commit 1adb6440db30e5906f685ca5c188ce87bbe0d475 (tree)
parent 80ac022c4667e1995ccdf70fff90e5af26b6eb97
Author: vnc5 <vnc5@users.noreply.github.com>
Date: Sat, 9 Oct 2021 14:04:16 +0200
fix startup procedure for async WinMain
Diffstat:
1 file changed, 11 insertions(+), 3 deletions(-)
diff --git a/lib/std/start.zig b/lib/std/start.zig
@@ -511,9 +511,9 @@ inline fn initEventLoopAndCallWinMain() std.os.windows.INT {
};
defer loop.deinit();
- var result: u8 = undefined;
- var frame: @Frame(callMainAsync) = undefined;
- _ = @asyncCall(&frame, &result, callMainAsync, .{loop});
+ var result: std.os.windows.INT = undefined;
+ var frame: @Frame(callWinMainAsync) = undefined;
+ _ = @asyncCall(&frame, &result, callWinMainAsync, .{loop});
loop.run();
return result;
}
@@ -532,6 +532,14 @@ fn callMainAsync(loop: *std.event.Loop) callconv(.Async) u8 {
return callMain();
}
+fn callWinMainAsync(loop: *std.event.Loop) callconv(.Async) std.os.windows.INT {
+ // This prevents the event loop from terminating at least until main() has returned.
+ // TODO This shouldn't be needed here; it should be in the event loop code.
+ loop.beginOneEvent();
+ defer loop.finishOneEvent();
+ return call_wWinMain();
+}
+
// This is not marked inline because it is called with @asyncCall when
// there is an event loop.
pub fn callMain() u8 {