d3drm.h (39028B) - Raw
1 #undef INTERFACE 2 /* 3 * Copyright (C) 2005 Peter Berg Larsen 4 * Copyright (C) 2010 Christian Costa 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #ifndef __D3DRM_H__ 22 #define __D3DRM_H__ 23 24 #include <ddraw.h> 25 26 typedef struct IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM; 27 28 #include <d3drmobj.h> 29 30 #ifdef __cplusplus 31 extern "C" { 32 #endif 33 34 /* Direct3DRM Object CLSID */ 35 DEFINE_GUID(CLSID_CDirect3DRM, 0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); 36 37 /* Direct3DRM Interface GUIDs */ 38 DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); 39 DEFINE_GUID(IID_IDirect3DRM2, 0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); 40 DEFINE_GUID(IID_IDirect3DRM3, 0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3); 41 42 typedef struct IDirect3DRM2 *LPDIRECT3DRM2, **LPLPDIRECT3DRM2; 43 typedef struct IDirect3DRM3 *LPDIRECT3DRM3, **LPLPDIRECT3DRM3; 44 45 HRESULT WINAPI Direct3DRMCreate(struct IDirect3DRM **d3drm); 46 47 /***************************************************************************** 48 * IDirect3DRMObject interface 49 */ 50 #ifdef WINE_NO_UNICODE_MACROS 51 #undef GetClassName 52 #endif 53 #define INTERFACE IDirect3DRM 54 DECLARE_INTERFACE_(IDirect3DRM,IUnknown) 55 { 56 /*** IUnknown methods ***/ 57 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 58 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 59 STDMETHOD_(ULONG,Release)(THIS) PURE; 60 /*** IDirect3DRM methods ***/ 61 STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE; 62 STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame **frame) PURE; 63 STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; 64 STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE; 65 STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE; 66 STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE; 67 STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE; 68 STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE; 69 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; 70 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, 71 IDirect3DRMLight **light) PURE; 72 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE; 73 STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE; 74 STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, 75 IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE; 76 STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device, 77 IDirect3DRMDevice **device) PURE; 78 STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, 79 int width, int height, IDirect3DRMDevice **device) PURE; 80 STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface, 81 IDirect3DRMTexture **texture) PURE; 82 STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light, 83 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, 84 IDirect3DRMVisual **shadow) PURE; 85 STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera, 86 DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE; 87 STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, 88 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, 89 D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; 90 STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; 91 STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE; 92 STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE; 93 STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE; 94 STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE; 95 STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE; 96 STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; 97 STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; 98 STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; 99 STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; 100 STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; 101 STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, 102 D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, 103 IDirect3DRMFrame *parent_frame) PURE; 104 STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; 105 }; 106 #undef INTERFACE 107 108 #if !defined(__cplusplus) || defined(CINTERFACE) 109 /*** IUnknown methods ***/ 110 #define IDirect3DRM_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 111 #define IDirect3DRM_AddRef(p) (p)->lpVtbl->AddRef(p) 112 #define IDirect3DRM_Release(p) (p)->lpVtbl->Release(p) 113 /*** IDirect3DRM methods ***/ 114 #define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d) 115 #define IDirect3DRM_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) 116 #define IDirect3DRM_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) 117 #define IDirect3DRM_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) 118 #define IDirect3DRM_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) 119 #define IDirect3DRM_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) 120 #define IDirect3DRM_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) 121 #define IDirect3DRM_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) 122 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 123 #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) 124 #define IDirect3DRM_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) 125 #define IDirect3DRM_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) 126 #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d) 127 #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) 128 #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) 129 #define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) 130 #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) 131 #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) 132 #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 133 #define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) 134 #define IDirect3DRM_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) 135 #define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->lpVtbl->LoadTextureFromResource(p,a,b) 136 #define IDirect3DRM_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) 137 #define IDirect3DRM_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) 138 #define IDirect3DRM_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) 139 #define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) 140 #define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) 141 #define IDirect3DRM_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) 142 #define IDirect3DRM_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) 143 #define IDirect3DRM_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) 144 #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) 145 #define IDirect3DRM_Tick(p,a) (p)->lpVtbl->Tick(p,a) 146 #else 147 /*** IUnknown methods ***/ 148 #define IDirect3DRM_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 149 #define IDirect3DRM_AddRef(p) (p)->AddRef() 150 #define IDirect3DRM_Release(p) (p)->Release() 151 /*** IDirect3DRM methods ***/ 152 #define IDirect3DRM_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d) 153 #define IDirect3DRM_CreateFrame(p,a,b) (p)->CreateFrame(a,b) 154 #define IDirect3DRM_CreateMesh(p,a) (p)->CreateMesh(a) 155 #define IDirect3DRM_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) 156 #define IDirect3DRM_CreateFace(p,a) (p)->CreateFace(a) 157 #define IDirect3DRM_CreateAnimation(p,a) (p)->CreateAnimation(a) 158 #define IDirect3DRM_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) 159 #define IDirect3DRM_CreateTexture(p,a,b) (p)->CreateTexture(a,b) 160 #define IDirect3DRM_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) 161 #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) 162 #define IDirect3DRM_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) 163 #define IDirect3DRM_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) 164 #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d) 165 #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) 166 #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) 167 #define IDirect3DRM_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) 168 #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) 169 #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) 170 #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 171 #define IDirect3DRM_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) 172 #define IDirect3DRM_LoadTexture(p,a,b) (p)->LoadTexture(a,b) 173 #define IDirect3DRM_LoadTextureFromResource(p,a,b) (p)->LoadTextureFromResource(a,b) 174 #define IDirect3DRM_SetSearchPath(p,a) (p)->SetSearchPath(a) 175 #define IDirect3DRM_AddSearchPath(p,a) (p)->AddSearchPath(a) 176 #define IDirect3DRM_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) 177 #define IDirect3DRM_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) 178 #define IDirect3DRM_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) 179 #define IDirect3DRM_GetDevices(p,a) (p)->GetDevices(a) 180 #define IDirect3DRM_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) 181 #define IDirect3DRM_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) 182 #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) 183 #define IDirect3DRM_Tick(p,a) (p)->Tick(a) 184 #endif 185 186 /***************************************************************************** 187 * IDirect3DRM2 interface 188 */ 189 #ifdef WINE_NO_UNICODE_MACROS 190 #undef GetClassName 191 #endif 192 #define INTERFACE IDirect3DRM2 193 DECLARE_INTERFACE_(IDirect3DRM2,IUnknown) 194 { 195 /*** IUnknown methods ***/ 196 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 197 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 198 STDMETHOD_(ULONG,Release)(THIS) PURE; 199 /*** IDirect3DRM2 methods ***/ 200 STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE; 201 STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame2 **frame) PURE; 202 STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; 203 STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE; 