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d3d9caps.h (20894B) - Raw


      1 /*
      2  * Copyright (C) 2002-2003 Jason Edmeades
      3  *                         Raphael Junqueira
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Lesser General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2.1 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Lesser General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Lesser General Public
     16  * License along with this library; if not, write to the Free Software
     17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     18  */
     19 
     20 #ifndef __WINE_D3D9CAPS_H
     21 #define __WINE_D3D9CAPS_H
     22 
     23 #ifdef __i386__
     24 #pragma pack(push,4)
     25 #endif
     26 
     27 /*
     28  * Definitions
     29  */
     30 #define D3DCAPS_OVERLAY       __MSABI_LONG(0x00000800)
     31 #define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
     32 
     33 #define D3DCURSORCAPS_COLOR   1
     34 #define D3DCURSORCAPS_LOWRES  2
     35 
     36 
     37 #define D3DDEVCAPS2_STREAMOFFSET                        __MSABI_LONG(0x00000001)
     38 #define D3DDEVCAPS2_DMAPNPATCH                          __MSABI_LONG(0x00000002)
     39 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 __MSABI_LONG(0x00000004)
     40 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH                  __MSABI_LONG(0x00000008)
     41 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       __MSABI_LONG(0x00000010)
     42 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                __MSABI_LONG(0x00000020)
     43 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  __MSABI_LONG(0x00000040)
     44 
     45 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x0000010
     46 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x0000020
     47 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x0000040
     48 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x0000080
     49 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x0000100
     50 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x0000200
     51 #define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x0000400
     52 #define D3DDEVCAPS_CANRENDERAFTERFLIP      0x0000800
     53 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x0001000
     54 #define D3DDEVCAPS_DRAWPRIMITIVES2         0x0002000
     55 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
     56 #define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x0008000
     57 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x0010000
     58 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x0020000
     59 #define D3DDEVCAPS_HWRASTERIZATION         0x0080000
     60 #define D3DDEVCAPS_PUREDEVICE              0x0100000
     61 #define D3DDEVCAPS_QUINTICRTPATCHES        0x0200000
     62 #define D3DDEVCAPS_RTPATCHES               0x0400000
     63 #define D3DDEVCAPS_RTPATCHHANDLEZERO       0x0800000
     64 #define D3DDEVCAPS_NPATCHES                0x1000000
     65 
     66 #define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x00FFFF
     67 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
     68 #define D3DFVFCAPS_PSIZE              0x100000
     69 
     70 #define D3DLINECAPS_TEXTURE           0x01
     71 #define D3DLINECAPS_ZTEST             0x02
     72 #define D3DLINECAPS_BLEND             0x04
     73 #define D3DLINECAPS_ALPHACMP          0x08
     74 #define D3DLINECAPS_FOG               0x10
     75 #define D3DLINECAPS_ANTIALIAS         0x20
     76 
     77 #define D3DPBLENDCAPS_ZERO            __MSABI_LONG(0x00000001)
     78 #define D3DPBLENDCAPS_ONE             __MSABI_LONG(0x00000002)
     79 #define D3DPBLENDCAPS_SRCCOLOR        __MSABI_LONG(0x00000004)
     80 #define D3DPBLENDCAPS_INVSRCCOLOR     __MSABI_LONG(0x00000008)
     81 #define D3DPBLENDCAPS_SRCALPHA        __MSABI_LONG(0x00000010)
     82 #define D3DPBLENDCAPS_INVSRCALPHA     __MSABI_LONG(0x00000020)
     83 #define D3DPBLENDCAPS_DESTALPHA       __MSABI_LONG(0x00000040)
     84 #define D3DPBLENDCAPS_INVDESTALPHA    __MSABI_LONG(0x00000080)
