2266 #endif 2267 #endif 2268 2269 #endif 2270 2271 2272 #endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */ 2273 2274 /***************************************************************************** 2275 * ID3D10View interface 2276 */ 2277 #ifndef __ID3D10View_INTERFACE_DEFINED__ 2278 #define __ID3D10View_INTERFACE_DEFINED__ 2279 2280 DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33); 2281 #if defined(__cplusplus) && !defined(CINTERFACE) 2282 MIDL_INTERFACE("c902b03f-60a7-49ba-9936-2a3ab37a7e33") 2283 ID3D10View : public ID3D10DeviceChild 2284 { 2285 virtual void STDMETHODCALLTYPE GetResource( 2286 ID3D10Resource **ppResource) = 0; 2287 2288 }; 2289 #ifdef __CRT_UUID_DECL 2290 __CRT_UUID_DECL(ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33) 2291 #endif 2292 #else 2293 typedef struct ID3D10ViewVtbl { 2294 BEGIN_INTERFACE 2295 2296 /*** IUnknown methods ***/ 2297 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2298 ID3D10View *This, 2299 REFIID riid, 2300 void **ppvObject); 2301 2302 ULONG (STDMETHODCALLTYPE *AddRef)( 2303 ID3D10View *This); 2304 2305 ULONG (STDMETHODCALLTYPE *Release)( 2306 ID3D10View *This); 2307 2308 /*** ID3D10DeviceChild methods ***/ 2309 void (STDMETHODCALLTYPE *GetDevice)( 2310 ID3D10View *This, 2311 ID3D10Device **ppDevice); 2312 2313 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2314 ID3D10View *This, 2315 REFGUID guid, 2316 UINT *pDataSize, 2317 void *pData); 2318 2319 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2320 ID3D10View *This, 2321 REFGUID guid, 2322 UINT DataSize, 2323 const void *pData); 2324 2325 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2326 ID3D10View *This, 2327 REFGUID guid, 2328 const IUnknown *pData); 2329 2330 /*** ID3D10View methods ***/ 2331 void (STDMETHODCALLTYPE *GetResource)( 2332 ID3D10View *This, 2333 ID3D10Resource **ppResource); 2334 2335 END_INTERFACE 2336 } ID3D10ViewVtbl; 2337 2338 interface ID3D10View { 2339 CONST_VTBL ID3D10ViewVtbl* lpVtbl; 2340 }; 2341 2342 #ifdef COBJMACROS 2343 #ifndef WIDL_C_INLINE_WRAPPERS 2344 /*** IUnknown methods ***/ 2345 #define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2346 #define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This) 2347 #define ID3D10View_Release(This) (This)->lpVtbl->Release(This) 2348 /*** ID3D10DeviceChild methods ***/ 2349 #define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2350 #define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2351 #define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2352 #define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2353 /*** ID3D10View methods ***/ 2354 #define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2355 #else 2356 /*** IUnknown methods ***/ 2357 static inline HRESULT ID3D10View_QueryInterface(ID3D10View* This,REFIID riid,void **ppvObject) { 2358 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2359 } 2360 static inline ULONG ID3D10View_AddRef(ID3D10View* This) { 2361 return This->lpVtbl->AddRef(This); 2362 } 2363 static inline ULONG ID3D10View_Release(ID3D10View* This) { 2364 return This->lpVtbl->Release(This); 2365 } 2366 /*** ID3D10DeviceChild methods ***/ 2367 static inline void ID3D10View_GetDevice(ID3D10View* This,ID3D10Device **ppDevice) { 2368 This->lpVtbl->GetDevice(This,ppDevice); 2369 } 2370 static inline HRESULT ID3D10View_GetPrivateData(ID3D10View* This,REFGUID guid,UINT *pDataSize,void *pData) { 2371 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2372 } 2373 static inline HRESULT ID3D10View_SetPrivateData(ID3D10View* This,REFGUID guid,UINT DataSize,const void *pData) { 2374 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2375 } 2376 static inline HRESULT ID3D10View_SetPrivateDataInterface(ID3D10View* This,REFGUID guid,const IUnknown *pData) { 2377 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2378 } 2379 /*** ID3D10View methods ***/ 2380 static inline void ID3D10View_GetResource(ID3D10View* This,ID3D10Resource **ppResource) { 2381 This->lpVtbl->GetResource(This,ppResource); 2382 } 2383 #endif 2384 #endif 2385 2386 #endif 2387 2388 2389 #endif /* __ID3D10View_INTERFACE_DEFINED__ */ 2390 2391 /***************************************************************************** 2392 * ID3D10DepthStencilView interface 2393 */ 2394 #ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__ 2395 #define __ID3D10DepthStencilView_INTERFACE_DEFINED__ 2396 2397 DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2398 #if defined(__cplusplus) && !defined(CINTERFACE) 2399 MIDL_INTERFACE("9b7e4c09-342c-4106-a19f-4f2704f689f0") 2400 ID3D10DepthStencilView : public ID3D10View 2401 { 2402 virtual void STDMETHODCALLTYPE GetDesc( 2403 D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; 2404 2405 }; 2406 #ifdef __CRT_UUID_DECL 2407 __CRT_UUID_DECL(ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2408 #endif 2409 #else 2410 typedef struct ID3D10DepthStencilViewVtbl { 2411 BEGIN_INTERFACE 2412 2413 /*** IUnknown methods ***/ 2414 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2415 ID3D10DepthStencilView *This, 2416 REFIID riid, 2417 void **ppvObject); 2418 2419 ULONG (STDMETHODCALLTYPE *AddRef)( 2420 ID3D10DepthStencilView *This); 2421 2422 ULONG (STDMETHODCALLTYPE *Release)( 2423 ID3D10DepthStencilView *This); 2424 2425 /*** ID3D10DeviceChild methods ***/ 2426 void (STDMETHODCALLTYPE *GetDevice)( 2427 ID3D10DepthStencilView *This, 2428 ID3D10Device **ppDevice); 2429 2430 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2431 ID3D10DepthStencilView *This, 2432 REFGUID guid, 2433 UINT *pDataSize, 2434 void *pData); 2435 2436 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2437 ID3D10DepthStencilView *This, 2438 REFGUID guid, 2439 UINT DataSize, 2440 const void *pData); 2441 2442 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2443 ID3D10DepthStencilView *This, 2444 REFGUID guid, 2445 const IUnknown *pData); 2446 2447 /*** ID3D10View methods ***/ 2448 void (STDMETHODCALLTYPE *GetResource)( 2449 ID3D10DepthStencilView *This, 2450 ID3D10Resource **ppResource); 2451 2452 /*** ID3D10DepthStencilView methods ***/ 2453 void (STDMETHODCALLTYPE *GetDesc)( 2454 ID3D10DepthStencilView *This, 2455 D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); 2456 2457 END_INTERFACE 2458 } ID3D10DepthStencilViewVtbl; 2459 2460 interface ID3D10DepthStencilView { 2461 CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl; 2462 }; 2463 2464 #ifdef COBJMACROS 2465 #ifndef WIDL_C_INLINE_WRAPPERS 2466 /*** IUnknown methods ***/ 2467 #define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2468 #define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This) 2469 #define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This) 2470 /*** ID3D10DeviceChild methods ***/ 2471 #define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2472 #define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2473 #define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2474 #define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2475 /*** ID3D10View methods ***/ 2476 #define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2477 /*** ID3D10DepthStencilView methods ***/ 2478 #define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2479 #else 2480 /*** IUnknown methods ***/ 2481 static inline HRESULT ID3D10DepthStencilView_QueryInterface(ID3D10DepthStencilView* This,REFIID riid,void **ppvObject) { 2482 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2483 } 2484 static inline ULONG ID3D10DepthStencilView_AddRef(ID3D10DepthStencilView* This) { 2485 return This->lpVtbl->AddRef(This); 2486 } 2487 static inline ULONG ID3D10DepthStencilView_Release(ID3D10DepthStencilView* This) { 2488 return This->lpVtbl->Release(This); 2489 } 2490 /*** ID3D10DeviceChild methods ***/ 2491 static inline void ID3D10DepthStencilView_GetDevice(ID3D10DepthStencilView* This,ID3D10Device **ppDevice) { 2492 This->lpVtbl->GetDevice(This,ppDevice); 2493 } 2494 static inline HRESULT ID3D10DepthStencilView_GetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) { 2495 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2496 } 2497 static inline HRESULT ID3D10DepthStencilView_SetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) { 2498 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2499 } 2500 static inline HRESULT ID3D10DepthStencilView_SetPrivateDataInterface(ID3D10DepthStencilView* This,REFGUID guid,const IUnknown *pData) { 2501 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2502 } 2503 /*** ID3D10View methods ***/ 2504 static inline void ID3D10DepthStencilView_GetResource(ID3D10DepthStencilView* This,ID3D10Resource **ppResource) { 2505 This->lpVtbl->GetResource(This,ppResource); 2506 } 2507 /*** ID3D10DepthStencilView methods ***/ 2508 static inline void ID3D10DepthStencilView_GetDesc(ID3D10DepthStencilView* This,D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) { 2509 This->lpVtbl->GetDesc(This,pDesc); 2510 } 2511 #endif 2512 #endif 2513 2514 #endif 2515 2516 2517 #endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */ 2518 2519 /***************************************************************************** 2520 * ID3D10RenderTargetView interface 2521 */ 2522 #ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__ 2523 #define __ID3D10RenderTargetView_INTERFACE_DEFINED__ 2524 2525 DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2526 #if defined(__cplusplus) && !defined(CINTERFACE) 2527 MIDL_INTERFACE("9b7e4c08-342c-4106-a19f-4f2704f689f0") 2528 ID3D10RenderTargetView : public ID3D10View 2529 { 2530 virtual void STDMETHODCALLTYPE GetDesc( 2531 D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0; 2532 2533 }; 2534 #ifdef __CRT_UUID_DECL 2535 __CRT_UUID_DECL(ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2536 #endif 2537 #else 2538 typedef struct ID3D10RenderTargetViewVtbl { 2539 BEGIN_INTERFACE 2540 2541 /*** IUnknown methods ***/ 2542 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2543 ID3D10RenderTargetView *This, 2544 REFIID riid, 2545 void **ppvObject); 2546 2547 ULONG (STDMETHODCALLTYPE *AddRef)( 2548 ID3D10RenderTargetView *This); 2549 2550 ULONG (STDMETHODCALLTYPE *Release)( 2551 ID3D10RenderTargetView *This); 2552 2553 /*** ID3D10DeviceChild methods ***/ 2554 void (STDMETHODCALLTYPE *GetDevice)( 2555 ID3D10RenderTargetView *This, 2556 ID3D10Device **ppDevice); 2557 2558 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2559 ID3D10RenderTargetView *This, 2560 REFGUID guid, 2561 UINT *pDataSize, 2562 void *pData); 2563 2564 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2565 ID3D10RenderTargetView *This, 2566 REFGUID guid, 2567 UINT DataSize, 2568 const void *pData); 2569 2570 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2571 ID3D10RenderTargetView *This, 2572 REFGUID guid, 2573 const IUnknown *pData); 2574 2575 /*** ID3D10View methods ***/ 2576 void (STDMETHODCALLTYPE *GetResource)( 2577 ID3D10RenderTargetView *This, 2578 ID3D10Resource **ppResource); 2579 2580 /*** ID3D10RenderTargetView methods ***/ 2581 void (STDMETHODCALLTYPE *GetDesc)( 2582 ID3D10RenderTargetView *This, 2583 D3D10_RENDER_TARGET_VIEW_DESC *pDesc); 2584 2585 END_INTERFACE 2586 } ID3D10RenderTargetViewVtbl; 2587 2588 interface ID3D10RenderTargetView { 2589 CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl; 2590 }; 2591 2592 #ifdef COBJMACROS 2593 #ifndef WIDL_C_INLINE_WRAPPERS 2594 /*** IUnknown methods ***/ 2595 #define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2596 #define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This) 2597 #define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This) 2598 /*** ID3D10DeviceChild methods ***/ 2599 #define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2600 #define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2601 #define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2602 #define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2603 /*** ID3D10View methods ***/ 2604 #define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2605 /*** ID3D10RenderTargetView methods ***/ 2606 #define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2607 #else 2608 /*** IUnknown methods ***/ 2609 static inline HRESULT ID3D10RenderTargetView_QueryInterface(ID3D10RenderTargetView* This,REFIID riid,void **ppvObject) { 2610 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2611 } 2612 static inline ULONG ID3D10RenderTargetView_AddRef(ID3D10RenderTargetView* This) { 2613 return This->lpVtbl->AddRef(This); 2614 } 2615 static inline ULONG ID3D10RenderTargetView_Release(ID3D10RenderTargetView* This) { 2616 return This->lpVtbl->Release(This); 2617 } 2618 /*** ID3D10DeviceChild methods ***/ 2619 static inline void ID3D10RenderTargetView_GetDevice(ID3D10RenderTargetView* This,ID3D10Device **ppDevice) { 2620 This->lpVtbl->GetDevice(This,ppDevice); 2621 } 2622 static inline HRESULT ID3D10RenderTargetView_GetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) { 2623 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2624 } 2625 static inline HRESULT ID3D10RenderTargetView_SetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) { 2626 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2627 } 2628 static inline HRESULT ID3D10RenderTargetView_SetPrivateDataInterface(ID3D10RenderTargetView* This,REFGUID guid,const IUnknown *pData) { 2629 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2630 } 2631 /*** ID3D10View methods ***/ 2632 static inline void ID3D10RenderTargetView_GetResource(ID3D10RenderTargetView* This,ID3D10Resource **ppResource) { 2633 This->lpVtbl->GetResource(This,ppResource); 2634 } 2635 /*** ID3D10RenderTargetView methods ***/ 2636 static inline void ID3D10RenderTargetView_GetDesc(ID3D10RenderTargetView* This,D3D10_RENDER_TARGET_VIEW_DESC *pDesc) { 2637 This->lpVtbl->GetDesc(This,pDesc); 2638 } 2639 #endif 2640 #endif 2641 2642 #endif 2643 2644 2645 #endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */ 2646 2647 /***************************************************************************** 2648 * ID3D10ShaderResourceView interface 2649 */ 2650 #ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__ 2651 #define __ID3D10ShaderResourceView_INTERFACE_DEFINED__ 2652 2653 DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 2654 #if defined(__cplusplus) && !defined(CINTERFACE) 2655 MIDL_INTERFACE("9b7e4c07-342c-4106-a19f-4f2704f689f0") 2656 ID3D10ShaderResourceView : public ID3D10View 2657 { 2658 virtual void STDMETHODCALLTYPE GetDesc( 2659 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; 2660 2661 }; 2662 #ifdef __CRT_UUID_DECL 2663 __CRT_UUID_DECL(ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 2664 #endif 2665 #else 2666 typedef struct ID3D10ShaderResourceViewVtbl { 2667 BEGIN_INTERFACE 2668 2669 /*** IUnknown methods ***/ 2670 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2671 ID3D10ShaderResourceView *This, 2672 REFIID riid, 2673 void **ppvObject); 2674 2675 ULONG (STDMETHODCALLTYPE *AddRef)( 2676 ID3D10ShaderResourceView *This); 2677 2678 ULONG (STDMETHODCALLTYPE *Release)( 2679 ID3D10ShaderResourceView *This); 2680 2681 /*** ID3D10DeviceChild methods ***/ 2682 void (STDMETHODCALLTYPE *GetDevice)( 2683 ID3D10ShaderResourceView *This, 2684 ID3D10Device **ppDevice); 2685 2686 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2687 ID3D10ShaderResourceView *This, 2688 REFGUID guid, 2689 UINT *pDataSize, 2690 void *pData); 2691 2692 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2693 ID3D10ShaderResourceView *This, 2694 REFGUID guid, 2695 UINT DataSize, 2696 const void *pData); 2697 2698 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2699 ID3D10ShaderResourceView *This, 2700 REFGUID guid, 2701 const IUnknown *pData); 2702 2703 /*** ID3D10View methods ***/ 2704 void (STDMETHODCALLTYPE *GetResource)( 2705 ID3D10ShaderResourceView *This, 2706 ID3D10Resource **ppResource); 2707 2708 /*** ID3D10ShaderResourceView methods ***/ 2709 void (STDMETHODCALLTYPE *GetDesc)( 2710 ID3D10ShaderResourceView *This, 2711 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); 2712 2713 END_INTERFACE 2714 } ID3D10ShaderResourceViewVtbl; 2715 2716 interface ID3D10ShaderResourceView { 2717 CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl; 2718 }; 2719 2720 #ifdef COBJMACROS 2721 #ifndef WIDL_C_INLINE_WRAPPERS 2722 /*** IUnknown methods ***/ 2723 #define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2724 #define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This) 2725 #define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This) 2726 /*** ID3D10DeviceChild methods ***/ 2727 #define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2728 #define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2729 #define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2730 #define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2731 /*** ID3D10View methods ***/ 2732 #define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource) 2733 /*** ID3D10ShaderResourceView methods ***/ 2734 #define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2735 #else 2736 /*** IUnknown methods ***/ 2737 static inline HRESULT ID3D10ShaderResourceView_QueryInterface(ID3D10ShaderResourceView* This,REFIID riid,void **ppvObject) { 2738 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2739 } 2740 static inline ULONG ID3D10ShaderResourceView_AddRef(ID3D10ShaderResourceView* This) { 2741 return This->lpVtbl->AddRef(This); 2742 } 2743 static inline ULONG ID3D10ShaderResourceView_Release(ID3D10ShaderResourceView* This) { 2744 return This->lpVtbl->Release(This); 2745 } 2746 /*** ID3D10DeviceChild methods ***/ 2747 static inline void ID3D10ShaderResourceView_GetDevice(ID3D10ShaderResourceView* This,ID3D10Device **ppDevice) { 2748 This->lpVtbl->GetDevice(This,ppDevice); 2749 } 2750 static inline HRESULT ID3D10ShaderResourceView_GetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) { 2751 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2752 } 2753 static inline HRESULT ID3D10ShaderResourceView_SetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) { 2754 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2755 } 2756 static inline HRESULT ID3D10ShaderResourceView_SetPrivateDataInterface(ID3D10ShaderResourceView* This,REFGUID guid,const IUnknown *pData) { 2757 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2758 } 2759 /*** ID3D10View methods ***/ 2760 static inline void ID3D10ShaderResourceView_GetResource(ID3D10ShaderResourceView* This,ID3D10Resource **ppResource) { 2761 This->lpVtbl->GetResource(This,ppResource); 2762 } 2763 /*** ID3D10ShaderResourceView methods ***/ 2764 static inline void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) { 2765 This->lpVtbl->GetDesc(This,pDesc); 2766 } 2767 #endif 2768 #endif 2769 2770 #endif 2771 2772 2773 #endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */ 2774 2775 /***************************************************************************** 2776 * ID3D10BlendState interface 2777 */ 2778 #ifndef __ID3D10BlendState_INTERFACE_DEFINED__ 2779 #define __ID3D10BlendState_INTERFACE_DEFINED__ 2780 2781 DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61); 2782 #if defined(__cplusplus) && !defined(CINTERFACE) 2783 MIDL_INTERFACE("edad8d19-8a35-4d6d-8566-2ea276cde161") 2784 ID3D10BlendState : public ID3D10DeviceChild 2785 { 2786 virtual void STDMETHODCALLTYPE GetDesc( 2787 D3D10_BLEND_DESC *pDesc) = 0; 2788 2789 }; 2790 #ifdef __CRT_UUID_DECL 2791 __CRT_UUID_DECL(ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61) 2792 #endif 2793 #else 2794 typedef struct ID3D10BlendStateVtbl { 2795 BEGIN_INTERFACE 2796 2797 /*** IUnknown methods ***/ 2798 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2799 ID3D10BlendState *This, 2800 REFIID riid, 2801 void **ppvObject); 2802 2803 ULONG (STDMETHODCALLTYPE *AddRef)( 2804 ID3D10BlendState *This); 2805 2806 ULONG (STDMETHODCALLTYPE *Release)( 2807 ID3D10BlendState *This); 2808 2809 /*** ID3D10DeviceChild methods ***/ 2810 void (STDMETHODCALLTYPE *GetDevice)( 2811 ID3D10BlendState *This, 2812 ID3D10Device **ppDevice); 2813 2814 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2815 ID3D10BlendState *This, 2816 REFGUID guid, 2817 UINT *pDataSize, 2818 void *pData); 2819 2820 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2821 ID3D10BlendState *This, 2822 REFGUID guid, 2823 UINT DataSize, 2824 const void *pData); 2825 2826 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2827 ID3D10BlendState *This, 2828 REFGUID guid, 2829 const IUnknown *pData); 2830 2831 /*** ID3D10BlendState methods ***/ 2832 void (STDMETHODCALLTYPE *GetDesc)( 2833 ID3D10BlendState *This, 2834 D3D10_BLEND_DESC *pDesc); 2835 2836 END_INTERFACE 2837 } ID3D10BlendStateVtbl; 2838 2839 interface ID3D10BlendState { 2840 CONST_VTBL ID3D10BlendStateVtbl* lpVtbl; 2841 }; 2842 2843 #ifdef COBJMACROS 2844 #ifndef WIDL_C_INLINE_WRAPPERS 2845 /*** IUnknown methods ***/ 2846 #define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2847 #define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This) 2848 #define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This) 2849 /*** ID3D10DeviceChild methods ***/ 2850 #define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2851 #define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2852 #define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2853 #define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2854 /*** ID3D10BlendState methods ***/ 2855 #define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2856 #else 2857 /*** IUnknown methods ***/ 2858 static inline HRESULT ID3D10BlendState_QueryInterface(ID3D10BlendState* This,REFIID riid,void **ppvObject) { 2859 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2860 } 2861 static inline ULONG ID3D10BlendState_AddRef(ID3D10BlendState* This) { 2862 return This->lpVtbl->AddRef(This); 2863 } 2864 static inline ULONG ID3D10BlendState_Release(ID3D10BlendState* This) { 2865 return This->lpVtbl->Release(This); 2866 } 2867 /*** ID3D10DeviceChild methods ***/ 2868 static inline void ID3D10BlendState_GetDevice(ID3D10BlendState* This,ID3D10Device **ppDevice) { 2869 This->lpVtbl->GetDevice(This,ppDevice); 2870 } 2871 static inline HRESULT ID3D10BlendState_GetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) { 2872 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2873 } 2874 static inline HRESULT ID3D10BlendState_SetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT DataSize,const void *pData) { 2875 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2876 } 2877 static inline HRESULT ID3D10BlendState_SetPrivateDataInterface(ID3D10BlendState* This,REFGUID guid,const IUnknown *pData) { 2878 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2879 } 2880 /*** ID3D10BlendState methods ***/ 2881 static inline void ID3D10BlendState_GetDesc(ID3D10BlendState* This,D3D10_BLEND_DESC *pDesc) { 2882 This->lpVtbl->GetDesc(This,pDesc); 2883 } 2884 #endif 2885 #endif 2886 2887 #endif 2888 2889 2890 #endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */ 2891 2892 /***************************************************************************** 2893 * ID3D10DepthStencilState interface 2894 */ 2895 #ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__ 2896 #define __ID3D10DepthStencilState_INTERFACE_DEFINED__ 2897 2898 DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75); 2899 #if defined(__cplusplus) && !defined(CINTERFACE) 2900 MIDL_INTERFACE("2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675") 2901 ID3D10DepthStencilState : public ID3D10DeviceChild 2902 { 2903 virtual void STDMETHODCALLTYPE GetDesc( 2904 D3D10_DEPTH_STENCIL_DESC *pDesc) = 0; 2905 2906 }; 2907 #ifdef __CRT_UUID_DECL 2908 __CRT_UUID_DECL(ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75) 2909 #endif 2910 #else 2911 typedef struct ID3D10DepthStencilStateVtbl { 2912 BEGIN_INTERFACE 2913 2914 /*** IUnknown methods ***/ 2915 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 2916 ID3D10DepthStencilState *This, 2917 REFIID riid, 2918 void **ppvObject); 2919 2920 ULONG (STDMETHODCALLTYPE *AddRef)( 2921 ID3D10DepthStencilState *This); 2922 2923 ULONG (STDMETHODCALLTYPE *Release)( 2924 ID3D10DepthStencilState *This); 2925 2926 /*** ID3D10DeviceChild methods ***/ 2927 void (STDMETHODCALLTYPE *GetDevice)( 2928 ID3D10DepthStencilState *This, 2929 ID3D10Device **ppDevice); 2930 2931 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 2932 ID3D10DepthStencilState *This, 2933 REFGUID guid, 2934 UINT *pDataSize, 2935 void *pData); 2936 2937 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 2938 ID3D10DepthStencilState *This, 2939 REFGUID guid, 2940 UINT DataSize, 2941 const void *pData); 2942 2943 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 2944 ID3D10DepthStencilState *This, 2945 REFGUID guid, 2946 const IUnknown *pData); 2947 2948 /*** ID3D10DepthStencilState methods ***/ 2949 void (STDMETHODCALLTYPE *GetDesc)( 2950 ID3D10DepthStencilState *This, 2951 D3D10_DEPTH_STENCIL_DESC *pDesc); 2952 2953 END_INTERFACE 2954 } ID3D10DepthStencilStateVtbl; 2955 2956 interface ID3D10DepthStencilState { 2957 CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl; 2958 }; 2959 2960 #ifdef COBJMACROS 2961 #ifndef WIDL_C_INLINE_WRAPPERS 2962 /*** IUnknown methods ***/ 2963 #define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 2964 #define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This) 2965 #define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This) 2966 /*** ID3D10DeviceChild methods ***/ 2967 #define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 2968 #define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 2969 #define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 2970 #define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 2971 /*** ID3D10DepthStencilState methods ***/ 2972 #define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 2973 #else 2974 /*** IUnknown methods ***/ 2975 static inline HRESULT ID3D10DepthStencilState_QueryInterface(ID3D10DepthStencilState* This,REFIID riid,void **ppvObject) { 2976 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 2977 } 2978 static inline ULONG ID3D10DepthStencilState_AddRef(ID3D10DepthStencilState* This) { 2979 return This->lpVtbl->AddRef(This); 2980 } 2981 static inline ULONG ID3D10DepthStencilState_Release(ID3D10DepthStencilState* This) { 2982 return This->lpVtbl->Release(This); 2983 } 2984 /*** ID3D10DeviceChild methods ***/ 2985 static inline void ID3D10DepthStencilState_GetDevice(ID3D10DepthStencilState* This,ID3D10Device **ppDevice) { 2986 This->lpVtbl->GetDevice(This,ppDevice); 2987 } 2988 static inline HRESULT ID3D10DepthStencilState_GetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) { 2989 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 2990 } 2991 static inline HRESULT ID3D10DepthStencilState_SetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) { 2992 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 2993 } 2994 static inline HRESULT ID3D10DepthStencilState_SetPrivateDataInterface(ID3D10DepthStencilState* This,REFGUID guid,const IUnknown *pData) { 2995 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 2996 } 2997 /*** ID3D10DepthStencilState methods ***/ 2998 static inline void ID3D10DepthStencilState_GetDesc(ID3D10DepthStencilState* This,D3D10_DEPTH_STENCIL_DESC *pDesc) { 2999 This->lpVtbl->GetDesc(This,pDesc); 3000 } 3001 #endif 3002 #endif 3003 3004 #endif 3005 3006 3007 #endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */ 3008 3009 /***************************************************************************** 3010 * ID3D10GeometryShader interface 3011 */ 3012 #ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__ 3013 #define __ID3D10GeometryShader_INTERFACE_DEFINED__ 3014 3015 DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68); 3016 #if defined(__cplusplus) && !defined(CINTERFACE) 3017 MIDL_INTERFACE("6316be88-54cd-4040-ab44-20461bc81f68") 3018 ID3D10GeometryShader : public ID3D10DeviceChild 3019 { 3020 }; 3021 #ifdef __CRT_UUID_DECL 3022 __CRT_UUID_DECL(ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68) 3023 #endif 3024 #else 3025 typedef struct ID3D10GeometryShaderVtbl { 3026 BEGIN_INTERFACE 3027 3028 /*** IUnknown methods ***/ 3029 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3030 ID3D10GeometryShader *This, 3031 REFIID riid, 3032 void **ppvObject); 3033 3034 ULONG (STDMETHODCALLTYPE *AddRef)( 3035 ID3D10GeometryShader *This); 3036 3037 ULONG (STDMETHODCALLTYPE *Release)( 3038 ID3D10GeometryShader *This); 3039 3040 /*** ID3D10DeviceChild methods ***/ 3041 void (STDMETHODCALLTYPE *GetDevice)( 3042 ID3D10GeometryShader *This, 3043 ID3D10Device **ppDevice); 3044 3045 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3046 ID3D10GeometryShader *This, 3047 REFGUID guid, 3048 UINT *pDataSize, 3049 void *pData); 3050 3051 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3052 ID3D10GeometryShader *This, 3053 REFGUID guid, 3054 UINT DataSize, 3055 const void *pData); 3056 3057 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3058 ID3D10GeometryShader *This, 3059 REFGUID guid, 3060 const IUnknown *pData); 3061 3062 END_INTERFACE 3063 } ID3D10GeometryShaderVtbl; 3064 3065 interface ID3D10GeometryShader { 3066 CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl; 3067 }; 3068 3069 #ifdef COBJMACROS 3070 #ifndef WIDL_C_INLINE_WRAPPERS 3071 /*** IUnknown methods ***/ 3072 #define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3073 #define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This) 3074 #define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This) 3075 /*** ID3D10DeviceChild methods ***/ 3076 #define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3077 #define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3078 #define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3079 #define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3080 #else 3081 /*** IUnknown methods ***/ 3082 static inline HRESULT ID3D10GeometryShader_QueryInterface(ID3D10GeometryShader* This,REFIID riid,void **ppvObject) { 3083 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3084 } 3085 static inline ULONG ID3D10GeometryShader_AddRef(ID3D10GeometryShader* This) { 3086 return This->lpVtbl->AddRef(This); 3087 } 3088 static inline ULONG ID3D10GeometryShader_Release(ID3D10GeometryShader* This) { 3089 return This->lpVtbl->Release(This); 3090 } 3091 /*** ID3D10DeviceChild methods ***/ 3092 static inline void ID3D10GeometryShader_GetDevice(ID3D10GeometryShader* This,ID3D10Device **ppDevice) { 3093 This->lpVtbl->GetDevice(This,ppDevice); 3094 } 3095 static inline HRESULT ID3D10GeometryShader_GetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) { 3096 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3097 } 3098 static inline HRESULT ID3D10GeometryShader_SetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) { 3099 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3100 } 3101 static inline HRESULT ID3D10GeometryShader_SetPrivateDataInterface(ID3D10GeometryShader* This,REFGUID guid,const IUnknown *pData) { 3102 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3103 } 3104 #endif 3105 #endif 3106 3107 #endif 3108 3109 3110 #endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */ 3111 3112 /***************************************************************************** 3113 * ID3D10InputLayout interface 3114 */ 3115 #ifndef __ID3D10InputLayout_INTERFACE_DEFINED__ 3116 #define __ID3D10InputLayout_INTERFACE_DEFINED__ 3117 3118 DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3119 #if defined(__cplusplus) && !defined(CINTERFACE) 3120 MIDL_INTERFACE("9b7e4c0b-342c-4106-a19f-4f2704f689f0") 3121 ID3D10InputLayout : public ID3D10DeviceChild 3122 { 3123 }; 3124 #ifdef __CRT_UUID_DECL 3125 __CRT_UUID_DECL(ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3126 #endif 3127 #else 3128 typedef struct ID3D10InputLayoutVtbl { 3129 BEGIN_INTERFACE 3130 3131 /*** IUnknown methods ***/ 3132 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3133 ID3D10InputLayout *This, 3134 REFIID riid, 3135 void **ppvObject); 3136 3137 ULONG (STDMETHODCALLTYPE *AddRef)( 3138 ID3D10InputLayout *This); 3139 3140 ULONG (STDMETHODCALLTYPE *Release)( 3141 ID3D10InputLayout *This); 3142 3143 /*** ID3D10DeviceChild methods ***/ 3144 void (STDMETHODCALLTYPE *GetDevice)( 3145 ID3D10InputLayout *This, 3146 ID3D10Device **ppDevice); 3147 3148 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3149 ID3D10InputLayout *This, 3150 REFGUID guid, 3151 UINT *pDataSize, 3152 void *pData); 3153 3154 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3155 ID3D10InputLayout *This, 3156 REFGUID guid, 3157 UINT DataSize, 3158 const void *pData); 3159 3160 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3161 