stage2: minor cleanup
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@@ -73,6 +73,8 @@ pub fn generateSymbol(
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switch (typed_value.ty.zigTypeTag()) {
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.Fn => {
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switch (bin_file.base.options.target.cpu.arch) {
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.wasm32 => unreachable, // has its own code path
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.wasm64 => unreachable, // has its own code path
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//.arm => return Function(.arm).generateSymbol(bin_file, src, typed_value, code, dbg_line, dbg_info, dbg_info_type_relocs),
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//.armeb => return Function(.armeb).generateSymbol(bin_file, src, typed_value, code, dbg_line, dbg_info, dbg_info_type_relocs),
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//.aarch64 => return Function(.aarch64).generateSymbol(bin_file, src, typed_value, code, dbg_line, dbg_info, dbg_info_type_relocs),
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@@ -119,8 +121,6 @@ pub fn generateSymbol(
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//.kalimba => return Function(.kalimba).generateSymbol(bin_file, src, typed_value, code, dbg_line, dbg_info, dbg_info_type_relocs),
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//.shave => return Function(.shave).generateSymbol(bin_file, src, typed_value, code, dbg_line, dbg_info, dbg_info_type_relocs),
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//.lanai => return Function(.lanai).generateSymbol(bin_file, src, typed_value, code, dbg_line, dbg_info, dbg_info_type_relocs),
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//.wasm32 => return Function(.wasm32).generateSymbol(bin_file, src, typed_value, code, dbg_line, dbg_info, dbg_info_type_relocs),
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//.wasm64 => return Function(.wasm64).generateSymbol(bin_file, src, typed_value, code, dbg_line, dbg_info, dbg_info_type_relocs),
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//.renderscript32 => return Function(.renderscript32).generateSymbol(bin_file, src, typed_value, code, dbg_line, dbg_info, dbg_info_type_relocs),
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//.renderscript64 => return Function(.renderscript64).generateSymbol(bin_file, src, typed_value, code, dbg_line, dbg_info, dbg_info_type_relocs),
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//.ve => return Function(.ve).generateSymbol(bin_file, src, typed_value, code, dbg_line, dbg_info, dbg_info_type_relocs),
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@@ -421,7 +421,7 @@ pub const TestContext = struct {
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}
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fn runOneCase(self: *TestContext, allocator: *Allocator, root_node: *std.Progress.Node, case: Case) !void {
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const target_info = try std.zig.system.NativeTargetInfo.detect(std.testing.allocator, case.target);
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const target_info = try std.zig.system.NativeTargetInfo.detect(allocator, case.target);
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const target = target_info.target;
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var arena_allocator = std.heap.ArenaAllocator.init(allocator);
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