204 STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE; 205 STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE; 206 STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE; 207 STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE; 208 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; 209 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, 210 IDirect3DRMLight **light) PURE; 211 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE; 212 STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE; 213 STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, 214 IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE; 215 STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, 216 IDirect3DRMDevice2 **device) PURE; 217 STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, 218 int width, int height, IDirect3DRMDevice2 **device) PURE; 219 STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface, 220 IDirect3DRMTexture2 **texture) PURE; 221 STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light, 222 D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, 223 IDirect3DRMVisual **shadow) PURE; 224 STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera, 225 DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE; 226 STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, 227 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, 228 D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE; 229 STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; 230 STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture2 **texture) PURE; 231 STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name, 232 const char *resource_type, IDirect3DRMTexture2 **texture) PURE; 233 STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE; 234 STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE; 235 STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE; 236 STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; 237 STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; 238 STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; 239 STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; 240 STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; 241 STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, 242 D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, 243 IDirect3DRMFrame *parent_frame) PURE; 244 STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; 245 STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE; 246 }; 247 #undef INTERFACE 248 249 #if !defined(__cplusplus) || defined(CINTERFACE) 250 /*** IUnknown methods ***/ 251 #define IDirect3DRM2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 252 #define IDirect3DRM2_AddRef(p) (p)->lpVtbl->AddRef(p) 253 #define IDirect3DRM2_Release(p) (p)->lpVtbl->Release(p) 254 /*** IDirect3DRM2 methods ***/ 255 #define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d) 256 #define IDirect3DRM2_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) 257 #define IDirect3DRM2_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) 258 #define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) 259 #define IDirect3DRM2_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) 260 #define IDirect3DRM2_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) 261 #define IDirect3DRM2_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) 262 #define IDirect3DRM2_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) 263 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 264 #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) 265 #define IDirect3DRM2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) 266 #define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) 267 #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d) 268 #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) 269 #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) 270 #define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) 271 #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) 272 #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) 273 #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 274 #define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) 275 #define IDirect3DRM2_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) 276 #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d) 277 #define IDirect3DRM2_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) 278 #define IDirect3DRM2_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) 279 #define IDirect3DRM2_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) 280 #define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) 281 #define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) 282 #define IDirect3DRM2_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) 283 #define IDirect3DRM2_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) 284 #define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) 