ID3D10InputLayout *This, 3162 REFGUID guid, 3163 const IUnknown *pData); 3164 3165 END_INTERFACE 3166 } ID3D10InputLayoutVtbl; 3167 3168 interface ID3D10InputLayout { 3169 CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl; 3170 }; 3171 3172 #ifdef COBJMACROS 3173 #ifndef WIDL_C_INLINE_WRAPPERS 3174 /*** IUnknown methods ***/ 3175 #define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3176 #define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This) 3177 #define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This) 3178 /*** ID3D10DeviceChild methods ***/ 3179 #define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3180 #define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3181 #define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3182 #define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3183 #else 3184 /*** IUnknown methods ***/ 3185 static inline HRESULT ID3D10InputLayout_QueryInterface(ID3D10InputLayout* This,REFIID riid,void **ppvObject) { 3186 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3187 } 3188 static inline ULONG ID3D10InputLayout_AddRef(ID3D10InputLayout* This) { 3189 return This->lpVtbl->AddRef(This); 3190 } 3191 static inline ULONG ID3D10InputLayout_Release(ID3D10InputLayout* This) { 3192 return This->lpVtbl->Release(This); 3193 } 3194 /*** ID3D10DeviceChild methods ***/ 3195 static inline void ID3D10InputLayout_GetDevice(ID3D10InputLayout* This,ID3D10Device **ppDevice) { 3196 This->lpVtbl->GetDevice(This,ppDevice); 3197 } 3198 static inline HRESULT ID3D10InputLayout_GetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) { 3199 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3200 } 3201 static inline HRESULT ID3D10InputLayout_SetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) { 3202 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3203 } 3204 static inline HRESULT ID3D10InputLayout_SetPrivateDataInterface(ID3D10InputLayout* This,REFGUID guid,const IUnknown *pData) { 3205 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3206 } 3207 #endif 3208 #endif 3209 3210 #endif 3211 3212 3213 #endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */ 3214 3215 /***************************************************************************** 3216 * ID3D10PixelShader interface 3217 */ 3218 #ifndef __ID3D10PixelShader_INTERFACE_DEFINED__ 3219 #define __ID3D10PixelShader_INTERFACE_DEFINED__ 3220 3221 DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6); 3222 #if defined(__cplusplus) && !defined(CINTERFACE) 3223 MIDL_INTERFACE("4968b601-9d00-4cde-8346-8e7f675819b6") 3224 ID3D10PixelShader : public ID3D10DeviceChild 3225 { 3226 }; 3227 #ifdef __CRT_UUID_DECL 3228 __CRT_UUID_DECL(ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6) 3229 #endif 3230 #else 3231 typedef struct ID3D10PixelShaderVtbl { 3232 BEGIN_INTERFACE 3233 3234 /*** IUnknown methods ***/ 3235 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3236 ID3D10PixelShader *This, 3237 REFIID riid, 3238 void **ppvObject); 3239 3240 ULONG (STDMETHODCALLTYPE *AddRef)( 3241 ID3D10PixelShader *This); 3242 3243 ULONG (STDMETHODCALLTYPE *Release)( 3244 ID3D10PixelShader *This); 3245 3246 /*** ID3D10DeviceChild methods ***/ 3247 void (STDMETHODCALLTYPE *GetDevice)( 3248 ID3D10PixelShader *This, 3249 ID3D10Device **ppDevice); 3250 3251 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3252 ID3D10PixelShader *This, 3253 REFGUID guid, 3254 UINT *pDataSize, 3255 void *pData); 3256 3257 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3258 ID3D10PixelShader *This, 3259 REFGUID guid, 3260 UINT DataSize, 3261 const void *pData); 3262 3263 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3264 ID3D10PixelShader *This, 3265 REFGUID guid, 3266 const IUnknown *pData); 3267 3268 END_INTERFACE 3269 } ID3D10PixelShaderVtbl; 3270 3271 interface ID3D10PixelShader { 3272 CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl; 3273 }; 3274 3275 #ifdef COBJMACROS 3276 #ifndef WIDL_C_INLINE_WRAPPERS 3277 /*** IUnknown methods ***/ 3278 #define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3279 #define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This) 3280 #define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This) 3281 /*** ID3D10DeviceChild methods ***/ 3282 #define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3283 #define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3284 #define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3285 #define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3286 #else 3287 /*** IUnknown methods ***/ 3288 static inline HRESULT ID3D10PixelShader_QueryInterface(ID3D10PixelShader* This,REFIID riid,void **ppvObject) { 3289 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3290 } 3291 static inline ULONG ID3D10PixelShader_AddRef(ID3D10PixelShader* This) { 3292 return This->lpVtbl->AddRef(This); 3293 } 3294 static inline ULONG ID3D10PixelShader_Release(ID3D10PixelShader* This) { 3295 return This->lpVtbl->Release(This); 3296 } 3297 /*** ID3D10DeviceChild methods ***/ 3298 static inline void ID3D10PixelShader_GetDevice(ID3D10PixelShader* This,ID3D10Device **ppDevice) { 3299 This->lpVtbl->GetDevice(This,ppDevice); 3300 } 3301 static inline HRESULT ID3D10PixelShader_GetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) { 3302 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3303 } 3304 static inline HRESULT ID3D10PixelShader_SetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) { 3305 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3306 } 3307 static inline HRESULT ID3D10PixelShader_SetPrivateDataInterface(ID3D10PixelShader* This,REFGUID guid,const IUnknown *pData) { 3308 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3309 } 3310 #endif 3311 #endif 3312 3313 #endif 3314 3315 3316 #endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */ 3317 3318 /***************************************************************************** 3319 * ID3D10RasterizerState interface 3320 */ 3321 #ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__ 3322 #define __ID3D10RasterizerState_INTERFACE_DEFINED__ 3323 3324 DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f); 3325 #if defined(__cplusplus) && !defined(CINTERFACE) 3326 MIDL_INTERFACE("a2a07292-89af-4345-be2e-c53d9fbb6e9f") 3327 ID3D10RasterizerState : public ID3D10DeviceChild 3328 { 3329 virtual void STDMETHODCALLTYPE GetDesc( 3330 D3D10_RASTERIZER_DESC *pDesc) = 0; 3331 3332 }; 3333 #ifdef __CRT_UUID_DECL 3334 __CRT_UUID_DECL(ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f) 3335 #endif 3336 #else 3337 typedef struct ID3D10RasterizerStateVtbl { 3338 BEGIN_INTERFACE 3339 3340 /*** IUnknown methods ***/ 3341 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3342 ID3D10RasterizerState *This, 3343 REFIID riid, 3344 void **ppvObject); 3345 3346 ULONG (STDMETHODCALLTYPE *AddRef)( 3347 ID3D10RasterizerState *This); 3348 3349 ULONG (STDMETHODCALLTYPE *Release)( 3350 ID3D10RasterizerState *This); 3351 3352 /*** ID3D10DeviceChild methods ***/ 3353 void (STDMETHODCALLTYPE *GetDevice)( 3354 ID3D10RasterizerState *This, 3355 ID3D10Device **ppDevice); 3356 3357 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3358 ID3D10RasterizerState *This, 3359 REFGUID guid, 3360 UINT *pDataSize, 3361 void *pData); 3362 3363 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3364 ID3D10RasterizerState *This, 3365 REFGUID guid, 3366 UINT DataSize, 3367 const void *pData); 3368 3369 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3370 ID3D10RasterizerState *This, 3371 REFGUID guid, 3372 const IUnknown *pData); 3373 3374 /*** ID3D10RasterizerState methods ***/ 3375 void (STDMETHODCALLTYPE *GetDesc)( 3376 ID3D10RasterizerState *This, 3377 D3D10_RASTERIZER_DESC *pDesc); 3378 3379 END_INTERFACE 3380 } ID3D10RasterizerStateVtbl; 3381 3382 interface ID3D10RasterizerState { 3383 CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl; 3384 }; 3385 3386 #ifdef COBJMACROS 3387 #ifndef WIDL_C_INLINE_WRAPPERS 3388 /*** IUnknown methods ***/ 3389 #define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3390 #define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This) 3391 #define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This) 3392 /*** ID3D10DeviceChild methods ***/ 3393 #define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3394 #define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3395 #define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3396 #define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3397 /*** ID3D10RasterizerState methods ***/ 3398 #define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 3399 #else 3400 /*** IUnknown methods ***/ 3401 static inline HRESULT ID3D10RasterizerState_QueryInterface(ID3D10RasterizerState* This,REFIID riid,void **ppvObject) { 3402 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3403 } 3404 static inline ULONG ID3D10RasterizerState_AddRef(ID3D10RasterizerState* This) { 3405 return This->lpVtbl->AddRef(This); 3406 } 3407 static inline ULONG ID3D10RasterizerState_Release(ID3D10RasterizerState* This) { 3408 return This->lpVtbl->Release(This); 3409 } 3410 /*** ID3D10DeviceChild methods ***/ 3411 static inline void ID3D10RasterizerState_GetDevice(ID3D10RasterizerState* This,ID3D10Device **ppDevice) { 3412 This->lpVtbl->GetDevice(This,ppDevice); 3413 } 3414 static inline HRESULT ID3D10RasterizerState_GetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) { 3415 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3416 } 3417 static inline HRESULT ID3D10RasterizerState_SetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) { 3418 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3419 } 3420 static inline HRESULT ID3D10RasterizerState_SetPrivateDataInterface(ID3D10RasterizerState* This,REFGUID guid,const IUnknown *pData) { 3421 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3422 } 3423 /*** ID3D10RasterizerState methods ***/ 3424 static inline void ID3D10RasterizerState_GetDesc(ID3D10RasterizerState* This,D3D10_RASTERIZER_DESC *pDesc) { 3425 This->lpVtbl->GetDesc(This,pDesc); 3426 } 3427 #endif 3428 #endif 3429 3430 #endif 3431 3432 3433 #endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */ 3434 3435 /***************************************************************************** 3436 * ID3D10SamplerState interface 3437 */ 3438 #ifndef __ID3D10SamplerState_INTERFACE_DEFINED__ 3439 #define __ID3D10SamplerState_INTERFACE_DEFINED__ 3440 3441 DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3442 #if defined(__cplusplus) && !defined(CINTERFACE) 3443 MIDL_INTERFACE("9b7e4c0c-342c-4106-a19f-4f2704f689f0") 3444 ID3D10SamplerState : public ID3D10DeviceChild 3445 { 3446 virtual void STDMETHODCALLTYPE GetDesc( 3447 D3D10_SAMPLER_DESC *pDesc) = 0; 3448 3449 }; 3450 #ifdef __CRT_UUID_DECL 3451 __CRT_UUID_DECL(ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3452 #endif 3453 #else 3454 typedef struct ID3D10SamplerStateVtbl { 3455 BEGIN_INTERFACE 3456 3457 /*** IUnknown methods ***/ 3458 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3459 ID3D10SamplerState *This, 3460 REFIID riid, 3461 void **ppvObject); 3462 3463 ULONG (STDMETHODCALLTYPE *AddRef)( 3464 ID3D10SamplerState *This); 3465 3466 ULONG (STDMETHODCALLTYPE *Release)( 3467 ID3D10SamplerState *This); 3468 3469 /*** ID3D10DeviceChild methods ***/ 3470 void (STDMETHODCALLTYPE *GetDevice)( 3471 ID3D10SamplerState *This, 3472 ID3D10Device **ppDevice); 3473 3474 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3475 ID3D10SamplerState *This, 3476 REFGUID guid, 3477 UINT *pDataSize, 3478 void *pData); 3479 3480 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3481 ID3D10SamplerState *This, 3482 REFGUID guid, 3483 UINT DataSize, 3484 const void *pData); 3485 3486 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3487 ID3D10SamplerState *This, 3488 REFGUID guid, 3489 const IUnknown *pData); 3490 3491 /*** ID3D10SamplerState methods ***/ 3492 void (STDMETHODCALLTYPE *GetDesc)( 3493 ID3D10SamplerState *This, 3494 D3D10_SAMPLER_DESC *pDesc); 3495 3496 END_INTERFACE 3497 } ID3D10SamplerStateVtbl; 3498 3499 interface ID3D10SamplerState { 3500 CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl; 3501 }; 3502 3503 #ifdef COBJMACROS 3504 #ifndef WIDL_C_INLINE_WRAPPERS 3505 /*** IUnknown methods ***/ 3506 #define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3507 #define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This) 3508 #define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This) 3509 /*** ID3D10DeviceChild methods ***/ 3510 #define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3511 #define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3512 #define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3513 #define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3514 /*** ID3D10SamplerState methods ***/ 3515 #define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 3516 #else 3517 /*** IUnknown methods ***/ 3518 static inline HRESULT ID3D10SamplerState_QueryInterface(ID3D10SamplerState* This,REFIID riid,void **ppvObject) { 3519 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3520 } 3521 static inline ULONG ID3D10SamplerState_AddRef(ID3D10SamplerState* This) { 3522 return This->lpVtbl->AddRef(This); 3523 } 3524 static inline ULONG ID3D10SamplerState_Release(ID3D10SamplerState* This) { 3525 return This->lpVtbl->Release(This); 3526 } 3527 /*** ID3D10DeviceChild methods ***/ 3528 static inline void ID3D10SamplerState_GetDevice(ID3D10SamplerState* This,ID3D10Device **ppDevice) { 3529 This->lpVtbl->GetDevice(This,ppDevice); 3530 } 3531 static inline HRESULT ID3D10SamplerState_GetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) { 3532 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3533 } 3534 static inline HRESULT ID3D10SamplerState_SetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) { 3535 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3536 } 3537 static inline HRESULT ID3D10SamplerState_SetPrivateDataInterface(ID3D10SamplerState* This,REFGUID guid,const IUnknown *pData) { 3538 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3539 } 3540 /*** ID3D10SamplerState methods ***/ 3541 static inline void ID3D10SamplerState_GetDesc(ID3D10SamplerState* This,D3D10_SAMPLER_DESC *pDesc) { 3542 This->lpVtbl->GetDesc(This,pDesc); 3543 } 3544 #endif 3545 #endif 3546 3547 #endif 3548 3549 3550 #endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */ 3551 3552 /***************************************************************************** 3553 * ID3D10VertexShader interface 3554 */ 3555 #ifndef __ID3D10VertexShader_INTERFACE_DEFINED__ 3556 #define __ID3D10VertexShader_INTERFACE_DEFINED__ 3557 3558 DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3559 #if defined(__cplusplus) && !defined(CINTERFACE) 3560 MIDL_INTERFACE("9b7e4c0a-342c-4106-a19f-4f2704f689f0") 3561 ID3D10VertexShader : public ID3D10DeviceChild 3562 { 3563 }; 3564 #ifdef __CRT_UUID_DECL 3565 __CRT_UUID_DECL(ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3566 #endif 3567 #else 3568 typedef struct ID3D10VertexShaderVtbl { 3569 BEGIN_INTERFACE 3570 3571 /*** IUnknown methods ***/ 3572 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3573 ID3D10VertexShader *This, 3574 REFIID riid, 3575 void **ppvObject); 3576 3577 ULONG (STDMETHODCALLTYPE *AddRef)( 3578 ID3D10VertexShader *This); 3579 3580 ULONG (STDMETHODCALLTYPE *Release)( 3581 ID3D10VertexShader *This); 3582 3583 /*** ID3D10DeviceChild methods ***/ 3584 void (STDMETHODCALLTYPE *GetDevice)( 3585 ID3D10VertexShader *This, 3586 ID3D10Device **ppDevice); 3587 3588 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3589 ID3D10VertexShader *This, 3590 REFGUID guid, 3591 UINT *pDataSize, 3592 void *pData); 3593 3594 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3595 ID3D10VertexShader *This, 3596 REFGUID guid, 3597 UINT DataSize, 3598 const void *pData); 3599 3600 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3601 ID3D10VertexShader *This, 3602 REFGUID guid, 3603 const IUnknown *pData); 3604 3605 END_INTERFACE 3606 } ID3D10VertexShaderVtbl; 3607 3608 interface ID3D10VertexShader { 3609 CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl; 3610 }; 3611 3612 #ifdef COBJMACROS 3613 #ifndef WIDL_C_INLINE_WRAPPERS 3614 /*** IUnknown methods ***/ 3615 #define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3616 #define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This) 3617 #define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This) 3618 /*** ID3D10DeviceChild methods ***/ 3619 #define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3620 #define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3621 #define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3622 #define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3623 #else 3624 /*** IUnknown methods ***/ 3625 static inline HRESULT ID3D10VertexShader_QueryInterface(ID3D10VertexShader* This,REFIID riid,void **ppvObject) { 3626 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3627 } 3628 static inline ULONG ID3D10VertexShader_AddRef(ID3D10VertexShader* This) { 3629 return This->lpVtbl->AddRef(This); 3630 } 3631 static inline ULONG ID3D10VertexShader_Release(ID3D10VertexShader* This) { 3632 return This->lpVtbl->Release(This); 3633 } 3634 /*** ID3D10DeviceChild methods ***/ 3635 static inline void ID3D10VertexShader_GetDevice(ID3D10VertexShader* This,ID3D10Device **ppDevice) { 3636 This->lpVtbl->GetDevice(This,ppDevice); 3637 } 3638 static inline HRESULT ID3D10VertexShader_GetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) { 3639 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3640 } 3641 static inline HRESULT ID3D10VertexShader_SetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) { 3642 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3643 } 3644 static inline HRESULT ID3D10VertexShader_SetPrivateDataInterface(ID3D10VertexShader* This,REFGUID guid,const IUnknown *pData) { 3645 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3646 } 3647 #endif 3648 #endif 3649 3650 #endif 3651 3652 3653 #endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */ 3654 3655 /***************************************************************************** 3656 * ID3D10Asynchronous interface 3657 */ 3658 #ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__ 3659 #define __ID3D10Asynchronous_INTERFACE_DEFINED__ 3660 3661 DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3662 #if defined(__cplusplus) && !defined(CINTERFACE) 3663 MIDL_INTERFACE("9b7e4c0d-342c-4106-a19f-4f2704f689f0") 3664 ID3D10Asynchronous : public ID3D10DeviceChild 3665 { 3666 virtual void STDMETHODCALLTYPE Begin( 3667 ) = 0; 3668 3669 virtual void STDMETHODCALLTYPE End( 3670 ) = 0; 3671 3672 virtual HRESULT STDMETHODCALLTYPE GetData( 3673 void *pData, 3674 UINT DataSize, 3675 UINT GetDataFlags) = 0; 3676 3677 virtual UINT STDMETHODCALLTYPE GetDataSize( 3678 ) = 0; 3679 3680 }; 3681 #ifdef __CRT_UUID_DECL 3682 __CRT_UUID_DECL(ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3683 #endif 3684 #else 3685 typedef struct ID3D10AsynchronousVtbl { 3686 BEGIN_INTERFACE 3687 3688 /*** IUnknown methods ***/ 3689 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3690 ID3D10Asynchronous *This, 3691 REFIID riid, 3692 void **ppvObject); 3693 3694 ULONG (STDMETHODCALLTYPE *AddRef)( 3695 ID3D10Asynchronous *This); 3696 3697 ULONG (STDMETHODCALLTYPE *Release)( 3698 ID3D10Asynchronous *This); 3699 3700 /*** ID3D10DeviceChild methods ***/ 3701 void (STDMETHODCALLTYPE *GetDevice)( 3702 ID3D10Asynchronous *This, 3703 ID3D10Device **ppDevice); 3704 3705 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3706 ID3D10Asynchronous *This, 3707 REFGUID guid, 3708 UINT *pDataSize, 3709 void *pData); 3710 3711 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3712 ID3D10Asynchronous *This, 3713 REFGUID guid, 3714 UINT DataSize, 3715 const void *pData); 3716 3717 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3718 ID3D10Asynchronous *This, 3719 REFGUID guid, 3720 const IUnknown *pData); 3721 3722 /*** ID3D10Asynchronous methods ***/ 3723 void (STDMETHODCALLTYPE *Begin)( 3724 ID3D10Asynchronous *This); 3725 3726 void (STDMETHODCALLTYPE *End)( 3727 ID3D10Asynchronous *This); 3728 3729 HRESULT (STDMETHODCALLTYPE *GetData)( 3730 ID3D10Asynchronous *This, 3731 void *pData, 3732 UINT DataSize, 3733 UINT GetDataFlags); 3734 3735 UINT (STDMETHODCALLTYPE *GetDataSize)( 3736 ID3D10Asynchronous *This); 3737 3738 END_INTERFACE 3739 } ID3D10AsynchronousVtbl; 3740 3741 interface ID3D10Asynchronous { 3742 CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl; 3743 }; 3744 3745 #ifdef COBJMACROS 3746 #ifndef WIDL_C_INLINE_WRAPPERS 3747 /*** IUnknown methods ***/ 3748 #define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3749 #define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This) 3750 #define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This) 3751 /*** ID3D10DeviceChild methods ***/ 3752 #define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3753 #define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3754 #define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3755 #define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3756 /*** ID3D10Asynchronous methods ***/ 3757 #define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This) 3758 #define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This) 3759 #define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 3760 #define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 3761 #else 3762 /*** IUnknown methods ***/ 3763 static inline HRESULT ID3D10Asynchronous_QueryInterface(ID3D10Asynchronous* This,REFIID riid,void **ppvObject) { 3764 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3765 } 3766 static inline ULONG ID3D10Asynchronous_AddRef(ID3D10Asynchronous* This) { 3767 return This->lpVtbl->AddRef(This); 3768 } 3769 static inline ULONG ID3D10Asynchronous_Release(ID3D10Asynchronous* This) { 3770 return This->lpVtbl->Release(This); 3771 } 3772 /*** ID3D10DeviceChild methods ***/ 3773 static inline void ID3D10Asynchronous_GetDevice(ID3D10Asynchronous* This,ID3D10Device **ppDevice) { 3774 This->lpVtbl->GetDevice(This,ppDevice); 3775 } 3776 static inline HRESULT ID3D10Asynchronous_GetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) { 3777 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3778 } 3779 static inline HRESULT ID3D10Asynchronous_SetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) { 3780 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3781 } 3782 static inline HRESULT ID3D10Asynchronous_SetPrivateDataInterface(ID3D10Asynchronous* This,REFGUID guid,const IUnknown *pData) { 3783 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3784 } 3785 /*** ID3D10Asynchronous methods ***/ 3786 static inline void ID3D10Asynchronous_Begin(ID3D10Asynchronous* This) { 3787 This->lpVtbl->Begin(This); 3788 } 3789 static inline void ID3D10Asynchronous_End(ID3D10Asynchronous* This) { 3790 This->lpVtbl->End(This); 3791 } 3792 static inline HRESULT ID3D10Asynchronous_GetData(ID3D10Asynchronous* This,void *pData,UINT DataSize,UINT GetDataFlags) { 3793 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 3794 } 3795 static inline UINT ID3D10Asynchronous_GetDataSize(ID3D10Asynchronous* This) { 3796 return This->lpVtbl->GetDataSize(This); 3797 } 3798 #endif 3799 #endif 3800 3801 #endif 3802 3803 3804 #endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */ 3805 3806 /***************************************************************************** 3807 * ID3D10Counter interface 3808 */ 3809 #ifndef __ID3D10Counter_INTERFACE_DEFINED__ 3810 #define __ID3D10Counter_INTERFACE_DEFINED__ 3811 3812 DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3813 #if defined(__cplusplus) && !defined(CINTERFACE) 3814 MIDL_INTERFACE("9b7e4c11-342c-4106-a19f-4f2704f689f0") 3815 ID3D10Counter : public ID3D10Asynchronous 3816 { 3817 virtual void STDMETHODCALLTYPE GetDesc( 3818 D3D10_COUNTER_DESC *pDesc) = 0; 3819 3820 }; 3821 #ifdef __CRT_UUID_DECL 3822 __CRT_UUID_DECL(ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3823 #endif 3824 #else 3825 typedef struct ID3D10CounterVtbl { 3826 BEGIN_INTERFACE 3827 3828 /*** IUnknown methods ***/ 3829 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3830 ID3D10Counter *This, 3831 REFIID riid, 3832 void **ppvObject); 3833 3834 ULONG (STDMETHODCALLTYPE *AddRef)( 3835 ID3D10Counter *This); 3836 3837 ULONG (STDMETHODCALLTYPE *Release)( 3838 ID3D10Counter *This); 3839 3840 /*** ID3D10DeviceChild methods ***/ 3841 void (STDMETHODCALLTYPE *GetDevice)( 3842 ID3D10Counter *This, 3843 ID3D10Device **ppDevice); 3844 3845 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3846 ID3D10Counter *This, 3847 REFGUID guid, 3848 UINT *pDataSize, 3849 void *pData); 3850 3851 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 3852 ID3D10Counter *This, 3853 REFGUID guid, 3854 UINT DataSize, 3855 const void *pData); 3856 3857 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 3858 ID3D10Counter *This, 3859 REFGUID guid, 3860 const IUnknown *pData); 3861 3862 /*** ID3D10Asynchronous methods ***/ 3863 void (STDMETHODCALLTYPE *Begin)( 3864 ID3D10Counter *This); 3865 3866 void (STDMETHODCALLTYPE *End)( 3867 ID3D10Counter *This); 3868 3869 HRESULT (STDMETHODCALLTYPE *GetData)( 3870 ID3D10Counter *This, 3871 void *pData, 3872 UINT DataSize, 3873 UINT GetDataFlags); 3874 3875 UINT (STDMETHODCALLTYPE *GetDataSize)( 3876 ID3D10Counter *This); 3877 3878 /*** ID3D10Counter methods ***/ 3879 void (STDMETHODCALLTYPE *GetDesc)( 3880 ID3D10Counter *This, 3881 D3D10_COUNTER_DESC *pDesc); 3882 3883 END_INTERFACE 3884 } ID3D10CounterVtbl; 3885 3886 interface ID3D10Counter { 3887 CONST_VTBL ID3D10CounterVtbl* lpVtbl; 3888 }; 3889 3890 #ifdef COBJMACROS 3891 #ifndef WIDL_C_INLINE_WRAPPERS 3892 /*** IUnknown methods ***/ 3893 #define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 3894 #define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This) 3895 #define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This) 3896 /*** ID3D10DeviceChild methods ***/ 3897 #define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 3898 #define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 3899 #define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 3900 #define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 3901 /*** ID3D10Asynchronous methods ***/ 3902 #define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This) 3903 #define ID3D10Counter_End(This) (This)->lpVtbl->End(This) 3904 #define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 3905 #define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 3906 /*** ID3D10Counter methods ***/ 3907 #define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 3908 #else 3909 /*** IUnknown methods ***/ 3910 static inline HRESULT ID3D10Counter_QueryInterface(ID3D10Counter* This,REFIID riid,void **ppvObject) { 3911 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 3912 } 3913 static inline ULONG ID3D10Counter_AddRef(ID3D10Counter* This) { 3914 return This->lpVtbl->AddRef(This); 3915 } 3916 static inline ULONG ID3D10Counter_Release(ID3D10Counter* This) { 3917 return This->lpVtbl->Release(This); 3918 } 3919 /*** ID3D10DeviceChild methods ***/ 3920 static inline void ID3D10Counter_GetDevice(ID3D10Counter* This,ID3D10Device **ppDevice) { 3921 This->lpVtbl->GetDevice(This,ppDevice); 3922 } 3923 static inline HRESULT ID3D10Counter_GetPrivateData(ID3D10Counter* This,REFGUID guid,UINT *pDataSize,void *pData) { 3924 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 3925 } 3926 static inline HRESULT ID3D10Counter_SetPrivateData(ID3D10Counter* This,REFGUID guid,UINT DataSize,const void *pData) { 3927 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 3928 } 3929 static inline HRESULT ID3D10Counter_SetPrivateDataInterface(ID3D10Counter* This,REFGUID guid,const IUnknown *pData) { 3930 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 3931 } 3932 /*** ID3D10Asynchronous methods ***/ 3933 static inline void ID3D10Counter_Begin(ID3D10Counter* This) { 3934 This->lpVtbl->Begin(This); 3935 } 3936 static inline void ID3D10Counter_End(ID3D10Counter* This) { 3937 This->lpVtbl->End(This); 3938 } 3939 static inline HRESULT ID3D10Counter_GetData(ID3D10Counter* This,void *pData,UINT DataSize,UINT GetDataFlags) { 3940 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 3941 } 3942 static inline UINT ID3D10Counter_GetDataSize(ID3D10Counter* This) { 3943 return This->lpVtbl->GetDataSize(This); 3944 } 3945 /*** ID3D10Counter methods ***/ 3946 static inline void ID3D10Counter_GetDesc(ID3D10Counter* This,D3D10_COUNTER_DESC *pDesc) { 3947 This->lpVtbl->GetDesc(This,pDesc); 3948 } 3949 #endif 3950 #endif 3951 3952 #endif 3953 3954 3955 #endif /* __ID3D10Counter_INTERFACE_DEFINED__ */ 3956 3957 /***************************************************************************** 3958 * ID3D10Query interface 3959 */ 3960 #ifndef __ID3D10Query_INTERFACE_DEFINED__ 3961 #define __ID3D10Query_INTERFACE_DEFINED__ 3962 3963 DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 3964 #if defined(__cplusplus) && !defined(CINTERFACE) 3965 MIDL_INTERFACE("9b7e4c0e-342c-4106-a19f-4f2704f689f0") 3966 ID3D10Query : public ID3D10Asynchronous 3967 { 3968 virtual void STDMETHODCALLTYPE GetDesc( 3969 D3D10_QUERY_DESC *pDesc) = 0; 3970 3971 }; 3972 #ifdef __CRT_UUID_DECL 3973 __CRT_UUID_DECL(ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 3974 #endif 3975 #else 3976 typedef struct ID3D10QueryVtbl { 3977 BEGIN_INTERFACE 3978 3979 /*** IUnknown methods ***/ 3980 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 3981 ID3D10Query *This, 3982 REFIID riid, 3983 void **ppvObject); 3984 3985 ULONG (STDMETHODCALLTYPE *AddRef)( 3986 ID3D10Query *This); 3987 3988 ULONG (STDMETHODCALLTYPE *Release)( 3989 ID3D10Query *This); 3990 3991 /*** ID3D10DeviceChild methods ***/ 3992 void (STDMETHODCALLTYPE *GetDevice)( 3993 ID3D10Query *This, 3994 ID3D10Device **ppDevice); 3995 3996 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 3997 ID3D10Query *This, 3998 REFGUID guid, 3999 UINT *pDataSize, 4000 void *pData); 4001 4002 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 4003 ID3D10Query *This, 4004 REFGUID guid, 4005 UINT DataSize, 4006 const void *pData); 4007 4008 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 4009 ID3D10Query *This, 4010 REFGUID guid, 4011 const IUnknown *pData); 4012 4013 /*** ID3D10Asynchronous methods ***/ 4014 void (STDMETHODCALLTYPE *Begin)( 4015 ID3D10Query *This); 4016 4017 void (STDMETHODCALLTYPE *End)( 4018 ID3D10Query *This); 4019 4020 HRESULT (STDMETHODCALLTYPE *GetData)( 4021 ID3D10Query *This, 4022 void *pData, 4023 UINT DataSize, 4024 UINT GetDataFlags); 4025 4026 UINT (STDMETHODCALLTYPE *GetDataSize)( 4027 ID3D10Query *This); 4028 4029 /*** ID3D10Query methods ***/ 4030 void (STDMETHODCALLTYPE *GetDesc)( 4031 ID3D10Query *This, 4032 D3D10_QUERY_DESC *pDesc); 4033 4034 END_INTERFACE 4035 } ID3D10QueryVtbl; 4036 4037 interface ID3D10Query { 4038 CONST_VTBL ID3D10QueryVtbl* lpVtbl; 4039 }; 4040 4041 #ifdef COBJMACROS 4042 #ifndef WIDL_C_INLINE_WRAPPERS 4043 /*** IUnknown methods ***/ 4044 #define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 4045 #define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This) 4046 #define ID3D10Query_Release(This) (This)->lpVtbl->Release(This) 4047 /*** ID3D10DeviceChild methods ***/ 4048 #define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 4049 #define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 4050 #define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 4051 #define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 4052 /*** ID3D10Asynchronous methods ***/ 4053 #define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This) 4054 #define ID3D10Query_End(This) (This)->lpVtbl->End(This) 4055 #define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 4056 #define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 4057 /*** ID3D10Query methods ***/ 4058 #define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 4059 #else 4060 /*** IUnknown methods ***/ 4061 static inline HRESULT ID3D10Query_QueryInterface(ID3D10Query* This,REFIID riid,void **ppvObject) { 4062 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 4063 } 4064 static inline ULONG ID3D10Query_AddRef(ID3D10Query* This) { 4065 return This->lpVtbl->AddRef(This); 4066 } 4067 static inline ULONG ID3D10Query_Release(ID3D10Query* This) { 4068 return This->lpVtbl->Release(This); 4069 } 4070 /*** ID3D10DeviceChild methods ***/ 4071 static inline void ID3D10Query_GetDevice(ID3D10Query* This,ID3D10Device **ppDevice) { 4072 This->lpVtbl->GetDevice(This,ppDevice); 4073 } 4074 static