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d3d8types.h (39441B) - Raw


      1 /*
      2  * Copyright (C) 2002 Jason Edmeades
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Lesser General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2.1 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Lesser General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Lesser General Public
     15  * License along with this library; if not, write to the Free Software
     16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     17  */
     18 
     19 #ifndef __WINE_D3D8TYPES_H
     20 #define __WINE_D3D8TYPES_H
     21 
     22 #ifdef __i386__
     23 #pragma pack(push,4)
     24 #endif
     25 
     26 /*****************************************************************************
     27  * Direct 3D v8 #defines
     28  */
     29 
     30 #define D3DCLEAR_TARGET   1
     31 #define D3DCLEAR_ZBUFFER  2
     32 #define D3DCLEAR_STENCIL  4
     33 
     34 #define D3DCLIPPLANE0 (1 << 0)
     35 #define D3DCLIPPLANE1 (1 << 1)
     36 #define D3DCLIPPLANE2 (1 << 2)
     37 #define D3DCLIPPLANE3 (1 << 3)
     38 #define D3DCLIPPLANE4 (1 << 4)
     39 #define D3DCLIPPLANE5 (1 << 5)
     40 
     41 #define D3DCOLOR_ARGB(a,r,g,b)        ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
     42 #define D3DCOLOR_COLORVALUE(r,g,b,a)  D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
     43 #define D3DCOLOR_RGBA(r,g,b,a)        D3DCOLOR_ARGB(a,r,g,b)
     44 #define D3DCOLOR_XRGB(r,g,b)          D3DCOLOR_ARGB(0xff,r,g,b)
     45 
     46 #define D3DCS_LEFT                 0x001
     47 #define D3DCS_RIGHT                0x002
     48 #define D3DCS_TOP                  0x004
     49 #define D3DCS_BOTTOM               0x008
     50 #define D3DCS_FRONT                0x010
     51 #define D3DCS_BACK                 0x020
     52 #define D3DCS_PLANE0               0x040
     53 #define D3DCS_PLANE1               0x080
     54 #define D3DCS_PLANE2               0x100
     55 #define D3DCS_PLANE3               0x200
     56 #define D3DCS_PLANE4               0x400
     57 #define D3DCS_PLANE5               0x800
     58 #define D3DCS_ALL                  0xFFF
     59 
     60 #define D3DFVF_TEXTUREFORMAT1 3
     61 #define D3DFVF_TEXTUREFORMAT2 0
     62 #define D3DFVF_TEXTUREFORMAT3 1
     63 #define D3DFVF_TEXTUREFORMAT4 2
     64 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
     65 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
     66 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
     67 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
     68 
     69 #define D3DLOCK_READONLY           0x0010
     70 #define D3DLOCK_NOSYSLOCK          0x0800
     71 #define D3DLOCK_NOOVERWRITE        0x1000
     72 #define D3DLOCK_DISCARD            0x2000
     73 #define D3DLOCK_NO_DIRTY_UPDATE    0x8000
     74 
     75 #define D3DMAXUSERCLIPPLANES       32
     76 
     77 #define D3DRENDERSTATE_WRAPBIAS    0x80
     78 
     79 #define D3DTSS_TCI_PASSTHRU                       0x00000
     80 #define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
     81 #define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
     82 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
     83 
     84 
     85 #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
     86 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
     87 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
     88 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
     89 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
     90 
     91 #define D3DUSAGE_RENDERTARGET       0x01
     92 #define D3DUSAGE_DEPTHSTENCIL       0x02
     93 #define D3DUSAGE_WRITEONLY          0x08
     94 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
     95 #define D3DUSAGE_DONOTCLIP          0x20
     96 #define D3DUSAGE_POINTS             0x40
     97 #define D3DUSAGE_RTPATCHES          0x80
     98 #define D3DUSAGE_NPATCHES           0x100
     99 #define D3DUSAGE_DYNAMIC            0x200
    100 
    101 #define D3DWRAP_U        1
    102 #define D3DWRAP_V        2
    103 #define D3DWRAP_W        4
    104 #define D3DWRAPCOORD_0   1
    105 #define D3DWRAPCOORD_1   2
    106 #define D3DWRAPCOORD_2   4
    107 #define D3DWRAPCOORD_3   8
    108 
    109 #define MAX_DEVICE_IDENTIFIER_STRING        512
    110 
    111 #define D3DFVF_RESERVED0           0x0001
    112 #define D3DFVF_POSITION_MASK       0x000E
    113 #define D3DFVF_XYZ                 0x0002
    114 #define D3DFVF_XYZRHW              0x0004
    115 #define D3DFVF_XYZB1               0x0006
    116 #define D3DFVF_XYZB2               0x0008
    117 #define D3DFVF_XYZB3               0x000a
    118 #define D3DFVF_XYZB4               0x000c
    119 #define D3DFVF_XYZB5               0x000e
    120 #define D3DFVF_NORMAL              0x0010
    121 #define D3DFVF_PSIZE               0x0020
    122 #define D3DFVF_DIFFUSE             0x0040
    123 #define D3DFVF_SPECULAR            0x0080
    124 #define D3DFVF_TEXCOUNT_MASK       0x0f00
    125 #define D3DFVF_TEXCOUNT_SHIFT           8
    126 #define D3DFVF_TEX0                0x0000
    127 #define D3DFVF_TEX1                0x0100
    128 #define D3DFVF_TEX2                0x0200
    129 #define D3DFVF_TEX3                0x0300
    130 #define D3DFVF_TEX4                0x0400
    131 #define D3DFVF_TEX5                0x0500
    132 #define D3DFVF_TEX6                0x0600
    133 #define D3DFVF_TEX7                0x0700
    134 #define D3DFVF_TEX8                0x0800
    135 #define D3DFVF_LASTBETA_UBYTE4     0x1000
    136 #define D3DFVF_RESERVED2           0xE000
    137 
    138 #define D3DTA_SELECTMASK        0x0000000f
    139 #define D3DTA_DIFFUSE           0x00000000
    140 #define D3DTA_CURRENT           0x00000001
    141 #define D3DTA_TEXTURE           0x00000002
    142 #define D3DTA_TFACTOR           0x00000003
    143 #define D3DTA_SPECULAR          0x00000004
    144 #define D3DTA_COMPLEMENT        0x00000010
    145 #define D3DTA_ALPHAREPLICATE    0x00000020