     85 #define D3DPBLENDCAPS_DESTCOLOR       __MSABI_LONG(0x00000100)
     86 #define D3DPBLENDCAPS_INVDESTCOLOR    __MSABI_LONG(0x00000200)
     87 #define D3DPBLENDCAPS_SRCALPHASAT     __MSABI_LONG(0x00000400)
     88 #define D3DPBLENDCAPS_BOTHSRCALPHA    __MSABI_LONG(0x00000800)
     89 #define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
     90 #define D3DPBLENDCAPS_BLENDFACTOR     __MSABI_LONG(0x00002000)
     91 #ifndef D3D_DISABLE_9EX
     92 #define D3DPBLENDCAPS_SRCCOLOR2       __MSABI_LONG(0x00004000)
     93 #define D3DPBLENDCAPS_INVSRCCOLOR2    __MSABI_LONG(0x00008000)
     94 #endif
     95 
     96 #define D3DPCMPCAPS_NEVER        0x01
     97 #define D3DPCMPCAPS_LESS         0x02
     98 #define D3DPCMPCAPS_EQUAL        0x04
     99 #define D3DPCMPCAPS_LESSEQUAL    0x08
    100 #define D3DPCMPCAPS_GREATER      0x10
    101 #define D3DPCMPCAPS_NOTEQUAL     0x20
    102 #define D3DPCMPCAPS_GREATEREQUAL 0x40
    103 #define D3DPCMPCAPS_ALWAYS       0x80
    104 
    105 #define D3DPMISCCAPS_MASKZ                      __MSABI_LONG(0x00000002)
    106 #define D3DPMISCCAPS_LINEPATTERNREP             __MSABI_LONG(0x00000004)
    107 #define D3DPMISCCAPS_CULLNONE                   __MSABI_LONG(0x00000010)
    108 #define D3DPMISCCAPS_CULLCW                     __MSABI_LONG(0x00000020)
    109 #define D3DPMISCCAPS_CULLCCW                    __MSABI_LONG(0x00000040)
    110 #define D3DPMISCCAPS_COLORWRITEENABLE           __MSABI_LONG(0x00000080)
    111 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      __MSABI_LONG(0x00000100)
    112 #define D3DPMISCCAPS_CLIPTLVERTS                __MSABI_LONG(0x00000200)
    113 #define D3DPMISCCAPS_TSSARGTEMP                 __MSABI_LONG(0x00000400)
    114 #define D3DPMISCCAPS_BLENDOP                    __MSABI_LONG(0x00000800)
    115 #define D3DPMISCCAPS_NULLREFERENCE              __MSABI_LONG(0x00001000)
    116 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      __MSABI_LONG(0x00004000)
    117 #define D3DPMISCCAPS_PERSTAGECONSTANT           __MSABI_LONG(0x00008000)
    118 #define D3DPMISCCAPS_FOGANDSPECULARALPHA        __MSABI_LONG(0x00010000)
    119 #define D3DPMISCCAPS_SEPARATEALPHABLEND         __MSABI_LONG(0x00020000)
    120 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    __MSABI_LONG(0x00040000)
    121 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
    122 #define D3DPMISCCAPS_FOGVERTEXCLAMPED           __MSABI_LONG(0x00100000)
    123 #ifndef D3D_DISABLE_9EX
    124 #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT       __MSABI_LONG(0x00200000)
    125 #endif
    126 
    127 #define D3DPRASTERCAPS_DITHER                     __MSABI_LONG(0x00000001)
    128 #define D3DPRASTERCAPS_ZTEST                      __MSABI_LONG(0x00000010)
    129 #define D3DPRASTERCAPS_FOGVERTEX                  __MSABI_LONG(0x00000080)
    130 #define D3DPRASTERCAPS_FOGTABLE                   __MSABI_LONG(0x00000100)
    131 #define D3DPRASTERCAPS_MIPMAPLODBIAS              __MSABI_LONG(0x00002000)
    132 #define D3DPRASTERCAPS_ZBUFFERLESSHSR             __MSABI_LONG(0x00008000)
    133 #define D3DPRASTERCAPS_FOGRANGE                   __MSABI_LONG(0x00010000)
    134 #define D3DPRASTERCAPS_ANISOTROPY                 __MSABI_LONG(0x00020000)
    135 #define D3DPRASTERCAPS_WBUFFER                    __MSABI_LONG(0x00040000)
    136 #define D3DPRASTERCAPS_WFOG                       __MSABI_LONG(0x00100000)
    137 #define D3DPRASTERCAPS_ZFOG                       __MSABI_LONG(0x00200000)
    138 #define D3DPRASTERCAPS_COLORPERSPECTIVE           __MSABI_LONG(0x00400000)
    139 #define D3DPRASTERCAPS_SCISSORTEST                __MSABI_LONG(0x01000000)
    140 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        __MSABI_LONG(0x02000000)
    141 #define D3DPRASTERCAPS_DEPTHBIAS                  __MSABI_LONG(0x04000000)
    142 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE         __MSABI_LONG(0x08000000)
    143 
    144 #define D3DPRESENT_INTERVAL_DEFAULT               0x00000000
    145 #define D3DPRESENT_INTERVAL_ONE                   0x00000001