inline HRESULT ID3D10Query_GetPrivateData(ID3D10Query* This,REFGUID guid,UINT *pDataSize,void *pData) { 4075 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 4076 } 4077 static inline HRESULT ID3D10Query_SetPrivateData(ID3D10Query* This,REFGUID guid,UINT DataSize,const void *pData) { 4078 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 4079 } 4080 static inline HRESULT ID3D10Query_SetPrivateDataInterface(ID3D10Query* This,REFGUID guid,const IUnknown *pData) { 4081 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 4082 } 4083 /*** ID3D10Asynchronous methods ***/ 4084 static inline void ID3D10Query_Begin(ID3D10Query* This) { 4085 This->lpVtbl->Begin(This); 4086 } 4087 static inline void ID3D10Query_End(ID3D10Query* This) { 4088 This->lpVtbl->End(This); 4089 } 4090 static inline HRESULT ID3D10Query_GetData(ID3D10Query* This,void *pData,UINT DataSize,UINT GetDataFlags) { 4091 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 4092 } 4093 static inline UINT ID3D10Query_GetDataSize(ID3D10Query* This) { 4094 return This->lpVtbl->GetDataSize(This); 4095 } 4096 /*** ID3D10Query methods ***/ 4097 static inline void ID3D10Query_GetDesc(ID3D10Query* This,D3D10_QUERY_DESC *pDesc) { 4098 This->lpVtbl->GetDesc(This,pDesc); 4099 } 4100 #endif 4101 #endif 4102 4103 #endif 4104 4105 4106 #endif /* __ID3D10Query_INTERFACE_DEFINED__ */ 4107 4108 /***************************************************************************** 4109 * ID3D10Predicate interface 4110 */ 4111 #ifndef __ID3D10Predicate_INTERFACE_DEFINED__ 4112 #define __ID3D10Predicate_INTERFACE_DEFINED__ 4113 4114 DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 4115 #if defined(__cplusplus) && !defined(CINTERFACE) 4116 MIDL_INTERFACE("9b7e4c10-342c-4106-a19f-4f2704f689f0") 4117 ID3D10Predicate : public ID3D10Query 4118 { 4119 }; 4120 #ifdef __CRT_UUID_DECL 4121 __CRT_UUID_DECL(ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 4122 #endif 4123 #else 4124 typedef struct ID3D10PredicateVtbl { 4125 BEGIN_INTERFACE 4126 4127 /*** IUnknown methods ***/ 4128 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 4129 ID3D10Predicate *This, 4130 REFIID riid, 4131 void **ppvObject); 4132 4133 ULONG (STDMETHODCALLTYPE *AddRef)( 4134 ID3D10Predicate *This); 4135 4136 ULONG (STDMETHODCALLTYPE *Release)( 4137 ID3D10Predicate *This); 4138 4139 /*** ID3D10DeviceChild methods ***/ 4140 void (STDMETHODCALLTYPE *GetDevice)( 4141 ID3D10Predicate *This, 4142 ID3D10Device **ppDevice); 4143 4144 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 4145 ID3D10Predicate *This, 4146 REFGUID guid, 4147 UINT *pDataSize, 4148 void *pData); 4149 4150 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 4151 ID3D10Predicate *This, 4152 REFGUID guid, 4153 UINT DataSize, 4154 const void *pData); 4155 4156 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 4157 ID3D10Predicate *This, 4158 REFGUID guid, 4159 const IUnknown *pData); 4160 4161 /*** ID3D10Asynchronous methods ***/ 4162 void (STDMETHODCALLTYPE *Begin)( 4163 ID3D10Predicate *This); 4164 4165 void (STDMETHODCALLTYPE *End)( 4166 ID3D10Predicate *This); 4167 4168 HRESULT (STDMETHODCALLTYPE *GetData)( 4169 ID3D10Predicate *This, 4170 void *pData, 4171 UINT DataSize, 4172 UINT GetDataFlags); 4173 4174 UINT (STDMETHODCALLTYPE *GetDataSize)( 4175 ID3D10Predicate *This); 4176 4177 /*** ID3D10Query methods ***/ 4178 void (STDMETHODCALLTYPE *GetDesc)( 4179 ID3D10Predicate *This, 4180 D3D10_QUERY_DESC *pDesc); 4181 4182 END_INTERFACE 4183 } ID3D10PredicateVtbl; 4184 4185 interface ID3D10Predicate { 4186 CONST_VTBL ID3D10PredicateVtbl* lpVtbl; 4187 }; 4188 4189 #ifdef COBJMACROS 4190 #ifndef WIDL_C_INLINE_WRAPPERS 4191 /*** IUnknown methods ***/ 4192 #define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 4193 #define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This) 4194 #define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This) 4195 /*** ID3D10DeviceChild methods ***/ 4196 #define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) 4197 #define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 4198 #define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 4199 #define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 4200 /*** ID3D10Asynchronous methods ***/ 4201 #define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This) 4202 #define ID3D10Predicate_End(This) (This)->lpVtbl->End(This) 4203 #define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags) 4204 #define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This) 4205 /*** ID3D10Query methods ***/ 4206 #define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) 4207 #else 4208 /*** IUnknown methods ***/ 4209 static inline HRESULT ID3D10Predicate_QueryInterface(ID3D10Predicate* This,REFIID riid,void **ppvObject) { 4210 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 4211 } 4212 static inline ULONG ID3D10Predicate_AddRef(ID3D10Predicate* This) { 4213 return This->lpVtbl->AddRef(This); 4214 } 4215 static inline ULONG ID3D10Predicate_Release(ID3D10Predicate* This) { 4216 return This->lpVtbl->Release(This); 4217 } 4218 /*** ID3D10DeviceChild methods ***/ 4219 static inline void ID3D10Predicate_GetDevice(ID3D10Predicate* This,ID3D10Device **ppDevice) { 4220 This->lpVtbl->GetDevice(This,ppDevice); 4221 } 4222 static inline HRESULT ID3D10Predicate_GetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) { 4223 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 4224 } 4225 static inline HRESULT ID3D10Predicate_SetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT DataSize,const void *pData) { 4226 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 4227 } 4228 static inline HRESULT ID3D10Predicate_SetPrivateDataInterface(ID3D10Predicate* This,REFGUID guid,const IUnknown *pData) { 4229 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 4230 } 4231 /*** ID3D10Asynchronous methods ***/ 4232 static inline void ID3D10Predicate_Begin(ID3D10Predicate* This) { 4233 This->lpVtbl->Begin(This); 4234 } 4235 static inline void ID3D10Predicate_End(ID3D10Predicate* This) { 4236 This->lpVtbl->End(This); 4237 } 4238 static inline HRESULT ID3D10Predicate_GetData(ID3D10Predicate* This,void *pData,UINT DataSize,UINT GetDataFlags) { 4239 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags); 4240 } 4241 static inline UINT ID3D10Predicate_GetDataSize(ID3D10Predicate* This) { 4242 return This->lpVtbl->GetDataSize(This); 4243 } 4244 /*** ID3D10Query methods ***/ 4245 static inline void ID3D10Predicate_GetDesc(ID3D10Predicate* This,D3D10_QUERY_DESC *pDesc) { 4246 This->lpVtbl->GetDesc(This,pDesc); 4247 } 4248 #endif 4249 #endif 4250 4251 #endif 4252 4253 4254 #endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */ 4255 4256 /***************************************************************************** 4257 * ID3D10Device interface 4258 */ 4259 #ifndef __ID3D10Device_INTERFACE_DEFINED__ 4260 #define __ID3D10Device_INTERFACE_DEFINED__ 4261 4262 DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 4263 #if defined(__cplusplus) && !defined(CINTERFACE) 4264 MIDL_INTERFACE("9b7e4c0f-342c-4106-a19f-4f2704f689f0") 4265 ID3D10Device : public IUnknown 4266 { 4267 virtual void STDMETHODCALLTYPE VSSetConstantBuffers( 4268 UINT StartSlot, 4269 UINT NumBuffers, 4270 ID3D10Buffer *const *ppConstantBuffers) = 0; 4271 4272 virtual void STDMETHODCALLTYPE PSSetShaderResources( 4273 UINT StartSlot, 4274 UINT NumViews, 4275 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 4276 4277 virtual void STDMETHODCALLTYPE PSSetShader( 4278 ID3D10PixelShader *pPixelShader) = 0; 4279 4280 virtual void STDMETHODCALLTYPE PSSetSamplers( 4281 UINT StartSlot, 4282 UINT NumSamplers, 4283 ID3D10SamplerState *const *ppSamplers) = 0; 4284 4285 virtual void STDMETHODCALLTYPE VSSetShader( 4286 ID3D10VertexShader *pVertexShader) = 0; 4287 4288 virtual void STDMETHODCALLTYPE DrawIndexed( 4289 UINT IndexCount, 4290 UINT StartIndexLocation, 4291 INT BaseVertexLocation) = 0; 4292 4293 virtual void STDMETHODCALLTYPE Draw( 4294 UINT VertexCount, 4295 UINT StartVertexLocation) = 0; 4296 4297 virtual void STDMETHODCALLTYPE PSSetConstantBuffers( 4298 UINT StartSlot, 4299 UINT NumBuffers, 4300 ID3D10Buffer *const *ppConstantBuffers) = 0; 4301 4302 virtual void STDMETHODCALLTYPE IASetInputLayout( 4303 ID3D10InputLayout *pInputLayout) = 0; 4304 4305 virtual void STDMETHODCALLTYPE IASetVertexBuffers( 4306 UINT StartSlot, 4307 UINT NumBuffers, 4308 ID3D10Buffer *const *ppVertexBuffers, 4309 const UINT *pStrides, 4310 const UINT *pOffsets) = 0; 4311 4312 virtual void STDMETHODCALLTYPE IASetIndexBuffer( 4313 ID3D10Buffer *pIndexBuffer, 4314 DXGI_FORMAT Format, 4315 UINT Offset) = 0; 4316 4317 virtual void STDMETHODCALLTYPE DrawIndexedInstanced( 4318 UINT IndexCountPerInstance, 4319 UINT InstanceCount, 4320 UINT StartIndexLocation, 4321 INT BaseVertexLocation, 4322 UINT StartInstanceLocation) = 0; 4323 4324 virtual void STDMETHODCALLTYPE DrawInstanced( 4325 UINT VertexCountPerInstance, 4326 UINT InstanceCount, 4327 UINT StartVertexLocation, 4328 UINT StartInstanceLocation) = 0; 4329 4330 virtual void STDMETHODCALLTYPE GSSetConstantBuffers( 4331 UINT StartSlot, 4332 UINT NumBuffers, 4333 ID3D10Buffer *const *ppConstantBuffers) = 0; 4334 4335 virtual void STDMETHODCALLTYPE GSSetShader( 4336 ID3D10GeometryShader *pShader) = 0; 4337 4338 virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( 4339 D3D10_PRIMITIVE_TOPOLOGY Topology) = 0; 4340 4341 virtual void STDMETHODCALLTYPE VSSetShaderResources( 4342 UINT StartSlot, 4343 UINT NumViews, 4344 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 4345 4346 virtual void STDMETHODCALLTYPE VSSetSamplers( 4347 UINT StartSlot, 4348 UINT NumSamplers, 4349 ID3D10SamplerState *const *ppSamplers) = 0; 4350 4351 virtual void STDMETHODCALLTYPE SetPredication( 4352 ID3D10Predicate *pPredicate, 4353 WINBOOL PredicateValue) = 0; 4354 4355 virtual void STDMETHODCALLTYPE GSSetShaderResources( 4356 UINT StartSlot, 4357 UINT NumViews, 4358 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; 4359 4360 virtual void STDMETHODCALLTYPE GSSetSamplers( 4361 UINT StartSlot, 4362 UINT NumSamplers, 4363 ID3D10SamplerState *const *ppSamplers) = 0; 4364 4365 virtual void STDMETHODCALLTYPE OMSetRenderTargets( 4366 UINT NumViews, 4367 ID3D10RenderTargetView *const *ppRenderTargetViews, 4368 ID3D10DepthStencilView *pDepthStencilView) = 0; 4369 4370 virtual void STDMETHODCALLTYPE OMSetBlendState( 4371 ID3D10BlendState *pBlendState, 4372 const FLOAT BlendFactor[4], 4373 UINT SampleMask) = 0; 4374 4375 virtual void STDMETHODCALLTYPE OMSetDepthStencilState( 4376 ID3D10DepthStencilState *pDepthStencilState, 4377 UINT StencilRef) = 0; 4378 4379 virtual void STDMETHODCALLTYPE SOSetTargets( 4380 UINT NumBuffers, 4381 ID3D10Buffer *const *ppSOTargets, 4382 const UINT *pOffsets) = 0; 4383 4384 virtual void STDMETHODCALLTYPE DrawAuto( 4385 ) = 0; 4386 4387 virtual void STDMETHODCALLTYPE RSSetState( 4388 ID3D10RasterizerState *pRasterizerState) = 0; 4389 4390 virtual void STDMETHODCALLTYPE RSSetViewports( 4391 UINT NumViewports, 4392 const D3D10_VIEWPORT *pViewports) = 0; 4393 4394 virtual void STDMETHODCALLTYPE RSSetScissorRects( 4395 UINT NumRects, 4396 const D3D10_RECT *pRects) = 0; 4397 4398 virtual void STDMETHODCALLTYPE CopySubresourceRegion( 4399 ID3D10Resource *pDstResource, 4400 UINT DstSubresource, 4401 UINT DstX, 4402 UINT DstY, 4403 UINT DstZ, 4404 ID3D10Resource *pSrcResource, 4405 UINT SrcSubresource, 4406 const D3D10_BOX *pSrcBox) = 0; 4407 4408 virtual void STDMETHODCALLTYPE CopyResource( 4409 ID3D10Resource *pDstResource, 4410 ID3D10Resource *pSrcResource) = 0; 4411 4412 virtual void STDMETHODCALLTYPE UpdateSubresource( 4413 ID3D10Resource *pDstResource, 4414 UINT DstSubresource, 4415 const D3D10_BOX *pDstBox, 4416 const void *pSrcData, 4417 UINT SrcRowPitch, 4418 UINT SrcDepthPitch) = 0; 4419 4420 virtual void STDMETHODCALLTYPE ClearRenderTargetView( 4421 ID3D10RenderTargetView *pRenderTargetView, 4422 const FLOAT ColorRGBA[4]) = 0; 4423 4424 virtual void STDMETHODCALLTYPE ClearDepthStencilView( 4425 ID3D10DepthStencilView *pDepthStencilView, 4426 UINT ClearFlags, 4427 FLOAT Depth, 4428 UINT8 Stencil) = 0; 4429 4430 virtual void STDMETHODCALLTYPE GenerateMips( 4431 ID3D10ShaderResourceView *pShaderResourceView) = 0; 4432 4433 virtual void STDMETHODCALLTYPE ResolveSubresource( 4434 ID3D10Resource *pDstResource, 4435 UINT DstSubresource, 4436 ID3D10Resource *pSrcResource, 4437 UINT SrcSubresource, 4438 DXGI_FORMAT Format) = 0; 4439 4440 virtual void STDMETHODCALLTYPE VSGetConstantBuffers( 4441 UINT StartSlot, 4442 UINT NumBuffers, 4443 ID3D10Buffer **ppConstantBuffers) = 0; 4444 4445 virtual void STDMETHODCALLTYPE PSGetShaderResources( 4446 UINT StartSlot, 4447 UINT NumViews, 4448 ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 4449 4450 virtual void STDMETHODCALLTYPE PSGetShader( 4451 ID3D10PixelShader **ppPixelShader) = 0; 4452 4453 virtual void STDMETHODCALLTYPE PSGetSamplers( 4454 UINT StartSlot, 4455 UINT NumSamplers, 4456 ID3D10SamplerState **ppSamplers) = 0; 4457 4458 virtual void STDMETHODCALLTYPE VSGetShader( 4459 ID3D10VertexShader **ppVertexShader) = 0; 4460 4461 virtual void STDMETHODCALLTYPE PSGetConstantBuffers( 4462 UINT StartSlot, 4463 UINT NumBuffers, 4464 ID3D10Buffer **ppConstantBuffers) = 0; 4465 4466 virtual void STDMETHODCALLTYPE IAGetInputLayout( 4467 ID3D10InputLayout **ppInputLayout) = 0; 4468 4469 virtual void STDMETHODCALLTYPE IAGetVertexBuffers( 4470 UINT StartSlot, 4471 UINT NumBuffers, 4472 ID3D10Buffer **ppVertexBuffers, 4473 UINT *pStrides, 4474 UINT *pOffsets) = 0; 4475 4476 virtual void STDMETHODCALLTYPE IAGetIndexBuffer( 4477 ID3D10Buffer **pIndexBuffer, 4478 DXGI_FORMAT *Format, 4479 UINT *Offset) = 0; 4480 4481 virtual void STDMETHODCALLTYPE GSGetConstantBuffers( 4482 UINT StartSlot, 4483 UINT NumBuffers, 4484 ID3D10Buffer **ppConstantBuffers) = 0; 4485 4486 virtual void STDMETHODCALLTYPE GSGetShader( 4487 ID3D10GeometryShader **ppGeometryShader) = 0; 4488 4489 virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( 4490 D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0; 4491 4492 virtual void STDMETHODCALLTYPE VSGetShaderResources( 4493 UINT StartSlot, 4494 UINT NumViews, 4495 ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 4496 4497 virtual void STDMETHODCALLTYPE VSGetSamplers( 4498 UINT StartSlot, 4499 UINT NumSamplers, 4500 ID3D10SamplerState **ppSamplers) = 0; 4501 4502 virtual void STDMETHODCALLTYPE GetPredication( 4503 ID3D10Predicate **ppPredicate, 4504 WINBOOL *pPredicateValue) = 0; 4505 4506 virtual void STDMETHODCALLTYPE GSGetShaderResources( 4507 UINT StartSlot, 4508 UINT NumViews, 4509 ID3D10ShaderResourceView **ppShaderResourceViews) = 0; 4510 4511 virtual void STDMETHODCALLTYPE GSGetSamplers( 4512 UINT StartSlot, 4513 UINT NumSamplers, 4514 ID3D10SamplerState **ppSamplers) = 0; 4515 4516 virtual void STDMETHODCALLTYPE OMGetRenderTargets( 4517 UINT NumViews, 4518 ID3D10RenderTargetView **ppRenderTargetViews, 4519 ID3D10DepthStencilView **ppDepthStencilView) = 0; 4520 4521 virtual void STDMETHODCALLTYPE OMGetBlendState( 4522 ID3D10BlendState **ppBlendState, 4523 FLOAT BlendFactor[4], 4524 UINT *pSampleMask) = 0; 4525 4526 virtual void STDMETHODCALLTYPE OMGetDepthStencilState( 4527 ID3D10DepthStencilState **ppDepthStencilState, 4528 UINT *pStencilRef) = 0; 4529 4530 virtual void STDMETHODCALLTYPE SOGetTargets( 4531 UINT NumBuffers, 4532 ID3D10Buffer **ppSOTargets, 4533 UINT *pOffsets) = 0; 4534 4535 virtual void STDMETHODCALLTYPE RSGetState( 4536 ID3D10RasterizerState **ppRasterizerState) = 0; 4537 4538 virtual void STDMETHODCALLTYPE RSGetViewports( 4539 UINT *NumViewports, 4540 D3D10_VIEWPORT *pViewports) = 0; 4541 4542 virtual void STDMETHODCALLTYPE RSGetScissorRects( 4543 UINT *NumRects, 4544 D3D10_RECT *pRects) = 0; 4545 4546 virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( 4547 ) = 0; 4548 4549 virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( 4550 UINT RaiseFlags) = 0; 4551 4552 virtual UINT STDMETHODCALLTYPE GetExceptionMode( 4553 ) = 0; 4554 4555 virtual HRESULT STDMETHODCALLTYPE GetPrivateData( 4556 REFGUID guid, 4557 UINT *pDataSize, 4558 void *pData) = 0; 4559 4560 virtual HRESULT STDMETHODCALLTYPE SetPrivateData( 4561 REFGUID guid, 4562 UINT DataSize, 4563 const void *pData) = 0; 4564 4565 virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( 