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commit dc34ac2b9e283ac4ca6c07ed9f4e201f860639d0 (tree)
parent 5d8944edc1361aeb36a55d8435ef1feecf714958
Author: Jakub Konka <kubkon@jakubkonka.com>
Date:   Fri,  5 Mar 2021 00:37:25 +0100

zld: fix incorrect offset calc for DICE

Diffstat:
Msrc/link/MachO/Zld.zig | 3+--
1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/link/MachO/Zld.zig b/src/link/MachO/Zld.zig @@ -2787,13 +2787,12 @@ fn writeDataInCode(self: *Zld) !void { .source_sect_id = object.text_section_index.?, }) orelse continue; - // TODO Currently assume that Dice will always be within the __TEXT,__text section. try buf.ensureCapacity( buf.items.len + object.data_in_code_entries.items.len * @sizeOf(macho.data_in_code_entry), ); for (object.data_in_code_entries.items) |dice| { const new_dice: macho.data_in_code_entry = .{ - .offset = text_sect.offset + target_mapping.offset + dice.offset - source_sect.offset, + .offset = text_sect.offset + target_mapping.offset + dice.offset, .length = dice.length, .kind = dice.kind, };