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d3dx9effect.h (27738B) - Raw


      1 #include <_mingw_unicode.h>
      2 #undef INTERFACE
      3 /*
      4  * Copyright 2010 Christian Costa
      5  *
      6  * This library is free software; you can redistribute it and/or
      7  * modify it under the terms of the GNU Lesser General Public
      8  * License as published by the Free Software Foundation; either
      9  * version 2.1 of the License, or (at your option) any later version.
     10  *
     11  * This library is distributed in the hope that it will be useful,
     12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Lesser General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Lesser General Public
     17  * License along with this library; if not, write to the Free Software
     18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     19  */
     20 
     21 #include "d3dx9.h"
     22 
     23 #ifndef __D3DX9EFFECT_H__
     24 #define __D3DX9EFFECT_H__
     25 
     26 #define D3DXFX_DONOTSAVESTATE (1 << 0)
     27 #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
     28 #define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
     29 #define D3DXFX_NOT_CLONEABLE (1 << 11)
     30 #define D3DXFX_LARGEADDRESSAWARE (1 << 17)
     31 
     32 #define D3DX_PARAMETER_SHARED       1
     33 #define D3DX_PARAMETER_LITERAL      2
     34 #define D3DX_PARAMETER_ANNOTATION   4
     35 
     36 typedef struct _D3DXEFFECT_DESC
     37 {
     38     const char *Creator;
     39     UINT Parameters;
     40     UINT Techniques;
     41     UINT Functions;
     42 } D3DXEFFECT_DESC;
     43 
     44 typedef struct _D3DXPARAMETER_DESC
     45 {
     46     const char *Name;
     47     const char *Semantic;
     48     D3DXPARAMETER_CLASS Class;
     49     D3DXPARAMETER_TYPE Type;
     50     UINT Rows;
     51     UINT Columns;
     52     UINT Elements;
     53     UINT Annotations;
     54     UINT StructMembers;
     55     DWORD Flags;
     56     UINT Bytes;
     57 } D3DXPARAMETER_DESC;
     58 
     59 typedef struct _D3DXTECHNIQUE_DESC
     60 {
     61     const char *Name;
     62     UINT Passes;
     63     UINT Annotations;
     64 } D3DXTECHNIQUE_DESC;
     65 
     66 typedef struct _D3DXPASS_DESC
     67 {
     68     const char *Name;
     69     UINT Annotations;
     70     const DWORD *pVertexShaderFunction;
     71     const DWORD *pPixelShaderFunction;
     72 } D3DXPASS_DESC;
     73 
     74 typedef struct _D3DXFUNCTION_DESC
     75 {
     76     const char *Name;
     77     UINT Annotations;
     78 } D3DXFUNCTION_DESC;
     79 
     80 typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL;
     81 
     82 DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
     83 
     84 #undef INTERFACE
     85 #define INTERFACE ID3DXEffectPool
     86 
     87 DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
     88 {
     89     /*** IUnknown methods ***/
     90     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
     91     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
     92     STDMETHOD_(ULONG, Release)(THIS) PURE;
     93 };
     94 #undef INTERFACE
     95 
     96 typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT;
     97 
     98 DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe);
     99 
    100 #define INTERFACE ID3DXBaseEffect
    101 
    102 DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
    103 {
    104     /*** IUnknown methods ***/
    105     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    106     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    107     STDMETHOD_(ULONG, Release)(THIS) PURE;
    108     /*** ID3DXBaseEffect methods ***/
    109     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
    110     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
    111     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
    112     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
    113     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
    114     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
    115     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
    116     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
    117     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
    118     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
    119     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
    120     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
    121     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
    122     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
    123     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
    124     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
    125     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
    126     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
    127     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
    128     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
    129     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
    130     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
    131     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
    132     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
    133     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
    134     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
    135     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
    136     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
    137     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
    138     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
    139     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
    140     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
    141     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
    142     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
    143     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
    144     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
    145     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
    146     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
    147     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
    148     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
    149     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
    150     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
    151     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
    152     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
    153     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
    154     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
    155     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
    156     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
    157     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
    158     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
    159     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
    160     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
    161     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
    162     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
    163 };
    164 #undef INTERFACE
    165 
    166 typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
    167 
    168 DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
    169 
    170 #define INTERFACE ID3DXEffectStateManager
    171 
    172 DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
    173 {
    174     /*** IUnknown methods ***/
    175     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    176     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    177     STDMETHOD_(ULONG, Release)(THIS) PURE;
    178     /*** ID3DXEffectStateManager methods ***/
    179     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
    180     STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE;
    181     STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE;
    182     STDMETHOD(LightEnable)(THIS_ DWORD index, WINBOOL enable) PURE;
    183     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE;
    184     STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE;
    185     STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE;
    186     STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE;
    187     STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE;
    188     STDMETHOD(SetFVF)(THIS_ DWORD format) PURE;
    189     STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE;
    190     STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
    191     STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
    192     STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE;
    193     STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE;
    194     STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
    195     STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
    196     STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE;
    197 };
    198 #undef INTERFACE
    199 
    200 typedef struct ID3DXEffect *LPD3DXEFFECT;
    201 
    202 #if D3DX_SDK_VERSION <= 25
    203 DEFINE_GUID(IID_ID3DXEffect, 0xd165ccb1, 0x62b0, 0x4a33, 0xb3, 0xfa, 0xa9, 0x23, 0x00, 0x30, 0x5a, 0x11);
    204 #elif D3DX_SDK_VERSION == 26
    205 DEFINE_GUID(IID_ID3DXEffect, 0xc7b17651, 0x5420, 0x490e, 0x8a, 0x7f, 0x92, 0x36, 0x75, 0xa2, 0xd6, 0x87);
    206 #else
    207 DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0x0c, 0xd5);
    208 #endif
    209 
    210 #define INTERFACE ID3DXEffect
    211 
    212 DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
    213 {
    214     /*** IUnknown methods ***/
    215     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    216     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    217     STDMETHOD_(ULONG, Release)(THIS) PURE;
    218     /*** ID3DXBaseEffect methods ***/
    219     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
    220     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
    221     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
    222     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
    223     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
    224     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
    225     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
    226     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
    227     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
    228     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
    229     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
    230     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
    231     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
    232     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
    233     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
    234     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
    235     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
    236     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
    237     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
    238     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
    239     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
    240     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
    241     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
    242     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
    243     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
    244     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
    245     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
    246     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
    247     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
