d3dcommon.h (34668B) - Raw
1 /*** Autogenerated by WIDL 10.4 from include/d3dcommon.idl - Do not edit ***/ 2 3 #ifdef _WIN32 4 #ifndef __REQUIRED_RPCNDR_H_VERSION__ 5 #define __REQUIRED_RPCNDR_H_VERSION__ 475 6 #endif 7 #include <rpc.h> 8 #include <rpcndr.h> 9 #endif 10 11 #ifndef COM_NO_WINDOWS_H 12 #include <windows.h> 13 #include <ole2.h> 14 #endif 15 16 #ifndef __d3dcommon_h__ 17 #define __d3dcommon_h__ 18 19 /* Forward declarations */ 20 21 #ifndef __ID3D10Blob_FWD_DEFINED__ 22 #define __ID3D10Blob_FWD_DEFINED__ 23 typedef interface ID3D10Blob ID3D10Blob; 24 #ifdef __cplusplus 25 interface ID3D10Blob; 26 #endif /* __cplusplus */ 27 #endif 28 29 #ifndef __ID3DDestructionNotifier_FWD_DEFINED__ 30 #define __ID3DDestructionNotifier_FWD_DEFINED__ 31 typedef interface ID3DDestructionNotifier ID3DDestructionNotifier; 32 #ifdef __cplusplus 33 interface ID3DDestructionNotifier; 34 #endif /* __cplusplus */ 35 #endif 36 37 #ifndef __ID3DInclude_FWD_DEFINED__ 38 #define __ID3DInclude_FWD_DEFINED__ 39 typedef interface ID3DInclude ID3DInclude; 40 #ifdef __cplusplus 41 interface ID3DInclude; 42 #endif /* __cplusplus */ 43 #endif 44 45 /* Headers for imported files */ 46 47 #include <oaidl.h> 48 #include <ocidl.h> 49 50 #ifdef __cplusplus 51 extern "C" { 52 #endif 53 54 typedef struct _D3D_SHADER_MACRO { 55 const char *Name; 56 const char *Definition; 57 } D3D_SHADER_MACRO; 58 typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; 59 /***************************************************************************** 60 * ID3D10Blob interface 61 */ 62 #ifndef __ID3D10Blob_INTERFACE_DEFINED__ 63 #define __ID3D10Blob_INTERFACE_DEFINED__ 64 65 DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02); 66 #if defined(__cplusplus) && !defined(CINTERFACE) 67 MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102") 68 ID3D10Blob : public IUnknown 69 { 70 virtual void * STDMETHODCALLTYPE GetBufferPointer( 71 ) = 0; 72 73 virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( 74 ) = 0; 75 76 }; 77 #ifdef __CRT_UUID_DECL 78 __CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02) 79 #endif 80 #else 81 typedef struct ID3D10BlobVtbl { 82 BEGIN_INTERFACE 83 84 /*** IUnknown methods ***/ 85 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 86 ID3D10Blob *This, 87 REFIID riid, 88 void **ppvObject); 89 90 ULONG (STDMETHODCALLTYPE *AddRef)( 91 ID3D10Blob *This); 92 93 ULONG (STDMETHODCALLTYPE *Release)( 94 ID3D10Blob *This); 95 96 /*** ID3D10Blob methods ***/ 97 void * (STDMETHODCALLTYPE *GetBufferPointer)( 98 ID3D10Blob *This); 99 100 SIZE_T (STDMETHODCALLTYPE *GetBufferSize)( 101 ID3D10Blob *This); 102 103 END_INTERFACE 104 } ID3D10BlobVtbl; 105 106 interface ID3D10Blob { 107 CONST_VTBL ID3D10BlobVtbl* lpVtbl; 108 }; 109 110 #ifdef COBJMACROS 111 #ifndef WIDL_C_INLINE_WRAPPERS 112 /*** IUnknown methods ***/ 113 #define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 114 #define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This) 115 #define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This) 116 /*** ID3D10Blob methods ***/ 117 #define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This) 118 #define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This) 119 #else 120 /*** IUnknown methods ***/ 121 static inline HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) { 122 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 123 } 124 static inline ULONG ID3D10Blob_AddRef(ID3D10Blob* This) { 125 return This->lpVtbl->AddRef(This); 126 } 127 static inline ULONG ID3D10Blob_Release(ID3D10Blob* This) { 128 return This->lpVtbl->Release(This); 129 } 130 /*** ID3D10Blob methods ***/ 131 static inline void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) { 132 return This->lpVtbl->GetBufferPointer(This); 133 } 134 static inline SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) { 135 return This->lpVtbl->GetBufferSize(This); 136 } 137 #endif 138 #endif 139 140 #endif 141 142 143 #endif /* __ID3D10Blob_INTERFACE_DEFINED__ */ 144 145 typedef ID3D10Blob *LPD3D10BLOB; 146 typedef ID3D10Blob ID3DBlob; 147 typedef ID3DBlob *LPD3DBLOB; 148 #define IID_ID3DBlob IID_ID3D10Blob 149 typedef void (__stdcall *PFN_DESTRUCTION_CALLBACK)(void *data); 150 /***************************************************************************** 151 * ID3DDestructionNotifier interface 152 */ 153 #ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__ 154 #define __ID3DDestructionNotifier_INTERFACE_DEFINED__ 155 156 DEFINE_GUID(IID_ID3DDestructionNotifier, 0xa06eb39a, 0x50da, 0x425b, 0x8c,0x31, 0x4e,0xec,0xd6,0xc2,0x70,0xf3); 157 #if defined(__cplusplus) && !defined(CINTERFACE) 