    146 #define D3DTA_TEMP              0x00000005
    147 
    148 #define D3DCOLORWRITEENABLE_RED   (__MSABI_LONG(1)<<0)
    149 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
    150 #define D3DCOLORWRITEENABLE_BLUE  (__MSABI_LONG(1)<<2)
    151 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
    152 
    153 #define D3DDEVINFOID_RESOURCEMANAGER 5
    154 #define D3DDEVINFOID_VERTEXSTATS     6
    155 
    156 
    157 #ifndef MAKEFOURCC
    158 #define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
    159     ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
    160     ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
    161 #endif
    162 
    163 /**************************** 
    164  * Vertex Shaders Declaration
    165  */
    166 
    167 typedef enum _D3DVSD_TOKENTYPE {
    168   D3DVSD_TOKEN_NOP         = 0,
    169   D3DVSD_TOKEN_STREAM      = 1,
    170   D3DVSD_TOKEN_STREAMDATA  = 2,
    171   D3DVSD_TOKEN_TESSELLATOR = 3,
    172   D3DVSD_TOKEN_CONSTMEM    = 4,
    173   D3DVSD_TOKEN_EXT         = 5,
    174   /* RESERVED              = 6 */
    175   D3DVSD_TOKEN_END         = 7,
    176   D3DVSD_FORCE_DWORD       = 0x7FFFFFFF
    177 } D3DVSD_TOKENTYPE;
    178 
    179 /** input registers for vertex shaders functions */
    180 /*
    181 #define D3DVSDE_POSITION      0
    182 #define D3DVSDE_BLENDWEIGHT   1
    183 #define D3DVSDE_BLENDINDICES  2
    184 #define D3DVSDE_NORMAL        3
    185 #define D3DVSDE_PSIZE         4
    186 #define D3DVSDE_DIFFUSE       5
    187 #define D3DVSDE_SPECULAR      6
    188 #define D3DVSDE_TEXCOORD0     7
    189 #define D3DVSDE_TEXCOORD1     8
    190 #define D3DVSDE_TEXCOORD2     9
    191 #define D3DVSDE_TEXCOORD3    10
    192 #define D3DVSDE_TEXCOORD4    11
    193 #define D3DVSDE_TEXCOORD5    12
    194 #define D3DVSDE_TEXCOORD6    13
    195 #define D3DVSDE_TEXCOORD7    14
    196 #define D3DVSDE_POSITION2    15
    197 #define D3DVSDE_NORMAL2      16
    198 */
    199 /** Address of the vertex register. 0 - 16 */
    200 typedef enum _D3DVSDE_REGISTER {
    201   D3DVSDE_POSITION     =  0,
    202   D3DVSDE_BLENDWEIGHT  =  1,
    203   D3DVSDE_BLENDINDICES =  2,
    204   D3DVSDE_NORMAL       =  3,
    205   D3DVSDE_PSIZE        =  4,
    206   D3DVSDE_DIFFUSE      =  5,
    207   D3DVSDE_SPECULAR     =  6,
    208   D3DVSDE_TEXCOORD0    =  7,
    209   D3DVSDE_TEXCOORD1    =  8,
    210   D3DVSDE_TEXCOORD2    =  9,
    211   D3DVSDE_TEXCOORD3    = 10,
    212   D3DVSDE_TEXCOORD4    = 11,
    213   D3DVSDE_TEXCOORD5    = 12,
    214   D3DVSDE_TEXCOORD6    = 13,
    215   D3DVSDE_TEXCOORD7    = 14,
    216   D3DVSDE_POSITION2    = 15,
    217   D3DVSDE_NORMAL2      = 16
    218 } D3DVSDE_REGISTER;
    219 
    220 /** bit-field declaration for VertexRegister Type */
    221 /*
    222 #define D3DVSDT_FLOAT1      0x00
    223 #define D3DVSDT_FLOAT2      0x01
    224 #define D3DVSDT_FLOAT3      0x02
    225 #define D3DVSDT_FLOAT4      0x03
    226 #define D3DVSDT_D3DCOLOR    0x04
    227 #define D3DVSDT_UBYTE4      0x05
    228 #define D3DVSDT_SHORT2      0x06
    229 #define D3DVSDT_SHORT4      0x07
    230 */
    231 typedef enum _D3DVSDT_TYPE {
    232   D3DVSDT_FLOAT1   = 0x00,
    233   D3DVSDT_FLOAT2   = 0x01,
    234   D3DVSDT_FLOAT3   = 0x02,
    235   D3DVSDT_FLOAT4   = 0x03,
    236   D3DVSDT_D3DCOLOR = 0x04,
    237   D3DVSDT_UBYTE4   = 0x05,
    238   D3DVSDT_SHORT2   = 0x06,
    239   D3DVSDT_SHORT4   = 0x07
    240 } D3DVSDT_TYPE;
    241 
    242 
    243 #define D3DVSD_CONSTADDRESSSHIFT  0
    244 #define D3DVSD_EXTINFOSHIFT       0
    245 #define D3DVSD_STREAMNUMBERSHIFT  0
    246 #define D3DVSD_VERTEXREGSHIFT     0
    247 #define D3DVSD_CONSTRSSHIFT      16
    248 #define D3DVSD_DATATYPESHIFT     16
    249 #define D3DVSD_SKIPCOUNTSHIFT    16
    250 #define D3DVSD_VERTEXREGINSHIFT  20
    251 #define D3DVSD_EXTCOUNTSHIFT     24
    252 #define D3DVSD_CONSTCOUNTSHIFT   25
    253 #define D3DVSD_DATALOADTYPESHIFT 28
    254 #define D3DVSD_STREAMTESSSHIFT   28
    255 #define D3DVSD_TOKENTYPESHIFT    29
    256 
    257 #define D3DVSD_CONSTADDRESSMASK  (0x7F     << D3DVSD_CONSTADDRESSSHIFT)
    258 #define D3DVSD_EXTINFOMASK       (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
    259 #define D3DVSD_STREAMNUMBERMASK  (0xF      << D3DVSD_STREAMNUMBERSHIFT)
    260 #define D3DVSD_VERTEXREGMASK     (0x1F     << D3DVSD_VERTEXREGSHIFT)
    261 #define D3DVSD_CONSTRSMASK       (0x1FFF   << D3DVSD_CONSTRSSHIFT)
    262 #define D3DVSD_DATATYPEMASK      (0xF      << D3DVSD_DATATYPESHIFT)
    263 #define D3DVSD_SKIPCOUNTMASK     (0xF      << D3DVSD_SKIPCOUNTSHIFT)
    264 #define D3DVSD_EXTCOUNTMASK      (0x1F     << D3DVSD_EXTCOUNTSHIFT)
    265 #define D3DVSD_VERTEXREGINMASK   (0xF      << D3DVSD_VERTEXREGINSHIFT)
    266 #define D3DVSD_CONSTCOUNTMASK    (0xF      << D3DVSD_CONSTCOUNTSHIFT)
    267 #define D3DVSD_DATALOADTYPEMASK  (0x1      << D3DVSD_DATALOADTYPESHIFT)
    268 #define D3DVSD_STREAMTESSMASK    (0x1      << D3DVSD_STREAMTESSSHIFT)
    269 #define D3DVSD_TOKENTYPEMASK     (0x7u     << D3DVSD_TOKENTYPESHIFT)
    270 
    271 
    272 #define D3DVSD_MAKETOKENTYPE(TokenType) \
    273   (((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
    274 
    275 #define D3DVSD_CONST(ConstantAddress, Count) \
    276   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
    277 
    278 #define D3DVSD_END() 0xFFFFFFFF
    279 
    280 #define D3DVSD_NOP() 0x00000000
    281 
    282 #define D3DVSD_REG(VertexRegister, Type) \
    283   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
    284 
    285 #define D3DVSD_SKIP(Count) \
    286   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
    287 
    288 #define D3DVSD_STREAM(StreamNumber) \
    289   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
    290 
    291 #define D3DVSD_STREAM_TESS() \
    292   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
    293 
    294 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
    295   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
