Emscripten currently implements `emscripten_return_address()` by calling
out into JavaScript and parsing a stack trace, which introduces
significant overhead that we would prefer to avoid in release builds.
This is especially problematic for allocators because the generic parts
of `std.mem.Allocator` make frequent use of `@returnAddress`, even
though very few allocator implementations even observe the return
address, which makes allocators nigh unusable for performance-critical
applications like games if the compiler is unable to devirtualize the
allocator calls.