285 #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) 286 #define IDirect3DRM2_Tick(p,a) (p)->lpVtbl->Tick(p,a) 287 #define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a) 288 #else 289 /*** IUnknown methods ***/ 290 #define IDirect3DRM2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 291 #define IDirect3DRM2_AddRef(p) (p)->AddRef() 292 #define IDirect3DRM2_Release(p) (p)->Release() 293 /*** IDirect3DRM2 methods ***/ 294 #define IDirect3DRM2_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d) 295 #define IDirect3DRM2_CreateFrame(p,a,b) (p)->CreateFrame(a,b) 296 #define IDirect3DRM2_CreateMesh(p,a) (p)->CreateMesh(a) 297 #define IDirect3DRM2_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) 298 #define IDirect3DRM2_CreateFace(p,a) (p)->CreateFace(a) 299 #define IDirect3DRM2_CreateAnimation(p,a) (p)->CreateAnimation(a) 300 #define IDirect3DRM2_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) 301 #define IDirect3DRM2_CreateTexture(p,a,b) (p)->CreateTexture(a,b) 302 #define IDirect3DRM2_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) 303 #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) 304 #define IDirect3DRM2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) 305 #define IDirect3DRM2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) 306 #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d) (p)->CreateDeviceFromSurface(a,b,c,d) 307 #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) 308 #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) 309 #define IDirect3DRM2_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) 310 #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) 311 #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) 312 #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 313 #define IDirect3DRM2_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) 314 #define IDirect3DRM2_LoadTexture(p,a,b) (p)->LoadTexture(a,b) 315 #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d) 316 #define IDirect3DRM2_SetSearchPath(p,a) (p)->SetSearchPath(a) 317 #define IDirect3DRM2_AddSearchPath(p,a) (p)->AddSearchPath(a) 318 #define IDirect3DRM2_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) 319 #define IDirect3DRM2_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) 320 #define IDirect3DRM2_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) 321 #define IDirect3DRM2_GetDevices(p,a) (p)->GetDevices(a) 322 #define IDirect3DRM2_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) 323 #define IDirect3DRM2_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) 324 #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) 325 #define IDirect3DRM2_Tick(p,a) (p)->Tick(a) 326 #define IDirect3DRM2_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(a) 327 #endif 328 329 /***************************************************************************** 330 * IDirect3DRM3 interface 331 */ 332 #ifdef WINE_NO_UNICODE_MACROS 333 #undef GetClassName 334 #endif 335 #define INTERFACE IDirect3DRM3 336 DECLARE_INTERFACE_(IDirect3DRM3,IUnknown) 337 { 338 /*** IUnknown methods ***/ 339 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; 340 STDMETHOD_(ULONG,AddRef)(THIS) PURE; 341 STDMETHOD_(ULONG,Release)(THIS) PURE; 342 /*** IDirect3DRM2 methods ***/ 343 STDMETHOD(CreateObject)(THIS_ REFCLSID clsid, IUnknown *outer, REFIID iid, void **out) PURE; 344 STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) PURE; 345 STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE; 346 STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE; 347 STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE; 348 STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE; 349 STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE; 350 STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE; 351 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; 352 STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b, 353 IDirect3DRMLight **light) PURE; 354 STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE; 355 STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE; 356 STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw, 357 IDirectDrawSurface *surface, DWORD flags, IDirect3DRMDevice3 **device) PURE; 358 STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device, 359 IDirect3DRMDevice3 **device) PURE; 360 STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid, 361 int width, int height, IDirect3DRMDevice3 **device) PURE; 362 STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface, 363 IDirect3DRMTexture3 **texture) PURE; 364 STDMETHOD(CreateShadow)(THIS_ IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz, 365 D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE; 366 STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera, 367 DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) PURE; 368 STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame3 *reference, 369 