    296 
    297 #define D3DVSD_TESSUV(Register) \
    298   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
    299 
    300 
    301 /********************************
    302  * Pixel/Vertex Shaders Functions
    303  */
    304 
    305 /** Maximum number of supported texture coordinates sets operation */
    306 #define D3DDP_MAXTEXCOORD   8
    307 
    308 /** opcode token mask */
    309 #define D3DSI_OPCODE_MASK 0x0000FFFF
    310 
    311 /** opcodes types for PS and VS */
    312 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
    313   D3DSIO_NOP          =  0,
    314   D3DSIO_MOV          =  1,
    315   D3DSIO_ADD          =  2,
    316   D3DSIO_SUB          =  3,
    317   D3DSIO_MAD          =  4,
    318   D3DSIO_MUL          =  5,
    319   D3DSIO_RCP          =  6,
    320   D3DSIO_RSQ          =  7,
    321   D3DSIO_DP3          =  8,
    322   D3DSIO_DP4          =  9,
    323   D3DSIO_MIN          = 10,
    324   D3DSIO_MAX          = 11,
    325   D3DSIO_SLT          = 12,
    326   D3DSIO_SGE          = 13,
    327   D3DSIO_EXP          = 14,
    328   D3DSIO_LOG          = 15,
    329   D3DSIO_LIT          = 16,
    330   D3DSIO_DST          = 17,
    331   D3DSIO_LRP          = 18,
    332   D3DSIO_FRC          = 19,
    333   D3DSIO_M4x4         = 20,
    334   D3DSIO_M4x3         = 21,
    335   D3DSIO_M3x4         = 22,
    336   D3DSIO_M3x3         = 23,
    337   D3DSIO_M3x2         = 24,
    338 
    339   D3DSIO_TEXCOORD     = 64,
    340   D3DSIO_TEXKILL      = 65,
    341   D3DSIO_TEX          = 66,
    342   D3DSIO_TEXBEM       = 67,
    343   D3DSIO_TEXBEML      = 68,
    344   D3DSIO_TEXREG2AR    = 69,
    345   D3DSIO_TEXREG2GB    = 70,
    346   D3DSIO_TEXM3x2PAD   = 71,
    347   D3DSIO_TEXM3x2TEX   = 72,
    348   D3DSIO_TEXM3x3PAD   = 73,
    349   D3DSIO_TEXM3x3TEX   = 74,
    350   D3DSIO_TEXM3x3DIFF  = 75,
    351   D3DSIO_TEXM3x3SPEC  = 76,
    352   D3DSIO_TEXM3x3VSPEC = 77,
    353   D3DSIO_EXPP         = 78,
    354   D3DSIO_LOGP         = 79,
    355   D3DSIO_CND          = 80,
    356   D3DSIO_DEF          = 81,
    357   D3DSIO_TEXREG2RGB   = 82,
    358   D3DSIO_TEXDP3TEX    = 83,
    359   D3DSIO_TEXM3x2DEPTH = 84,
    360   D3DSIO_TEXDP3       = 85,
    361   D3DSIO_TEXM3x3      = 86,
    362   D3DSIO_TEXDEPTH     = 87,
    363   D3DSIO_CMP          = 88,
    364   D3DSIO_BEM          = 89,
    365 
    366   D3DSIO_PHASE        = 0xFFFD,
    367   D3DSIO_COMMENT      = 0xFFFE,
    368   D3DSIO_END          = 0XFFFF,
    369 
    370   D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
    371 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
    372 
    373 /** for parallelism */
    374 #define D3DSI_COISSUE 0x40000000
    375 
    376 /** destination parameter modifiers (.xyzw) */
    377 #define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
    378 #define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
    379 #define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
    380 #define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
    381 #define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
    382 
    383 #define D3DSP_DSTMOD_SHIFT      20
    384 #define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
    385 
    386 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
    387   D3DSPDM_NONE         = 0 << D3DSP_DSTMOD_SHIFT,
    388   D3DSPDM_SATURATE     = 1 << D3DSP_DSTMOD_SHIFT,
    389   D3DSPDM_FORCE_DWORD  = 0X7FFFFFFF
    390 } D3DSHADER_PARAM_DSTMOD_TYPE;
    391 
    392 /** destination param */
    393 #define D3DSP_DSTSHIFT_SHIFT     24
    394 #define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
    395 
    396 /** destination/source reg type */
    397 #define D3DSP_REGTYPE_SHIFT      28
    398 #define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
    399 
    400 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
    401   D3DSPR_TEMP         = 0 << D3DSP_REGTYPE_SHIFT,
    402   D3DSPR_INPUT        = 1 << D3DSP_REGTYPE_SHIFT,
    403   D3DSPR_CONST        = 2 << D3DSP_REGTYPE_SHIFT,
    404   D3DSPR_ADDR         = 3 << D3DSP_REGTYPE_SHIFT,
    405   D3DSPR_TEXTURE      = 3 << D3DSP_REGTYPE_SHIFT,
    406   D3DSPR_RASTOUT      = 4 << D3DSP_REGTYPE_SHIFT,
    407   D3DSPR_ATTROUT      = 5 << D3DSP_REGTYPE_SHIFT,
    408   D3DSPR_TEXCRDOUT    = 6 << D3DSP_REGTYPE_SHIFT,
    409   D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
    410 } D3DSHADER_PARAM_REGISTER_TYPE;
    411 
    412 typedef enum _D3DVS_RASTOUT_OFFSETS {
    413   D3DSRO_POSITION     = 0,
    414   D3DSRO_FOG          = 1,
    415   D3DSRO_POINT_SIZE   = 2,
    416   D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
    417 } D3DVS_RASTOUT_OFFSETS;
    418 
    419 #define D3DVS_ADDRESSMODE_SHIFT  13
    420 #define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
    421 
    422 typedef enum _D3DVS_ADDRESSMODE_TYPE {
    423   D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
    424   D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
    425   D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
    426 } D3DVS_ADDRESSMODE_TYPE;
    427 
    428 #define D3DVS_SWIZZLE_SHIFT      16
    429 #define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
    430 
    431 #define D3DSP_SWIZZLE_SHIFT      16
    432 #define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
    433 
    434 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
    435 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
    436 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
    437 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
    438 
    439 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
    440 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
    441 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
    442 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
    443 
    444 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
    445 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