158 MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3") 159 ID3DDestructionNotifier : public IUnknown 160 { 161 virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback( 162 PFN_DESTRUCTION_CALLBACK callback_func, 163 void *data, 164 UINT *callback_id) = 0; 165 166 virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback( 167 UINT callback_id) = 0; 168 169 }; 170 #ifdef __CRT_UUID_DECL 171 __CRT_UUID_DECL(ID3DDestructionNotifier, 0xa06eb39a, 0x50da, 0x425b, 0x8c,0x31, 0x4e,0xec,0xd6,0xc2,0x70,0xf3) 172 #endif 173 #else 174 typedef struct ID3DDestructionNotifierVtbl { 175 BEGIN_INTERFACE 176 177 /*** IUnknown methods ***/ 178 HRESULT (STDMETHODCALLTYPE *QueryInterface)( 179 ID3DDestructionNotifier *This, 180 REFIID riid, 181 void **ppvObject); 182 183 ULONG (STDMETHODCALLTYPE *AddRef)( 184 ID3DDestructionNotifier *This); 185 186 ULONG (STDMETHODCALLTYPE *Release)( 187 ID3DDestructionNotifier *This); 188 189 /*** ID3DDestructionNotifier methods ***/ 190 HRESULT (STDMETHODCALLTYPE *RegisterDestructionCallback)( 191 ID3DDestructionNotifier *This, 192 PFN_DESTRUCTION_CALLBACK callback_func, 193 void *data, 194 UINT *callback_id); 195 196 HRESULT (STDMETHODCALLTYPE *UnregisterDestructionCallback)( 197 ID3DDestructionNotifier *This, 198 UINT callback_id); 199 200 END_INTERFACE 201 } ID3DDestructionNotifierVtbl; 202 203 interface ID3DDestructionNotifier { 204 CONST_VTBL ID3DDestructionNotifierVtbl* lpVtbl; 205 }; 206 207 #ifdef COBJMACROS 208 #ifndef WIDL_C_INLINE_WRAPPERS 209 /*** IUnknown methods ***/ 210 #define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) 211 #define ID3DDestructionNotifier_AddRef(This) (This)->lpVtbl->AddRef(This) 212 #define ID3DDestructionNotifier_Release(This) (This)->lpVtbl->Release(This) 213 /*** ID3DDestructionNotifier methods ***/ 214 #define ID3DDestructionNotifier_RegisterDestructionCallback(This,callback_func,data,callback_id) (This)->lpVtbl->RegisterDestructionCallback(This,callback_func,data,callback_id) 215 #define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callback_id) (This)->lpVtbl->UnregisterDestructionCallback(This,callback_id) 216 #else 217 /*** IUnknown methods ***/ 218 static inline HRESULT ID3DDestructionNotifier_QueryInterface(ID3DDestructionNotifier* This,REFIID riid,void **ppvObject) { 219 return This->lpVtbl->QueryInterface(This,riid,ppvObject); 220 } 221 static inline ULONG ID3DDestructionNotifier_AddRef(ID3DDestructionNotifier* This) { 222 return This->lpVtbl->AddRef(This); 223 } 224 static inline ULONG ID3DDestructionNotifier_Release(ID3DDestructionNotifier* This) { 225 return This->lpVtbl->Release(This); 226 } 227 /*** ID3DDestructionNotifier methods ***/ 228 static inline HRESULT ID3DDestructionNotifier_RegisterDestructionCallback(ID3DDestructionNotifier* This,PFN_DESTRUCTION_CALLBACK callback_func,void *data,UINT *callback_id) { 229 return This->lpVtbl->RegisterDestructionCallback(This,callback_func,data,callback_id); 230 } 231 static inline HRESULT ID3DDestructionNotifier_UnregisterDestructionCallback(ID3DDestructionNotifier* This,UINT callback_id) { 232 return This->lpVtbl->UnregisterDestructionCallback(This,callback_id); 233 } 234 #endif 235 #endif 236 237 #endif 238 239 240 #endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */ 241 242 typedef enum _D3D_INCLUDE_TYPE { 243 D3D_INCLUDE_LOCAL = 0, 244 D3D_INCLUDE_SYSTEM = 1, 245 D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, 246 D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, 247 D3D_INCLUDE_FORCE_DWORD = 0x7fffffff 248 } D3D_INCLUDE_TYPE; 249 /***************************************************************************** 250 * ID3DInclude interface 251 */ 252 #ifndef __ID3DInclude_INTERFACE_DEFINED__ 253 #define __ID3DInclude_INTERFACE_DEFINED__ 254 255 #if defined(__cplusplus) && !defined(CINTERFACE) 256 interface ID3DInclude 257 { 258 259 BEGIN_INTERFACE 260 261 virtual HRESULT STDMETHODCALLTYPE Open( 262 D3D_INCLUDE_TYPE include_type, 263 const char *filename, 264 const void *parent_data, 265 const void **data, 266 UINT *bytes) = 0; 267 268 virtual HRESULT STDMETHODCALLTYPE Close( 269 const void *data) = 0; 270 271 END_INTERFACE 272 273 }; 274 #else 275 typedef struct ID3DIncludeVtbl { 276 BEGIN_INTERFACE 277 278 /*** ID3DInclude methods ***/ 279 HRESULT (STDMETHODCALLTYPE *Open)( 280 ID3DInclude *This, 281 D3D_INCLUDE_TYPE include_type, 282 const char *filename, 283 const void *parent_data, 284 const void **data, 285 UINT *bytes); 286 287 HRESULT (STDMETHODCALLTYPE *Close)( 288 ID3DInclude *This, 289 const void *data); 290 291 END_INTERFACE 292 } ID3DIncludeVtbl; 293 294 interface ID3DInclude { 295 