    146 #define D3DPRESENT_INTERVAL_TWO                   0x00000002
    147 #define D3DPRESENT_INTERVAL_THREE                 0x00000004
    148 #define D3DPRESENT_INTERVAL_FOUR                  0x00000008
    149 #define D3DPRESENT_INTERVAL_IMMEDIATE             0x80000000
    150 
    151 #define D3DPSHADECAPS_COLORGOURAUDRGB             0x00008
    152 #define D3DPSHADECAPS_SPECULARGOURAUDRGB          0x00200
    153 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND           0x04000
    154 #define D3DPSHADECAPS_FOGGOURAUD                  0x80000
    155 
    156 #define D3DPTADDRESSCAPS_WRAP                     0x01
    157 #define D3DPTADDRESSCAPS_MIRROR                   0x02
    158 #define D3DPTADDRESSCAPS_CLAMP                    0x04
    159 #define D3DPTADDRESSCAPS_BORDER                   0x08
    160 #define D3DPTADDRESSCAPS_INDEPENDENTUV            0x10
    161 #define D3DPTADDRESSCAPS_MIRRORONCE               0x20
    162 
    163 #define D3DPTEXTURECAPS_PERSPECTIVE              __MSABI_LONG(0x00000001)
    164 #define D3DPTEXTURECAPS_POW2                     __MSABI_LONG(0x00000002)
    165 #define D3DPTEXTURECAPS_ALPHA                    __MSABI_LONG(0x00000004)
    166 #define D3DPTEXTURECAPS_SQUAREONLY               __MSABI_LONG(0x00000020)
    167 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
    168 #define D3DPTEXTURECAPS_ALPHAPALETTE             __MSABI_LONG(0x00000080)
    169 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       __MSABI_LONG(0x00000100)
    170 #define D3DPTEXTURECAPS_PROJECTED                __MSABI_LONG(0x00000400)
    171 #define D3DPTEXTURECAPS_CUBEMAP                  __MSABI_LONG(0x00000800)
    172 #define D3DPTEXTURECAPS_VOLUMEMAP                __MSABI_LONG(0x00002000)
    173 #define D3DPTEXTURECAPS_MIPMAP                   __MSABI_LONG(0x00004000)
    174 #define D3DPTEXTURECAPS_MIPVOLUMEMAP             __MSABI_LONG(0x00008000)
    175 #define D3DPTEXTURECAPS_MIPCUBEMAP               __MSABI_LONG(0x00010000)
    176 #define D3DPTEXTURECAPS_CUBEMAP_POW2             __MSABI_LONG(0x00020000)
    177 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2           __MSABI_LONG(0x00040000)
    178 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV       __MSABI_LONG(0x00200000)
    179 
    180 #define D3DPTFILTERCAPS_MINFPOINT                __MSABI_LONG(0x00000100)
    181 #define D3DPTFILTERCAPS_MINFLINEAR               __MSABI_LONG(0x00000200)
    182 #define D3DPTFILTERCAPS_MINFANISOTROPIC          __MSABI_LONG(0x00000400)
    183 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD        __MSABI_LONG(0x00000800)
    184 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD         __MSABI_LONG(0x00001000)
    185 #define D3DPTFILTERCAPS_MIPFPOINT                __MSABI_LONG(0x00010000)
    186 #define D3DPTFILTERCAPS_MIPFLINEAR               __MSABI_LONG(0x00020000)
    187 #ifndef D3D_DISABLE_9EX
    188 #define D3DPTFILTERCAPS_CONVOLUTIONMONO          __MSABI_LONG(0x00040000)
    189 #endif
    190 #define D3DPTFILTERCAPS_MAGFPOINT                __MSABI_LONG(0x01000000)
    191 #define D3DPTFILTERCAPS_MAGFLINEAR               __MSABI_LONG(0x02000000)
    192 #define D3DPTFILTERCAPS_MAGFANISOTROPIC          __MSABI_LONG(0x04000000)
    193 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        __MSABI_LONG(0x08000000)
    194 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD         __MSABI_LONG(0x10000000)
    195 
    196 #define D3DSTENCILCAPS_KEEP                      0x01
    197 #define D3DSTENCILCAPS_ZERO                      0x02
    198 #define D3DSTENCILCAPS_REPLACE                   0x04
    199 #define D3DSTENCILCAPS_INCRSAT                   0x08
    200 #define D3DSTENCILCAPS_DECRSAT                   0x10
    201 #define D3DSTENCILCAPS_INVERT                    0x20
    202 #define D3DSTENCILCAPS_INCR                      0x40
    203 #define D3DSTENCILCAPS_DECR                      0x80
    204 #define D3DSTENCILCAPS_TWOSIDED                  0x100
    205 
    206 #define D3DTEXOPCAPS_DISABLE                     0x0000001