    446 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
    447 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
    448 
    449 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
    450 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
    451 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
    452 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
    453 
    454 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
    455 
    456 #define D3DSP_NOSWIZZLE \
    457     ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
    458 
    459 #define D3DSP_SRCMOD_SHIFT      24
    460 #define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
    461 
    462 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
    463   D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
    464   D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
    465   D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
    466   D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
    467   D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
    468   D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
    469   D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
    470   D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
    471   D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
    472   D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
    473   D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
    474   D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
    475 } D3DSHADER_PARAM_SRCMOD_TYPE;
    476 
    477 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
    478 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
    479 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
    480 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
    481 
    482 #define D3DSI_COMMENTSIZE_SHIFT 16
    483 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
    484 
    485 #define D3DSHADER_COMMENT(commentSize) \
    486   ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
    487 
    488 #define D3DPS_END() 0x0000FFFF
    489 #define D3DVS_END() 0x0000FFFF
    490 
    491 
    492 /*****************************************************************************
    493  * Direct 3D v8 enumerated types
    494  */
    495 typedef enum _D3DBACKBUFFER_TYPE {
    496     D3DBACKBUFFER_TYPE_MONO         = 0,
    497     D3DBACKBUFFER_TYPE_LEFT         = 1,
    498     D3DBACKBUFFER_TYPE_RIGHT        = 2,
    499 
    500     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
    501 } D3DBACKBUFFER_TYPE;
    502 
    503 typedef enum _D3DBASISTYPE{
    504    D3DBASIS_BEZIER        = 0,
    505    D3DBASIS_BSPLINE       = 1,
    506    D3DBASIS_INTERPOLATE   = 2,
    507 
    508    D3DBASIS_FORCE_DWORD   = 0x7fffffff
    509 } D3DBASISTYPE;
    510 
    511 typedef enum _D3DBLEND {
    512     D3DBLEND_ZERO               =  1,
    513     D3DBLEND_ONE                =  2,
    514     D3DBLEND_SRCCOLOR           =  3,
    515     D3DBLEND_INVSRCCOLOR        =  4,
    516     D3DBLEND_SRCALPHA           =  5,
    517     D3DBLEND_INVSRCALPHA        =  6,
    518     D3DBLEND_DESTALPHA          =  7,
    519     D3DBLEND_INVDESTALPHA       =  8,
    520     D3DBLEND_DESTCOLOR          =  9,
    521     D3DBLEND_INVDESTCOLOR       = 10,
    522     D3DBLEND_SRCALPHASAT        = 11,
    523     D3DBLEND_BOTHSRCALPHA       = 12,
    524     D3DBLEND_BOTHINVSRCALPHA    = 13,
    525 
    526     D3DBLEND_FORCE_DWORD        = 0x7fffffff
    527 } D3DBLEND;
    528 
    529 typedef enum _D3DBLENDOP {
    530     D3DBLENDOP_ADD              = 1,
    531     D3DBLENDOP_SUBTRACT         = 2,
    532     D3DBLENDOP_REVSUBTRACT      = 3,
    533     D3DBLENDOP_MIN              = 4,
    534     D3DBLENDOP_MAX              = 5,
    535 
    536     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
    537 } D3DBLENDOP;
    538 
    539 typedef enum _D3DCMPFUNC {
    540     D3DCMP_NEVER                = 1,
    541     D3DCMP_LESS                 = 2,
    542     D3DCMP_EQUAL                = 3,
    543     D3DCMP_LESSEQUAL            = 4,
    544     D3DCMP_GREATER              = 5,
    545     D3DCMP_NOTEQUAL             = 6,
    546     D3DCMP_GREATEREQUAL         = 7,
    547     D3DCMP_ALWAYS               = 8,
    548 
    549     D3DCMP_FORCE_DWORD          = 0x7fffffff
    550 } D3DCMPFUNC;
    551 
    552 typedef enum _D3DCUBEMAP_FACES {
    553     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
    554     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
    555     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
    556     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
    557     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
    558     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
    559 
    560     D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
    561 } D3DCUBEMAP_FACES;
    562 
    563 typedef enum _D3DCULL {
    564     D3DCULL_NONE                = 1,
    565     D3DCULL_CW                  = 2,
    566     D3DCULL_CCW                 = 3,
    567 
    568     D3DCULL_FORCE_DWORD         = 0x7fffffff
    569 } D3DCULL;
    570 
    571 typedef enum _D3DDEBUGMONITORTOKENS {
    572     D3DDMT_ENABLE          = 0,
    573     D3DDMT_DISABLE         = 1,
    574 
    575     D3DDMT_FORCE_DWORD     = 0x7fffffff
    576 } D3DDEBUGMONITORTOKENS;
    577 
    578 typedef enum _D3DDEVTYPE {
    579     D3DDEVTYPE_HAL         = 1,
    580     D3DDEVTYPE_REF         = 2,
    581     D3DDEVTYPE_SW          = 3,
    582 
    583     D3DDEVTYPE_FORCE_DWORD = 0xffffffff
    584 } D3DDEVTYPE;
    585 
    586 typedef enum _D3DFILLMODE {
    587     D3DFILL_POINT               = 1,
    588     D3DFILL_WIREFRAME           = 2,
    589     D3DFILL_SOLID               = 3,
    590 
    591     D3DFILL_FORCE_DWORD         = 0x7fffffff
    592 } D3DFILLMODE;
    593 
    594 typedef enum _D3DFOGMODE {
    595     D3DFOG_NONE                 = 0,
    596     D3DFOG_EXP                  = 1,