CONST_VTBL ID3DIncludeVtbl* lpVtbl; 296 }; 297 298 #ifdef COBJMACROS 299 #ifndef WIDL_C_INLINE_WRAPPERS 300 /*** ID3DInclude methods ***/ 301 #define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes) 302 #define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data) 303 #else 304 /*** ID3DInclude methods ***/ 305 static inline HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) { 306 return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes); 307 } 308 static inline HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) { 309 return This->lpVtbl->Close(This,data); 310 } 311 #endif 312 #endif 313 314 #endif 315 316 317 #endif /* __ID3DInclude_INTERFACE_DEFINED__ */ 318 319 typedef ID3DInclude *LPD3DINCLUDE; 320 typedef enum D3D_DRIVER_TYPE { 321 D3D_DRIVER_TYPE_UNKNOWN = 0, 322 D3D_DRIVER_TYPE_HARDWARE = 1, 323 D3D_DRIVER_TYPE_REFERENCE = 2, 324 D3D_DRIVER_TYPE_NULL = 3, 325 D3D_DRIVER_TYPE_SOFTWARE = 4, 326 D3D_DRIVER_TYPE_WARP = 5 327 } D3D_DRIVER_TYPE; 328 typedef enum D3D_FEATURE_LEVEL { 329 D3D_FEATURE_LEVEL_1_0_CORE = 0x1000, 330 D3D_FEATURE_LEVEL_9_1 = 0x9100, 331 D3D_FEATURE_LEVEL_9_2 = 0x9200, 332 D3D_FEATURE_LEVEL_9_3 = 0x9300, 333 D3D_FEATURE_LEVEL_10_0 = 0xa000, 334 D3D_FEATURE_LEVEL_10_1 = 0xa100, 335 D3D_FEATURE_LEVEL_11_0 = 0xb000, 336 D3D_FEATURE_LEVEL_11_1 = 0xb100, 337 D3D_FEATURE_LEVEL_12_0 = 0xc000, 338 D3D_FEATURE_LEVEL_12_1 = 0xc100, 339 D3D_FEATURE_LEVEL_12_2 = 0xc200 340 } D3D_FEATURE_LEVEL; 341 #define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048 342 #define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096 343 #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 344 #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 345 #define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512 346 #define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096 347 #define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256 348 #define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 349 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 350 #define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575 351 #define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 352 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 353 #define D3D_FL9_1_MAX_TEXTURE_REPEAT 128 354 #define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048 355 #define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192 356 typedef enum _D3D_SHADER_VARIABLE_CLASS { 357 D3D_SVC_SCALAR = 0, 358 D3D_SVC_VECTOR = 1, 359 D3D_SVC_MATRIX_ROWS = 2, 360 D3D_SVC_MATRIX_COLUMNS = 3, 361 D3D_SVC_OBJECT = 4, 362 D3D_SVC_STRUCT = 5, 363 D3D_SVC_INTERFACE_CLASS = 6, 364 D3D_SVC_INTERFACE_POINTER = 7, 365 D3D10_SVC_SCALAR = 0, 366 D3D10_SVC_VECTOR = 1, 367 D3D10_SVC_MATRIX_ROWS = 2, 368 D3D10_SVC_MATRIX_COLUMNS = 3, 369 D3D10_SVC_OBJECT = 4, 370 D3D10_SVC_STRUCT = 5, 371 D3D11_SVC_INTERFACE_CLASS = 6, 372 D3D11_SVC_INTERFACE_POINTER = 7, 373 D3D_SVC_FORCE_DWORD = 0x7fffffff 374 } D3D_SHADER_VARIABLE_CLASS; 375 typedef enum _D3D_SHADER_VARIABLE_FLAGS { 376 D3D_SVF_USERPACKED = 0x1, 377 D3D_SVF_USED = 0x2, 378 D3D_SVF_INTERFACE_POINTER = 0x4, 379 D3D_SVF_INTERFACE_PARAMETER = 0x8, 380 D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, 381 D3D10_SVF_USED = D3D_SVF_USED, 382 D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, 383 D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, 384 D3D_SVF_FORCE_DWORD = 0x7fffffff 385 } D3D_SHADER_VARIABLE_FLAGS; 386 typedef enum _D3D_SHADER_VARIABLE_TYPE { 387 D3D_SVT_VOID = 0, 388 D3D_SVT_BOOL = 1, 389 D3D_SVT_INT = 2, 390 D3D_SVT_FLOAT = 3, 391 D3D_SVT_STRING = 4, 392 D3D_SVT_TEXTURE = 5, 393 D3D_SVT_TEXTURE1D = 6, 394 D3D_SVT_TEXTURE2D = 7, 395 D3D_SVT_TEXTURE3D = 8, 396 D3D_SVT_TEXTURECUBE = 9, 397 D3D_SVT_SAMPLER = 10, 398 D3D_SVT_SAMPLER1D = 11, 399 D3D_SVT_SAMPLER2D = 12, 400 D3D_SVT_SAMPLER3D = 13, 401 D3D_SVT_SAMPLERCUBE = 14, 402 D3D_SVT_PIXELSHADER = 15, 403 D3D_SVT_VERTEXSHADER = 16, 404 D3D_SVT_PIXELFRAGMENT = 17, 405 D3D_SVT_VERTEXFRAGMENT = 18, 406 D3D_SVT_UINT = 19, 407 D3D_SVT_UINT8 = 20, 408 D3D_SVT_GEOMETRYSHADER = 21, 409 D3D_SVT_RASTERIZER = 22, 410 D3D_SVT_DEPTHSTENCIL = 23, 411 D3D_SVT_BLEND = 24, 412 D3D_SVT_BUFFER = 25, 413 D3D_SVT_CBUFFER = 26, 414 D3D_SVT_TBUFFER = 27, 415 D3D_SVT_TEXTURE1DARRAY = 28, 416 D3D_SVT_TEXTURE2DARRAY = 29, 417 D3D_SVT_RENDERTARGETVIEW = 30, 418 D3D_SVT_DEPTHSTENCILVIEW = 31, 419 D3D_SVT_TEXTURE2DMS = 32, 420 D3D_SVT_TEXTURE2DMSARRAY = 33, 421 D3D_SVT_TEXTURECUBEARRAY = 34, 422 D3D_SVT_HULLSHADER = 35, 423 D3D_SVT_DOMAINSHADER = 36, 424 D3D_SVT_INTERFACE_POINTER = 37, 425 D3D_SVT_COMPUTESHADER = 38, 426 D3D_SVT_DOUBLE = 39, 