4566 REFGUID guid, 4567 const IUnknown *pData) = 0; 4568 4569 virtual void STDMETHODCALLTYPE ClearState( 4570 ) = 0; 4571 4572 virtual void STDMETHODCALLTYPE Flush( 4573 ) = 0; 4574 4575 virtual HRESULT STDMETHODCALLTYPE CreateBuffer( 4576 const D3D10_BUFFER_DESC *pDesc, 4577 const D3D10_SUBRESOURCE_DATA *pInitialData, 4578 ID3D10Buffer **ppBuffer) = 0; 4579 4580 virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( 4581 const D3D10_TEXTURE1D_DESC *pDesc, 4582 const D3D10_SUBRESOURCE_DATA *pInitialData, 4583 ID3D10Texture1D **ppTexture1D) = 0; 4584 4585 virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( 4586 const D3D10_TEXTURE2D_DESC *pDesc, 4587 const D3D10_SUBRESOURCE_DATA *pInitialData, 4588 ID3D10Texture2D **ppTexture2D) = 0; 4589 4590 virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( 4591 const D3D10_TEXTURE3D_DESC *pDesc, 4592 const D3D10_SUBRESOURCE_DATA *pInitialData, 4593 ID3D10Texture3D **ppTexture3D) = 0; 4594 4595 virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( 4596 ID3D10Resource *pResource, 4597 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, 4598 ID3D10ShaderResourceView **ppSRView) = 0; 4599 4600 virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( 4601 ID3D10Resource *pResource, 4602 const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, 4603 ID3D10RenderTargetView **ppRTView) = 0; 4604 4605 virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( 4606 ID3D10Resource *pResource, 4607 const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, 4608 ID3D10DepthStencilView **ppDepthStencilView) = 0; 4609 4610 virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( 4611 const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, 4612 UINT NumElements, 4613 const void *pShaderBytecodeWithInputSignature, 4614 SIZE_T BytecodeLength, 4615 ID3D10InputLayout **ppInputLayout) = 0; 4616 4617 virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( 4618 const void *pShaderBytecode, 4619 SIZE_T BytecodeLength, 4620 ID3D10VertexShader **ppVertexShader) = 0; 4621 4622 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( 4623 const void *pShaderBytecode, 4624 SIZE_T BytecodeLength, 4625 ID3D10GeometryShader **ppGeometryShader) = 0; 4626 4627 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( 4628 const void *pShaderBytecode, 4629 SIZE_T BytecodeLength, 4630 const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, 4631 UINT NumEntries, 4632 UINT OutputStreamStride, 4633 ID3D10GeometryShader **ppGeometryShader) = 0; 4634 4635 virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( 4636 const void *pShaderBytecode, 4637 SIZE_T BytecodeLength, 4638 ID3D10PixelShader **ppPixelShader) = 0; 4639 4640 virtual HRESULT STDMETHODCALLTYPE CreateBlendState( 4641 const D3D10_BLEND_DESC *pBlendStateDesc, 4642 ID3D10BlendState **ppBlendState) = 0; 4643 4644 virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( 4645 const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, 4646 ID3D10DepthStencilState **ppDepthStencilState) = 0; 4647 4648 virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( 4649 const D3D10_RASTERIZER_DESC *pRasterizerDesc, 4650 ID3D10RasterizerState **ppRasterizerState) = 0; 4651 4652 virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( 4653 const D3D10_SAMPLER_DESC *pSamplerDesc, 4654 ID3D10SamplerState **ppSamplerState) = 0; 4655 4656 virtual HRESULT STDMETHODCALLTYPE CreateQuery( 4657 const D3D10_QUERY_DESC *pQueryDesc, 4658 ID3D10Query **ppQuery) = 0; 4659 4660 virtual HRESULT STDMETHODCALLTYPE CreatePredicate( 4661 const D3D10_QUERY_DESC *pPredicateDesc, 4662 ID3D10Predicate **ppPredicate) = 0; 4663 4664 virtual HRESULT STDMETHODCALLTYPE CreateCounter( 4665 const D3D10_COUNTER_DESC *pCounterDesc, 4666 ID3D10Counter **ppCounter) = 0; 4667 4668 virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( 4669 DXGI_FORMAT Format, 4670 UINT *pFormatSupport) = 0; 4671 4672 virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( 4673 DXGI_FORMAT Format, 4674 UINT SampleCount, 4675 UINT *pNumQualityLevels) = 0; 4676 4677 virtual void STDMETHODCALLTYPE CheckCounterInfo( 4678 D3D10_COUNTER_INFO *pCounterInfo) = 0; 4679 4680 virtual HRESULT STDMETHODCALLTYPE CheckCounter( 4681 const D3D10_COUNTER_DESC *pDesc, 4682 D3D10_COUNTER_TYPE *pType, 4683 UINT *pActiveCounters, 4684 char *name, 4685 UINT *pNameLength, 4686 char *units, 4687 UINT *pUnitsLength, 4688 char *description, 4689 UINT *pDescriptionLength) = 0; 4690 4691 virtual UINT STDMETHODCALLTYPE GetCreationFlags( 4692 ) = 0; 4693 4694 virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( 4695 HANDLE hResource, 4696 REFIID ReturnedInterface, 4697 void **ppResource) = 0; 4698 4699 virtual void STDMETHODCALLTYPE SetTextFilterSize( 4700 UINT Width, 4701 UINT Height) = 0; 4702 4703 virtual void STDMETHODCALLTYPE GetTextFilterSize( 4704 UINT *pWidth, 4705 UINT *pHeight) = 0; 4706 4707 }; 4708 #ifdef __CRT_UUID_DECL 4709 __CRT_UUID_DECL(ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 4710 #endif 4711 #else 4712 typedef struct ID3D10DeviceVtbl { 4713 BEGIN_INTERFACE 4714 4715 /*** IUnknown methods ***/ 4716 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 4717 ID3D10Device *This, 4718 REFIID riid, 4719 void **ppvObject); 4720 4721 ULONG (STDMETHODCALLTYPE *AddRef)( 4722 ID3D10Device *This); 4723 4724 ULONG (STDMETHODCALLTYPE *Release)( 4725 ID3D10Device *This); 4726 4727 /*** ID3D10Device methods ***/ 4728 void (STDMETHODCALLTYPE *VSSetConstantBuffers)( 4729 ID3D10Device *This, 4730 UINT StartSlot, 4731 UINT NumBuffers, 4732 ID3D10Buffer *const *ppConstantBuffers); 4733 4734 void (STDMETHODCALLTYPE *PSSetShaderResources)( 4735 ID3D10Device *This, 4736 UINT StartSlot, 4737 UINT NumViews, 4738 ID3D10ShaderResourceView *const *ppShaderResourceViews); 4739 4740 void (STDMETHODCALLTYPE *PSSetShader)( 4741 ID3D10Device *This, 4742 ID3D10PixelShader *pPixelShader); 4743 4744 void (STDMETHODCALLTYPE *PSSetSamplers)( 4745 ID3D10Device *This, 4746 UINT StartSlot, 4747 UINT NumSamplers, 4748 ID3D10SamplerState *const *ppSamplers); 4749 4750 void (STDMETHODCALLTYPE *VSSetShader)( 4751 ID3D10Device *This, 4752 ID3D10VertexShader *pVertexShader); 4753 4754 void (STDMETHODCALLTYPE *DrawIndexed)( 4755 ID3D10Device *This, 4756 UINT IndexCount, 4757 UINT StartIndexLocation, 4758 INT BaseVertexLocation); 4759 4760 void (STDMETHODCALLTYPE *Draw)( 4761 ID3D10Device *This, 4762 UINT VertexCount, 4763 UINT StartVertexLocation); 4764 4765 void (STDMETHODCALLTYPE *PSSetConstantBuffers)( 4766 ID3D10Device *This, 4767 UINT StartSlot, 4768 UINT NumBuffers, 4769 ID3D10Buffer *const *ppConstantBuffers); 4770 4771 void (STDMETHODCALLTYPE *IASetInputLayout)( 4772 ID3D10Device *This, 4773 ID3D10InputLayout *pInputLayout); 4774 4775 void (STDMETHODCALLTYPE *IASetVertexBuffers)( 4776 ID3D10Device *This, 4777 UINT StartSlot, 4778 UINT NumBuffers, 4779 ID3D10Buffer *const *ppVertexBuffers, 4780 const UINT *pStrides, 4781 const UINT *pOffsets); 4782 4783 void (STDMETHODCALLTYPE *IASetIndexBuffer)( 4784 ID3D10Device *This, 4785 ID3D10Buffer *pIndexBuffer, 4786 DXGI_FORMAT Format, 4787 UINT Offset); 4788 4789 void (STDMETHODCALLTYPE *DrawIndexedInstanced)( 4790 ID3D10Device *This, 4791 UINT IndexCountPerInstance, 4792 UINT InstanceCount, 4793 UINT StartIndexLocation, 4794 INT BaseVertexLocation, 4795 UINT StartInstanceLocation); 4796 4797 void (STDMETHODCALLTYPE *DrawInstanced)( 4798 ID3D10Device *This, 4799 UINT VertexCountPerInstance, 4800 UINT InstanceCount, 4801 UINT StartVertexLocation, 4802 UINT StartInstanceLocation); 4803 4804 void (STDMETHODCALLTYPE *GSSetConstantBuffers)( 4805 ID3D10Device *This, 4806 UINT StartSlot, 4807 UINT NumBuffers, 4808 ID3D10Buffer *const *ppConstantBuffers); 4809 4810 void (STDMETHODCALLTYPE *GSSetShader)( 4811 ID3D10Device *This, 4812 ID3D10GeometryShader *pShader); 4813 4814 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( 4815 ID3D10Device *This, 4816 D3D10_PRIMITIVE_TOPOLOGY Topology); 4817 4818 void (STDMETHODCALLTYPE *VSSetShaderResources)( 4819 ID3D10Device *This, 4820 UINT StartSlot, 4821 UINT NumViews, 4822 ID3D10ShaderResourceView *const *ppShaderResourceViews); 4823 4824 void (STDMETHODCALLTYPE *VSSetSamplers)( 4825 ID3D10Device *This, 4826 UINT StartSlot, 4827 UINT NumSamplers, 4828 ID3D10SamplerState *const *ppSamplers); 4829 4830 void (STDMETHODCALLTYPE *SetPredication)( 4831 ID3D10Device *This, 4832 ID3D10Predicate *pPredicate, 4833 WINBOOL PredicateValue); 4834 4835 void (STDMETHODCALLTYPE *GSSetShaderResources)( 4836 ID3D10Device *This, 4837 UINT StartSlot, 4838 UINT NumViews, 4839 ID3D10ShaderResourceView *const *ppShaderResourceViews); 4840 4841 void (STDMETHODCALLTYPE *GSSetSamplers)( 4842 ID3D10Device *This, 4843 UINT StartSlot, 4844 UINT NumSamplers, 4845 ID3D10SamplerState *const *ppSamplers); 4846 4847 void (STDMETHODCALLTYPE *OMSetRenderTargets)( 4848 ID3D10Device *This, 4849 UINT NumViews, 4850 ID3D10RenderTargetView *const *ppRenderTargetViews, 4851 ID3D10DepthStencilView *pDepthStencilView); 4852 4853 void (STDMETHODCALLTYPE *OMSetBlendState)( 4854 ID3D10Device *This, 4855 ID3D10BlendState *pBlendState, 4856 const FLOAT BlendFactor[4], 4857 UINT SampleMask); 4858 4859 void (STDMETHODCALLTYPE *OMSetDepthStencilState)( 4860 ID3D10Device *This, 4861 ID3D10DepthStencilState *pDepthStencilState, 4862 UINT StencilRef); 4863 4864 void (STDMETHODCALLTYPE *SOSetTargets)( 4865 ID3D10Device *This, 4866 UINT NumBuffers, 4867 ID3D10Buffer *const *ppSOTargets, 4868 const UINT *pOffsets); 4869 4870 void (STDMETHODCALLTYPE *DrawAuto)( 4871 ID3D10Device *This); 4872 4873 void (STDMETHODCALLTYPE *RSSetState)( 4874 ID3D10Device *This, 4875 ID3D10RasterizerState *pRasterizerState); 4876 4877 void (STDMETHODCALLTYPE *RSSetViewports)( 4878 ID3D10Device *This, 4879 UINT NumViewports, 4880 const D3D10_VIEWPORT *pViewports); 4881 4882 void (STDMETHODCALLTYPE *RSSetScissorRects)( 4883 ID3D10Device *This, 4884 UINT NumRects, 4885 const D3D10_RECT *pRects); 4886 4887 void (STDMETHODCALLTYPE *CopySubresourceRegion)( 4888 ID3D10Device *This, 4889 ID3D10Resource *pDstResource, 4890 UINT DstSubresource, 4891 UINT DstX, 4892 UINT DstY, 4893 UINT DstZ, 4894 ID3D10Resource *pSrcResource, 4895 UINT SrcSubresource, 4896 const D3D10_BOX *pSrcBox); 4897 4898 void (STDMETHODCALLTYPE *CopyResource)( 4899 ID3D10Device *This, 4900 ID3D10Resource *pDstResource, 4901 ID3D10Resource *pSrcResource); 4902 4903 void (STDMETHODCALLTYPE *UpdateSubresource)( 4904 ID3D10Device *This, 4905 ID3D10Resource *pDstResource, 4906 UINT DstSubresource, 4907 const D3D10_BOX *pDstBox, 4908 const void *pSrcData, 4909 UINT SrcRowPitch, 4910 UINT SrcDepthPitch); 4911 4912 void (STDMETHODCALLTYPE *ClearRenderTargetView)( 4913 ID3D10Device *This, 4914 ID3D10RenderTargetView *pRenderTargetView, 4915 const FLOAT ColorRGBA[4]); 4916 4917 void (STDMETHODCALLTYPE *ClearDepthStencilView)( 4918 ID3D10Device *This, 4919 ID3D10DepthStencilView *pDepthStencilView, 4920 UINT ClearFlags, 4921 FLOAT Depth, 4922 UINT8 Stencil); 4923 4924 void (STDMETHODCALLTYPE *GenerateMips)( 4925 ID3D10Device *This, 4926 ID3D10ShaderResourceView *pShaderResourceView); 4927 4928 void (STDMETHODCALLTYPE *ResolveSubresource)( 4929 ID3D10Device *This, 4930 ID3D10Resource *pDstResource, 4931 UINT DstSubresource, 4932 ID3D10Resource *pSrcResource, 4933 UINT SrcSubresource, 4934 DXGI_FORMAT Format); 4935 4936 void (STDMETHODCALLTYPE *VSGetConstantBuffers)( 4937 ID3D10Device *This, 4938 UINT StartSlot, 4939 UINT NumBuffers, 4940 ID3D10Buffer **ppConstantBuffers); 4941 4942 void (STDMETHODCALLTYPE *PSGetShaderResources)( 4943 ID3D10Device *This, 4944 UINT StartSlot, 4945 UINT NumViews, 4946 ID3D10ShaderResourceView **ppShaderResourceViews); 4947 4948 void (STDMETHODCALLTYPE *PSGetShader)( 4949 ID3D10Device *This, 4950 ID3D10PixelShader **ppPixelShader); 4951 4952 void (STDMETHODCALLTYPE *PSGetSamplers)( 4953 ID3D10Device *This, 4954 UINT StartSlot, 4955 UINT NumSamplers, 4956 ID3D10SamplerState **ppSamplers); 4957 4958 void (STDMETHODCALLTYPE *VSGetShader)( 4959 ID3D10Device *This, 4960 ID3D10VertexShader **ppVertexShader); 4961 4962 void (STDMETHODCALLTYPE *PSGetConstantBuffers)( 4963 ID3D10Device *This, 4964 UINT StartSlot, 4965 UINT NumBuffers, 4966 ID3D10Buffer **ppConstantBuffers); 4967 4968 void (STDMETHODCALLTYPE *IAGetInputLayout)( 4969 ID3D10Device *This, 4970 ID3D10InputLayout **ppInputLayout); 4971 4972 void (STDMETHODCALLTYPE *IAGetVertexBuffers)( 4973 ID3D10Device *This, 4974 UINT StartSlot, 4975 UINT NumBuffers, 4976 ID3D10Buffer **ppVertexBuffers, 4977 UINT *pStrides, 4978 UINT *pOffsets); 4979 4980 void (STDMETHODCALLTYPE *IAGetIndexBuffer)( 4981 ID3D10Device *This, 4982 ID3D10Buffer **pIndexBuffer, 4983 DXGI_FORMAT *Format, 4984 UINT *Offset); 4985 4986 void (STDMETHODCALLTYPE *GSGetConstantBuffers)( 4987 ID3D10Device *This, 4988 UINT StartSlot, 4989 UINT NumBuffers, 4990 ID3D10Buffer **ppConstantBuffers); 4991 4992 void (STDMETHODCALLTYPE *GSGetShader)( 4993 ID3D10Device *This, 4994 ID3D10GeometryShader **ppGeometryShader); 4995 4996 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( 4997 ID3D10Device *This, 4998 D3D10_PRIMITIVE_TOPOLOGY *pTopology); 4999 5000 void (STDMETHODCALLTYPE *VSGetShaderResources)( 5001 ID3D10Device *This, 5002 UINT StartSlot, 5003 UINT NumViews, 5004 ID3D10ShaderResourceView **ppShaderResourceViews); 5005 5006 void (STDMETHODCALLTYPE *VSGetSamplers)( 5007 ID3D10Device *This, 5008 UINT StartSlot, 5009 UINT NumSamplers, 5010 ID3D10SamplerState **ppSamplers); 5011 5012 void (STDMETHODCALLTYPE *GetPredication)( 5013 ID3D10Device *This, 5014 ID3D10Predicate **ppPredicate, 5015 WINBOOL *pPredicateValue); 5016 5017 void (STDMETHODCALLTYPE *GSGetShaderResources)( 5018 ID3D10Device *This, 5019 UINT StartSlot, 5020 UINT NumViews, 5021 ID3D10ShaderResourceView **ppShaderResourceViews); 5022 5023 void (STDMETHODCALLTYPE *GSGetSamplers)( 5024 ID3D10Device *This, 5025 UINT StartSlot, 5026 UINT NumSamplers, 5027 ID3D10SamplerState **ppSamplers); 5028 5029 void (STDMETHODCALLTYPE *OMGetRenderTargets)( 5030 ID3D10Device *This, 5031 UINT NumViews, 5032 ID3D10RenderTargetView **ppRenderTargetViews, 5033 ID3D10DepthStencilView **ppDepthStencilView); 5034 5035 void (STDMETHODCALLTYPE *OMGetBlendState)( 5036 ID3D10Device *This, 5037 ID3D10BlendState **ppBlendState, 5038 FLOAT BlendFactor[4], 5039 UINT *pSampleMask); 5040 5041 void (STDMETHODCALLTYPE *OMGetDepthStencilState)( 5042 ID3D10Device *This, 5043 ID3D10DepthStencilState **ppDepthStencilState, 5044 UINT *pStencilRef); 5045 5046 void (STDMETHODCALLTYPE *SOGetTargets)( 5047 ID3D10Device *This, 5048 UINT NumBuffers, 5049 ID3D10Buffer **ppSOTargets, 5050 UINT *pOffsets); 5051 5052 void (STDMETHODCALLTYPE *RSGetState)( 5053 ID3D10Device *This, 5054 ID3D10RasterizerState **ppRasterizerState); 5055 5056 void (STDMETHODCALLTYPE *RSGetViewports)( 5057 ID3D10Device *This, 5058 UINT *NumViewports, 5059 D3D10_VIEWPORT *pViewports); 5060 5061 void (STDMETHODCALLTYPE *RSGetScissorRects)( 5062 ID3D10Device *This, 5063 UINT *NumRects, 5064 D3D10_RECT *pRects); 5065 5066 HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( 5067 ID3D10Device *This); 5068 5069 HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( 5070 ID3D10Device *This, 5071 UINT RaiseFlags); 5072 5073 UINT (STDMETHODCALLTYPE *GetExceptionMode)( 5074 ID3D10Device *This); 5075 5076 HRESULT (STDMETHODCALLTYPE *GetPrivateData)( 5077 ID3D10Device *This, 5078 REFGUID guid, 5079 UINT *pDataSize, 5080 void *pData); 5081 5082 HRESULT (STDMETHODCALLTYPE *SetPrivateData)( 5083 ID3D10Device *This, 5084 REFGUID guid, 5085 UINT DataSize, 5086 const void *pData); 5087 5088 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( 5089 ID3D10Device *This, 5090 REFGUID guid, 5091 const IUnknown *pData); 5092 5093 void (STDMETHODCALLTYPE *ClearState)( 5094 ID3D10Device *This); 5095 5096 void (STDMETHODCALLTYPE *Flush)( 5097 ID3D10Device *This); 5098 5099 HRESULT (STDMETHODCALLTYPE *CreateBuffer)( 5100 ID3D10Device *This, 5101 const D3D10_BUFFER_DESC *pDesc, 5102 const D3D10_SUBRESOURCE_DATA *pInitialData, 5103 ID3D10Buffer **ppBuffer); 5104 5105 HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( 5106 ID3D10Device *This, 5107 const D3D10_TEXTURE1D_DESC *pDesc, 5108 const D3D10_SUBRESOURCE_DATA *pInitialData, 5109 ID3D10Texture1D **ppTexture1D); 5110 5111 HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( 