    248     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
    249     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
    250     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
    251     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
    252     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
    253     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
    254     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
    255     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
    256     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
    257     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
    258     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
    259     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
    260     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
    261     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
    262     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
    263     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
    264     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
    265     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
    266     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
    267     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
    268     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
    269     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
    270     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
    271     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
    272     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
    273     /*** ID3DXEffect methods ***/
    274     STDMETHOD(GetPool)(THIS_ ID3DXEffectPool **pool) PURE;
    275     STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE;
    276     STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
    277     STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE;
    278     STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE;
    279     STDMETHOD_(WINBOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE;
    280     STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE;
    281     STDMETHOD(BeginPass)(THIS_ UINT pass) PURE;
    282     STDMETHOD(CommitChanges)(THIS) PURE;
    283     STDMETHOD(EndPass)(THIS) PURE;
    284     STDMETHOD(End)(THIS) PURE;
    285     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    286     STDMETHOD(OnLostDevice)(THIS) PURE;
    287     STDMETHOD(OnResetDevice)(THIS) PURE;
    288     STDMETHOD(SetStateManager)(THIS_ ID3DXEffectStateManager *manager) PURE;
    289     STDMETHOD(GetStateManager)(THIS_ ID3DXEffectStateManager **manager) PURE;
    290     STDMETHOD(BeginParameterBlock)(THIS) PURE;
    291     STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
    292     STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
    293 #if D3DX_SDK_VERSION >= 26
    294     STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
    295 #endif
    296     STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE;
    297 #if D3DX_SDK_VERSION >= 27
    298     STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) PURE;
    299 #endif
    300 };
    301 
    302 #undef INTERFACE
    303 
    304 typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
    305 
    306 DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0);
    307 
    308 #define INTERFACE ID3DXEffectCompiler
    309 
    310 DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
    311 {
    312     /*** IUnknown methods ***/
    313     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    314     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    315     STDMETHOD_(ULONG, Release)(THIS) PURE;
    316     /*** ID3DXBaseEffect methods ***/
    317     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
    318     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
    319     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
    320     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
    321     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
    322     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
    323     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
    324     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
    325     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
    326     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
    327     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
    328     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
    329     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
    330     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
    331     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
    332     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
    333     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
    334     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
    335     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
    336     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
    337     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
    338     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
    339     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
    340     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
    341     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
    342     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
    343     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
    344     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
    345     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
    346     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
    347     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
    348     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
    349     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
    350     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
    351     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
    352     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
    353     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
    354     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
    355     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
    356     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
    357     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
    358     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
    359     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
    360     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
    361     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
    362     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
    363     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
    364     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
    365     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
    366     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
    367     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
    368     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
    369     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
    370     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
    371     /*** ID3DXEffectCompiler methods ***/
    372     STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL literal) PURE;
    373     STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL* literal) PURE;
    374     STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE;
    375     STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags,
    376             ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE;
    377 };
    378 #undef INTERFACE
    379 
    380 #ifdef __cplusplus
    381 extern "C" {
    382 #endif
    383 
    384 HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool);
    385 HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
    386         const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
    387         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
    388 HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
    389         const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
    390         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
    391 HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines,
    392         ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors);
    393 HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
    394         const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
    395         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
    396 HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
    397         const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
    398         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
    399 #define D3DXCreateEffectFromFileEx __MINGW_NAME_AW(D3DXCreateEffectFromFileEx)
    400 
    401 HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile,
    402         const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
    403         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
    404 HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
    405         const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
    406         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
    407 #define D3DXCreateEffectFromFile __MINGW_NAME_AW(D3DXCreateEffectFromFile)
    408 
    409 HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
    410         const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include,
    411         const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool,
    412         struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
    413 HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
    414         const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include,
    415         const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool,
    416         struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
    417 #define D3DXCreateEffectFromResourceEx __MINGW_NAME_AW(D3DXCreateEffectFromResourceEx)
    418 
    419 HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
    420         const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
    421         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
    422 HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
    423         const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
    424         struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
    425 #define D3DXCreateEffectFromResource __MINGW_NAME_AW(D3DXCreateEffectFromResource)
    426 
    427 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines,
    428         ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
    429 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines,
    430         ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
    431 #define D3DXCreateEffectCompilerFromFile __MINGW_NAME_AW(D3DXCreateEffectCompilerFromFile)
    432 
    433 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource,
    434         const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
    435         ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
    436 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource,
    437         const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
    438         ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
    439 #define D3DXCreateEffectCompilerFromResource __MINGW_NAME_AW(D3DXCreateEffectCompilerFromResource)
    440 
    441 HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, WINBOOL enable_color_code, ID3DXBuffer **disassembly);
    442 
    443 #ifdef __cplusplus
    444 }
    445 #endif
    446 
    447 #endif /* __D3DX9EFFECT_H__ */