    207 #define D3DTEXOPCAPS_SELECTARG1                  0x0000002
    208 #define D3DTEXOPCAPS_SELECTARG2                  0x0000004
    209 #define D3DTEXOPCAPS_MODULATE                    0x0000008
    210 #define D3DTEXOPCAPS_MODULATE2X                  0x0000010
    211 #define D3DTEXOPCAPS_MODULATE4X                  0x0000020
    212 #define D3DTEXOPCAPS_ADD                         0x0000040
    213 #define D3DTEXOPCAPS_ADDSIGNED                   0x0000080
    214 #define D3DTEXOPCAPS_ADDSIGNED2X                 0x0000100
    215 #define D3DTEXOPCAPS_SUBTRACT                    0x0000200
    216 #define D3DTEXOPCAPS_ADDSMOOTH                   0x0000400
    217 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA           0x0000800
    218 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA           0x0001000
    219 #define D3DTEXOPCAPS_BLENDFACTORALPHA            0x0002000
    220 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM         0x0004000
    221 #define D3DTEXOPCAPS_BLENDCURRENTALPHA           0x0008000
    222 #define D3DTEXOPCAPS_PREMODULATE                 0x0010000
    223 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      0x0020000
    224 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      0x0040000
    225 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x0080000
    226 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x0100000
    227 #define D3DTEXOPCAPS_BUMPENVMAP                  0x0200000
    228 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE         0x0400000
    229 #define D3DTEXOPCAPS_DOTPRODUCT3                 0x0800000
    230 #define D3DTEXOPCAPS_MULTIPLYADD                 0x1000000
    231 #define D3DTEXOPCAPS_LERP                        0x2000000
    232 
    233 #define D3DVTXPCAPS_TEXGEN                         __MSABI_LONG(0x00000001)
    234 #define D3DVTXPCAPS_MATERIALSOURCE7                __MSABI_LONG(0x00000002)
    235 #define D3DVTXPCAPS_DIRECTIONALLIGHTS              __MSABI_LONG(0x00000008)
    236 #define D3DVTXPCAPS_POSITIONALLIGHTS               __MSABI_LONG(0x00000010)
    237 #define D3DVTXPCAPS_LOCALVIEWER                    __MSABI_LONG(0x00000020)
    238 #define D3DVTXPCAPS_TWEENING                       __MSABI_LONG(0x00000040)
    239 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP               __MSABI_LONG(0x00000100)
    240 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER       __MSABI_LONG(0x00000200)
    241 
    242 #define D3DDTCAPS_UBYTE4                           __MSABI_LONG(0x00000001)
    243 #define D3DDTCAPS_UBYTE4N                          __MSABI_LONG(0x00000002)
    244 #define D3DDTCAPS_SHORT2N                          __MSABI_LONG(0x00000004)
    245 #define D3DDTCAPS_SHORT4N                          __MSABI_LONG(0x00000008)
    246 #define D3DDTCAPS_USHORT2N                         __MSABI_LONG(0x00000010)
    247 #define D3DDTCAPS_USHORT4N                         __MSABI_LONG(0x00000020)
    248 #define D3DDTCAPS_UDEC3                            __MSABI_LONG(0x00000040)
    249 #define D3DDTCAPS_DEC3N                            __MSABI_LONG(0x00000080)
    250 #define D3DDTCAPS_FLOAT16_2                        __MSABI_LONG(0x00000100)
    251 #define D3DDTCAPS_FLOAT16_4                        __MSABI_LONG(0x00000200)
    252 
    253 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD  __MSABI_LONG(0x00000020)
    254 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION       __MSABI_LONG(0x00000080)
    255 #define D3DCAPS3_COPY_TO_VIDMEM                    __MSABI_LONG(0x00000100)
    256 #define D3DCAPS3_COPY_TO_SYSTEMMEM                 __MSABI_LONG(0x00000200)
    257 #define D3DCAPS3_DXVAHD                            __MSABI_LONG(0x00000400)
    258 #define D3DCAPS3_DXVAHD_LIMITED                    __MSABI_LONG(0x00000800)
    259 #define D3DCAPS3_RESERVED                          __MSABI_LONG(0x8000001F)
    260 
    261 #define D3DCAPS2_FULLSCREENGAMMA                   __MSABI_LONG(0x00020000)
    262 #define D3DCAPS2_CANCALIBRATEGAMMA                 __MSABI_LONG(0x00100000)
