Replace shell32.SHGetKnownFolderPath usage with LOCALAPPDATA env var

Removes the dependency on shell32.dll. This is a stop gap solution until a proper SHGetKnownFolderPath Zig implementation is written
This commit is contained in:
Ryan Liptak
2023-11-22 16:29:56 -08:00
parent fcc071c9bd
commit d42418d614

View File

@@ -15,27 +15,12 @@ pub const GetAppDataDirError = error{
pub fn getAppDataDir(allocator: mem.Allocator, appname: []const u8) GetAppDataDirError![]u8 {
switch (builtin.os.tag) {
.windows => {
var dir_path_ptr: [*:0]u16 = undefined;
switch (os.windows.shell32.SHGetKnownFolderPath(
&os.windows.FOLDERID_LocalAppData,
os.windows.KF_FLAG_CREATE,
null,
&dir_path_ptr,
)) {
os.windows.S_OK => {
defer os.windows.ole32.CoTaskMemFree(dir_path_ptr);
const global_dir = unicode.utf16leToUtf8Alloc(allocator, mem.sliceTo(dir_path_ptr, 0)) catch |err| switch (err) {
error.UnexpectedSecondSurrogateHalf => return error.AppDataDirUnavailable,
error.ExpectedSecondSurrogateHalf => return error.AppDataDirUnavailable,
error.DanglingSurrogateHalf => return error.AppDataDirUnavailable,
error.OutOfMemory => return error.OutOfMemory,
};
defer allocator.free(global_dir);
return fs.path.join(allocator, &[_][]const u8{ global_dir, appname });
},
os.windows.E_OUTOFMEMORY => return error.OutOfMemory,
const local_app_data_dir = std.process.getEnvVarOwned(allocator, "LOCALAPPDATA") catch |err| switch (err) {
error.OutOfMemory => |e| return e,
else => return error.AppDataDirUnavailable,
}
};
defer allocator.free(local_app_data_dir);
return fs.path.join(allocator, &[_][]const u8{ local_app_data_dir, appname });
},
.macos => {
const home_dir = os.getenv("HOME") orelse {