commit 5c6885be53b0e7d791f13dee32cb945b3f8f0d7d (tree)
parent 156f54d8f0165fb772d538382a6c3248e2ee30be
Author: Mason Remaley <mason@gamesbymason.com>
Date: Mon, 6 Apr 2026 15:22:45 -0700
Fixes bug that would stop iterating inline site syms early
This fix reveals another bug--we need to display the inline site syms in
the reverse of the encoded order. The parent/child relationships are
actually encoded on the inline sites, but it's likely a bit fragile to
try to trace those, and also more complex. As long as there aren't
multiple matches this is fine, and if there are, tracing the parent/child
chain won't work anyway.
Diffstat:
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/lib/std/debug/SelfInfo/Windows.zig b/lib/std/debug/SelfInfo/Windows.zig
@@ -62,7 +62,8 @@ pub const SymbolIterator = struct {
const pdb = if (di.pdb) |*pdb| pdb else unreachable;
// Get the next inlinee if it exists
- if (info.inlinees.next(info.module)) |site| {
+ while (info.inlinees.next(info.module)) |site| {
+ const parent: *align(1) const std.pdb.RecordPrefix = @ptrCast(&info.module.symbols[site.parent - @sizeOf(u16) * 2]);
if (pdb.getInlineeInfo(info.module, site.inlinee) catch null) |loc| {
if (info.proc_sym) |proc_sym| {
const offset_in_func = info.addr - proc_sym.code_offset;