The main idea here is that there are now 2 ways to get a stage1 zig binary: * The cmake path. Requirements: cmake, system C++ compiler, system LLVM, LLD, Clang libraries, compiled by the system C++ compiler. * The zig path. Requirements: a zig installation, system LLVM, LLD, Clang libraries, compiled by the zig installation. Note that the former can be used to now take the latter path. Removed config.h.in and config.zig.in. The build.zig script no longer is coupled to the cmake script. cmake no longer tries to determine the zig version. A build with cmake will yield a stage1 zig binary that reports 0.0.0+zig0. This is going to get reverted. `zig build` now accepts `-Dstage1` which will build the stage1 compiler, and put the stage2 backend behind a feature flag. build.zig is simplified to only support the use case of enabling LLVM support when the LLVM, LLD, and Clang libraries were built by zig. This part is probably sadly going to have to get reverted to make package maintainers happy. Zig build system addBuildOption supports a couple new types. The biggest reason to make this change is that the zig path is an attractive option for doing compiler development work on Windows. It allows people to work on the compiler without having MSVC installed, using only a .zip file that contains Zig + LLVM/LLD/Clang libraries.
140 lines
3.9 KiB
C++
140 lines
3.9 KiB
C++
/*
|
|
* Copyright (c) 2020 Andrew Kelley
|
|
*
|
|
* This file is part of zig, which is MIT licensed.
|
|
* See http://opensource.org/licenses/MIT
|
|
*/
|
|
|
|
#ifndef ZIG_MEM_HPP
|
|
#define ZIG_MEM_HPP
|
|
|
|
#include <stdint.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "util_base.hpp"
|
|
#include "mem_type_info.hpp"
|
|
|
|
//
|
|
// -- Memory Allocation General Notes --
|
|
//
|
|
// `heap::c_allocator` is the preferred general allocator.
|
|
//
|
|
// `heap::bootstrap_allocator` is an implementation detail for use
|
|
// by allocators themselves when incidental heap may be required for
|
|
// profiling and statistics. It breaks the infinite recursion cycle.
|
|
//
|
|
// `mem::os` contains a raw wrapper for system malloc API used in
|
|
// preference to calling ::{malloc, free, calloc, realloc} directly.
|
|
// This isolates usage and helps with audits:
|
|
//
|
|
// mem::os::malloc
|
|
// mem::os::free
|
|
// mem::os::calloc
|
|
// mem::os::realloc
|
|
//
|
|
namespace mem {
|
|
|
|
// initialize mem module before any use
|
|
void init();
|
|
|
|
// deinitialize mem module to free memory and print report
|
|
void deinit();
|
|
|
|
// isolate system/libc allocators
|
|
namespace os {
|
|
|
|
ATTRIBUTE_RETURNS_NOALIAS
|
|
inline void *malloc(size_t size) {
|
|
#ifndef NDEBUG
|
|
// make behavior when size == 0 portable
|
|
if (size == 0)
|
|
return nullptr;
|
|
#endif
|
|
auto ptr = ::malloc(size);
|
|
if (ptr == nullptr)
|
|
zig_panic("allocation failed");
|
|
return ptr;
|
|
}
|
|
|
|
inline void free(void *ptr) {
|
|
::free(ptr);
|
|
}
|
|
|
|
ATTRIBUTE_RETURNS_NOALIAS
|
|
inline void *calloc(size_t count, size_t size) {
|
|
#ifndef NDEBUG
|
|
// make behavior when size == 0 portable
|
|
if (count == 0 || size == 0)
|
|
return nullptr;
|
|
#endif
|
|
auto ptr = ::calloc(count, size);
|
|
if (ptr == nullptr)
|
|
zig_panic("allocation failed");
|
|
return ptr;
|
|
}
|
|
|
|
inline void *realloc(void *old_ptr, size_t size) {
|
|
#ifndef NDEBUG
|
|
// make behavior when size == 0 portable
|
|
if (old_ptr == nullptr && size == 0)
|
|
return nullptr;
|
|
#endif
|
|
auto ptr = ::realloc(old_ptr, size);
|
|
if (ptr == nullptr)
|
|
zig_panic("allocation failed");
|
|
return ptr;
|
|
}
|
|
|
|
} // namespace os
|
|
|
|
struct Allocator {
|
|
virtual void destruct(Allocator *allocator) = 0;
|
|
|
|
template <typename T> ATTRIBUTE_RETURNS_NOALIAS
|
|
T *allocate(size_t count) {
|
|
return reinterpret_cast<T *>(this->internal_allocate(TypeInfo::make<T>(), count));
|
|
}
|
|
|
|
template <typename T> ATTRIBUTE_RETURNS_NOALIAS
|
|
T *allocate_nonzero(size_t count) {
|
|
return reinterpret_cast<T *>(this->internal_allocate_nonzero(TypeInfo::make<T>(), count));
|
|
}
|
|
|
|
template <typename T>
|
|
T *reallocate(T *old_ptr, size_t old_count, size_t new_count) {
|
|
return reinterpret_cast<T *>(this->internal_reallocate(TypeInfo::make<T>(), old_ptr, old_count, new_count));
|
|
}
|
|
|
|
template <typename T>
|
|
T *reallocate_nonzero(T *old_ptr, size_t old_count, size_t new_count) {
|
|
return reinterpret_cast<T *>(this->internal_reallocate_nonzero(TypeInfo::make<T>(), old_ptr, old_count, new_count));
|
|
}
|
|
|
|
template<typename T>
|
|
void deallocate(T *ptr, size_t count) {
|
|
this->internal_deallocate(TypeInfo::make<T>(), ptr, count);
|
|
}
|
|
|
|
template<typename T>
|
|
T *create() {
|
|
return reinterpret_cast<T *>(this->internal_allocate(TypeInfo::make<T>(), 1));
|
|
}
|
|
|
|
template<typename T>
|
|
void destroy(T *ptr) {
|
|
this->internal_deallocate(TypeInfo::make<T>(), ptr, 1);
|
|
}
|
|
|
|
protected:
|
|
ATTRIBUTE_RETURNS_NOALIAS virtual void *internal_allocate(const TypeInfo &info, size_t count) = 0;
|
|
ATTRIBUTE_RETURNS_NOALIAS virtual void *internal_allocate_nonzero(const TypeInfo &info, size_t count) = 0;
|
|
virtual void *internal_reallocate(const TypeInfo &info, void *old_ptr, size_t old_count, size_t new_count) = 0;
|
|
virtual void *internal_reallocate_nonzero(const TypeInfo &info, void *old_ptr, size_t old_count, size_t new_count) = 0;
|
|
virtual void internal_deallocate(const TypeInfo &info, void *ptr, size_t count) = 0;
|
|
};
|
|
|
|
} // namespace mem
|
|
|
|
#endif
|