kprotty ThreadPool and WaitGroup patch

This commit is contained in:
Andrew Kelley
2020-12-21 14:21:51 -07:00
parent 4eb4d26fa1
commit 829c00a77f
5 changed files with 57 additions and 104 deletions

View File

@@ -512,7 +512,6 @@ set(ZIG_STAGE2_SOURCES
"${CMAKE_SOURCE_DIR}/src/Cache.zig"
"${CMAKE_SOURCE_DIR}/src/Compilation.zig"
"${CMAKE_SOURCE_DIR}/src/DepTokenizer.zig"
"${CMAKE_SOURCE_DIR}/src/Event.zig"
"${CMAKE_SOURCE_DIR}/src/Module.zig"
"${CMAKE_SOURCE_DIR}/src/Package.zig"
"${CMAKE_SOURCE_DIR}/src/RangeSet.zig"

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@@ -17,8 +17,7 @@ git config core.abbrev 9
mkdir build
cd build
# TODO figure out why Drone CI is deadlocking and stop passing -DZIG_SINGLE_THREADED=ON
cmake .. -DCMAKE_BUILD_TYPE=Release "-DCMAKE_INSTALL_PREFIX=$DISTDIR" -DZIG_STATIC=ON -DCMAKE_PREFIX_PATH=/deps/local -GNinja -DZIG_SINGLE_THREADED=ON
cmake .. -DCMAKE_BUILD_TYPE=Release "-DCMAKE_INSTALL_PREFIX=$DISTDIR" -DZIG_STATIC=ON -DCMAKE_PREFIX_PATH=/deps/local -GNinja
samu install
./zig build test -Dskip-release -Dskip-non-native

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@@ -1,43 +0,0 @@
// SPDX-License-Identifier: MIT
// Copyright (c) 2015-2020 Zig Contributors
// This file is part of [zig](https://ziglang.org/), which is MIT licensed.
// The MIT license requires this copyright notice to be included in all copies
// and substantial portions of the software.
const std = @import("std");
const Event = @This();
lock: std.Mutex = .{},
event: std.ResetEvent = undefined,
state: enum { empty, waiting, notified } = .empty,
pub fn wait(self: *Event) void {
const held = self.lock.acquire();
switch (self.state) {
.empty => {
self.state = .waiting;
self.event = @TypeOf(self.event).init();
held.release();
self.event.wait();
self.event.deinit();
},
.waiting => unreachable,
.notified => held.release(),
}
}
pub fn set(self: *Event) void {
const held = self.lock.acquire();
switch (self.state) {
.empty => {
self.state = .notified;
held.release();
},
.waiting => {
held.release();
self.event.set();
},
.notified => unreachable,
}
}

