commit f7d095d37267658ba0dc3a7e9c1506a9bbab0b49 (tree)
parent 30688f33a46e50877ee83d37bde7b6f0be907522
Author: Andrew Kelley <andrew@ziglang.org>
Date: Wed, 28 Feb 2024 20:37:37 -0700
use hash.addListOfBytes where applicable
Diffstat:
2 files changed, 3 insertions(+), 12 deletions(-)
diff --git a/src/Compilation.zig b/src/Compilation.zig
@@ -2584,10 +2584,7 @@ fn addNonIncrementalStuffToCacheManifest(
man.hash.addOptional(opts.initial_memory);
man.hash.addOptional(opts.max_memory);
man.hash.addOptional(opts.global_base);
- man.hash.add(opts.export_symbol_names.len);
- for (opts.export_symbol_names) |symbol_name| {
- man.hash.addBytes(symbol_name);
- }
+ man.hash.addListOfBytes(opts.export_symbol_names);
// Mach-O specific stuff
try link.File.MachO.hashAddFrameworks(man, opts.frameworks);
diff --git a/src/link/Wasm.zig b/src/link/Wasm.zig
@@ -3535,11 +3535,8 @@ fn linkWithZld(wasm: *Wasm, arena: Allocator, prog_node: *std.Progress.Node) lin
man.hash.addOptional(wasm.initial_memory);
man.hash.addOptional(wasm.max_memory);
man.hash.addOptional(wasm.global_base);
- man.hash.add(wasm.export_symbol_names.len);
+ man.hash.addListOfBytes(wasm.export_symbol_names);
// strip does not need to go into the linker hash because it is part of the hash namespace
- for (wasm.export_symbol_names) |symbol_name| {
- man.hash.addBytes(symbol_name);
- }
// We don't actually care whether it's a cache hit or miss; we just need the digest and the lock.
_ = try man.hit();
@@ -4605,11 +4602,8 @@ fn linkWithLLD(wasm: *Wasm, arena: Allocator, prog_node: *std.Progress.Node) !vo
man.hash.addOptional(wasm.max_memory);
man.hash.add(shared_memory);
man.hash.addOptional(wasm.global_base);
- man.hash.add(wasm.export_symbol_names.len);
+ man.hash.addListOfBytes(wasm.export_symbol_names);
// strip does not need to go into the linker hash because it is part of the hash namespace
- for (wasm.export_symbol_names) |symbol_name| {
- man.hash.addBytes(symbol_name);
- }
// We don't actually care whether it's a cache hit or miss; we just need the digest and the lock.
_ = try man.hit();