use bdz_read.c
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@ -48,8 +48,7 @@ pub fn build(b: *zbs.Builder) void {
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bdz.setBuildMode(mode);
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bdz.linkLibC();
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bdz.addCSourceFiles(&.{
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"deps/cmph/src/bdz.c",
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"deps/cmph/src/bdz_ph.c",
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"deps/bdz_read.c",
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"deps/cmph/src/hash.c",
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"deps/cmph/src/jenkins_hash.c",
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}, &.{
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82
deps/bdz_read.c
vendored
Executable file
82
deps/bdz_read.c
vendored
Executable file
@ -0,0 +1,82 @@
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/*
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* this is a trimmed-down version of bdz.c with only "search".
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*/
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#include "bdz.h"
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#include "cmph_structs.h"
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#include "bdz_structs.h"
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#include "bitbool.h"
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#define UNASSIGNED 3U
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// table used for looking up the number of assigned vertices a 8-bit integer
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const cmph_uint8 bdz_lookup_table[] =
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{
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4, 4, 4, 3, 4, 4, 4, 3, 4, 4, 4, 3, 3, 3, 3, 2,
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4, 4, 4, 3, 4, 4, 4, 3, 4, 4, 4, 3, 3, 3, 3, 2,
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4, 4, 4, 3, 4, 4, 4, 3, 4, 4, 4, 3, 3, 3, 3, 2,
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3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 2, 2, 2, 2, 1,
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4, 4, 4, 3, 4, 4, 4, 3, 4, 4, 4, 3, 3, 3, 3, 2,
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4, 4, 4, 3, 4, 4, 4, 3, 4, 4, 4, 3, 3, 3, 3, 2,
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4, 4, 4, 3, 4, 4, 4, 3, 4, 4, 4, 3, 3, 3, 3, 2,
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3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 2, 2, 2, 2, 1,
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4, 4, 4, 3, 4, 4, 4, 3, 4, 4, 4, 3, 3, 3, 3, 2,
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4, 4, 4, 3, 4, 4, 4, 3, 4, 4, 4, 3, 3, 3, 3, 2,
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4, 4, 4, 3, 4, 4, 4, 3, 4, 4, 4, 3, 3, 3, 3, 2,
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3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 2, 2, 2, 2, 1,
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3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 2, 2, 2, 2, 1,
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3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 2, 2, 2, 2, 1,
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3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 2, 2, 2, 2, 1,
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2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 0
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};
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static inline cmph_uint32 rank(cmph_uint32 b, cmph_uint32 * ranktable, cmph_uint8 * g, cmph_uint32 vertex)
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{
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register cmph_uint32 index = vertex >> b;
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register cmph_uint32 base_rank = ranktable[index];
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register cmph_uint32 beg_idx_v = index << b;
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register cmph_uint32 beg_idx_b = beg_idx_v >> 2;
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register cmph_uint32 end_idx_b = vertex >> 2;
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while(beg_idx_b < end_idx_b)
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{
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base_rank += bdz_lookup_table[*(g + beg_idx_b++)];
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}
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beg_idx_v = beg_idx_b << 2;
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while(beg_idx_v < vertex)
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{
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if(GETVALUE(g, beg_idx_v) != UNASSIGNED) base_rank++;
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beg_idx_v++;
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}
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return base_rank;
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}
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/** cmph_uint32 bdz_search(void *packed_mphf, const char *key, cmph_uint32 keylen);
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* \brief Use the packed mphf to do a search.
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* \param packed_mphf pointer to the packed mphf
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* \param key key to be hashed
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* \param keylen key legth in bytes
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* \return The mphf value
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*/
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cmph_uint32 bdz_search_packed(void *packed_mphf, const char *key, cmph_uint32 keylen)
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{
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register cmph_uint32 vertex;
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register CMPH_HASH hl_type = (CMPH_HASH)(*(cmph_uint32 *)packed_mphf);
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register cmph_uint8 *hl_ptr = (cmph_uint8 *)(packed_mphf) + 4;
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register cmph_uint32 *ranktable = (cmph_uint32*)(hl_ptr + hash_state_packed_size(hl_type));
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register cmph_uint32 r = *ranktable++;
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register cmph_uint32 ranktablesize = *ranktable++;
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register cmph_uint8 * g = (cmph_uint8 *)(ranktable + ranktablesize);
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register cmph_uint8 b = *g++;
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cmph_uint32 hl[3];
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hash_vector_packed(hl_ptr, hl_type, key, keylen, hl);
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hl[0] = hl[0] % r;
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hl[1] = hl[1] % r + r;
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hl[2] = hl[2] % r + (r << 1);
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vertex = hl[(GETVALUE(g, hl[0]) + GETVALUE(g, hl[1]) + GETVALUE(g, hl[2])) % 3];
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return rank(b, ranktable, g, vertex);
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}
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