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@@ -9,12 +9,12 @@ const ThreadPool = @This();
lock: std.Mutex = .{},
is_running: bool = true,
allocator: *std.mem.Allocator,
running: usize = 0,
spawned: usize = 0,
threads: []*std.Thread,
run_queue: RunQueue = .{},
idle_queue: IdleQueue = .{},
const IdleQueue = std.SinglyLinkedList(std.AutoResetEvent);
const IdleQueue = std.SinglyLinkedList(std.ResetEvent);
const RunQueue = std.SinglyLinkedList(Runnable);
const Runnable = struct {
runFn: fn (*Runnable) void,
@@ -30,49 +30,37 @@ pub fn init(self: *ThreadPool, allocator: *std.mem.Allocator) !void {
errdefer self.deinit();
var num_threads = std.Thread.cpuCount() catch 1;
if (num_threads > 0)
self.threads = try allocator.alloc(*std.Thread, num_threads);
var num_threads = std.math.max(1, std.Thread.cpuCount() catch 1);
self.threads = try allocator.alloc(*std.Thread, num_threads);
while (num_threads > 0) : (num_threads -= 1) {
const thread = try std.Thread.spawn(self, runWorker);
self.threads[self.running] = thread;
self.running += 1;
self.threads[self.spawned] = thread;
self.spawned += 1;
}
}
pub fn deinit(self: *ThreadPool) void {
self.shutdown();
{
const held = self.lock.acquire();
defer held.release();
std.debug.assert(!self.is_running);
for (self.threads[0..self.running]) |thread|
self.is_running = false;
while (self.idle_queue.popFirst()) |idle_node|
idle_node.data.set();
}
defer self.allocator.free(self.threads);
for (self.threads[0..self.spawned]) |thread|
thread.wait();
defer self.threads = &[_]*std.Thread{};
if (self.running > 0)
self.allocator.free(self.threads);
}
pub fn shutdown(self: *ThreadPool) void {
const held = self.lock.acquire();
if (!self.is_running)
return held.release();
var idle_queue = self.idle_queue;
self.idle_queue = .{};
self.is_running = false;
held.release();
while (idle_queue.popFirst()) |idle_node|
idle_node.data.set();
}
pub fn spawn(self: *ThreadPool, comptime func: anytype, args: anytype) !void {
if (std.builtin.single_threaded) {
@call(.{}, func, args);
const result = @call(.{}, func, args);
return;
}
const Args = @TypeOf(args);
const Closure = struct {
arguments: Args,
@@ -83,24 +71,26 @@ pub fn spawn(self: *ThreadPool, comptime func: anytype, args: anytype) !void {
const run_node = @fieldParentPtr(RunQueue.Node, "data", runnable);
const closure = @fieldParentPtr(@This(), "run_node", run_node);
const result = @call(.{}, func, closure.arguments);
const held = closure.pool.lock.acquire();
defer held.release();
closure.pool.allocator.destroy(closure);
}
};
const held = self.lock.acquire();
defer held.release();
const closure = try self.allocator.create(Closure);
closure.* = .{
.arguments = args,
.pool = self,
};
const held = self.lock.acquire();
self.run_queue.prepend(&closure.run_node);
const idle_node = self.idle_queue.popFirst();
held.release();
if (idle_node) |node|
node.data.set();
if (self.idle_queue.popFirst()) |idle_node|
idle_node.data.set();
}
fn runWorker(self: *ThreadPool) void {
@@ -113,14 +103,18 @@ fn runWorker(self: *ThreadPool) void {
continue;
}
if (!self.is_running) {
if (self.is_running) {
var idle_node = IdleQueue.Node{ .data = std.ResetEvent.init() };
defer idle_node.data.deinit();
self.idle_queue.prepend(&idle_node);
held.release();
return;
idle_node.data.wait();
continue;
}
var idle_node = IdleQueue.Node{ .data = .{} };
self.idle_queue.prepend(&idle_node);
held.release();
idle_node.data.wait();
return;
}
}

View File

@@ -5,11 +5,10 @@
// and substantial portions of the software.
const std = @import("std");
const WaitGroup = @This();
const Event = @import("Event.zig");
lock: std.Mutex = .{},
counter: usize = 0,
event: ?*Event = null,
event: ?*std.ResetEvent = null,
pub fn start(self: *WaitGroup) void {
const held = self.lock.acquire();
@@ -19,28 +18,33 @@ pub fn start(self: *WaitGroup) void {
}
pub fn stop(self: *WaitGroup) void {
var event: ?*Event = null;
defer if (event) |waiter|
waiter.set();
const held = self.lock.acquire();
defer held.release();
self.counter -= 1;
if (self.counter == 0)
std.mem.swap(?*Event, &self.event, &event);
if (self.counter == 0) {
if (self.event) |event| {
self.event = null;
event.set();
}
}
}
pub fn wait(self: *WaitGroup) void {
var event = Event{};
var has_event = false;
defer if (has_event)
event.wait();
const held = self.lock.acquire();
defer held.release();
has_event = self.counter != 0;
if (has_event)
self.event = &event;
if (self.counter == 0) {
held.release();
return;
}
var event = std.ResetEvent.init();
defer event.deinit();
std.debug.assert(self.event == null);
self.event = &event;
held.release();
event.wait();
}