std.zig.WindowsSdk: Support cross-arch SDK lookups.

This makes e.g. cross-compiling for x86-windows-msvc on a x86_64-windows-msvc
system work properly.

Closes #11926.
This commit is contained in:
Alex Rønne Petersen
2024-12-07 22:44:10 +01:00
parent 1f95e3d9cd
commit ba37a4369b
3 changed files with 25 additions and 26 deletions

View File

@@ -182,7 +182,7 @@ pub fn findNative(args: FindNativeOptions) FindError!LibCInstallation {
});
return self;
} else if (is_windows) {
const sdk = std.zig.WindowsSdk.find(args.allocator) catch |err| switch (err) {
const sdk = std.zig.WindowsSdk.find(args.allocator, args.target.cpu.arch) catch |err| switch (err) {
error.NotFound => return error.WindowsSdkNotFound,
error.PathTooLong => return error.WindowsSdkNotFound,
error.OutOfMemory => return error.OutOfMemory,

View File

@@ -19,7 +19,7 @@ const product_version_max_length = version_major_minor_max_length + ".65535".len
/// Find path and version of Windows 10 SDK and Windows 8.1 SDK, and find path to MSVC's `lib/` directory.
/// Caller owns the result's fields.
/// After finishing work, call `free(allocator)`.
pub fn find(allocator: std.mem.Allocator) error{ OutOfMemory, NotFound, PathTooLong }!WindowsSdk {
pub fn find(allocator: std.mem.Allocator, arch: std.Target.Cpu.Arch) error{ OutOfMemory, NotFound, PathTooLong }!WindowsSdk {
if (builtin.os.tag != .windows) return error.NotFound;
//note(dimenus): If this key doesn't exist, neither the Win 8 SDK nor the Win 10 SDK is installed
@@ -44,7 +44,7 @@ pub fn find(allocator: std.mem.Allocator) error{ OutOfMemory, NotFound, PathTooL
};
errdefer if (windows81sdk) |*w| w.free(allocator);
const msvc_lib_dir: ?[]const u8 = MsvcLibDir.find(allocator) catch |err| switch (err) {
const msvc_lib_dir: ?[]const u8 = MsvcLibDir.find(allocator, arch) catch |err| switch (err) {
error.MsvcLibDirNotFound => null,
error.OutOfMemory => return error.OutOfMemory,
};
@@ -742,7 +742,7 @@ const MsvcLibDir = struct {
///
/// The logic in this function is intended to match what ISetupConfiguration does
/// under-the-hood, as verified using Procmon.
fn findViaCOM(allocator: std.mem.Allocator) error{ OutOfMemory, PathNotFound }![]const u8 {
fn findViaCOM(allocator: std.mem.Allocator, arch: std.Target.Cpu.Arch) error{ OutOfMemory, PathNotFound }![]const u8 {
// Typically `%PROGRAMDATA%\Microsoft\VisualStudio\Packages\_Instances`
// This will contain directories with names of instance IDs like 80a758ca,
// which will contain `state.json` files that have the version and
@@ -786,7 +786,7 @@ const MsvcLibDir = struct {
const installation_path = parsed.value.object.get("installationPath") orelse continue;
if (installation_path != .string) continue;
const lib_dir_path = libDirFromInstallationPath(allocator, installation_path.string) catch |err| switch (err) {
const lib_dir_path = libDirFromInstallationPath(allocator, installation_path.string, arch) catch |err| switch (err) {
error.OutOfMemory => |e| return e,
error.PathNotFound => continue,
};
@@ -801,7 +801,7 @@ const MsvcLibDir = struct {
return latest_version_lib_dir.toOwnedSlice(allocator);
}
fn libDirFromInstallationPath(allocator: std.mem.Allocator, installation_path: []const u8) error{ OutOfMemory, PathNotFound }![]const u8 {
fn libDirFromInstallationPath(allocator: std.mem.Allocator, installation_path: []const u8, arch: std.Target.Cpu.Arch) error{ OutOfMemory, PathNotFound }![]const u8 {
var lib_dir_buf = try std.ArrayList(u8).initCapacity(allocator, installation_path.len + 64);
errdefer lib_dir_buf.deinit();
@@ -823,14 +823,14 @@ const MsvcLibDir = struct {
lib_dir_buf.shrinkRetainingCapacity(installation_path_with_trailing_sep_len);
try lib_dir_buf.appendSlice("VC\\Tools\\MSVC\\");
try lib_dir_buf.appendSlice(default_tools_version);
const folder_with_arch = "\\Lib\\" ++ comptime switch (builtin.target.cpu.arch) {
try lib_dir_buf.appendSlice("\\Lib\\");
try lib_dir_buf.appendSlice(switch (arch) {