    263 #define D3DCAPS2_RESERVED                          __MSABI_LONG(0x02000000)
    264 #define D3DCAPS2_CANMANAGERESOURCE                 __MSABI_LONG(0x10000000)
    265 #define D3DCAPS2_DYNAMICTEXTURES                   __MSABI_LONG(0x20000000)
    266 #define D3DCAPS2_CANAUTOGENMIPMAP                  __MSABI_LONG(0x40000000)
    267 #ifndef D3D_DISABLE_9EX
    268 #define D3DCAPS2_CANSHARERESOURCE                  __MSABI_LONG(0x80000000)
    269 #endif
    270 
    271 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
    272 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
    273 #define D3DVS20_MAX_NUMTEMPS                 32
    274 #define D3DVS20_MIN_NUMTEMPS                 12
    275 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH   4
    276 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH   1
    277 
    278 #define D3DVS20CAPS_PREDICATION              (1 << 0)
    279 
    280 #define D3DPS20CAPS_ARBITRARYSWIZZLE         (1 << 0)
    281 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS     (1 << 1)
    282 #define D3DPS20CAPS_PREDICATION              (1 << 2)
    283 #define D3DPS20CAPS_NODEPENDENTREADLIMIT     (1 << 3)
    284 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT    (1 << 4)
    285 
    286 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
    287 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
    288 #define D3DPS20_MAX_NUMTEMPS                 32
    289 #define D3DPS20_MIN_NUMTEMPS                 12
    290 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH   4
    291 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH   0
    292 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS      512
    293 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS      96
    294 
    295 #define D3DMIN30SHADERINSTRUCTIONS          512
    296 #define D3DMAX30SHADERINSTRUCTIONS          32768
    297 
    298 
    299 typedef struct _D3DVSHADERCAPS2_0 {
    300   DWORD  Caps;
    301   INT    DynamicFlowControlDepth;
    302   INT    NumTemps;
    303   INT    StaticFlowControlDepth;
    304 } D3DVSHADERCAPS2_0;
    305 
    306 typedef struct _D3DPSHADERCAPS2_0 {
    307   DWORD  Caps;
    308   INT    DynamicFlowControlDepth;
    309   INT    NumTemps;
    310   INT    StaticFlowControlDepth;
    311   INT    NumInstructionSlots;
    312 } D3DPSHADERCAPS2_0;
    313 
    314 /*
    315  * The d3dcaps9 structure
    316  */
    317 typedef struct _D3DCAPS9 {
    318   D3DDEVTYPE          DeviceType;
    319   UINT                AdapterOrdinal;
    320   
    321   DWORD               Caps;
    322   DWORD               Caps2;
    323   DWORD               Caps3;
    324   DWORD               PresentationIntervals;
    325   
    326   DWORD               CursorCaps;
    327   
    328   DWORD               DevCaps;
    329   
    330   DWORD               PrimitiveMiscCaps;
    331   DWORD               RasterCaps;
    332   DWORD               ZCmpCaps;
    333   DWORD               SrcBlendCaps;
    334   DWORD               DestBlendCaps;
    335   DWORD               AlphaCmpCaps;
    336   DWORD               ShadeCaps;
    337   DWORD               TextureCaps;
    338   DWORD               TextureFilterCaps;
    339   DWORD               CubeTextureFilterCaps;
    340   DWORD               VolumeTextureFilterCaps;
    341   DWORD               TextureAddressCaps;
    342   DWORD               VolumeTextureAddressCaps;
    343   
    344   DWORD               LineCaps;
    345   
    346   DWORD               MaxTextureWidth, MaxTextureHeight;
    347   DWORD               MaxVolumeExtent;
    348   
    349   DWORD               MaxTextureRepeat;
    350   DWORD               MaxTextureAspectRatio;
    351   DWORD               MaxAnisotropy;
    352   float               MaxVertexW;
    353   
    354   float               GuardBandLeft;
    355   float               GuardBandTop;
    356   float               GuardBandRight;
    357   float               GuardBandBottom;
    358   
    359   float               ExtentsAdjust;