    597     D3DFOG_EXP2                 = 2,
    598     D3DFOG_LINEAR               = 3,
    599 
    600     D3DFOG_FORCE_DWORD          = 0x7fffffff
    601 } D3DFOGMODE;
    602 
    603 typedef enum _D3DFORMAT {
    604     D3DFMT_UNKNOWN              =   0,
    605 
    606     D3DFMT_R8G8B8               =  20,
    607     D3DFMT_A8R8G8B8             =  21,
    608     D3DFMT_X8R8G8B8             =  22,
    609     D3DFMT_R5G6B5               =  23,
    610     D3DFMT_X1R5G5B5             =  24,
    611     D3DFMT_A1R5G5B5             =  25,
    612     D3DFMT_A4R4G4B4             =  26,
    613     D3DFMT_R3G3B2               =  27,
    614     D3DFMT_A8                   =  28,
    615     D3DFMT_A8R3G3B2             =  29,
    616     D3DFMT_X4R4G4B4             =  30,
    617     D3DFMT_A2B10G10R10          =  31,
    618     D3DFMT_G16R16               =  34,
    619 
    620     D3DFMT_A8P8                 =  40,
    621     D3DFMT_P8                   =  41,
    622 
    623     D3DFMT_L8                   =  50,
    624     D3DFMT_A8L8                 =  51,
    625     D3DFMT_A4L4                 =  52,
    626 
    627     D3DFMT_V8U8                 =  60,
    628     D3DFMT_L6V5U5               =  61,
    629     D3DFMT_X8L8V8U8             =  62,
    630     D3DFMT_Q8W8V8U8             =  63,
    631     D3DFMT_V16U16               =  64,
    632     D3DFMT_W11V11U10            =  65,
    633     D3DFMT_A2W10V10U10          =  67,
    634 
    635     D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
    636     D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
    637     D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
    638     D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
    639     D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
    640     D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
    641     D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
    642 
    643     D3DFMT_D16_LOCKABLE         =  70,
    644     D3DFMT_D32                  =  71,
    645     D3DFMT_D15S1                =  73,
    646     D3DFMT_D24S8                =  75,
    647     D3DFMT_D16                  =  80,
    648     D3DFMT_D24X8                =  77,
    649     D3DFMT_D24X4S4              =  79,
    650 
    651     D3DFMT_VERTEXDATA           = 100,
    652     D3DFMT_INDEX16              = 101,
    653     D3DFMT_INDEX32              = 102,
    654 
    655     D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
    656 } D3DFORMAT;
    657 
    658 typedef enum _D3DLIGHTTYPE {
    659     D3DLIGHT_POINT          = 1,
    660     D3DLIGHT_SPOT           = 2,
    661     D3DLIGHT_DIRECTIONAL    = 3,
    662 
    663     D3DLIGHT_FORCE_DWORD    = 0x7fffffff
    664 } D3DLIGHTTYPE;
    665 
    666 typedef enum _D3DMATERIALCOLORSOURCE {
    667     D3DMCS_MATERIAL         = 0,
    668     D3DMCS_COLOR1           = 1,
    669     D3DMCS_COLOR2           = 2,
    670 
    671     D3DMCS_FORCE_DWORD      = 0x7fffffff
    672 } D3DMATERIALCOLORSOURCE;
    673 
    674 typedef enum _D3DMULTISAMPLE_TYPE {
    675     D3DMULTISAMPLE_NONE            =  0,
    676     D3DMULTISAMPLE_2_SAMPLES       =  2,
    677     D3DMULTISAMPLE_3_SAMPLES       =  3,
    678     D3DMULTISAMPLE_4_SAMPLES       =  4,
    679     D3DMULTISAMPLE_5_SAMPLES       =  5,
    680     D3DMULTISAMPLE_6_SAMPLES       =  6,
    681     D3DMULTISAMPLE_7_SAMPLES       =  7,
    682     D3DMULTISAMPLE_8_SAMPLES       =  8,
    683     D3DMULTISAMPLE_9_SAMPLES       =  9,
    684     D3DMULTISAMPLE_10_SAMPLES      = 10,
    685     D3DMULTISAMPLE_11_SAMPLES      = 11,
    686     D3DMULTISAMPLE_12_SAMPLES      = 12,
    687     D3DMULTISAMPLE_13_SAMPLES      = 13,
    688     D3DMULTISAMPLE_14_SAMPLES      = 14,
    689     D3DMULTISAMPLE_15_SAMPLES      = 15,
    690     D3DMULTISAMPLE_16_SAMPLES      = 16,
    691 
    692     D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
    693 } D3DMULTISAMPLE_TYPE;
    694 
    695 typedef enum _D3DORDERTYPE {
    696    D3DORDER_LINEAR      = 1,
    697    D3DORDER_QUADRATIC   = 2,
    698    D3DORDER_CUBIC       = 3,
    699    D3DORDER_QUINTIC     = 5,
    700 
    701    D3DORDER_FORCE_DWORD = 0x7fffffff
    702 } D3DORDERTYPE;
    703 
    704 typedef enum _D3DPATCHEDGESTYLE {
    705    D3DPATCHEDGE_DISCRETE    = 0,
    706    D3DPATCHEDGE_CONTINUOUS  = 1,
    707 
    708    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
    709 } D3DPATCHEDGESTYLE;
    710 
    711 typedef enum _D3DPOOL {
    712     D3DPOOL_DEFAULT                 = 0,
    713     D3DPOOL_MANAGED                 = 1,
    714     D3DPOOL_SYSTEMMEM               = 2,
    715     D3DPOOL_SCRATCH                 = 3,
    716 
    717     D3DPOOL_FORCE_DWORD             = 0x7fffffff
    718 } D3DPOOL;
    719 
    720 typedef enum _D3DPRIMITIVETYPE {
    721     D3DPT_POINTLIST             = 1,
    722     D3DPT_LINELIST              = 2,
    723     D3DPT_LINESTRIP             = 3,
    724     D3DPT_TRIANGLELIST          = 4,
    725     D3DPT_TRIANGLESTRIP         = 5,
    726     D3DPT_TRIANGLEFAN           = 6,
    727 
    728     D3DPT_FORCE_DWORD           = 0x7fffffff
    729 } D3DPRIMITIVETYPE;
    730 
    731 typedef enum _D3DRENDERSTATETYPE {
    732     D3DRS_ZENABLE                   =   7,
    733     D3DRS_FILLMODE                  =   8,
    734     D3DRS_SHADEMODE                 =   9,
    735     D3DRS_LINEPATTERN               =  10,
    736     D3DRS_ZWRITEENABLE              =  14,
    737     D3DRS_ALPHATESTENABLE           =  15,
    738     D3DRS_LASTPIXEL                 =  16,
    739     D3DRS_SRCBLEND                  =  19,
    740     D3DRS_DESTBLEND                 =  20,
    741     D3DRS_CULLMODE                  =  22,
    742     D3DRS_ZFUNC                     =  23,
    743     D3DRS_ALPHAREF                  =  24,
    744     D3DRS_ALPHAFUNC                 =  25,
    745     D3DRS_DITHERENABLE              =  26,
    746     D3DRS_ALPHABLENDENABLE          =  27,
    747     D3DRS_FOGENABLE                 =  28,
