* Removed the Optional state
* We now have an OptionalCtx instead of DestPtr
* OptionalCtx simulated return, instead of reverting states
* OptionalCtx is a lot less hacky, but is still a small footgun
* Trying to avoid consuming more than one token per state
* This is required, because of comments
* The C++ compiler allows comments between all tokens
* We therefor have to consume comment tokens between each state
* Reordered states so they are grouped in some logical fasion