    360   DWORD               StencilCaps;
    361   
    362   DWORD               FVFCaps;
    363   DWORD               TextureOpCaps;
    364   DWORD               MaxTextureBlendStages;
    365   DWORD               MaxSimultaneousTextures;
    366   
    367   DWORD               VertexProcessingCaps;
    368   DWORD               MaxActiveLights;
    369   DWORD               MaxUserClipPlanes;
    370   DWORD               MaxVertexBlendMatrices;
    371   DWORD               MaxVertexBlendMatrixIndex;
    372   
    373   float               MaxPointSize;
    374   
    375   DWORD               MaxPrimitiveCount;
    376   DWORD               MaxVertexIndex;
    377   DWORD               MaxStreams;
    378   DWORD               MaxStreamStride;
    379   
    380   DWORD               VertexShaderVersion;
    381   DWORD               MaxVertexShaderConst;
    382   
    383   DWORD               PixelShaderVersion;
    384   float               PixelShader1xMaxValue;
    385 
    386   /* DX 9 */
    387   DWORD               DevCaps2;
    388 
    389   float               MaxNpatchTessellationLevel;
    390   DWORD               Reserved5;
    391 
    392   UINT                MasterAdapterOrdinal;   
    393   UINT                AdapterOrdinalInGroup;  
    394   UINT                NumberOfAdaptersInGroup;
    395   DWORD               DeclTypes;              
    396   DWORD               NumSimultaneousRTs;     
    397   DWORD               StretchRectFilterCaps;  
    398   D3DVSHADERCAPS2_0   VS20Caps;
    399   D3DPSHADERCAPS2_0   PS20Caps;
    400   DWORD               VertexTextureFilterCaps;
    401   DWORD               MaxVShaderInstructionsExecuted;
    402   DWORD               MaxPShaderInstructionsExecuted;
    403   DWORD               MaxVertexShader30InstructionSlots; 
    404   DWORD               MaxPixelShader30InstructionSlots;
    405 
    406 } D3DCAPS9;
    407 
    408 #ifndef D3D_DISABLE_9EX
    409 
    410 #define D3DOVERLAYCAPS_FULLRANGERGB      0x00000001
    411 #define D3DOVERLAYCAPS_LIMITEDRANGERGB   0x00000002
    412 #define D3DOVERLAYCAPS_YCbCr_BT601       0x00000004
    413 #define D3DOVERLAYCAPS_YCbCr_BT709       0x00000008
    414 #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
    415 #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
    416 #define D3DOVERLAYCAPS_STRETCHX          0x00000040
    417 #define D3DOVERLAYCAPS_STRETCHY          0x00000080
    418 
    419 typedef struct _D3DOVERLAYCAPS {
    420   UINT   Caps;
    421   UINT   MaxOverlayDisplayWidth;
    422   UINT   MaxOverlayDisplayHeight;
    423 } D3DOVERLAYCAPS;
    424 
    425 #define D3DCPCAPS_SOFTWARE               0x00000001
    426 #define D3DCPCAPS_HARDWARE               0x00000002
    427 #define D3DCPCAPS_PROTECTIONALWAYSON     0x00000004
    428 #define D3DCPCAPS_PARTIALDECRYPTION      0x00000008
    429 #define D3DCPCAPS_CONTENTKEY             0x00000010
    430 #define D3DCPCAPS_FRESHENSESSIONKEY      0x00000020
    431 #define D3DCPCAPS_ENCRYPTEDREADBACK      0x00000040
    432 #define D3DCPCAPS_ENCRYPTEDREADBACKKEY   0x00000080
    433 #define D3DCPCAPS_SEQUENTIAL_CTR_IV      0x00000100
    434 #define D3DCPCAPS_ENCRYPTSLICEDATAONLY   0x00000200
    435 
    436 typedef struct _D3DCONTENTPROTECTIONCAPS {
    437   DWORD     Caps;
    438   GUID      KeyExchangeType;
    439   UINT      BufferAlignmentStart;
    440   UINT      BlockAlignmentSize;
    441   ULONGLONG ProtectedMemorySize;
    442 } D3DCONTENTPROTECTIONCAPS;
    443 
    444 DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR,   0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
    445 DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY,  0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
    446 DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP,  0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
    447 DEFINE_GUID(D3DKEYEXCHANGE_DXVA,        0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
    448 
    449 #endif
    450 
    451 #ifdef __i386__
    452 #pragma pack(pop)
    453 #endif
    454 
    455 #endif