    748     D3DRS_SPECULARENABLE            =  29,
    749     D3DRS_ZVISIBLE                  =  30,
    750     D3DRS_FOGCOLOR                  =  34,
    751     D3DRS_FOGTABLEMODE              =  35,
    752     D3DRS_FOGSTART                  =  36,
    753     D3DRS_FOGEND                    =  37,
    754     D3DRS_FOGDENSITY                =  38,
    755     D3DRS_EDGEANTIALIAS             =  40,
    756     D3DRS_ZBIAS                     =  47,
    757     D3DRS_RANGEFOGENABLE            =  48,
    758     D3DRS_STENCILENABLE             =  52,
    759     D3DRS_STENCILFAIL               =  53,
    760     D3DRS_STENCILZFAIL              =  54,
    761     D3DRS_STENCILPASS               =  55,
    762     D3DRS_STENCILFUNC               =  56,
    763     D3DRS_STENCILREF                =  57,
    764     D3DRS_STENCILMASK               =  58,
    765     D3DRS_STENCILWRITEMASK          =  59,
    766     D3DRS_TEXTUREFACTOR             =  60,
    767     D3DRS_WRAP0                     = 128,
    768     D3DRS_WRAP1                     = 129,
    769     D3DRS_WRAP2                     = 130,
    770     D3DRS_WRAP3                     = 131,
    771     D3DRS_WRAP4                     = 132,
    772     D3DRS_WRAP5                     = 133,
    773     D3DRS_WRAP6                     = 134,
    774     D3DRS_WRAP7                     = 135,
    775     D3DRS_CLIPPING                  = 136,
    776     D3DRS_LIGHTING                  = 137,
    777     D3DRS_AMBIENT                   = 139,
    778     D3DRS_FOGVERTEXMODE             = 140,
    779     D3DRS_COLORVERTEX               = 141,
    780     D3DRS_LOCALVIEWER               = 142,
    781     D3DRS_NORMALIZENORMALS          = 143,
    782     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
    783     D3DRS_SPECULARMATERIALSOURCE    = 146,
    784     D3DRS_AMBIENTMATERIALSOURCE     = 147,
    785     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
    786     D3DRS_VERTEXBLEND               = 151,
    787     D3DRS_CLIPPLANEENABLE           = 152,
    788     D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
    789     D3DRS_POINTSIZE                 = 154,
    790     D3DRS_POINTSIZE_MIN             = 155,
    791     D3DRS_POINTSPRITEENABLE         = 156,
    792     D3DRS_POINTSCALEENABLE          = 157,
    793     D3DRS_POINTSCALE_A              = 158,
    794     D3DRS_POINTSCALE_B              = 159,
    795     D3DRS_POINTSCALE_C              = 160,
    796     D3DRS_MULTISAMPLEANTIALIAS      = 161,
    797     D3DRS_MULTISAMPLEMASK           = 162,
    798     D3DRS_PATCHEDGESTYLE            = 163,
    799     D3DRS_PATCHSEGMENTS             = 164,
    800     D3DRS_DEBUGMONITORTOKEN         = 165,
    801     D3DRS_POINTSIZE_MAX             = 166,
    802     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
    803     D3DRS_COLORWRITEENABLE          = 168,
    804     D3DRS_TWEENFACTOR               = 170,
    805     D3DRS_BLENDOP                   = 171,
    806     D3DRS_POSITIONORDER             = 172,
    807     D3DRS_NORMALORDER               = 173,
    808 
    809     D3DRS_FORCE_DWORD               = 0x7fffffff
    810 } D3DRENDERSTATETYPE;
    811 
    812 typedef enum _D3DRESOURCETYPE {
    813     D3DRTYPE_SURFACE                =  1,
    814     D3DRTYPE_VOLUME                 =  2,
    815     D3DRTYPE_TEXTURE                =  3,
    816     D3DRTYPE_VOLUMETEXTURE          =  4,
    817     D3DRTYPE_CUBETEXTURE            =  5,
    818     D3DRTYPE_VERTEXBUFFER           =  6,
    819     D3DRTYPE_INDEXBUFFER            =  7,
    820 
    821     D3DRTYPE_FORCE_DWORD            = 0x7fffffff
    822 } D3DRESOURCETYPE;
    823 
    824 typedef enum _D3DSHADEMODE {
    825     D3DSHADE_FLAT               = 1,
    826     D3DSHADE_GOURAUD            = 2,
    827     D3DSHADE_PHONG              = 3,
    828 
    829     D3DSHADE_FORCE_DWORD        = 0x7fffffff
    830 } D3DSHADEMODE;
    831 
    832 typedef enum _D3DSTATEBLOCKTYPE {
    833     D3DSBT_ALL           = 1,
    834     D3DSBT_PIXELSTATE    = 2,
    835     D3DSBT_VERTEXSTATE   = 3,
    836 
    837     D3DSBT_FORCE_DWORD   = 0xffffffff
    838 } D3DSTATEBLOCKTYPE;
    839 
    840 typedef enum _D3DSTENCILOP {
    841     D3DSTENCILOP_KEEP           = 1,
    842     D3DSTENCILOP_ZERO           = 2,
    843     D3DSTENCILOP_REPLACE        = 3,
    844     D3DSTENCILOP_INCRSAT        = 4,
    845     D3DSTENCILOP_DECRSAT        = 5,
    846     D3DSTENCILOP_INVERT         = 6,
    847     D3DSTENCILOP_INCR           = 7,
    848     D3DSTENCILOP_DECR           = 8,
    849 
    850     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
    851 } D3DSTENCILOP;
    852 
    853 typedef enum _D3DSWAPEFFECT {
    854     D3DSWAPEFFECT_DISCARD         = 1,
    855     D3DSWAPEFFECT_FLIP            = 2,
    856     D3DSWAPEFFECT_COPY            = 3,
    857     D3DSWAPEFFECT_COPY_VSYNC      = 4,
    858 
    859     D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
    860 } D3DSWAPEFFECT;
    861 
    862 typedef enum _D3DTEXTUREADDRESS {
    863     D3DTADDRESS_WRAP            = 1,
    864     D3DTADDRESS_MIRROR          = 2,
    865     D3DTADDRESS_CLAMP           = 3,
    866     D3DTADDRESS_BORDER          = 4,
    867     D3DTADDRESS_MIRRORONCE      = 5,
    868 
    869     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
    870 } D3DTEXTUREADDRESS;
    871 
    872 typedef enum _D3DTEXTUREFILTERTYPE {
    873     D3DTEXF_NONE            = 0,
    874     D3DTEXF_POINT           = 1,
    875     D3DTEXF_LINEAR          = 2,
    876     D3DTEXF_ANISOTROPIC     = 3,
    877     D3DTEXF_FLATCUBIC       = 4,
    878     D3DTEXF_GAUSSIANCUBIC   = 5,
    879 
    880     D3DTEXF_FORCE_DWORD     = 0x7fffffff
    881 } D3DTEXTUREFILTERTYPE;
    882 
    883 typedef enum _D3DTEXTUREOP {
    884     D3DTOP_DISABLE                   =  1,
    885     D3DTOP_SELECTARG1                =  2,
    886     D3DTOP_SELECTARG2                =  3,
    887     D3DTOP_MODULATE                  =  4,
