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d3dcompiler.h (7923B) - Raw


      1 #include <_mingw_unicode.h>
      2 /*
      3  * Copyright 2010 Matteo Bruni for CodeWeavers
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Lesser General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2.1 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Lesser General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Lesser General Public
     16  * License along with this library; if not, write to the Free Software
     17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     18  */
     19 
     20 #ifndef __D3DCOMPILER_H__
     21 #define __D3DCOMPILER_H__
     22 
     23 #include "d3d11shader.h"
     24 #include "d3d12shader.h"
     25 
     26 #ifdef __cplusplus
     27 extern "C" {
     28 #endif
     29 
     30 #if defined(_MSC_VER) || defined(__MINGW32__)
     31 #define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
     32 #else
     33 static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0};
     34 #endif
     35 
     36 #define D3DCOMPILER_DLL_A  "d3dcompiler_47.dll"
     37 #define D3DCOMPILER_DLL    __MINGW_NAME_AW(D3DCOMPILER_DLL_)
     38 
     39 #ifndef D3D_COMPILER_VERSION
     40 #define D3D_COMPILER_VERSION 47
     41 #endif
     42 
     43 #define D3DCOMPILE_DEBUG                                0x00000001
     44 #define D3DCOMPILE_SKIP_VALIDATION                      0x00000002
     45 #define D3DCOMPILE_SKIP_OPTIMIZATION                    0x00000004
     46 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR                0x00000008
     47 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR             0x00000010
     48 #define D3DCOMPILE_PARTIAL_PRECISION                    0x00000020
     49 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT             0x00000040
     50 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT             0x00000080
     51 #define D3DCOMPILE_NO_PRESHADER                         0x00000100
     52 #define D3DCOMPILE_AVOID_FLOW_CONTROL                   0x00000200
     53 #define D3DCOMPILE_PREFER_FLOW_CONTROL                  0x00000400
     54 #define D3DCOMPILE_ENABLE_STRICTNESS                    0x00000800
     55 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY       0x00001000
     56 #define D3DCOMPILE_IEEE_STRICTNESS                      0x00002000
     57 #define D3DCOMPILE_OPTIMIZATION_LEVEL0                  0x00004000
     58 #define D3DCOMPILE_OPTIMIZATION_LEVEL1                  0x00000000
     59 #define D3DCOMPILE_OPTIMIZATION_LEVEL2                  0x0000c000
     60 #define D3DCOMPILE_OPTIMIZATION_LEVEL3                  0x00008000
     61 #define D3DCOMPILE_RESERVED16                           0x00010000
     62 #define D3DCOMPILE_RESERVED17                           0x00020000
     63 #define D3DCOMPILE_WARNINGS_ARE_ERRORS                  0x00040000
     64 #define D3DCOMPILE_RESOURCES_MAY_ALIAS                  0x00080000
     65 #define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES   0x00100000
     66 #define D3DCOMPILE_ALL_RESOURCES_BOUND                  0x00200000
     67 #define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE                0x00400000
     68 #define D3DCOMPILE_DEBUG_NAME_FOR_BINARY                0x00800000
     69 
     70 #define D3DCOMPILE_EFFECT_CHILD_EFFECT                  0x00000001
     71 #define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS                0x00000002
     72 
     73 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST   0x00000000
     74 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0      0x00000010
     75 #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1      0x00000020
     76 
     77 #define D3D_DISASM_ENABLE_COLOR_CODE                    0x00000001
     78 #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS          0x00000002
     79 #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING         0x00000004
     80 #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE             0x00000008
     81 #define D3D_DISASM_DISABLE_DEBUG_INFO                   0x00000010
     82 #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET            0x00000020
     83 #define D3D_DISASM_INSTRUCTION_ONLY                     0x00000040
     84 #define D3D_DISASM_PRINT_HEX_LITERALS                   0x00000080
     85 
     86 #define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1)
     87 
     88 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
     89         const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
     90         const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
     91 typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
     92         const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
     93         const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
     94 HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
     95         const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
     96         const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
     97         const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
     98         ID3DBlob **error_messages);
     99 
    100 typedef enum D3DCOMPILER_STRIP_FLAGS
    101 {
    102     D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1,
    103     D3DCOMPILER_STRIP_DEBUG_INFO = 0x2,
    104     D3DCOMPILER_STRIP_TEST_BLOBS = 0x4,
    105     D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8,
    106     D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10,
    107     D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
    108 } D3DCOMPILER_STRIP_FLAGS;
    109 
    110 HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
    111 
    112 typedef enum D3D_BLOB_PART
    113 {
    114     D3D_BLOB_INPUT_SIGNATURE_BLOB,
    115     D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
    116     D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
    117     D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
    118     D3D_BLOB_ALL_SIGNATURE_BLOB,
    119     D3D_BLOB_DEBUG_INFO,
    120     D3D_BLOB_LEGACY_SHADER,
    121     D3D_BLOB_XNA_PREPASS_SHADER,
    122     D3D_BLOB_XNA_SHADER,
    123     D3D_BLOB_PDB,
    124     D3D_BLOB_PRIVATE_DATA,
    125     D3D_BLOB_ROOT_SIGNATURE,
    126     D3D_BLOB_DEBUG_NAME,
    127     D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
    128     D3D_BLOB_TEST_COMPILE_DETAILS,
    129     D3D_BLOB_TEST_COMPILE_PERF,
    130     D3D_BLOB_TEST_COMPILE_REPORT
    131 } D3D_BLOB_PART;
    132 
    133 HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
    134         UINT flags, const char *comments, ID3DBlob **disassembly);
    135 typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
    136         UINT flags, const char *comments, ID3DBlob **disassembly);
    137 HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
    138         const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors);
    139 HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
    140 HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
    141 HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
    142 HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
    143 HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
    144 HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
    145 HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite);
    146 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
    147 
    148 HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
    149 
    150 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
    151         const D3D_SHADER_MACRO *defines, ID3DInclude *include,
    152         ID3DBlob **shader, ID3DBlob **error_messages);
    153 typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
    154         const D3D_SHADER_MACRO *defines, ID3DInclude *include,
    155         ID3DBlob **shader, ID3DBlob **error_messages);
    156 
    157 HRESULT WINAPI D3DCreateLinker(ID3D11Linker **linker);
    158 HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module);
    159 
    160 #ifdef __cplusplus
    161 }
    162 #endif
    163 
    164 #endif