D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, 370 D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv, 371 IDirect3DRMWrap **wrap) PURE; 372 STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE; 373 STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE; 374 STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name, 375 const char *resource_type, IDirect3DRMTexture3 **texture) PURE; 376 STDMETHOD(SetSearchPath)(THIS_ const char *path) PURE; 377 STDMETHOD(AddSearchPath)(THIS_ const char *path) PURE; 378 STDMETHOD(GetSearchPath)(THIS_ DWORD *size, char *path) PURE; 379 STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; 380 STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; 381 STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE; 382 STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE; 383 STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE; 384 STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags, 385 D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx, 386 IDirect3DRMFrame3 *parent_frame) PURE; 387 STDMETHOD(Tick)(THIS_ D3DVALUE) PURE; 388 STDMETHOD(CreateProgressiveMesh)(THIS_ IDirect3DRMProgressiveMesh **mesh) PURE; 389 STDMETHOD(RegisterClient)(THIS_ REFGUID guid, DWORD *id) PURE; 390 STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE; 391 STDMETHOD(CreateClippedVisual)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) PURE; 392 STDMETHOD(SetOptions)(THIS_ DWORD) PURE; 393 STDMETHOD(GetOptions)(THIS_ DWORD *flags) PURE; 394 }; 395 #undef INTERFACE 396 397 #if !defined(__cplusplus) || defined(CINTERFACE) 398 /*** IUnknown methods ***/ 399 #define IDirect3DRM3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 400 #define IDirect3DRM3_AddRef(p) (p)->lpVtbl->AddRef(p) 401 #define IDirect3DRM3_Release(p) (p)->lpVtbl->Release(p) 402 /*** IDirect3DRM3 methods ***/ 403 #define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->lpVtbl->CreateObject(p,a,b,c,d) 404 #define IDirect3DRM3_CreateFrame(p,a,b) (p)->lpVtbl->CreateFrame(p,a,b) 405 #define IDirect3DRM3_CreateMesh(p,a) (p)->lpVtbl->CreateMesh(p,a) 406 #define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->lpVtbl->CreateMeshBuilder(p,a) 407 #define IDirect3DRM3_CreateFace(p,a) (p)->lpVtbl->CreateFace(p,a) 408 #define IDirect3DRM3_CreateAnimation(p,a) (p)->lpVtbl->CreateAnimation(p,a) 409 #define IDirect3DRM3_CreateAnimationSet(p,a) (p)->lpVtbl->CreateAnimationSet(p,a) 410 #define IDirect3DRM3_CreateTexture(p,a,b) (p)->lpVtbl->CreateTexture(p,a,b) 411 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->lpVtbl->CreateLight(p,a,b,c) 412 #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e) 413 #define IDirect3DRM3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) 414 #define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) 415 #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d,e) 416 #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c) 417 #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e) 418 #define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->lpVtbl->CreateTextureFromSurface(p,a,b) 419 #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i) 420 #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g) 421 #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 422 #define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->lpVtbl->CreateUserVisual(p,a,b,c) 423 #define IDirect3DRM3_LoadTexture(p,a,b) (p)->lpVtbl->LoadTexture(p,a,b) 424 #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d) 425 #define IDirect3DRM3_SetSearchPath(p,a) (p)->lpVtbl->SetSearchPath(p,a) 426 #define IDirect3DRM3_AddSearchPath(p,a) (p)->lpVtbl->AddSearchPath(p,a) 427 #define IDirect3DRM3_GetSearchPath(p,a,b) (p)->lpVtbl->GetSearchPath(p,a,b) 428 #define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->lpVtbl->SetDefaultTextureColors(p,a) 429 #define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->lpVtbl->SetDefaultTextureShades(p,a) 430 #define IDirect3DRM3_GetDevices(p,a) (p)->lpVtbl->GetDevices(p,a) 431 #define IDirect3DRM3_GetNamedObject(p,a,b) (p)->lpVtbl->GetNamedObject(p,a,b) 432 #define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->lpVtbl->EnumerateObjects(p,a,b) 433 #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j) 434 #define IDirect3DRM3_Tick(p,a) (p)->lpVtbl->Tick(p,a) 435 #define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->lpVtbl->CreateProgressiveMesh(p,a) 436 #define IDirect3DRM3_RegisterClient(p,a,b) (p)->lpVtbl->RegisterClient(p,a,b) 437 #define IDirect3DRM3_UnregisterClient(p,a) (p)->lpVtbl->UnregisterClient(p,a) 438 #define IDirect3DRM3_CreateClippedVisual(p,a,b) (p)->lpVtbl->CreateClippedVisual(p,a,b) 439 #define IDirect3DRM3_SetOptions(p,a) (p)->lpVtbl->SetOptions(p,a) 440 #define IDirect3DRM3_GetOptions(p,a) (p)->lpVtbl->GetOptions(p,a) 441 #else 442 /*** IUnknown methods ***/ 443 #define IDirect3DRM3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 444 #define IDirect3DRM3_AddRef(p) (p)->AddRef() 