    888     D3DTOP_MODULATE2X                =  5,
    889     D3DTOP_MODULATE4X                =  6,
    890     D3DTOP_ADD                       =  7,
    891     D3DTOP_ADDSIGNED                 =  8,
    892     D3DTOP_ADDSIGNED2X               =  9,
    893     D3DTOP_SUBTRACT                  = 10,
    894     D3DTOP_ADDSMOOTH                 = 11,
    895     D3DTOP_BLENDDIFFUSEALPHA         = 12,
    896     D3DTOP_BLENDTEXTUREALPHA         = 13,
    897     D3DTOP_BLENDFACTORALPHA          = 14,
    898     D3DTOP_BLENDTEXTUREALPHAPM       = 15,
    899     D3DTOP_BLENDCURRENTALPHA         = 16,
    900     D3DTOP_PREMODULATE               = 17,
    901     D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
    902     D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
    903     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
    904     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
    905     D3DTOP_BUMPENVMAP                = 22,
    906     D3DTOP_BUMPENVMAPLUMINANCE       = 23,
    907     D3DTOP_DOTPRODUCT3               = 24,
    908     D3DTOP_MULTIPLYADD               = 25,
    909     D3DTOP_LERP                      = 26,
    910 
    911     D3DTOP_FORCE_DWORD               = 0x7fffffff,
    912 } D3DTEXTUREOP;
    913 
    914 typedef enum _D3DTEXTURESTAGESTATETYPE {
    915     D3DTSS_COLOROP               =  1,
    916     D3DTSS_COLORARG1             =  2,
    917     D3DTSS_COLORARG2             =  3,
    918     D3DTSS_ALPHAOP               =  4,
    919     D3DTSS_ALPHAARG1             =  5,
    920     D3DTSS_ALPHAARG2             =  6,
    921     D3DTSS_BUMPENVMAT00          =  7,
    922     D3DTSS_BUMPENVMAT01          =  8,
    923     D3DTSS_BUMPENVMAT10          =  9,
    924     D3DTSS_BUMPENVMAT11          = 10,
    925     D3DTSS_TEXCOORDINDEX         = 11,
    926     D3DTSS_ADDRESSU              = 13,
    927     D3DTSS_ADDRESSV              = 14,
    928     D3DTSS_BORDERCOLOR           = 15,
    929     D3DTSS_MAGFILTER             = 16,
    930     D3DTSS_MINFILTER             = 17,
    931     D3DTSS_MIPFILTER             = 18,
    932     D3DTSS_MIPMAPLODBIAS         = 19,
    933     D3DTSS_MAXMIPLEVEL           = 20,
    934     D3DTSS_MAXANISOTROPY         = 21,
    935     D3DTSS_BUMPENVLSCALE         = 22,
    936     D3DTSS_BUMPENVLOFFSET        = 23,
    937     D3DTSS_TEXTURETRANSFORMFLAGS = 24,
    938     D3DTSS_ADDRESSW              = 25,
    939     D3DTSS_COLORARG0             = 26,
    940     D3DTSS_ALPHAARG0             = 27,
    941     D3DTSS_RESULTARG             = 28,
    942 
    943     D3DTSS_FORCE_DWORD           = 0x7fffffff
    944 } D3DTEXTURESTAGESTATETYPE;
    945 
    946 typedef enum _D3DTEXTURETRANSFORMFLAGS {
    947     D3DTTFF_DISABLE         =   0,
    948     D3DTTFF_COUNT1          =   1,
    949     D3DTTFF_COUNT2          =   2,
    950     D3DTTFF_COUNT3          =   3,
    951     D3DTTFF_COUNT4          =   4,
    952     D3DTTFF_PROJECTED       = 256,
    953 
    954     D3DTTFF_FORCE_DWORD     = 0x7fffffff
    955 } D3DTEXTURETRANSFORMFLAGS;
    956 
    957 typedef enum _D3DTRANSFORMSTATETYPE {
    958     D3DTS_VIEW            =  2,
    959     D3DTS_PROJECTION      =  3,
    960     D3DTS_TEXTURE0        = 16,
    961     D3DTS_TEXTURE1        = 17,
    962     D3DTS_TEXTURE2        = 18,
    963     D3DTS_TEXTURE3        = 19,
    964     D3DTS_TEXTURE4        = 20,
    965     D3DTS_TEXTURE5        = 21,
    966     D3DTS_TEXTURE6        = 22,
    967     D3DTS_TEXTURE7        = 23,
    968 
    969     D3DTS_FORCE_DWORD     = 0x7fffffff
    970 } D3DTRANSFORMSTATETYPE;
    971 
    972 typedef enum _D3DVERTEXBLENDFLAGS {
    973     D3DVBF_DISABLE  =   0,
    974     D3DVBF_1WEIGHTS =   1,
    975     D3DVBF_2WEIGHTS =   2,
    976     D3DVBF_3WEIGHTS =   3,
    977     D3DVBF_TWEENING = 255,
    978     D3DVBF_0WEIGHTS = 256
    979 } D3DVERTEXBLENDFLAGS;
    980 
    981 typedef enum _D3DZBUFFERTYPE {
    982     D3DZB_FALSE                 = 0,
    983     D3DZB_TRUE                  = 1,
    984     D3DZB_USEW                  = 2,
    985 
    986     D3DZB_FORCE_DWORD           = 0x7fffffff
    987 } D3DZBUFFERTYPE;
    988 
    989 
    990 /*****************************************************************************
    991  * Direct 3D v8 typedefs
    992  */
    993 typedef DWORD D3DCOLOR;
    994 
    995 /*****************************************************************************
    996  * Direct 3D v8 structures
    997  */
    998 typedef struct _D3DADAPTER_IDENTIFIER8 {
    999     char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
   1000     char            Description[MAX_DEVICE_IDENTIFIER_STRING];
   1001 
   1002     LARGE_INTEGER   DriverVersion;
   1003     DWORD           VendorId;
   1004     DWORD           DeviceId;
   1005     DWORD           SubSysId;
   1006     DWORD           Revision;
   1007 
   1008     GUID            DeviceIdentifier;
   1009 
   1010     DWORD           WHQLLevel;
   1011 } D3DADAPTER_IDENTIFIER8;
   1012 
   1013 typedef struct _D3DBOX {
   1014     UINT                Left;
   1015     UINT                Top;
   1016     UINT                Right;
   1017     UINT                Bottom;
   1018     UINT                Front;
   1019     UINT                Back;
   1020 } D3DBOX;
   1021 
   1022 typedef struct _D3DCLIPSTATUS8 {
   1023    DWORD ClipUnion;
   1024    DWORD ClipIntersection;
   1025 } D3DCLIPSTATUS8;
   1026 
   1027 typedef struct _D3DCOLORVALUE {
   1028     float r;
   1029     float g;
   1030     float b;
   1031     float a;
   1032 } D3DCOLORVALUE;
   1033 
   1034 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
   1035     UINT          AdapterOrdinal;
   1036     D3DDEVTYPE    DeviceType;
   1037     HWND          hFocusWindow;
   1038     DWORD         BehaviorFlags;
   1039 } D3DDEVICE_CREATION_PARAMETERS;
   1040 
   1041 typedef struct _D3DDISPLAYMODE {
   1042     UINT            Width;
   1043     UINT            Height;