427 D3D_SVT_RWTEXTURE1D = 40, 428 D3D_SVT_RWTEXTURE1DARRAY = 41, 429 D3D_SVT_RWTEXTURE2D = 42, 430 D3D_SVT_RWTEXTURE2DARRAY = 43, 431 D3D_SVT_RWTEXTURE3D = 44, 432 D3D_SVT_RWBUFFER = 45, 433 D3D_SVT_BYTEADDRESS_BUFFER = 46, 434 D3D_SVT_RWBYTEADDRESS_BUFFER = 47, 435 D3D_SVT_STRUCTURED_BUFFER = 48, 436 D3D_SVT_RWSTRUCTURED_BUFFER = 49, 437 D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, 438 D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, 439 D3D_SVT_MIN8FLOAT = 52, 440 D3D_SVT_MIN10FLOAT = 53, 441 D3D_SVT_MIN16FLOAT = 54, 442 D3D_SVT_MIN12INT = 55, 443 D3D_SVT_MIN16INT = 56, 444 D3D_SVT_MIN16UINT = 57, 445 D3D10_SVT_VOID = 0, 446 D3D10_SVT_BOOL = 1, 447 D3D10_SVT_INT = 2, 448 D3D10_SVT_FLOAT = 3, 449 D3D10_SVT_STRING = 4, 450 D3D10_SVT_TEXTURE = 5, 451 D3D10_SVT_TEXTURE1D = 6, 452 D3D10_SVT_TEXTURE2D = 7, 453 D3D10_SVT_TEXTURE3D = 8, 454 D3D10_SVT_TEXTURECUBE = 9, 455 D3D10_SVT_SAMPLER = 10, 456 D3D10_SVT_SAMPLER1D = 11, 457 D3D10_SVT_SAMPLER2D = 12, 458 D3D10_SVT_SAMPLER3D = 13, 459 D3D10_SVT_SAMPLERCUBE = 14, 460 D3D10_SVT_PIXELSHADER = 15, 461 D3D10_SVT_VERTEXSHADER = 16, 462 D3D10_SVT_PIXELFRAGMENT = 17, 463 D3D10_SVT_VERTEXFRAGMENT = 18, 464 D3D10_SVT_UINT = 19, 465 D3D10_SVT_UINT8 = 20, 466 D3D10_SVT_GEOMETRYSHADER = 21, 467 D3D10_SVT_RASTERIZER = 22, 468 D3D10_SVT_DEPTHSTENCIL = 23, 469 D3D10_SVT_BLEND = 24, 470 D3D10_SVT_BUFFER = 25, 471 D3D10_SVT_CBUFFER = 26, 472 D3D10_SVT_TBUFFER = 27, 473 D3D10_SVT_TEXTURE1DARRAY = 28, 474 D3D10_SVT_TEXTURE2DARRAY = 29, 475 D3D10_SVT_RENDERTARGETVIEW = 30, 476 D3D10_SVT_DEPTHSTENCILVIEW = 31, 477 D3D10_SVT_TEXTURE2DMS = 32, 478 D3D10_SVT_TEXTURE2DMSARRAY = 33, 479 D3D10_SVT_TEXTURECUBEARRAY = 34, 480 D3D11_SVT_HULLSHADER = 35, 481 D3D11_SVT_DOMAINSHADER = 36, 482 D3D11_SVT_INTERFACE_POINTER = 37, 483 D3D11_SVT_COMPUTESHADER = 38, 484 D3D11_SVT_DOUBLE = 39, 485 D3D11_SVT_RWTEXTURE1D = 40, 486 D3D11_SVT_RWTEXTURE1DARRAY = 41, 487 D3D11_SVT_RWTEXTURE2D = 42, 488 D3D11_SVT_RWTEXTURE2DARRAY = 43, 489 D3D11_SVT_RWTEXTURE3D = 44, 490 D3D11_SVT_RWBUFFER = 45, 491 D3D11_SVT_BYTEADDRESS_BUFFER = 46, 492 D3D11_SVT_RWBYTEADDRESS_BUFFER = 47, 493 D3D11_SVT_STRUCTURED_BUFFER = 48, 494 D3D11_SVT_RWSTRUCTURED_BUFFER = 49, 495 D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50, 496 D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51, 497 D3D_SVT_FORCE_DWORD = 0x7fffffff 498 } D3D_SHADER_VARIABLE_TYPE; 499 typedef enum _D3D_SHADER_INPUT_FLAGS { 500 D3D_SIF_USERPACKED = 0x1, 501 D3D_SIF_COMPARISON_SAMPLER = 0x2, 502 D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, 503 D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, 504 D3D_SIF_TEXTURE_COMPONENTS = 0xc, 505 D3D_SIF_UNUSED = 0x10, 506 D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, 507 D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, 508 D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, 509 D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, 510 D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, 511 D3D_SIF_FORCE_DWORD = 0x7fffffff 512 } D3D_SHADER_INPUT_FLAGS; 513 typedef enum D3D_PRIMITIVE { 514 D3D_PRIMITIVE_UNDEFINED = 0, 515 D3D_PRIMITIVE_POINT = 1, 516 D3D_PRIMITIVE_LINE = 2, 517 D3D_PRIMITIVE_TRIANGLE = 3, 518 D3D_PRIMITIVE_LINE_ADJ = 6, 519 D3D_PRIMITIVE_TRIANGLE_ADJ = 7, 520 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, 521 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, 522 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, 523 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, 524 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, 525 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, 526 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, 527 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, 528 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, 529 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, 530 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, 531 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, 532 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, 533 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, 534 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, 535 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, 536 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, 537 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, 538 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, 539 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, 540 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, 541 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, 542 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, 