445 #define IDirect3DRM3_Release(p) (p)->Release() 446 /*** IDirect3DRM3 methods ***/ 447 #define IDirect3DRM3_CreateObject(p,a,b,c,d) (p)->CreateObject(a,b,c,d) 448 #define IDirect3DRM3_CreateFrame(p,a,b) (p)->CreateFrame(a,b) 449 #define IDirect3DRM3_CreateMesh(p,a) (p)->CreateMesh(a) 450 #define IDirect3DRM3_CreateMeshBuilder(p,a) (p)->CreateMeshBuilder(a) 451 #define IDirect3DRM3_CreateFace(p,a) (p)->CreateFace(a) 452 #define IDirect3DRM3_CreateAnimation(p,a) (p)->CreateAnimation(a) 453 #define IDirect3DRM3_CreateAnimationSet(p,a) (p)->CreateAnimationSet(a) 454 #define IDirect3DRM3_CreateTexture(p,a,b) (p)->CreateTexture(a,b) 455 #define IDirect3DRM3_CreateLight(p,a,b,c) (p)->CreateLight(a,b,c) 456 #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e) (p)->CreateLightRGB(a,b,c,d,e) 457 #define IDirect3DRM3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) 458 #define IDirect3DRM3_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) 459 #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d,e) (p)->CreateDeviceFromSurface(a,b,c,d,e) 460 #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c) (p)->CreateDeviceFromD3D(a,b,c) 461 #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e) (p)->CreateDeviceFromClipper(a,b,c,d,e) 462 #define IDirect3DRM3_CreateTextureFromSurface(p,a,b) (p)->CreateTextureFromSurface(a,b) 463 #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i) (p)->CreateShadow(a,b,c,d,e,f,g,h,i) 464 #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g) (p)->CreateViewport(a,b,c,d,e,f,g) 465 #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) 466 #define IDirect3DRM3_CreateUserVisual(p,a,b,c) (p)->CreateUserVisual(a,b,c) 467 #define IDirect3DRM3_LoadTexture(p,a,b) (p)->LoadTexture(a,b) 468 #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d) (p)->LoadTextureFromResource(a,b,c,d) 469 #define IDirect3DRM3_SetSearchPath(p,a) (p)->SetSearchPath(a) 470 #define IDirect3DRM3_AddSearchPath(p,a) (p)->AddSearchPath(a) 471 #define IDirect3DRM3_GetSearchPath(p,a,b) (p)->GetSearchPath(a,b) 472 #define IDirect3DRM3_SetDefaultTextureColors(p,a) (p)->SetDefaultTextureColors(a) 473 #define IDirect3DRM3_SetDefaultTextureShades(p,a) (p)->SetDefaultTextureShades(a) 474 #define IDirect3DRM3_GetDevices(p,a) (p)->GetDevices(a) 475 #define IDirect3DRM3_GetNamedObject(p,a,b) (p)->GetNamedObject(a,b) 476 #define IDirect3DRM3_EnumerateObjects(p,a,b) (p)->EnumerateObjects(a,b) 477 #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j) (p)->Load(a,b,c,d,e,f,g,h,i,j) 478 #define IDirect3DRM3_Tick(p,a) (p)->Tick(a) 479 #define IDirect3DRM3_CreateProgressiveMesh(p,a) (p)->CreateProgressiveMesh(a) 480 #define IDirect3DRM3_RegisterClient(p,a,b) (p)->RegisterClient(a,b) 481 #define IDirect3DRM3_UnregisterClient(p,a) (p)->UnregisterClient(a) 482 #define IDirect3DRM3_CreateClippedVisual(p,a,b) (p)->CreateClippedVisual(a,b) 483 #define IDirect3DRM3_SetOptions(p,a) (p)->SetOptions(a) 484 #define IDirect3DRM3_GetOptions(p,a) (p)->GetOptions(a) 485 #endif 486 487 #define D3DRM_OK DD_OK 488 #define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781) 489 #define D3DRMERR_BADTYPE MAKE_DDHRESULT(782) 490 #define D3DRMERR_BADALLOC MAKE_DDHRESULT(783) 491 #define D3DRMERR_FACEUSED MAKE_DDHRESULT(784) 492 #define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785) 493 #define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786) 494 #define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787) 495 #define D3DRMERR_BADFILE MAKE_DDHRESULT(788) 496 #define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789) 497 #define D3DRMERR_BADVALUE MAKE_DDHRESULT(790) 498 #define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791) 499 #define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792) 500 #define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793) 501 #define D3DRMERR_LIBRARYNOTFOUND MAKE_DDHRESULT(794) 502 #define D3DRMERR_INVALIDLIBRARY MAKE_DDHRESULT(795) 503 #define D3DRMERR_PENDING MAKE_DDHRESULT(796) 504 #define D3DRMERR_NOTENOUGHDATA MAKE_DDHRESULT(797) 505 #define D3DRMERR_REQUESTTOOLARGE MAKE_DDHRESULT(798) 506 #define D3DRMERR_REQUESTTOOSMALL MAKE_DDHRESULT(799) 507 #define D3DRMERR_CONNECTIONLOST MAKE_DDHRESULT(800) 508 #define D3DRMERR_LOADABORTED MAKE_DDHRESULT(801) 509 #define D3DRMERR_NOINTERNET MAKE_DDHRESULT(802) 510 #define D3DRMERR_BADCACHEFILE MAKE_DDHRESULT(803) 511 #define D3DRMERR_BOXNOTSET MAKE_DDHRESULT(804) 512 #define D3DRMERR_BADPMDATA MAKE_DDHRESULT(805) 513 #define D3DRMERR_CLIENTNOTREGISTERED MAKE_DDHRESULT(806) 514 #define D3DRMERR_NOTCREATEDFROMDDS MAKE_DDHRESULT(807) 515 #define D3DRMERR_NOSUCHKEY MAKE_DDHRESULT(808) 516 #define D3DRMERR_INCOMPATABLEKEY MAKE_DDHRESULT(809) 517 #define D3DRMERR_ELEMENTINUSE MAKE_DDHRESULT(810) 518 #define D3DRMERR_TEXTUREFORMATNOTFOUND MAKE_DDHRESULT(811) 519 #define D3DRMERR_NOTAGGREGATED MAKE_DDHRESULT(812) 520 521 #ifdef __cplusplus 522 } 523 #endif 524 525 #endif /* __D3DRM_H__ */