5112 ID3D10Device *This, 5113 const D3D10_TEXTURE2D_DESC *pDesc, 5114 const D3D10_SUBRESOURCE_DATA *pInitialData, 5115 ID3D10Texture2D **ppTexture2D); 5116 5117 HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( 5118 ID3D10Device *This, 5119 const D3D10_TEXTURE3D_DESC *pDesc, 5120 const D3D10_SUBRESOURCE_DATA *pInitialData, 5121 ID3D10Texture3D **ppTexture3D); 5122 5123 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( 5124 ID3D10Device *This, 5125 ID3D10Resource *pResource, 5126 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, 5127 ID3D10ShaderResourceView **ppSRView); 5128 5129 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( 5130 ID3D10Device *This, 5131 ID3D10Resource *pResource, 5132 const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, 5133 ID3D10RenderTargetView **ppRTView); 5134 5135 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( 5136 ID3D10Device *This, 5137 ID3D10Resource *pResource, 5138 const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, 5139 ID3D10DepthStencilView **ppDepthStencilView); 5140 5141 HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( 5142 ID3D10Device *This, 5143 const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, 5144 UINT NumElements, 5145 const void *pShaderBytecodeWithInputSignature, 5146 SIZE_T BytecodeLength, 5147 ID3D10InputLayout **ppInputLayout); 5148 5149 HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( 5150 ID3D10Device *This, 5151 const void *pShaderBytecode, 5152 SIZE_T BytecodeLength, 5153 ID3D10VertexShader **ppVertexShader); 5154 5155 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( 5156 ID3D10Device *This, 5157 const void *pShaderBytecode, 5158 SIZE_T BytecodeLength, 5159 ID3D10GeometryShader **ppGeometryShader); 5160 5161 HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( 5162 ID3D10Device *This, 5163 const void *pShaderBytecode, 5164 SIZE_T BytecodeLength, 5165 const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, 5166 UINT NumEntries, 5167 UINT OutputStreamStride, 5168 ID3D10GeometryShader **ppGeometryShader); 5169 5170 HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( 5171 ID3D10Device *This, 5172 const void *pShaderBytecode, 5173 SIZE_T BytecodeLength, 5174 ID3D10PixelShader **ppPixelShader); 5175 5176 HRESULT (STDMETHODCALLTYPE *CreateBlendState)( 5177 ID3D10Device *This, 5178 const D3D10_BLEND_DESC *pBlendStateDesc, 5179 ID3D10BlendState **ppBlendState); 5180 5181 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( 5182 ID3D10Device *This, 5183 const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, 5184 ID3D10DepthStencilState **ppDepthStencilState); 5185 5186 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( 5187 ID3D10Device *This, 5188 const D3D10_RASTERIZER_DESC *pRasterizerDesc, 5189 ID3D10RasterizerState **ppRasterizerState); 5190 5191 HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( 5192 ID3D10Device *This, 5193 const D3D10_SAMPLER_DESC *pSamplerDesc, 5194 ID3D10SamplerState **ppSamplerState); 5195 5196 HRESULT (STDMETHODCALLTYPE *CreateQuery)( 5197 ID3D10Device *This, 5198 const D3D10_QUERY_DESC *pQueryDesc, 5199 ID3D10Query **ppQuery); 5200 5201 HRESULT (STDMETHODCALLTYPE *CreatePredicate)( 5202 ID3D10Device *This, 5203 const D3D10_QUERY_DESC *pPredicateDesc, 5204 ID3D10Predicate **ppPredicate); 5205 5206 HRESULT (STDMETHODCALLTYPE *CreateCounter)( 5207 ID3D10Device *This, 5208 const D3D10_COUNTER_DESC *pCounterDesc, 5209 ID3D10Counter **ppCounter); 5210 5211 HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( 5212 ID3D10Device *This, 5213 DXGI_FORMAT Format, 5214 UINT *pFormatSupport); 5215 5216 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( 5217 ID3D10Device *This, 5218 DXGI_FORMAT Format, 5219 UINT SampleCount, 5220 UINT *pNumQualityLevels); 5221 5222 void (STDMETHODCALLTYPE *CheckCounterInfo)( 5223 ID3D10Device *This, 5224 D3D10_COUNTER_INFO *pCounterInfo); 5225 5226 HRESULT (STDMETHODCALLTYPE *CheckCounter)( 5227 ID3D10Device *This, 5228 const D3D10_COUNTER_DESC *pDesc, 5229 D3D10_COUNTER_TYPE *pType, 5230 UINT *pActiveCounters, 5231 char *name, 5232 UINT *pNameLength, 5233 char *units, 5234 UINT *pUnitsLength, 5235 char *description, 5236 UINT *pDescriptionLength); 5237 5238 UINT (STDMETHODCALLTYPE *GetCreationFlags)( 5239 ID3D10Device *This); 5240 5241 HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( 5242 ID3D10Device *This, 5243 HANDLE hResource, 5244 REFIID ReturnedInterface, 5245 void **ppResource); 5246 5247 void (STDMETHODCALLTYPE *SetTextFilterSize)( 5248 ID3D10Device *This, 5249 UINT Width, 5250 UINT Height); 5251 5252 void (STDMETHODCALLTYPE *GetTextFilterSize)( 5253 ID3D10Device *This, 5254 UINT *pWidth, 5255 UINT *pHeight); 5256 5257 END_INTERFACE 5258 } ID3D10DeviceVtbl; 5259 5260 interface ID3D10Device { 5261 CONST_VTBL ID3D10DeviceVtbl* lpVtbl; 5262 }; 5263 5264 #ifdef COBJMACROS 5265 #ifndef WIDL_C_INLINE_WRAPPERS 5266 /*** IUnknown methods ***/ 5267 #define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 5268 #define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This) 5269 #define ID3D10Device_Release(This) (This)->lpVtbl->Release(This) 5270 /*** ID3D10Device methods ***/ 5271 #define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5272 #define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5273 #define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader) 5274 #define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5275 #define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader) 5276 #define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) 5277 #define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) 5278 #define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5279 #define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) 5280 #define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 5281 #define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) 5282 #define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) 5283 #define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) 5284 #define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5285 #define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader) 5286 #define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) 5287 #define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5288 #define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5289 #define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) 5290 #define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5291 #define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5292 #define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) 5293 #define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) 5294 #define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) 5295 #define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) 5296 #define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) 5297 #define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) 5298 #define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) 5299 #define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) 5300 #define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) 5301 #define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) 5302 #define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) 5303 #define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) 5304 #define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) 5305 #define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) 5306 #define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) 5307 #define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5308 #define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5309 #define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader) 5310 #define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5311 #define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader) 5312 #define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5313 #define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) 5314 #define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) 5315 #define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) 5316 #define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) 5317 #define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader) 5318 #define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) 5319 #define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5320 #define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5321 #define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) 5322 #define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) 5323 #define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) 5324 #define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) 5325 #define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) 5326 #define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) 5327 #define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) 5328 #define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) 5329 #define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports) 5330 #define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects) 5331 #define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) 5332 #define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) 5333 #define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) 5334 #define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) 5335 #define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) 5336 #define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) 5337 #define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This) 5338 #define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This) 5339 #define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) 5340 #define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) 5341 #define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) 5342 #define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) 5343 #define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) 5344 #define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) 5345 #define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) 5346 #define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) 5347 #define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) 5348 #define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) 5349 #define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) 5350 #define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) 5351 #define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) 5352 #define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) 5353 #define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) 5354 #define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) 5355 #define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) 5356 #define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) 5357 #define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) 5358 #define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) 5359 #define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) 5360 #define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) 5361 #define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) 5362 #define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) 5363 #define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) 5364 #define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height) 5365 #define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight) 5366 #else 5367 /*** IUnknown methods ***/ 5368 static inline HRESULT ID3D10Device_QueryInterface(ID3D10Device* This,REFIID riid,void **ppvObject) { 5369 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 5370 } 5371 static inline ULONG ID3D10Device_AddRef(ID3D10Device* This) { 5372 return This->lpVtbl->AddRef(This); 5373 } 5374 static inline ULONG ID3D10Device_Release(ID3D10Device* This) { 5375 return This->lpVtbl->Release(This); 5376 } 5377 /*** ID3D10Device methods ***/ 5378 static inline void ID3D10Device_VSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { 5379 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5380 } 5381 static inline void ID3D10Device_PSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { 5382 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5383 } 5384 static inline void ID3D10Device_PSSetShader(ID3D10Device* This,ID3D10PixelShader *pPixelShader) { 5385 This->lpVtbl->PSSetShader(This,pPixelShader); 5386 } 5387 static inline void ID3D10Device_PSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { 5388 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5389 } 5390 static inline void ID3D10Device_VSSetShader(ID3D10Device* This,ID3D10VertexShader *pVertexShader) { 5391 This->lpVtbl->VSSetShader(This,pVertexShader); 5392 } 5393 static inline void ID3D10Device_DrawIndexed(ID3D10Device* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { 5394 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); 5395 } 5396 static inline void ID3D10Device_Draw(ID3D10Device* This,UINT VertexCount,UINT StartVertexLocation) { 5397 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); 5398 } 5399 static inline void ID3D10Device_PSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { 5400 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5401 } 5402 static inline void ID3D10Device_IASetInputLayout(ID3D10Device* This,ID3D10InputLayout *pInputLayout) { 5403 This->lpVtbl->IASetInputLayout(This,pInputLayout); 5404 } 5405 static inline void ID3D10Device_IASetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { 5406 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 5407 } 5408 static inline void ID3D10Device_IASetIndexBuffer(ID3D10Device* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { 5409 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); 5410 } 5411 static inline void ID3D10Device_DrawIndexedInstanced(ID3D10Device* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { 5412 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); 5413 } 5414 static inline void ID3D10Device_DrawInstanced(ID3D10Device* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { 5415 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); 5416 } 5417 static inline void ID3D10Device_GSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) { 5418 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5419 } 5420 static inline void ID3D10Device_GSSetShader(ID3D10Device* This,ID3D10GeometryShader *pShader) { 5421 This->lpVtbl->GSSetShader(This,pShader); 5422 } 5423 static inline void ID3D10Device_IASetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY Topology) { 5424 This->lpVtbl->IASetPrimitiveTopology(This,Topology); 5425 } 5426 static inline void ID3D10Device_VSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { 5427 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5428 } 5429 static inline void ID3D10Device_VSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { 5430 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5431 } 5432 static inline void ID3D10Device_SetPredication(ID3D10Device* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) { 5433 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); 5434 } 5435 static inline void ID3D10Device_GSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) { 5436 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5437 } 5438 static inline void ID3D10Device_GSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) { 5439 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5440 } 5441 static inline void ID3D10Device_OMSetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) { 5442 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); 5443 } 5444 static inline void ID3D10Device_OMSetBlendState(ID3D10Device* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { 5445 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); 5446 } 5447 static inline void ID3D10Device_OMSetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) { 5448 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); 5449 } 5450 static inline void ID3D10Device_SOSetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) { 5451 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); 5452 } 5453 static inline void ID3D10Device_DrawAuto(ID3D10Device* This) { 5454 This->lpVtbl->DrawAuto(This); 5455 } 5456 static inline void ID3D10Device_RSSetState(ID3D10Device* This,ID3D10RasterizerState *pRasterizerState) { 5457 This->lpVtbl->RSSetState(This,pRasterizerState); 5458 } 5459 static inline void ID3D10Device_RSSetViewports(ID3D10Device* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) { 5460 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); 5461 } 5462 static inline void ID3D10Device_RSSetScissorRects(ID3D10Device* This,UINT NumRects,const D3D10_RECT *pRects) { 5463 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); 5464 } 5465 static inline void ID3D10Device_CopySubresourceRegion(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) { 5466 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); 5467 } 5468 static inline void ID3D10Device_CopyResource(ID3D10Device* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) { 5469 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); 5470 } 5471 static inline void ID3D10Device_UpdateSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { 5472 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); 5473 } 5474 static inline void ID3D10Device_ClearRenderTargetView(ID3D10Device* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { 5475 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); 5476 } 5477 static inline void ID3D10Device_ClearDepthStencilView(ID3D10Device* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { 5478 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); 5479 } 5480 static inline void ID3D10Device_GenerateMips(ID3D10Device* This,ID3D10ShaderResourceView *pShaderResourceView) { 5481 This->lpVtbl->GenerateMips(This,pShaderResourceView); 5482 } 5483 static inline void ID3D10Device_ResolveSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { 5484 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); 5485 } 5486 static inline void ID3D10Device_VSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { 5487 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5488 } 5489 static inline void ID3D10Device_PSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { 5490 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5491 } 5492 static inline void ID3D10Device_PSGetShader(ID3D10Device* This,ID3D10PixelShader **ppPixelShader) { 5493 This->lpVtbl->PSGetShader(This,ppPixelShader); 5494 } 5495 static inline void ID3D10Device_PSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { 5496 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5497 } 5498 static inline void ID3D10Device_VSGetShader(ID3D10Device* This,ID3D10VertexShader **ppVertexShader) { 5499 This->lpVtbl->VSGetShader(This,ppVertexShader); 5500 } 5501 static inline void ID3D10Device_PSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { 5502 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5503 } 5504 static inline void ID3D10Device_IAGetInputLayout(ID3D10Device* This,ID3D10InputLayout **ppInputLayout) { 5505 This->lpVtbl->IAGetInputLayout(This,ppInputLayout); 5506 } 5507 static inline void ID3D10Device_IAGetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { 5508 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); 5509 } 5510 static inline void ID3D10Device_IAGetIndexBuffer(ID3D10Device* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { 5511 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); 5512 } 5513 static inline void ID3D10Device_GSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) { 5514 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); 5515 } 5516 static inline void ID3D10Device_GSGetShader(ID3D10Device* This,ID3D10GeometryShader **ppGeometryShader) { 5517 This->lpVtbl->GSGetShader(This,ppGeometryShader); 5518 } 5519 static inline void ID3D10Device_IAGetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) { 5520 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); 5521 } 5522 static inline void ID3D10Device_VSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { 5523 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5524 } 5525 static inline void ID3D10Device_VSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { 5526 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5527 } 5528 static inline void ID3D10Device_GetPredication(ID3D10Device* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) { 5529 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); 5530 } 5531 static inline void ID3D10Device_GSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) { 5532 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); 5533 } 5534 static inline void ID3D10Device_GSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) { 5535 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); 5536 } 5537 static inline void ID3D10Device_OMGetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) { 5538 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); 5539 } 5540 static inline void ID3D10Device_OMGetBlendState(ID3D10Device* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { 5541 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); 5542 } 5543 static inline void ID3D10Device_OMGetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { 5544 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); 5545 } 5546 static inline void ID3D10Device_SOGetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) { 5547 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets); 5548 } 5549 static inline void ID3D10Device_RSGetState(ID3D10Device* This,ID3D10RasterizerState **ppRasterizerState) { 5550 This->lpVtbl->RSGetState(This,ppRasterizerState); 5551 } 5552 static inline void ID3D10Device_RSGetViewports(ID3D10Device* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) { 5553 This->lpVtbl->RSGetViewports(This,NumViewports,pViewports); 5554 } 5555 static inline void ID3D10Device_RSGetScissorRects(ID3D10Device* This,UINT *NumRects,D3D10_RECT *pRects) { 5556 This->lpVtbl->RSGetScissorRects(This,NumRects,pRects); 5557 } 5558 static inline HRESULT ID3D10Device_GetDeviceRemovedReason(ID3D10Device* This) { 5559 return This->lpVtbl->GetDeviceRemovedReason(This); 5560 } 5561 static inline HRESULT ID3D10Device_SetExceptionMode(ID3D10Device* This,UINT RaiseFlags) { 5562 return This->lpVtbl->SetExceptionMode(This,RaiseFlags); 5563 } 5564 static inline UINT ID3D10Device_GetExceptionMode(ID3D10Device* This) { 5565 return This->lpVtbl->GetExceptionMode(This); 5566 } 5567 static inline HRESULT ID3D10Device_GetPrivateData(ID3D10Device* This,REFGUID guid,UINT *pDataSize,void *pData) { 5568 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); 5569 } 5570 static inline HRESULT ID3D10Device_SetPrivateData(ID3D10Device* This,REFGUID guid,UINT DataSize,const void *pData) { 5571 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); 5572 } 5573 static inline HRESULT ID3D10Device_SetPrivateDataInterface(ID3D10Device* This,REFGUID guid,const IUnknown *pData) { 5574 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); 5575 } 5576 static inline void ID3D10Device_ClearState(ID3D10Device* This) { 5577 This->lpVtbl->ClearState(This); 5578 } 5579 static inline void ID3D10Device_Flush(ID3D10Device* This) { 5580 This->lpVtbl->Flush(This); 5581 } 5582 static inline HRESULT ID3D10Device_CreateBuffer(ID3D10Device* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) { 5583 return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); 5584 } 5585 static inline HRESULT ID3D10Device_CreateTexture1D(ID3D10Device* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) { 5586 return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); 5587 } 5588 static inline HRESULT ID3D10Device_CreateTexture2D(ID3D10Device* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) { 5589 return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); 5590 } 5591 static inline HRESULT ID3D10Device_CreateTexture3D(ID3D10Device* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) { 5592 return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); 5593 } 5594 static inline HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) { 5595 return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); 5596 } 5597 static inline HRESULT ID3D10Device_CreateRenderTargetView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) { 5598 return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); 5599 } 5600 static inline HRESULT ID3D10Device_CreateDepthStencilView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) { 5601 return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); 5602 } 5603 static inline HRESULT ID3D10Device_CreateInputLayout(ID3D10Device* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) { 5604 return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); 5605 } 5606 static inline HRESULT ID3D10Device_CreateVertexShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) { 5607 return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader); 5608 } 5609 static inline HRESULT ID3D10Device_CreateGeometryShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) { 5610 return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader); 5611 } 5612 static inline HRESULT ID3D10Device_CreateGeometryShaderWithStreamOutput(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) { 5613 return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader); 5614 } 5615 static inline HRESULT ID3D10Device_CreatePixelShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) { 5616 return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader); 5617 } 5618 static inline HRESULT ID3D10Device_CreateBlendState(ID3D10Device* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) { 5619 return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); 5620 } 5621 static inline HRESULT ID3D10Device_CreateDepthStencilState(ID3D10Device* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) { 5622 return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); 5623 } 5624 static inline HRESULT ID3D10Device_CreateRasterizerState(ID3D10Device* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) { 5625 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); 5626 } 5627 static inline HRESULT ID3D10Device_CreateSamplerState(ID3D10Device* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) { 5628 return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); 5629 } 5630 static inline HRESULT ID3D10Device_CreateQuery(ID3D10Device* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) { 5631 return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); 5632 } 5633 static inline HRESULT ID3D10Device_CreatePredicate(ID3D10Device* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) { 5634 return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); 5635 } 5636 static inline HRESULT ID3D10Device_CreateCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) { 5637 return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); 5638 } 5639 static inline HRESULT ID3D10Device_CheckFormatSupport(ID3D10Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) { 5640 return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); 5641 } 5642 static inline HRESULT ID3D10Device_CheckMultisampleQualityLevels(ID3D10Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { 5643 return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); 5644 } 5645 static inline void ID3D10Device_CheckCounterInfo(ID3D10Device* This,D3D10_COUNTER_INFO *pCounterInfo) { 5646 This->lpVtbl->CheckCounterInfo(This,pCounterInfo); 5647 } 5648 static inline HRESULT ID3D10Device_CheckCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) { 5649 return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength); 5650 } 5651 static inline UINT ID3D10Device_GetCreationFlags(ID3D10Device* This) { 5652 return This->lpVtbl->GetCreationFlags(This); 5653 } 5654 static inline HRESULT ID3D10Device_OpenSharedResource(ID3D10Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { 5655 return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); 5656 } 5657 static inline void ID3D10Device_SetTextFilterSize(ID3D10Device* This,UINT Width,UINT Height) { 5658 This->lpVtbl->SetTextFilterSize(This,Width,Height); 5659 } 5660 static inline void ID3D10Device_GetTextFilterSize(ID3D10Device* This,UINT *pWidth,UINT *pHeight) { 5661 This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight); 5662 } 5663 #endif 5664 #endif 5665 5666 #endif 5667 5668 5669 #endif /* __ID3D10Device_INTERFACE_DEFINED__ */ 5670 5671 /***************************************************************************** 5672 * ID3D10Multithread interface 5673 */ 5674 #ifndef __ID3D10Multithread_INTERFACE_DEFINED__ 5675 #define __ID3D10Multithread_INTERFACE_DEFINED__ 5676 5677 DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0); 5678 #if defined(__cplusplus) && !defined(CINTERFACE) 5679 MIDL_INTERFACE("9b7e4e00-342c-4106-a19f-4f2704f689f0") 5680 ID3D10Multithread : public IUnknown 5681 { 5682 virtual void STDMETHODCALLTYPE Enter( 5683 ) = 0; 5684 5685 virtual void STDMETHODCALLTYPE Leave( 5686 ) = 0; 5687 5688 virtual WINBOOL STDMETHODCALLTYPE SetMultithreadProtected( 5689 WINBOOL bMTProtect) = 0; 5690 5691 virtual WINBOOL STDMETHODCALLTYPE GetMultithreadProtected( 5692 ) = 0; 5693 5694 }; 5695 #ifdef __CRT_UUID_DECL 5696 __CRT_UUID_DECL(ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0) 5697 #endif 5698 #else 5699 typedef struct ID3D10MultithreadVtbl { 5700 BEGIN_INTERFACE 5701 5702 /*** IUnknown methods ***/ 5703 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 5704 ID3D10Multithread *This, 5705 REFIID riid, 5706 void **ppvObject); 5707 5708 ULONG (STDMETHODCALLTYPE *AddRef)( 5709 ID3D10Multithread *This); 5710 5711 ULONG (STDMETHODCALLTYPE *Release)( 5712 ID3D10Multithread *This); 5713 5714 /*** ID3D10Multithread methods ***/ 5715 void (STDMETHODCALLTYPE *Enter)( 5716 ID3D10Multithread *This); 5717 5718 void (STDMETHODCALLTYPE *Leave)( 5719 ID3D10Multithread *This); 5720 5721 WINBOOL (STDMETHODCALLTYPE *SetMultithreadProtected)( 5722 ID3D10Multithread *This, 5723 WINBOOL bMTProtect); 5724 5725 WINBOOL (STDMETHODCALLTYPE *GetMultithreadProtected)( 5726 ID3D10Multithread *This); 5727 5728 END_INTERFACE 5729 } ID3D10MultithreadVtbl; 5730 5731 interface ID3D10Multithread { 5732 CONST_VTBL ID3D10MultithreadVtbl* lpVtbl; 5733 }; 5734 5735 #ifdef COBJMACROS 5736 #ifndef WIDL_C_INLINE_WRAPPERS 5737 /*** IUnknown methods ***/ 5738 #define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 5739 #define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This) 5740 #define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This) 5741 /*** ID3D10Multithread methods ***/ 5742 #define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This) 5743 #define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This) 5744 #define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect) 5745 #define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This) 5746 #else 5747 /*** IUnknown methods ***/ 5748 static inline HRESULT ID3D10Multithread_QueryInterface(ID3D10Multithread* This,REFIID riid,void **ppvObject) { 5749 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 5750 } 5751 static inline ULONG ID3D10Multithread_AddRef(ID3D10Multithread* This) { 5752 return This->lpVtbl->AddRef(This); 5753 } 5754 static inline ULONG ID3D10Multithread_Release(ID3D10Multithread* This) { 5755 return This->lpVtbl->Release(This); 5756 } 5757 /*** ID3D10Multithread methods ***/ 5758 static inline void ID3D10Multithread_Enter(ID3D10Multithread* This) { 5759 This->lpVtbl->Enter(This); 5760 } 5761 static inline void ID3D10Multithread_Leave(ID3D10Multithread* This) { 5762 This->lpVtbl->Leave(This); 5763 } 5764 static inline WINBOOL ID3D10Multithread_SetMultithreadProtected(ID3D10Multithread* This,WINBOOL bMTProtect) { 5765 return This->lpVtbl->SetMultithreadProtected(This,bMTProtect); 5766 } 5767 static inline WINBOOL ID3D10Multithread_GetMultithreadProtected(ID3D10Multithread* This) { 5768 return This->lpVtbl->GetMultithreadProtected(This); 5769 } 5770 #endif 5771 #endif 5772 5773 #endif 5774 5775 5776 #endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */ 5777 5778 #ifndef D3D10_IGNORE_SDK_LAYERS 5779 #include "d3d10sdklayers.h" 5780 #endif 5781 #include "d3d10misc.h" 5782 #include "d3d10shader.h" 5783 #include "d3d10effect.h" 5784 /* Begin additional prototypes for all interfaces */ 5785 5786 5787 /* End additional prototypes */ 5788 5789 #ifdef __cplusplus 5790 } 5791 #endif 5792 5793 #endif /* __d3d10_h__ */