   1044     UINT            RefreshRate;
   1045     D3DFORMAT       Format;
   1046 } D3DDISPLAYMODE;
   1047 
   1048 typedef struct _D3DGAMMARAMP {
   1049     WORD                red  [256];
   1050     WORD                green[256];
   1051     WORD                blue [256];
   1052 } D3DGAMMARAMP;
   1053 
   1054 typedef struct _D3DINDEXBUFFER_DESC {
   1055     D3DFORMAT           Format;
   1056     D3DRESOURCETYPE     Type;
   1057     DWORD               Usage;
   1058     D3DPOOL             Pool;
   1059     UINT                Size;
   1060 } D3DINDEXBUFFER_DESC;
   1061 
   1062 #ifndef D3DVECTOR_DEFINED
   1063 typedef struct _D3DVECTOR {
   1064     float x;
   1065     float y;
   1066     float z;
   1067 } D3DVECTOR;
   1068 #define D3DVECTOR_DEFINED
   1069 #endif
   1070 
   1071 typedef struct _D3DLIGHT8 {
   1072     D3DLIGHTTYPE    Type;
   1073     D3DCOLORVALUE   Diffuse;
   1074     D3DCOLORVALUE   Specular;
   1075     D3DCOLORVALUE   Ambient;
   1076     D3DVECTOR       Position;
   1077     D3DVECTOR       Direction;
   1078     float           Range;
   1079     float           Falloff;
   1080     float           Attenuation0;
   1081     float           Attenuation1;
   1082     float           Attenuation2;
   1083     float           Theta;
   1084     float           Phi;
   1085 } D3DLIGHT8;
   1086 
   1087 typedef struct _D3DLINEPATTERN {
   1088     WORD    wRepeatFactor;
   1089     WORD    wLinePattern;
   1090 } D3DLINEPATTERN;
   1091 
   1092 typedef struct _D3DLOCKED_BOX {
   1093     INT                 RowPitch;
   1094     INT                 SlicePitch;
   1095     void*               pBits;
   1096 } D3DLOCKED_BOX;
   1097 
   1098 typedef struct _D3DLOCKED_RECT {
   1099     INT                 Pitch;
   1100     void*               pBits;
   1101 } D3DLOCKED_RECT;
   1102 
   1103 typedef struct _D3DMATERIAL8 {
   1104     D3DCOLORVALUE   Diffuse;
   1105     D3DCOLORVALUE   Ambient;
   1106     D3DCOLORVALUE   Specular;
   1107     D3DCOLORVALUE   Emissive;
   1108     float           Power;
   1109 } D3DMATERIAL8;
   1110 
   1111 typedef struct _D3DMATRIX {
   1112     union {
   1113         struct {
   1114             float        _11, _12, _13, _14;
   1115             float        _21, _22, _23, _24;
   1116             float        _31, _32, _33, _34;
   1117             float        _41, _42, _43, _44;
   1118         } DUMMYSTRUCTNAME;
   1119         float m[4][4];
   1120     } DUMMYUNIONNAME;
   1121 } D3DMATRIX;
   1122 
   1123 #define D3DPRESENT_RATE_DEFAULT 0
   1124 #define D3DPRESENT_RATE_UNLIMITED 0x7fffffff
   1125 
   1126 typedef struct _D3DPRESENT_PARAMETERS_ {
   1127     UINT                    BackBufferWidth;
   1128     UINT                    BackBufferHeight;
   1129     D3DFORMAT               BackBufferFormat;
   1130     UINT                    BackBufferCount;
   1131 
   1132     D3DMULTISAMPLE_TYPE     MultiSampleType;
   1133 
   1134     D3DSWAPEFFECT           SwapEffect;
   1135     HWND                    hDeviceWindow;
   1136     WINBOOL                 Windowed;
   1137     WINBOOL                 EnableAutoDepthStencil;
   1138     D3DFORMAT               AutoDepthStencilFormat;
   1139     DWORD                   Flags;
   1140 
   1141     UINT                    FullScreen_RefreshRateInHz;
   1142     UINT                    FullScreen_PresentationInterval;
   1143 
   1144 } D3DPRESENT_PARAMETERS;
   1145 
   1146 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001
   1147 
   1148 typedef struct _D3DRANGE {
   1149     UINT                Offset;
   1150     UINT                Size;
   1151 } D3DRANGE;
   1152 
   1153 typedef struct _D3DRASTER_STATUS {
   1154     WINBOOL         InVBlank;
   1155     UINT            ScanLine;
   1156 } D3DRASTER_STATUS;
   1157 
   1158 typedef struct _D3DRECT {
   1159     LONG x1;
   1160     LONG y1;
   1161     LONG x2;
   1162     LONG y2;
   1163 } D3DRECT;
   1164 
   1165 typedef struct _D3DRECTPATCH_INFO {
   1166     UINT                StartVertexOffsetWidth;
   1167     UINT                StartVertexOffsetHeight;
   1168     UINT                Width;
   1169     UINT                Height;
   1170     UINT                Stride;
   1171     D3DBASISTYPE        Basis;
   1172     D3DORDERTYPE        Order;
   1173 } D3DRECTPATCH_INFO;
   1174 
   1175 typedef struct _D3DSURFACE_DESC {
   1176     D3DFORMAT           Format;
   1177     D3DRESOURCETYPE     Type;
   1178     DWORD               Usage;
   1179     D3DPOOL             Pool;
   1180     UINT                Size;
   1181     D3DMULTISAMPLE_TYPE MultiSampleType;
   1182     UINT                Width;
   1183     UINT                Height;
   1184 } D3DSURFACE_DESC;
   1185 
   1186 typedef struct _D3DTRIPATCH_INFO {
   1187     UINT                StartVertexOffset;
   1188     UINT                NumVertices;
   1189     D3DBASISTYPE        Basis;
   1190     D3DORDERTYPE        Order;
   1191 } D3DTRIPATCH_INFO;
   1192 
   1193 typedef struct _D3DVERTEXBUFFER_DESC {
   1194     D3DFORMAT           Format;
   1195     D3DRESOURCETYPE     Type;
   1196     DWORD               Usage;
   1197     D3DPOOL             Pool;
   1198     UINT                Size;
   1199     DWORD               FVF;
   1200 } D3DVERTEXBUFFER_DESC;
   1201 
   1202 typedef struct _D3DVIEWPORT8 {
   1203     DWORD       X;
   1204     DWORD       Y;
   1205     DWORD       Width;
   1206     DWORD       Height;
   1207     float       MinZ;
   1208     float       MaxZ;
   1209 } D3DVIEWPORT8;
   1210 
   1211 typedef struct _D3DVOLUME_DESC {
   1212     D3DFORMAT           Format;
   1213     D3DRESOURCETYPE     Type;
   1214     DWORD               Usage;
   1215     D3DPOOL             Pool;
   1216     UINT                Size;
   1217     UINT                Width;
   1218     UINT                Height;
   1219     UINT                Depth;
   1220 } D3DVOLUME_DESC;
   1221 
   1222 #ifdef __i386__
   1223 #pragma pack(pop)
   1224 #endif
   1225 
   1226 #endif  /* __WINE_D3D8TYPES_H */