543 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, 544 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, 545 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, 546 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, 547 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, 548 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, 549 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, 550 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, 551 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, 552 D3D10_PRIMITIVE_UNDEFINED = 0, 553 D3D10_PRIMITIVE_POINT = 1, 554 D3D10_PRIMITIVE_LINE = 2, 555 D3D10_PRIMITIVE_TRIANGLE = 3, 556 D3D10_PRIMITIVE_LINE_ADJ = 6, 557 D3D10_PRIMITIVE_TRIANGLE_ADJ = 7, 558 D3D11_PRIMITIVE_UNDEFINED = 0, 559 D3D11_PRIMITIVE_POINT = 1, 560 D3D11_PRIMITIVE_LINE = 2, 561 D3D11_PRIMITIVE_TRIANGLE = 3, 562 D3D11_PRIMITIVE_LINE_ADJ = 6, 563 D3D11_PRIMITIVE_TRIANGLE_ADJ = 7, 564 D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, 565 D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, 566 D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, 567 D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, 568 D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, 569 D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, 570 D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, 571 D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, 572 D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, 573 D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, 574 D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, 575 D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, 576 D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, 577 D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, 578 D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, 579 D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, 580 D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, 581 D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, 582 D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, 583 D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, 584 D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, 585 D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, 586 D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, 587 D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, 588 D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, 589 D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, 590 D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, 591 D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, 592 D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, 593 D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, 594 D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, 595 D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39 596 } D3D_PRIMITIVE; 597 typedef enum D3D_PRIMITIVE_TOPOLOGY { 598 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, 599 D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, 600 D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, 601 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, 602 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, 603 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, 604 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 605 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, 606 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, 607 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, 608 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, 609 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, 610 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, 611 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, 612 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, 613 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, 614 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, 615 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, 616 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, 617 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, 618 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, 619 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, 620 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, 621 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, 622 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, 623 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, 624 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, 625 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, 626 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, 627 