.thumb => "arm",
.aarch64 => "arm64",
.x86 => "x86",
.x86_64 => "x64",
else => |tag| @compileError("MSVC lib dir cannot be detected on architecture " ++ tag),
};
try lib_dir_buf.appendSlice(folder_with_arch);
else => unreachable,
});
if (!verifyLibDir(lib_dir_buf.items)) {
return error.PathNotFound;
@@ -840,7 +840,7 @@ const MsvcLibDir = struct {
}
// https://learn.microsoft.com/en-us/visualstudio/install/tools-for-managing-visual-studio-instances?view=vs-2022#editing-the-registry-for-a-visual-studio-instance
fn findViaRegistry(allocator: std.mem.Allocator) error{ OutOfMemory, PathNotFound }![]const u8 {
fn findViaRegistry(allocator: std.mem.Allocator, arch: std.Target.Cpu.Arch) error{ OutOfMemory, PathNotFound }![]const u8 {
// %localappdata%\Microsoft\VisualStudio\
// %appdata%\Local\Microsoft\VisualStudio\
@@ -908,15 +908,14 @@ const MsvcLibDir = struct {
msvc_dir.shrinkRetainingCapacity(msvc_dir.items.len - "\\include".len);
}
const folder_with_arch = "\\Lib\\" ++ comptime switch (builtin.target.cpu.arch) {
try msvc_dir.appendSlice("\\Lib\\");
try msvc_dir.appendSlice(switch (arch) {
.thumb => "arm",
.aarch64 => "arm64",
.x86 => "x86",
.x86_64 => "x64",
else => |tag| @compileError("MSVC lib dir cannot be detected on architecture " ++ tag),
};
try msvc_dir.appendSlice(folder_with_arch);
else => unreachable,
});
const msvc_dir_with_arch = try msvc_dir.toOwnedSlice();
break :msvc_dir msvc_dir_with_arch;
};
@@ -929,7 +928,7 @@ const MsvcLibDir = struct {
return msvc_dir;
}
fn findViaVs7Key(allocator: std.mem.Allocator) error{ OutOfMemory, PathNotFound }![]const u8 {
fn findViaVs7Key(allocator: std.mem.Allocator, arch: std.Target.Cpu.Arch) error{ OutOfMemory, PathNotFound }![]const u8 {
var base_path: std.ArrayList(u8) = base_path: {
try_env: {
var env_map = std.process.getEnvMap(allocator) catch |err| switch (err) {
@@ -976,14 +975,14 @@ const MsvcLibDir = struct {
};
errdefer base_path.deinit();
const folder_with_arch = "\\VC\\lib\\" ++ comptime switch (builtin.target.cpu.arch) {
try base_path.appendSlice("\\VC\\lib\\");
try base_path.appendSlice(switch (arch) {
.thumb => "arm",
.aarch64 => "arm64",
.x86 => "", //x86 is in the root of the Lib folder
.x86_64 => "amd64",
else => |tag| @compileError("MSVC lib dir cannot be detected on architecture " ++ tag),
};
try base_path.appendSlice(folder_with_arch);
else => unreachable,
});
if (!verifyLibDir(base_path.items)) {
return error.PathNotFound;
@@ -1008,12 +1007,12 @@ const MsvcLibDir = struct {
/// Find path to MSVC's `lib/` directory.
/// Caller owns the result.
pub fn find(allocator: std.mem.Allocator) error{ OutOfMemory, MsvcLibDirNotFound }![]const u8 {
const full_path = MsvcLibDir.findViaCOM(allocator) catch |err1| switch (err1) {
pub fn find(allocator: std.mem.Allocator, arch: std.Target.Cpu.Arch) error{ OutOfMemory, MsvcLibDirNotFound }![]const u8 {
const full_path = MsvcLibDir.findViaCOM(allocator, arch) catch |err1| switch (err1) {
error.OutOfMemory => return error.OutOfMemory,
error.PathNotFound => MsvcLibDir.findViaRegistry(allocator) catch |err2| switch (err2) {
error.PathNotFound => MsvcLibDir.findViaRegistry(allocator, arch) catch |err2| switch (err2) {
error.OutOfMemory => return error.OutOfMemory,
error.PathNotFound => MsvcLibDir.findViaVs7Key(allocator) catch |err3| switch (err3) {
error.PathNotFound => MsvcLibDir.findViaVs7Key(allocator, arch) catch |err3| switch (err3) {
error.OutOfMemory => return error.OutOfMemory,
error.PathNotFound => return error.MsvcLibDirNotFound,
},

View File

@@ -59,7 +59,7 @@ pub fn build(b: *std.Build) !void {
// Only target the MSVC ABI if MSVC/Windows SDK is available
const has_msvc = has_msvc: {
const sdk = std.zig.WindowsSdk.find(b.allocator) catch |err| switch (err) {
const sdk = std.zig.WindowsSdk.find(b.allocator, builtin.cpu.arch) catch |err| switch (err) {
error.OutOfMemory => @panic("oom"),
else => break :has_msvc false,
};