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, 628 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, 629 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, 630 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, 631 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, 632 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, 633 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, 634 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, 635 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, 636 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, 637 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, 638 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, 639 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, 640 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, 641 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1, 642 D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2, 643 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, 644 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, 645 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, 646 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 647 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, 648 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, 649 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, 650 D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, 651 D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1, 652 D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2, 653 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, 654 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, 655 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, 656 D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 657 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, 658 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, 659 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, 660 D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, 661 D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, 662 D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, 663 D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, 664 D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, 665 D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, 666 D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, 667 D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, 668 D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, 669 D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, 670 D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, 671 D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, 672 D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, 673 D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, 674 D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, 675 D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, 676 D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, 677 D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, 678 D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, 679 D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, 680 D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, 681 D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, 682 D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, 683 D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, 684 D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, 685 D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, 686 D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, 687 D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, 688 D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, 689 D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, 690 D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, 691 D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64 692 } D3D_PRIMITIVE_TOPOLOGY; 693 typedef enum D3D_TESSELLATOR_DOMAIN { 694 D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, 695 D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, 696 D3D_TESSELLATOR_DOMAIN_TRI = 2, 697 D3D_TESSELLATOR_DOMAIN_QUAD = 3, 698 D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, 699 D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1, 700 D3D11_TESSELLATOR_DOMAIN_TRI = 2, 701 D3D11_TESSELLATOR_DOMAIN_QUAD = 3 702 } D3D_TESSELLATOR_DOMAIN; 703 typedef enum D3D_TESSELLATOR_PARTITIONING { 704 D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, 705 D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, 706 D3D_TESSELLATOR_PARTITIONING_POW2 = 2, 707 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, 708 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, 709 D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, 710 D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1, 711 D3D11_TESSELLATOR_PARTITIONING_POW2 = 2, 712 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, 713 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4 714 } D3D_TESSELLATOR_PARTITIONING; 715 typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { 716 D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, 717 D3D_TESSELLATOR_OUTPUT_POINT = 1, 718 D3D_TESSELLATOR_OUTPUT_LINE = 2, 719 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, 720 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, 721 D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, 722 D3D11_TESSELLATOR_OUTPUT_POINT = 1, 723 D3D11_TESSELLATOR_OUTPUT_LINE = 2, 724 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, 725 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4 726 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; 727 typedef enum D3D_MIN_PRECISION { 728 D3D_MIN_PRECISION_DEFAULT = 0, 729 D3D_MIN_PRECISION_FLOAT_16 = 1, 730 D3D_MIN_PRECISION_FLOAT_2_8 = 2, 731 D3D_MIN_PRECISION_RESERVED = 3, 732 D3D_MIN_PRECISION_SINT_16 = 4, 733 D3D_MIN_PRECISION_UINT_16 = 5, 734 D3D_MIN_PRECISION_ANY_16 = 0xf0, 735 D3D_MIN_PRECISION_ANY_10 = 0xf1 736 } D3D_MIN_PRECISION; 737 typedef enum D3D_CBUFFER_TYPE { 738 D3D_CT_CBUFFER = 0, 739 D3D_CT_TBUFFER = 1, 740 D3D_CT_INTERFACE_POINTERS = 2, 741 D3D_CT_RESOURCE_BIND_INFO = 3, 742 D3D10_CT_CBUFFER = 0, 743 D3D10_CT_TBUFFER = 1, 744 D3D11_CT_CBUFFER = 0, 745 D3D11_CT_TBUFFER = 1, 746 D3D11_CT_INTERFACE_POINTERS = 2, 747 D3D11_CT_RESOURCE_BIND_INFO = 3 748 } D3D_CBUFFER_TYPE; 749 typedef enum D3D_SRV_DIMENSION { 750 D3D_SRV_DIMENSION_UNKNOWN = 0, 751 D3D_SRV_DIMENSION_BUFFER = 1, 752 D3D_SRV_DIMENSION_TEXTURE1D = 2, 753 D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, 754 D3D_SRV_DIMENSION_TEXTURE2D = 4, 755 D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, 756 D3D_SRV_DIMENSION_TEXTURE2DMS = 6, 757 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 758 D3D_SRV_DIMENSION_TEXTURE3D = 8, 759 D3D_SRV_DIMENSION_TEXTURECUBE = 9, 760 D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, 761 D3D_SRV_DIMENSION_BUFFEREX = 11, 762 D3D10_SRV_DIMENSION_UNKNOWN = 0, 763 D3D10_SRV_DIMENSION_BUFFER = 1, 764 D3D10_SRV_DIMENSION_TEXTURE1D = 2, 765 D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3, 766 D3D10_SRV_DIMENSION_TEXTURE2D = 4, 767 D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5, 768 D3D10_SRV_DIMENSION_TEXTURE2DMS = 6, 769 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 770 D3D10_SRV_DIMENSION_TEXTURE3D = 8, 771 D3D10_SRV_DIMENSION_TEXTURECUBE = 9, 772 D3D10_1_SRV_DIMENSION_UNKNOWN = 0, 773 D3D10_1_SRV_DIMENSION_BUFFER = 1, 774 D3D10_1_SRV_DIMENSION_TEXTURE1D = 2, 775 D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3, 776 D3D10_1_SRV_DIMENSION_TEXTURE2D = 4, 777 D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5, 778 D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6, 779 D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 780 D3D10_1_SRV_DIMENSION_TEXTURE3D = 8, 781 D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9, 782 D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10, 783 D3D11_SRV_DIMENSION_UNKNOWN = 0, 784 D3D11_SRV_DIMENSION_BUFFER = 1, 785 D3D11_SRV_DIMENSION_TEXTURE1D = 2, 786 D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3, 787 D3D11_SRV_DIMENSION_TEXTURE2D = 4, 788 D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5, 789 D3D11_SRV_DIMENSION_TEXTURE2DMS = 6, 790 D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 791 D3D11_SRV_DIMENSION_TEXTURE3D = 8, 792 D3D11_SRV_DIMENSION_TEXTURECUBE = 9, 793 D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10, 794 D3D11_SRV_DIMENSION_BUFFEREX = 11 795 } D3D_SRV_DIMENSION; 796 typedef enum D3D_REGISTER_COMPONENT_TYPE { 797 D3D_REGISTER_COMPONENT_UNKNOWN = 0, 798 D3D_REGISTER_COMPONENT_UINT32 = 1, 799 D3D_REGISTER_COMPONENT_SINT32 = 2, 800 D3D_REGISTER_COMPONENT_FLOAT32 = 3, 801 D3D10_REGISTER_COMPONENT_UNKNOWN = 0, 802 D3D10_REGISTER_COMPONENT_UINT32 = 1, 803 D3D10_REGISTER_COMPONENT_SINT32 = 2, 804 D3D10_REGISTER_COMPONENT_FLOAT32 = 3 805 } D3D_REGISTER_COMPONENT_TYPE; 806 typedef enum D3D_RESOURCE_RETURN_TYPE { 807 D3D_RETURN_TYPE_UNORM = 1, 808 D3D_RETURN_TYPE_SNORM = 2, 809 D3D_RETURN_TYPE_SINT = 3, 810 D3D_RETURN_TYPE_UINT = 4, 811 D3D_RETURN_TYPE_FLOAT = 5, 812 D3D_RETURN_TYPE_MIXED = 6, 813 D3D_RETURN_TYPE_DOUBLE = 7, 814 D3D_RETURN_TYPE_CONTINUED = 8, 815 D3D10_RETURN_TYPE_UNORM = 1, 816 D3D10_RETURN_TYPE_SNORM = 2, 817 D3D10_RETURN_TYPE_SINT = 3, 818 D3D10_RETURN_TYPE_UINT = 4, 819 D3D10_RETURN_TYPE_FLOAT = 5, 820 D3D10_RETURN_TYPE_MIXED = 6, 821 D3D11_RETURN_TYPE_UNORM = 1, 822 D3D11_RETURN_TYPE_SNORM = 2, 823 D3D11_RETURN_TYPE_SINT = 3, 824 D3D11_RETURN_TYPE_UINT = 4, 825 D3D11_RETURN_TYPE_FLOAT = 5, 826 D3D11_RETURN_TYPE_MIXED = 6, 827 D3D11_RETURN_TYPE_DOUBLE = 7, 828 D3D11_RETURN_TYPE_CONTINUED = 8 829 } D3D_RESOURCE_RETURN_TYPE; 830 typedef enum D3D_NAME { 831 D3D_NAME_UNDEFINED = 0, 832 D3D_NAME_POSITION = 1, 833 D3D_NAME_CLIP_DISTANCE = 2, 834 D3D_NAME_CULL_DISTANCE = 3, 835 D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, 836 D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, 837 D3D_NAME_VERTEX_ID = 6, 838 D3D_NAME_PRIMITIVE_ID = 7, 839 D3D_NAME_INSTANCE_ID = 8, 840 D3D_NAME_IS_FRONT_FACE = 9, 841 D3D_NAME_SAMPLE_INDEX = 10, 842 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, 843 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, 844 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, 845 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, 846 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, 847 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, 848 D3D_NAME_BARYCENTRICS = 23, 849 D3D_NAME_SHADINGRATE = 24, 850 D3D_NAME_CULLPRIMITIVE = 25, 851 D3D_NAME_TARGET = 64, 852 D3D_NAME_DEPTH = 65, 853 D3D_NAME_COVERAGE = 66, 854 D3D_NAME_DEPTH_GREATER_EQUAL = 67, 855 D3D_NAME_DEPTH_LESS_EQUAL = 68, 856 D3D_NAME_STENCIL_REF = 69, 857 D3D_NAME_INNER_COVERAGE = 70, 858 D3D10_NAME_UNDEFINED = 0, 859 D3D10_NAME_POSITION = 1, 860 D3D10_NAME_CLIP_DISTANCE = 2, 861 D3D10_NAME_CULL_DISTANCE = 3, 862 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4, 863 D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5, 864 D3D10_NAME_VERTEX_ID = 6, 865 D3D10_NAME_PRIMITIVE_ID = 7, 866 D3D10_NAME_INSTANCE_ID = 8, 867 D3D10_NAME_IS_FRONT_FACE = 9, 868 D3D10_NAME_SAMPLE_INDEX = 10, 869 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, 870 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, 871 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, 872 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, 873 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, 874 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, 875 D3D10_NAME_TARGET = 64, 876 D3D10_NAME_DEPTH = 65, 877 D3D10_NAME_COVERAGE = 66, 878 D3D11_NAME_DEPTH_GREATER_EQUAL = 67, 879 D3D11_NAME_DEPTH_LESS_EQUAL = 68, 880 D3D11_NAME_STENCIL_REF = 69, 881 D3D11_NAME_INNER_COVERAGE = 70, 882 D3D12_NAME_BARYCENTRICS = 23, 883 D3D12_NAME_SHADINGRATE = 24, 884 D3D12_NAME_CULLPRIMITIVE = 25 885 } D3D_NAME; 886 typedef enum _D3D_SHADER_INPUT_TYPE { 887 D3D_SIT_CBUFFER = 0, 888 D3D_SIT_TBUFFER = 1, 889 D3D_SIT_TEXTURE = 2, 890 D3D_SIT_SAMPLER = 3, 891 D3D_SIT_UAV_RWTYPED = 4, 892 D3D_SIT_STRUCTURED = 5, 893 D3D_SIT_UAV_RWSTRUCTURED = 6, 894 D3D_SIT_BYTEADDRESS = 7, 895 D3D_SIT_UAV_RWBYTEADDRESS = 8, 896 D3D_SIT_UAV_APPEND_STRUCTURED = 9, 897 D3D_SIT_UAV_CONSUME_STRUCTURED = 10, 898 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11, 899 D3D_SIT_RTACCELERATIONSTRUCTURE = 12, 900 D3D_SIT_UAV_FEEDBACKTEXTURE = 13, 901 D3D10_SIT_CBUFFER = 0, 902 D3D10_SIT_TBUFFER = 1, 903 D3D10_SIT_TEXTURE = 2, 904 D3D10_SIT_SAMPLER = 3, 905 D3D11_SIT_UAV_RWTYPED = 4, 906 D3D11_SIT_STRUCTURED = 5, 907 D3D11_SIT_UAV_RWSTRUCTURED = 6, 908 D3D11_SIT_BYTEADDRESS = 7, 909 D3D11_SIT_UAV_RWBYTEADDRESS = 8, 910 D3D11_SIT_UAV_APPEND_STRUCTURED = 9, 911 D3D11_SIT_UAV_CONSUME_STRUCTURED = 10, 912 D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11 913 } D3D_SHADER_INPUT_TYPE; 914 typedef enum _D3D_SHADER_CBUFFER_FLAGS { 915 D3D_CBF_USERPACKED = 0x1, 916 D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, 917 D3D_CBF_FORCE_DWORD = 0x7fffffff 918 } D3D_SHADER_CBUFFER_FLAGS; 919 typedef enum _D3D_PARAMETER_FLAGS { 920 D3D_PF_NONE = 0, 921 D3D_PF_IN = 1, 922 D3D_PF_OUT = 2, 923 D3D_PF_FORCE_DWORD = 0x7fffffff 924 } D3D_PARAMETER_FLAGS; 925 typedef enum _D3D_INTERPOLATION_MODE { 926 D3D_INTERPOLATION_UNDEFINED = 0, 927 D3D_INTERPOLATION_CONSTANT = 1, 928 D3D_INTERPOLATION_LINEAR = 2, 929 D3D_INTERPOLATION_LINEAR_CENTROID = 3, 930 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4, 931 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5, 932 D3D_INTERPOLATION_LINEAR_SAMPLE = 6, 933 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7 934 } D3D_INTERPOLATION_MODE; 935 DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00); 936 /* Begin additional prototypes for all interfaces */ 937 938 939 /* End additional prototypes */ 940 941 #ifdef __cplusplus 942 } 943 #endif 944 945 #endif /* __d3dcommon_h__ */